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IPsecSaContextAddInbound1
関数IPsec SAコンテキストに受信SAバンドルを追加する(バージョン1)。
シグネチャ
// fwpuclnt.dll
#include <windows.h>
DWORD IPsecSaContextAddInbound1(
FWPM_ENGINE_HANDLE engineHandle,
ULONGLONG id,
const IPSEC_SA_BUNDLE1* inboundBundle
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| engineHandle | FWPM_ENGINE_HANDLE | in |
| id | ULONGLONG | in |
| inboundBundle | IPSEC_SA_BUNDLE1* | in |
戻り値の型: DWORD
各言語での呼び出し定義
// fwpuclnt.dll
#include <windows.h>
DWORD IPsecSaContextAddInbound1(
FWPM_ENGINE_HANDLE engineHandle,
ULONGLONG id,
const IPSEC_SA_BUNDLE1* inboundBundle
);[DllImport("fwpuclnt.dll", ExactSpelling = true)]
static extern uint IPsecSaContextAddInbound1(
FWPM_ENGINE_HANDLE engineHandle, // FWPM_ENGINE_HANDLE
ulong id, // ULONGLONG
IntPtr inboundBundle // IPSEC_SA_BUNDLE1*
);<DllImport("fwpuclnt.dll", ExactSpelling:=True)>
Public Shared Function IPsecSaContextAddInbound1(
engineHandle As FWPM_ENGINE_HANDLE, ' FWPM_ENGINE_HANDLE
id As ULong, ' ULONGLONG
inboundBundle As IntPtr ' IPSEC_SA_BUNDLE1*
) As UInteger
End Function' engineHandle : FWPM_ENGINE_HANDLE
' id : ULONGLONG
' inboundBundle : IPSEC_SA_BUNDLE1*
Declare PtrSafe Function IPsecSaContextAddInbound1 Lib "fwpuclnt" ( _
ByVal engineHandle As LongPtr, _
ByVal id As LongLong, _
ByVal inboundBundle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
IPsecSaContextAddInbound1 = ctypes.windll.fwpuclnt.IPsecSaContextAddInbound1
IPsecSaContextAddInbound1.restype = wintypes.DWORD
IPsecSaContextAddInbound1.argtypes = [
FWPM_ENGINE_HANDLE, # engineHandle : FWPM_ENGINE_HANDLE
ctypes.c_ulonglong, # id : ULONGLONG
ctypes.c_void_p, # inboundBundle : IPSEC_SA_BUNDLE1*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('fwpuclnt.dll')
IPsecSaContextAddInbound1 = Fiddle::Function.new(
lib['IPsecSaContextAddInbound1'],
[
Fiddle::TYPE_VOIDP, # engineHandle : FWPM_ENGINE_HANDLE
-Fiddle::TYPE_LONG_LONG, # id : ULONGLONG
Fiddle::TYPE_VOIDP, # inboundBundle : IPSEC_SA_BUNDLE1*
],
-Fiddle::TYPE_INT)#[link(name = "fwpuclnt")]
extern "system" {
fn IPsecSaContextAddInbound1(
engineHandle: FWPM_ENGINE_HANDLE, // FWPM_ENGINE_HANDLE
id: u64, // ULONGLONG
inboundBundle: *const IPSEC_SA_BUNDLE1 // IPSEC_SA_BUNDLE1*
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("fwpuclnt.dll")]
public static extern uint IPsecSaContextAddInbound1(FWPM_ENGINE_HANDLE engineHandle, ulong id, IntPtr inboundBundle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'fwpuclnt_IPsecSaContextAddInbound1' -Namespace Win32 -PassThru
# $api::IPsecSaContextAddInbound1(engineHandle, id, inboundBundle)#uselib "fwpuclnt.dll"
#func global IPsecSaContextAddInbound1 "IPsecSaContextAddInbound1" sptr, sptr, sptr
; IPsecSaContextAddInbound1 engineHandle, id, varptr(inboundBundle) ; 戻り値は stat
; engineHandle : FWPM_ENGINE_HANDLE -> "sptr"
; id : ULONGLONG -> "sptr"
