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WSAConnectByNameA
関数ホスト名とサービス名を指定して接続を確立する。
シグネチャ
// WS2_32.dll (ANSI / -A)
#include <windows.h>
BOOL WSAConnectByNameA(
SOCKET s,
LPCSTR nodename,
LPCSTR servicename,
DWORD* LocalAddressLength, // optional
SOCKADDR* LocalAddress, // optional
DWORD* RemoteAddressLength, // optional
SOCKADDR* RemoteAddress, // optional
const TIMEVAL* timeout, // optional
OVERLAPPED* Reserved // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| s | SOCKET | in | 未接続でバインド済みのソケット(ストリーム型)。 |
| nodename | LPCSTR | in | 接続先のホスト名またはIPアドレス文字列(ANSI)。 |
| servicename | LPCSTR | in | 接続先のサービス名またはポート番号文字列(ANSI)。 |
| LocalAddressLength | DWORD* | inoutoptional | 入出力。LocalAddressバッファのサイズと実際の長さを示すポインタ。 |
| LocalAddress | SOCKADDR* | outoptional | 接続に使われたローカルアドレスを受け取るSOCKADDRへのポインタ。NULL可。 |
| RemoteAddressLength | DWORD* | inoutoptional | 入出力。RemoteAddressバッファのサイズと実際の長さを示すポインタ。 |
| RemoteAddress | SOCKADDR* | outoptional | 接続先のリモートアドレスを受け取るSOCKADDRへのポインタ。NULL可。 |
| timeout | TIMEVAL* | inoptional | 接続試行のタイムアウト時間を示すTIMEVALへのポインタ。NULLで既定値。 |
| Reserved | OVERLAPPED* | optional | 予約済み。必ずNULLを指定する。 |
戻り値の型: BOOL
各言語での呼び出し定義
// WS2_32.dll (ANSI / -A)
#include <windows.h>
BOOL WSAConnectByNameA(
SOCKET s,
LPCSTR nodename,
LPCSTR servicename,
DWORD* LocalAddressLength, // optional
SOCKADDR* LocalAddress, // optional
DWORD* RemoteAddressLength, // optional
SOCKADDR* RemoteAddress, // optional
const TIMEVAL* timeout, // optional
OVERLAPPED* Reserved // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("WS2_32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool WSAConnectByNameA(
UIntPtr s, // SOCKET
[MarshalAs(UnmanagedType.LPStr)] string nodename, // LPCSTR
[MarshalAs(UnmanagedType.LPStr)] string servicename, // LPCSTR
IntPtr LocalAddressLength, // DWORD* optional, in/out
IntPtr LocalAddress, // SOCKADDR* optional, out
IntPtr RemoteAddressLength, // DWORD* optional, in/out
IntPtr RemoteAddress, // SOCKADDR* optional, out
IntPtr timeout, // TIMEVAL* optional
IntPtr Reserved // OVERLAPPED* optional
);<DllImport("WS2_32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function WSAConnectByNameA(
s As UIntPtr, ' SOCKET
<MarshalAs(UnmanagedType.LPStr)> nodename As String, ' LPCSTR
<MarshalAs(UnmanagedType.LPStr)> servicename As String, ' LPCSTR
LocalAddressLength As IntPtr, ' DWORD* optional, in/out
LocalAddress As IntPtr, ' SOCKADDR* optional, out
RemoteAddressLength As IntPtr, ' DWORD* optional, in/out
RemoteAddress As IntPtr, ' SOCKADDR* optional, out
timeout As IntPtr, ' TIMEVAL* optional
Reserved As IntPtr ' OVERLAPPED* optional
) As Boolean
End Function' s : SOCKET
' nodename : LPCSTR
' servicename : LPCSTR
' LocalAddressLength : DWORD* optional, in/out
' LocalAddress : SOCKADDR* optional, out
' RemoteAddressLength : DWORD* optional, in/out
' RemoteAddress : SOCKADDR* optional, out
' timeout : TIMEVAL* optional
' Reserved : OVERLAPPED* optional
Declare PtrSafe Function WSAConnectByNameA Lib "ws2_32" ( _
ByVal s As LongPtr, _
ByVal nodename As String, _
