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WSADuplicateSocketA
関数別プロセスで共有可能なソケット情報を複製する。
シグネチャ
// WS2_32.dll (ANSI / -A)
#include <windows.h>
INT WSADuplicateSocketA(
SOCKET s,
DWORD dwProcessId,
WSAPROTOCOL_INFOA* lpProtocolInfo
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| s | SOCKET | in |
| dwProcessId | DWORD | in |
| lpProtocolInfo | WSAPROTOCOL_INFOA* | out |
戻り値の型: INT
各言語での呼び出し定義
// WS2_32.dll (ANSI / -A)
#include <windows.h>
INT WSADuplicateSocketA(
SOCKET s,
DWORD dwProcessId,
WSAPROTOCOL_INFOA* lpProtocolInfo
);[DllImport("WS2_32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern int WSADuplicateSocketA(
UIntPtr s, // SOCKET
uint dwProcessId, // DWORD
IntPtr lpProtocolInfo // WSAPROTOCOL_INFOA* out
);<DllImport("WS2_32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function WSADuplicateSocketA(
s As UIntPtr, ' SOCKET
dwProcessId As UInteger, ' DWORD
lpProtocolInfo As IntPtr ' WSAPROTOCOL_INFOA* out
) As Integer
End Function' s : SOCKET
' dwProcessId : DWORD
' lpProtocolInfo : WSAPROTOCOL_INFOA* out
Declare PtrSafe Function WSADuplicateSocketA Lib "ws2_32" ( _
ByVal s As LongPtr, _
ByVal dwProcessId As Long, _
ByVal lpProtocolInfo As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSADuplicateSocketA = ctypes.windll.ws2_32.WSADuplicateSocketA
WSADuplicateSocketA.restype = ctypes.c_int
WSADuplicateSocketA.argtypes = [
ctypes.c_size_t, # s : SOCKET
wintypes.DWORD, # dwProcessId : DWORD
ctypes.c_void_p, # lpProtocolInfo : WSAPROTOCOL_INFOA* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WS2_32.dll')
WSADuplicateSocketA = Fiddle::Function.new(
lib['WSADuplicateSocketA'],
[
Fiddle::TYPE_UINTPTR_T, # s : SOCKET
-Fiddle::TYPE_INT, # dwProcessId : DWORD
Fiddle::TYPE_VOIDP, # lpProtocolInfo : WSAPROTOCOL_INFOA* out
],
Fiddle::TYPE_INT)#[link(name = "ws2_32")]
extern "system" {
fn WSADuplicateSocketA(
s: usize, // SOCKET
dwProcessId: u32, // DWORD
lpProtocolInfo: *mut WSAPROTOCOL_INFOA // WSAPROTOCOL_INFOA* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WS2_32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern int WSADuplicateSocketA(UIntPtr s, uint dwProcessId, IntPtr lpProtocolInfo);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WS2_32_WSADuplicateSocketA' -Namespace Win32 -PassThru
# $api::WSADuplicateSocketA(s, dwProcessId, lpProtocolInfo)#uselib "WS2_32.dll"
#func global WSADuplicateSocketA "WSADuplicateSocketA" sptr, sptr, sptr
; WSADuplicateSocketA s, dwProcessId, varptr(lpProtocolInfo) ; 戻り値は stat
; s : SOCKET -> "sptr"
; dwProcessId : DWORD -> "sptr"
; lpProtocolInfo : WSAPROTOCOL_INFOA* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WS2_32.dll" #cfunc global WSADuplicateSocketA "WSADuplicateSocketA" sptr, int, var ; res = WSADuplicateSocketA(s, dwProcessId, lpProtocolInfo) ; s : SOCKET -> "sptr" ; dwProcessId : DWORD -> "int" ; lpProtocolInfo : WSAPROTOCOL_INFOA* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WS2_32.dll" #cfunc global WSADuplicateSocketA "WSADuplicateSocketA" sptr, int, sptr ; res = WSADuplicateSocketA(s, dwProcessId, varptr(lpProtocolInfo)) ; s : SOCKET -> "sptr" ; dwProcessId : DWORD -> "int" ; lpProtocolInfo : WSAPROTOCOL_INFOA* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT WSADuplicateSocketA(SOCKET s, DWORD dwProcessId, WSAPROTOCOL_INFOA* lpProtocolInfo) #uselib "WS2_32.dll" #cfunc global WSADuplicateSocketA "WSADuplicateSocketA" intptr, int, var ; res = WSADuplicateSocketA(s, dwProcessId, lpProtocolInfo) ; s : SOCKET -> "intptr" ; dwProcessId : DWORD -> "int" ; lpProtocolInfo : WSAPROTOCOL_INFOA* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT WSADuplicateSocketA(SOCKET s, DWORD dwProcessId, WSAPROTOCOL_INFOA* lpProtocolInfo) #uselib "WS2_32.dll" #cfunc global WSADuplicateSocketA "WSADuplicateSocketA" intptr, int, intptr ; res = WSADuplicateSocketA(s, dwProcessId, varptr(lpProtocolInfo)) ; s : SOCKET -> "intptr" ; dwProcessId : DWORD -> "int" ; lpProtocolInfo : WSAPROTOCOL_INFOA* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ws2_32 = windows.NewLazySystemDLL("WS2_32.dll")
procWSADuplicateSocketA = ws2_32.NewProc("WSADuplicateSocketA")
)
// s (SOCKET), dwProcessId (DWORD), lpProtocolInfo (WSAPROTOCOL_INFOA* out)
r1, _, err := procWSADuplicateSocketA.Call(
uintptr(s),
uintptr(dwProcessId),
uintptr(lpProtocolInfo),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction WSADuplicateSocketA(
s: NativeUInt; // SOCKET
dwProcessId: DWORD; // DWORD
lpProtocolInfo: Pointer // WSAPROTOCOL_INFOA* out
): Integer; stdcall;
external 'WS2_32.dll' name 'WSADuplicateSocketA';result := DllCall("WS2_32\WSADuplicateSocketA"
, "UPtr", s ; SOCKET
, "UInt", dwProcessId ; DWORD
, "Ptr", lpProtocolInfo ; WSAPROTOCOL_INFOA* out
, "Int") ; return: INT●WSADuplicateSocketA(s, dwProcessId, lpProtocolInfo) = DLL("WS2_32.dll", "int WSADuplicateSocketA(int, dword, void*)")
# 呼び出し: WSADuplicateSocketA(s, dwProcessId, lpProtocolInfo)
# s : SOCKET -> "int"
# dwProcessId : DWORD -> "dword"
# lpProtocolInfo : WSAPROTOCOL_INFOA* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。