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socket
関数指定したアドレスファミリ・型・プロトコルのソケットを作成する。
シグネチャ
// WS2_32.dll
#include <windows.h>
SOCKET socket(
INT af,
WINSOCK_SOCKET_TYPE type,
INT protocol
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| af | INT | in |
| type | WINSOCK_SOCKET_TYPE | in |
| protocol | INT | in |
戻り値の型: SOCKET
各言語での呼び出し定義
// WS2_32.dll
#include <windows.h>
SOCKET socket(
INT af,
WINSOCK_SOCKET_TYPE type,
INT protocol
);[DllImport("WS2_32.dll", SetLastError = true, ExactSpelling = true)]
static extern UIntPtr socket(
int af, // INT
int type, // WINSOCK_SOCKET_TYPE
int protocol // INT
);<DllImport("WS2_32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function socket(
af As Integer, ' INT
type As Integer, ' WINSOCK_SOCKET_TYPE
protocol As Integer ' INT
) As UIntPtr
End Function' af : INT
' type : WINSOCK_SOCKET_TYPE
' protocol : INT
Declare PtrSafe Function socket Lib "ws2_32" ( _
ByVal af As Long, _
ByVal type As Long, _
ByVal protocol As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
socket = ctypes.windll.ws2_32.socket
socket.restype = ctypes.c_size_t
socket.argtypes = [
ctypes.c_int, # af : INT
ctypes.c_int, # type : WINSOCK_SOCKET_TYPE
ctypes.c_int, # protocol : INT
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WS2_32.dll')
socket = Fiddle::Function.new(
lib['socket'],
[
Fiddle::TYPE_INT, # af : INT
Fiddle::TYPE_INT, # type : WINSOCK_SOCKET_TYPE
Fiddle::TYPE_INT, # protocol : INT
],
Fiddle::TYPE_UINTPTR_T)#[link(name = "ws2_32")]
extern "system" {
fn socket(
af: i32, // INT
type: i32, // WINSOCK_SOCKET_TYPE
protocol: i32 // INT
) -> usize;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WS2_32.dll", SetLastError = true)]
public static extern UIntPtr socket(int af, int type, int protocol);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WS2_32_socket' -Namespace Win32 -PassThru
# $api::socket(af, type, protocol)#uselib "WS2_32.dll"
#func global socket "socket" sptr, sptr, sptr
; socket af, type, protocol ; 戻り値は stat
; af : INT -> "sptr"
; type : WINSOCK_SOCKET_TYPE -> "sptr"
; protocol : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "WS2_32.dll"
#cfunc global socket "socket" int, int, int
; res = socket(af, type, protocol)
; af : INT -> "int"
; type : WINSOCK_SOCKET_TYPE -> "int"
; protocol : INT -> "int"; SOCKET socket(INT af, WINSOCK_SOCKET_TYPE type, INT protocol)
#uselib "WS2_32.dll"
#cfunc global socket "socket" int, int, int
; res = socket(af, type, protocol)
; af : INT -> "int"
; type : WINSOCK_SOCKET_TYPE -> "int"
; protocol : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ws2_32 = windows.NewLazySystemDLL("WS2_32.dll")
procsocket = ws2_32.NewProc("socket")
)
// af (INT), type (WINSOCK_SOCKET_TYPE), protocol (INT)
r1, _, err := procsocket.Call(
uintptr(af),
uintptr(type),
uintptr(protocol),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // SOCKETfunction socket(
af: Integer; // INT
type: Integer; // WINSOCK_SOCKET_TYPE
protocol: Integer // INT
): NativeUInt; stdcall;
external 'WS2_32.dll' name 'socket';result := DllCall("WS2_32\socket"
, "Int", af ; INT
, "Int", type ; WINSOCK_SOCKET_TYPE
, "Int", protocol ; INT
, "UPtr") ; return: SOCKET●socket(af, type, protocol) = DLL("WS2_32.dll", "int socket(int, int, int)")
# 呼び出し: socket(af, type, protocol)
# af : INT -> "int"
# type : WINSOCK_SOCKET_TYPE -> "int"
# protocol : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。