ByVal servicename As String, _
ByVal LocalAddressLength As LongPtr, _
ByVal LocalAddress As LongPtr, _
ByVal RemoteAddressLength As LongPtr, _
ByVal RemoteAddress As LongPtr, _
ByVal timeout As LongPtr, _
ByVal Reserved As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSAConnectByNameA = ctypes.windll.ws2_32.WSAConnectByNameA
WSAConnectByNameA.restype = wintypes.BOOL
WSAConnectByNameA.argtypes = [
ctypes.c_size_t, # s : SOCKET
wintypes.LPCSTR, # nodename : LPCSTR
wintypes.LPCSTR, # servicename : LPCSTR
ctypes.POINTER(wintypes.DWORD), # LocalAddressLength : DWORD* optional, in/out
ctypes.c_void_p, # LocalAddress : SOCKADDR* optional, out
ctypes.POINTER(wintypes.DWORD), # RemoteAddressLength : DWORD* optional, in/out
ctypes.c_void_p, # RemoteAddress : SOCKADDR* optional, out
ctypes.c_void_p, # timeout : TIMEVAL* optional
ctypes.c_void_p, # Reserved : OVERLAPPED* optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WS2_32.dll')
WSAConnectByNameA = Fiddle::Function.new(
lib['WSAConnectByNameA'],
[
Fiddle::TYPE_UINTPTR_T, # s : SOCKET
Fiddle::TYPE_VOIDP, # nodename : LPCSTR
Fiddle::TYPE_VOIDP, # servicename : LPCSTR
Fiddle::TYPE_VOIDP, # LocalAddressLength : DWORD* optional, in/out
Fiddle::TYPE_VOIDP, # LocalAddress : SOCKADDR* optional, out
Fiddle::TYPE_VOIDP, # RemoteAddressLength : DWORD* optional, in/out
Fiddle::TYPE_VOIDP, # RemoteAddress : SOCKADDR* optional, out
Fiddle::TYPE_VOIDP, # timeout : TIMEVAL* optional
Fiddle::TYPE_VOIDP, # Reserved : OVERLAPPED* optional
],
Fiddle::TYPE_INT)#[link(name = "ws2_32")]
extern "system" {
fn WSAConnectByNameA(
s: usize, // SOCKET
nodename: *const u8, // LPCSTR
servicename: *const u8, // LPCSTR
LocalAddressLength: *mut u32, // DWORD* optional, in/out
LocalAddress: *mut SOCKADDR, // SOCKADDR* optional, out
RemoteAddressLength: *mut u32, // DWORD* optional, in/out
RemoteAddress: *mut SOCKADDR, // SOCKADDR* optional, out
timeout: *const TIMEVAL, // TIMEVAL* optional
Reserved: *mut OVERLAPPED // OVERLAPPED* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("WS2_32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool WSAConnectByNameA(UIntPtr s, [MarshalAs(UnmanagedType.LPStr)] string nodename, [MarshalAs(UnmanagedType.LPStr)] string servicename, IntPtr LocalAddressLength, IntPtr LocalAddress, IntPtr RemoteAddressLength, IntPtr RemoteAddress, IntPtr timeout, IntPtr Reserved);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WS2_32_WSAConnectByNameA' -Namespace Win32 -PassThru
# $api::WSAConnectByNameA(s, nodename, servicename, LocalAddressLength, LocalAddress, RemoteAddressLength, RemoteAddress, timeout, Reserved)#uselib "WS2_32.dll"
#func global WSAConnectByNameA "WSAConnectByNameA" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; WSAConnectByNameA s, nodename, servicename, varptr(LocalAddressLength), varptr(LocalAddress), varptr(RemoteAddressLength), varptr(RemoteAddress), varptr(timeout), varptr(Reserved) ; 戻り値は stat
; s : SOCKET -> "sptr"
; nodename : LPCSTR -> "sptr"
; servicename : LPCSTR -> "sptr"
