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WSAConnectByList
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// WS2_32.dll
#include <windows.h>
BOOL WSAConnectByList(
SOCKET s,
SOCKET_ADDRESS_LIST* SocketAddress,
DWORD* LocalAddressLength, // optional
SOCKADDR* LocalAddress, // optional
DWORD* RemoteAddressLength, // optional
SOCKADDR* RemoteAddress, // optional
const TIMEVAL* timeout, // optional
OVERLAPPED* Reserved // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| s | SOCKET | in |
| SocketAddress | SOCKET_ADDRESS_LIST* | in |
| LocalAddressLength | DWORD* | inoutoptional |
| LocalAddress | SOCKADDR* | outoptional |
| RemoteAddressLength | DWORD* | inoutoptional |
| RemoteAddress | SOCKADDR* | outoptional |
| timeout | TIMEVAL* | inoptional |
| Reserved | OVERLAPPED* | optional |
戻り値の型: BOOL
各言語での呼び出し定義
// WS2_32.dll
#include <windows.h>
BOOL WSAConnectByList(
SOCKET s,
SOCKET_ADDRESS_LIST* SocketAddress,
DWORD* LocalAddressLength, // optional
SOCKADDR* LocalAddress, // optional
DWORD* RemoteAddressLength, // optional
SOCKADDR* RemoteAddress, // optional
const TIMEVAL* timeout, // optional
OVERLAPPED* Reserved // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("WS2_32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool WSAConnectByList(
UIntPtr s, // SOCKET
IntPtr SocketAddress, // SOCKET_ADDRESS_LIST*
IntPtr LocalAddressLength, // DWORD* optional, in/out
IntPtr LocalAddress, // SOCKADDR* optional, out
IntPtr RemoteAddressLength, // DWORD* optional, in/out
IntPtr RemoteAddress, // SOCKADDR* optional, out
IntPtr timeout, // TIMEVAL* optional
IntPtr Reserved // OVERLAPPED* optional
);<DllImport("WS2_32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function WSAConnectByList(
s As UIntPtr, ' SOCKET
SocketAddress As IntPtr, ' SOCKET_ADDRESS_LIST*
LocalAddressLength As IntPtr, ' DWORD* optional, in/out
LocalAddress As IntPtr, ' SOCKADDR* optional, out
RemoteAddressLength As IntPtr, ' DWORD* optional, in/out
RemoteAddress As IntPtr, ' SOCKADDR* optional, out
timeout As IntPtr, ' TIMEVAL* optional
Reserved As IntPtr ' OVERLAPPED* optional
) As Boolean
End Function' s : SOCKET
' SocketAddress : SOCKET_ADDRESS_LIST*
' LocalAddressLength : DWORD* optional, in/out
' LocalAddress : SOCKADDR* optional, out
' RemoteAddressLength : DWORD* optional, in/out
' RemoteAddress : SOCKADDR* optional, out
' timeout : TIMEVAL* optional
' Reserved : OVERLAPPED* optional
Declare PtrSafe Function WSAConnectByList Lib "ws2_32" ( _
ByVal s As LongPtr, _
ByVal SocketAddress As LongPtr, _
ByVal LocalAddressLength As LongPtr, _
ByVal LocalAddress As LongPtr, _
ByVal RemoteAddressLength As LongPtr, _
ByVal RemoteAddress As LongPtr, _
ByVal timeout As LongPtr, _
ByVal Reserved As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSAConnectByList = ctypes.windll.ws2_32.WSAConnectByList
WSAConnectByList.restype = wintypes.BOOL
WSAConnectByList.argtypes = [
ctypes.c_size_t, # s : SOCKET
ctypes.c_void_p, # SocketAddress : SOCKET_ADDRESS_LIST*
ctypes.POINTER(wintypes.DWORD), # LocalAddressLength : DWORD* optional, in/out
ctypes.c_void_p, # LocalAddress : SOCKADDR* optional, out
ctypes.POINTER(wintypes.DWORD), # RemoteAddressLength : DWORD* optional, in/out
ctypes.c_void_p, # RemoteAddress : SOCKADDR* optional, out
ctypes.c_void_p, # timeout : TIMEVAL* optional
ctypes.c_void_p, # Reserved : OVERLAPPED* optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WS2_32.dll')
WSAConnectByList = Fiddle::Function.new(
lib['WSAConnectByList'],
[
Fiddle::TYPE_UINTPTR_T, # s : SOCKET
Fiddle::TYPE_VOIDP, # SocketAddress : SOCKET_ADDRESS_LIST*
Fiddle::TYPE_VOIDP, # LocalAddressLength : DWORD* optional, in/out
Fiddle::TYPE_VOIDP, # LocalAddress : SOCKADDR* optional, out
