Win32 API 日本語リファレンス
ホームNetworkManagement.WNet › WNetGetUniversalNameW

WNetGetUniversalNameW

関数
ローカルパスからUNC形式の汎用名を取得する(Unicode版)。
DLLMPR.dll文字セットUnicode (-W)呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// MPR.dll  (Unicode / -W)
#include <windows.h>

WIN32_ERROR WNetGetUniversalNameW(
    LPCWSTR lpLocalPath,
    UNC_INFO_LEVEL dwInfoLevel,
    void* lpBuffer,
    DWORD* lpBufferSize
);

パラメーター

名前方向
lpLocalPathLPCWSTRin
dwInfoLevelUNC_INFO_LEVELin
lpBuffervoid*out
lpBufferSizeDWORD*inout

戻り値の型: WIN32_ERROR

各言語での呼び出し定義

// MPR.dll  (Unicode / -W)
#include <windows.h>

WIN32_ERROR WNetGetUniversalNameW(
    LPCWSTR lpLocalPath,
    UNC_INFO_LEVEL dwInfoLevel,
    void* lpBuffer,
    DWORD* lpBufferSize
);
[DllImport("MPR.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern uint WNetGetUniversalNameW(
    [MarshalAs(UnmanagedType.LPWStr)] string lpLocalPath,   // LPCWSTR
    uint dwInfoLevel,   // UNC_INFO_LEVEL
    IntPtr lpBuffer,   // void* out
    ref uint lpBufferSize   // DWORD* in/out
);
<DllImport("MPR.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function WNetGetUniversalNameW(
    <MarshalAs(UnmanagedType.LPWStr)> lpLocalPath As String,   ' LPCWSTR
    dwInfoLevel As UInteger,   ' UNC_INFO_LEVEL
    lpBuffer As IntPtr,   ' void* out
    ByRef lpBufferSize As UInteger   ' DWORD* in/out
) As UInteger
End Function
' lpLocalPath : LPCWSTR
' dwInfoLevel : UNC_INFO_LEVEL
' lpBuffer : void* out
' lpBufferSize : DWORD* in/out
Declare PtrSafe Function WNetGetUniversalNameW Lib "mpr" ( _
    ByVal lpLocalPath As LongPtr, _
    ByVal dwInfoLevel As Long, _
    ByVal lpBuffer As LongPtr, _
    ByRef lpBufferSize As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WNetGetUniversalNameW = ctypes.windll.mpr.WNetGetUniversalNameW
WNetGetUniversalNameW.restype = wintypes.DWORD
WNetGetUniversalNameW.argtypes = [
    wintypes.LPCWSTR,  # lpLocalPath : LPCWSTR
    wintypes.DWORD,  # dwInfoLevel : UNC_INFO_LEVEL
    ctypes.POINTER(None),  # lpBuffer : void* out
    ctypes.POINTER(wintypes.DWORD),  # lpBufferSize : DWORD* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('MPR.dll')
WNetGetUniversalNameW = Fiddle::Function.new(
  lib['WNetGetUniversalNameW'],
  [
    Fiddle::TYPE_VOIDP,  # lpLocalPath : LPCWSTR
    -Fiddle::TYPE_INT,  # dwInfoLevel : UNC_INFO_LEVEL
    Fiddle::TYPE_VOIDP,  # lpBuffer : void* out
    Fiddle::TYPE_VOIDP,  # lpBufferSize : DWORD* in/out
  ],
  -Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"
#[link(name = "mpr")]
extern "system" {
    fn WNetGetUniversalNameW(
        lpLocalPath: *const u16,  // LPCWSTR
        dwInfoLevel: u32,  // UNC_INFO_LEVEL
        lpBuffer: *mut (),  // void* out
        lpBufferSize: *mut u32  // DWORD* in/out
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("MPR.dll", CharSet = CharSet.Unicode)]
public static extern uint WNetGetUniversalNameW([MarshalAs(UnmanagedType.LPWStr)] string lpLocalPath, uint dwInfoLevel, IntPtr lpBuffer, ref uint lpBufferSize);
"@
$api = Add-Type -MemberDefinition $sig -Name 'MPR_WNetGetUniversalNameW' -Namespace Win32 -PassThru
# $api::WNetGetUniversalNameW(lpLocalPath, dwInfoLevel, lpBuffer, lpBufferSize)
#uselib "MPR.dll"
#func global WNetGetUniversalNameW "WNetGetUniversalNameW" wptr, wptr, wptr, wptr
; WNetGetUniversalNameW lpLocalPath, dwInfoLevel, lpBuffer, varptr(lpBufferSize)   ; 戻り値は stat
; lpLocalPath : LPCWSTR -> "wptr"
; dwInfoLevel : UNC_INFO_LEVEL -> "wptr"
; lpBuffer : void* out -> "wptr"
; lpBufferSize : DWORD* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "MPR.dll"
#cfunc global WNetGetUniversalNameW "WNetGetUniversalNameW" wstr, int, sptr, var
; res = WNetGetUniversalNameW(lpLocalPath, dwInfoLevel, lpBuffer, lpBufferSize)
; lpLocalPath : LPCWSTR -> "wstr"
; dwInfoLevel : UNC_INFO_LEVEL -> "int"
; lpBuffer : void* out -> "sptr"
; lpBufferSize : DWORD* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; WIN32_ERROR WNetGetUniversalNameW(LPCWSTR lpLocalPath, UNC_INFO_LEVEL dwInfoLevel, void* lpBuffer, DWORD* lpBufferSize)
#uselib "MPR.dll"
#cfunc global WNetGetUniversalNameW "WNetGetUniversalNameW" wstr, int, intptr, var
; res = WNetGetUniversalNameW(lpLocalPath, dwInfoLevel, lpBuffer, lpBufferSize)
; lpLocalPath : LPCWSTR -> "wstr"
; dwInfoLevel : UNC_INFO_LEVEL -> "int"
; lpBuffer : void* out -> "intptr"
; lpBufferSize : DWORD* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	mpr = windows.NewLazySystemDLL("MPR.dll")
	procWNetGetUniversalNameW = mpr.NewProc("WNetGetUniversalNameW")
)