; LocalAddressLength : DWORD* optional, in/out -> "sptr"
; LocalAddress : SOCKADDR* optional, out -> "sptr"
; RemoteAddressLength : DWORD* optional, in/out -> "sptr"
; RemoteAddress : SOCKADDR* optional, out -> "sptr"
; timeout : TIMEVAL* optional -> "sptr"
; Reserved : OVERLAPPED* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WS2_32.dll" #cfunc global WSAConnectByNameA "WSAConnectByNameA" sptr, str, str, var, var, var, var, var, var ; res = WSAConnectByNameA(s, nodename, servicename, LocalAddressLength, LocalAddress, RemoteAddressLength, RemoteAddress, timeout, Reserved) ; s : SOCKET -> "sptr" ; nodename : LPCSTR -> "str" ; servicename : LPCSTR -> "str" ; LocalAddressLength : DWORD* optional, in/out -> "var" ; LocalAddress : SOCKADDR* optional, out -> "var" ; RemoteAddressLength : DWORD* optional, in/out -> "var" ; RemoteAddress : SOCKADDR* optional, out -> "var" ; timeout : TIMEVAL* optional -> "var" ; Reserved : OVERLAPPED* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WS2_32.dll" #cfunc global WSAConnectByNameA "WSAConnectByNameA" sptr, str, str, sptr, sptr, sptr, sptr, sptr, sptr ; res = WSAConnectByNameA(s, nodename, servicename, varptr(LocalAddressLength), varptr(LocalAddress), varptr(RemoteAddressLength), varptr(RemoteAddress), varptr(timeout), varptr(Reserved)) ; s : SOCKET -> "sptr" ; nodename : LPCSTR -> "str" ; servicename : LPCSTR -> "str" ; LocalAddressLength : DWORD* optional, in/out -> "sptr" ; LocalAddress : SOCKADDR* optional, out -> "sptr" ; RemoteAddressLength : DWORD* optional, in/out -> "sptr" ; RemoteAddress : SOCKADDR* optional, out -> "sptr" ; timeout : TIMEVAL* optional -> "sptr" ; Reserved : OVERLAPPED* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL WSAConnectByNameA(SOCKET s, LPCSTR nodename, LPCSTR servicename, DWORD* LocalAddressLength, SOCKADDR* LocalAddress, DWORD* RemoteAddressLength, SOCKADDR* RemoteAddress, TIMEVAL* timeout, OVERLAPPED* Reserved) #uselib "WS2_32.dll" #cfunc global WSAConnectByNameA "WSAConnectByNameA" intptr, str, str, var, var, var, var, var, var ; res = WSAConnectByNameA(s, nodename, servicename, LocalAddressLength, LocalAddress, RemoteAddressLength, RemoteAddress, timeout, Reserved) ; s : SOCKET -> "intptr" ; nodename : LPCSTR -> "str" ; servicename : LPCSTR -> "str" ; LocalAddressLength : DWORD* optional, in/out -> "var" ; LocalAddress : SOCKADDR* optional, out -> "var" ; RemoteAddressLength : DWORD* optional, in/out -> "var" ; RemoteAddress : SOCKADDR* optional, out -> "var" ; timeout : TIMEVAL* optional -> "var" ; Reserved : OVERLAPPED* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL WSAConnectByNameA(SOCKET s, LPCSTR nodename, LPCSTR servicename, DWORD* LocalAddressLength, SOCKADDR* LocalAddress, DWORD* RemoteAddressLength, SOCKADDR* RemoteAddress, TIMEVAL* timeout, OVERLAPPED* Reserved) #uselib "WS2_32.dll" #cfunc global WSAConnectByNameA "WSAConnectByNameA" intptr, str, str, intptr, intptr, intptr, intptr, intptr, intptr ; res = WSAConnectByNameA(s, nodename, servicename, varptr(LocalAddressLength), varptr(LocalAddress), varptr(RemoteAddressLength), varptr(RemoteAddress), varptr(timeout), varptr(Reserved)) ; s : SOCKET -> "intptr" ; nodename : LPCSTR -> "str" ; servicename : LPCSTR -> "str" ; LocalAddressLength : DWORD* optional, in/out -> "intptr" ; LocalAddress : SOCKADDR* optional, out -> "intptr" ; RemoteAddressLength : DWORD* optional, in/out -> "intptr" ; RemoteAddress : SOCKADDR* optional, out -> "intptr" ; timeout : TIMEVAL* optional -> "intptr" ; Reserved : OVERLAPPED* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ws2_32 = windows.NewLazySystemDLL("WS2_32.dll")
procWSAConnectByNameA = ws2_32.NewProc("WSAConnectByNameA")
)
// s (SOCKET), nodename (LPCSTR), servicename (LPCSTR), LocalAddressLength (DWORD* optional, in/out), LocalAddress (SOCKADDR* optional, out), RemoteAddressLength (DWORD* optional, in/out), RemoteAddress (SOCKADDR* optional, out), timeout (TIMEVAL* optional), Reserved (OVERLAPPED* optional)
r1, _, err := procWSAConnectByNameA.Call(
uintptr(s),
uintptr(unsafe.Pointer(windows.BytePtrFromString(nodename))),
uintptr(unsafe.Pointer(windows.BytePtrFromString(servicename))),
uintptr(LocalAddressLength),
uintptr(LocalAddress),
uintptr(RemoteAddressLength),
uintptr(RemoteAddress),
uintptr(timeout),
uintptr(Reserved),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction WSAConnectByNameA(
s: NativeUInt; // SOCKET
nodename: PAnsiChar; // LPCSTR
servicename: PAnsiChar; // LPCSTR
LocalAddressLength: Pointer; // DWORD* optional, in/out
LocalAddress: Pointer; // SOCKADDR* optional, out
RemoteAddressLength: Pointer; // DWORD* optional, in/out
RemoteAddress: Pointer; // SOCKADDR* optional, out
timeout: Pointer; // TIMEVAL* optional
Reserved: Pointer // OVERLAPPED* optional
): BOOL; stdcall;
external 'WS2_32.dll' name 'WSAConnectByNameA';result := DllCall("WS2_32\WSAConnectByNameA"
, "UPtr", s ; SOCKET
, "AStr", nodename ; LPCSTR
, "AStr", servicename ; LPCSTR
, "Ptr", LocalAddressLength ; DWORD* optional, in/out
, "Ptr", LocalAddress ; SOCKADDR* optional, out
, "Ptr", RemoteAddressLength ; DWORD* optional, in/out
, "Ptr", RemoteAddress ; SOCKADDR* optional, out
, "Ptr", timeout ; TIMEVAL* optional
, "Ptr", Reserved ; OVERLAPPED* optional
, "Int") ; return: BOOL●WSAConnectByNameA(s, nodename, servicename, LocalAddressLength, LocalAddress, RemoteAddressLength, RemoteAddress, timeout, Reserved) = DLL("WS2_32.dll", "bool WSAConnectByNameA(int, char*, char*, void*, void*, void*, void*, void*, void*)")
# 呼び出し: WSAConnectByNameA(s, nodename, servicename, LocalAddressLength, LocalAddress, RemoteAddressLength, RemoteAddress, timeout, Reserved)
# s : SOCKET -> "int"
# nodename : LPCSTR -> "char*"
# servicename : LPCSTR -> "char*"
# LocalAddressLength : DWORD* optional, in/out -> "void*"
# LocalAddress : SOCKADDR* optional, out -> "void*"
# RemoteAddressLength : DWORD* optional, in/out -> "void*"
# RemoteAddress : SOCKADDR* optional, out -> "void*"
# timeout : TIMEVAL* optional -> "void*"
# Reserved : OVERLAPPED* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。