Fiddle::TYPE_VOIDP, # RemoteAddressLength : DWORD* optional, in/out
Fiddle::TYPE_VOIDP, # RemoteAddress : SOCKADDR* optional, out
Fiddle::TYPE_VOIDP, # timeout : TIMEVAL* optional
Fiddle::TYPE_VOIDP, # Reserved : OVERLAPPED* optional
],
Fiddle::TYPE_INT)#[link(name = "ws2_32")]
extern "system" {
fn WSAConnectByList(
s: usize, // SOCKET
SocketAddress: *mut SOCKET_ADDRESS_LIST, // SOCKET_ADDRESS_LIST*
LocalAddressLength: *mut u32, // DWORD* optional, in/out
LocalAddress: *mut SOCKADDR, // SOCKADDR* optional, out
RemoteAddressLength: *mut u32, // DWORD* optional, in/out
RemoteAddress: *mut SOCKADDR, // SOCKADDR* optional, out
timeout: *const TIMEVAL, // TIMEVAL* optional
Reserved: *mut OVERLAPPED // OVERLAPPED* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("WS2_32.dll", SetLastError = true)]
public static extern bool WSAConnectByList(UIntPtr s, IntPtr SocketAddress, IntPtr LocalAddressLength, IntPtr LocalAddress, IntPtr RemoteAddressLength, IntPtr RemoteAddress, IntPtr timeout, IntPtr Reserved);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WS2_32_WSAConnectByList' -Namespace Win32 -PassThru
# $api::WSAConnectByList(s, SocketAddress, LocalAddressLength, LocalAddress, RemoteAddressLength, RemoteAddress, timeout, Reserved)#uselib "WS2_32.dll"
#func global WSAConnectByList "WSAConnectByList" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; WSAConnectByList s, varptr(SocketAddress), varptr(LocalAddressLength), varptr(LocalAddress), varptr(RemoteAddressLength), varptr(RemoteAddress), varptr(timeout), varptr(Reserved) ; 戻り値は stat
; s : SOCKET -> "sptr"
; SocketAddress : SOCKET_ADDRESS_LIST* -> "sptr"
; LocalAddressLength : DWORD* optional, in/out -> "sptr"
; LocalAddress : SOCKADDR* optional, out -> "sptr"
; RemoteAddressLength : DWORD* optional, in/out -> "sptr"
; RemoteAddress : SOCKADDR* optional, out -> "sptr"
; timeout : TIMEVAL* optional -> "sptr"
; Reserved : OVERLAPPED* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WS2_32.dll" #cfunc global WSAConnectByList "WSAConnectByList" sptr, var, var, var, var, var, var, var ; res = WSAConnectByList(s, SocketAddress, LocalAddressLength, LocalAddress, RemoteAddressLength, RemoteAddress, timeout, Reserved) ; s : SOCKET -> "sptr" ; SocketAddress : SOCKET_ADDRESS_LIST* -> "var" ; LocalAddressLength : DWORD* optional, in/out -> "var" ; LocalAddress : SOCKADDR* optional, out -> "var" ; RemoteAddressLength : DWORD* optional, in/out -> "var" ; RemoteAddress : SOCKADDR* optional, out -> "var" ; timeout : TIMEVAL* optional -> "var" ; Reserved : OVERLAPPED* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WS2_32.dll" #cfunc global WSAConnectByList "WSAConnectByList" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr ; res = WSAConnectByList(s, varptr(SocketAddress), varptr(LocalAddressLength), varptr(LocalAddress), varptr(RemoteAddressLength), varptr(RemoteAddress), varptr(timeout), varptr(Reserved)) ; s : SOCKET -> "sptr" ; SocketAddress : SOCKET_ADDRESS_LIST* -> "sptr" ; LocalAddressLength : DWORD* optional, in/out -> "sptr" ; LocalAddress : SOCKADDR* optional, out -> "sptr" ; RemoteAddressLength : DWORD* optional, in/out -> "sptr" ; RemoteAddress : SOCKADDR* optional, out -> "sptr" ; timeout : TIMEVAL* optional -> "sptr" ; Reserved : OVERLAPPED* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL WSAConnectByList(SOCKET s, SOCKET_ADDRESS_LIST* SocketAddress, DWORD* LocalAddressLength, SOCKADDR* LocalAddress, DWORD* RemoteAddressLength, SOCKADDR* RemoteAddress, TIMEVAL* timeout, OVERLAPPED* Reserved) #uselib "WS2_32.dll" #cfunc global WSAConnectByList "WSAConnectByList" intptr, var, var, var, var, var, var, var ; res = WSAConnectByList(s, SocketAddress, LocalAddressLength, LocalAddress, RemoteAddressLength, RemoteAddress, timeout, Reserved) ; s : SOCKET -> "intptr" ; SocketAddress : SOCKET_ADDRESS_LIST* -> "var" ; LocalAddressLength : DWORD* optional, in/out -> "var" ; LocalAddress : SOCKADDR* optional, out -> "var" ; RemoteAddressLength : DWORD* optional, in/out -> "var" ; RemoteAddress : SOCKADDR* optional, out -> "var" ; timeout : TIMEVAL* optional -> "var" ; Reserved : OVERLAPPED* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL WSAConnectByList(SOCKET s, SOCKET_ADDRESS_LIST* SocketAddress, DWORD* LocalAddressLength, SOCKADDR* LocalAddress, DWORD* RemoteAddressLength, SOCKADDR* RemoteAddress, TIMEVAL* timeout, OVERLAPPED* Reserved) #uselib "WS2_32.dll" #cfunc global WSAConnectByList "WSAConnectByList" intptr, intptr, intptr, intptr, intptr, intptr, intptr, intptr ; res = WSAConnectByList(s, varptr(SocketAddress), varptr(LocalAddressLength), varptr(LocalAddress), varptr(RemoteAddressLength), varptr(RemoteAddress), varptr(timeout), varptr(Reserved)) ; s : SOCKET -> "intptr" ; SocketAddress : SOCKET_ADDRESS_LIST* -> "intptr" ; LocalAddressLength : DWORD* optional, in/out -> "intptr" ; LocalAddress : SOCKADDR* optional, out -> "intptr" ; RemoteAddressLength : DWORD* optional, in/out -> "intptr" ; RemoteAddress : SOCKADDR* optional, out -> "intptr" ; timeout : TIMEVAL* optional -> "intptr" ; Reserved : OVERLAPPED* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ws2_32 = windows.NewLazySystemDLL("WS2_32.dll")
procWSAConnectByList = ws2_32.NewProc("WSAConnectByList")
)
// s (SOCKET), SocketAddress (SOCKET_ADDRESS_LIST*), LocalAddressLength (DWORD* optional, in/out), LocalAddress (SOCKADDR* optional, out), RemoteAddressLength (DWORD* optional, in/out), RemoteAddress (SOCKADDR* optional, out), timeout (TIMEVAL* optional), Reserved (OVERLAPPED* optional)
r1, _, err := procWSAConnectByList.Call(
uintptr(s),
uintptr(SocketAddress),
uintptr(LocalAddressLength),
uintptr(LocalAddress),
uintptr(RemoteAddressLength),
uintptr(RemoteAddress),
uintptr(timeout),
uintptr(Reserved),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction WSAConnectByList(
s: NativeUInt; // SOCKET
SocketAddress: Pointer; // SOCKET_ADDRESS_LIST*
LocalAddressLength: Pointer; // DWORD* optional, in/out
LocalAddress: Pointer; // SOCKADDR* optional, out
RemoteAddressLength: Pointer; // DWORD* optional, in/out
RemoteAddress: Pointer; // SOCKADDR* optional, out
timeout: Pointer; // TIMEVAL* optional
Reserved: Pointer // OVERLAPPED* optional
): BOOL; stdcall;
external 'WS2_32.dll' name 'WSAConnectByList';result := DllCall("WS2_32\WSAConnectByList"
, "UPtr", s ; SOCKET
, "Ptr", SocketAddress ; SOCKET_ADDRESS_LIST*
, "Ptr", LocalAddressLength ; DWORD* optional, in/out
, "Ptr", LocalAddress ; SOCKADDR* optional, out
, "Ptr", RemoteAddressLength ; DWORD* optional, in/out
, "Ptr", RemoteAddress ; SOCKADDR* optional, out
, "Ptr", timeout ; TIMEVAL* optional
, "Ptr", Reserved ; OVERLAPPED* optional
, "Int") ; return: BOOL●WSAConnectByList(s, SocketAddress, LocalAddressLength, LocalAddress, RemoteAddressLength, RemoteAddress, timeout, Reserved) = DLL("WS2_32.dll", "bool WSAConnectByList(int, void*, void*, void*, void*, void*, void*, void*)")
# 呼び出し: WSAConnectByList(s, SocketAddress, LocalAddressLength, LocalAddress, RemoteAddressLength, RemoteAddress, timeout, Reserved)
# s : SOCKET -> "int"
# SocketAddress : SOCKET_ADDRESS_LIST* -> "void*"
# LocalAddressLength : DWORD* optional, in/out -> "void*"
# LocalAddress : SOCKADDR* optional, out -> "void*"
# RemoteAddressLength : DWORD* optional, in/out -> "void*"
# RemoteAddress : SOCKADDR* optional, out -> "void*"
# timeout : TIMEVAL* optional -> "void*"
# Reserved : OVERLAPPED* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。