// lpLocalPath (LPCWSTR), dwInfoLevel (UNC_INFO_LEVEL), lpBuffer (void* out), lpBufferSize (DWORD* in/out)
r1, _, err := procWNetGetUniversalNameW.Call(
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(lpLocalPath))),
	uintptr(dwInfoLevel),
	uintptr(lpBuffer),
	uintptr(lpBufferSize),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // WIN32_ERROR
function WNetGetUniversalNameW(
  lpLocalPath: PWideChar;   // LPCWSTR
  dwInfoLevel: DWORD;   // UNC_INFO_LEVEL
  lpBuffer: Pointer;   // void* out
  lpBufferSize: Pointer   // DWORD* in/out
): DWORD; stdcall;
  external 'MPR.dll' name 'WNetGetUniversalNameW';
result := DllCall("MPR\WNetGetUniversalNameW"
    , "WStr", lpLocalPath   ; LPCWSTR
    , "UInt", dwInfoLevel   ; UNC_INFO_LEVEL
    , "Ptr", lpBuffer   ; void* out
    , "Ptr", lpBufferSize   ; DWORD* in/out
    , "UInt")   ; return: WIN32_ERROR
●WNetGetUniversalNameW(lpLocalPath, dwInfoLevel, lpBuffer, lpBufferSize) = DLL("MPR.dll", "dword WNetGetUniversalNameW(char*, dword, void*, void*)")
# 呼び出し: WNetGetUniversalNameW(lpLocalPath, dwInfoLevel, lpBuffer, lpBufferSize)
# lpLocalPath : LPCWSTR -> "char*"
# dwInfoLevel : UNC_INFO_LEVEL -> "dword"
# lpBuffer : void* out -> "void*"
# lpBufferSize : DWORD* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。