; inboundBundle : IPSEC_SA_BUNDLE1* -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は int64 引数(64bit値渡し)に非対応です。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "fwpuclnt.dll" #cfunc global IPsecSaContextAddInbound1 "IPsecSaContextAddInbound1" int, int64, var ; res = IPsecSaContextAddInbound1(engineHandle, id, inboundBundle) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; id : ULONGLONG -> "int64" ; inboundBundle : IPSEC_SA_BUNDLE1* -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。 ; ※int64 引数の DLL 値渡しは x64 ランタイム(hsp3_64)のみ対応(x86 は未対応)。#uselib "fwpuclnt.dll" #cfunc global IPsecSaContextAddInbound1 "IPsecSaContextAddInbound1" int, int64, sptr ; res = IPsecSaContextAddInbound1(engineHandle, id, varptr(inboundBundle)) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; id : ULONGLONG -> "int64" ; inboundBundle : IPSEC_SA_BUNDLE1* -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。 ; ※int64 引数の DLL 値渡しは x64 ランタイム(hsp3_64)のみ対応(x86 は未対応)。
出力引数:
; DWORD IPsecSaContextAddInbound1(FWPM_ENGINE_HANDLE engineHandle, ULONGLONG id, IPSEC_SA_BUNDLE1* inboundBundle) #uselib "fwpuclnt.dll" #cfunc global IPsecSaContextAddInbound1 "IPsecSaContextAddInbound1" int, int64, var ; res = IPsecSaContextAddInbound1(engineHandle, id, inboundBundle) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; id : ULONGLONG -> "int64" ; inboundBundle : IPSEC_SA_BUNDLE1* -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD IPsecSaContextAddInbound1(FWPM_ENGINE_HANDLE engineHandle, ULONGLONG id, IPSEC_SA_BUNDLE1* inboundBundle) #uselib "fwpuclnt.dll" #cfunc global IPsecSaContextAddInbound1 "IPsecSaContextAddInbound1" int, int64, intptr ; res = IPsecSaContextAddInbound1(engineHandle, id, varptr(inboundBundle)) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; id : ULONGLONG -> "int64" ; inboundBundle : IPSEC_SA_BUNDLE1* -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
fwpuclnt = windows.NewLazySystemDLL("fwpuclnt.dll")
procIPsecSaContextAddInbound1 = fwpuclnt.NewProc("IPsecSaContextAddInbound1")
)
// engineHandle (FWPM_ENGINE_HANDLE), id (ULONGLONG), inboundBundle (IPSEC_SA_BUNDLE1*)
r1, _, err := procIPsecSaContextAddInbound1.Call(
uintptr(engineHandle),
uintptr(id),
uintptr(inboundBundle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction IPsecSaContextAddInbound1(
engineHandle: FWPM_ENGINE_HANDLE; // FWPM_ENGINE_HANDLE
id: UInt64; // ULONGLONG
inboundBundle: Pointer // IPSEC_SA_BUNDLE1*
): DWORD; stdcall;
external 'fwpuclnt.dll' name 'IPsecSaContextAddInbound1';result := DllCall("fwpuclnt\IPsecSaContextAddInbound1"
, "Ptr", engineHandle ; FWPM_ENGINE_HANDLE
, "Int64", id ; ULONGLONG
, "Ptr", inboundBundle ; IPSEC_SA_BUNDLE1*
, "UInt") ; return: DWORD●IPsecSaContextAddInbound1(engineHandle, id, inboundBundle) = DLL("fwpuclnt.dll", "dword IPsecSaContextAddInbound1(void*, qword, void*)")
# 呼び出し: IPsecSaContextAddInbound1(engineHandle, id, inboundBundle)
# engineHandle : FWPM_ENGINE_HANDLE -> "void*"
# id : ULONGLONG -> "qword"
# inboundBundle : IPSEC_SA_BUNDLE1* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。