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connect
関数指定アドレスへのソケット接続を確立する。
シグネチャ
// WS2_32.dll
#include <windows.h>
INT connect(
SOCKET s,
const SOCKADDR* name,
INT namelen
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| s | SOCKET | in |
| name | SOCKADDR* | in |
| namelen | INT | in |
戻り値の型: INT
各言語での呼び出し定義
// WS2_32.dll
#include <windows.h>
INT connect(
SOCKET s,
const SOCKADDR* name,
INT namelen
);[DllImport("WS2_32.dll", SetLastError = true, ExactSpelling = true)]
static extern int connect(
UIntPtr s, // SOCKET
IntPtr name, // SOCKADDR*
int namelen // INT
);<DllImport("WS2_32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function connect(
s As UIntPtr, ' SOCKET
name As IntPtr, ' SOCKADDR*
namelen As Integer ' INT
) As Integer
End Function' s : SOCKET
' name : SOCKADDR*
' namelen : INT
Declare PtrSafe Function connect Lib "ws2_32" ( _
ByVal s As LongPtr, _
ByVal name As LongPtr, _
ByVal namelen As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
connect = ctypes.windll.ws2_32.connect
connect.restype = ctypes.c_int
connect.argtypes = [
ctypes.c_size_t, # s : SOCKET
ctypes.c_void_p, # name : SOCKADDR*
ctypes.c_int, # namelen : INT
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WS2_32.dll')
connect = Fiddle::Function.new(
lib['connect'],
[
Fiddle::TYPE_UINTPTR_T, # s : SOCKET
Fiddle::TYPE_VOIDP, # name : SOCKADDR*
Fiddle::TYPE_INT, # namelen : INT
],
Fiddle::TYPE_INT)#[link(name = "ws2_32")]
extern "system" {
fn connect(
s: usize, // SOCKET
name: *const SOCKADDR, // SOCKADDR*
namelen: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WS2_32.dll", SetLastError = true)]
public static extern int connect(UIntPtr s, IntPtr name, int namelen);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WS2_32_connect' -Namespace Win32 -PassThru
# $api::connect(s, name, namelen)#uselib "WS2_32.dll"
#func global connect "connect" sptr, sptr, sptr
; connect s, varptr(name), namelen ; 戻り値は stat
; s : SOCKET -> "sptr"
; name : SOCKADDR* -> "sptr"
; namelen : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WS2_32.dll" #cfunc global connect "connect" sptr, var, int ; res = connect(s, name, namelen) ; s : SOCKET -> "sptr" ; name : SOCKADDR* -> "var" ; namelen : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WS2_32.dll" #cfunc global connect "connect" sptr, sptr, int ; res = connect(s, varptr(name), namelen) ; s : SOCKET -> "sptr" ; name : SOCKADDR* -> "sptr" ; namelen : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT connect(SOCKET s, SOCKADDR* name, INT namelen) #uselib "WS2_32.dll" #cfunc global connect "connect" intptr, var, int ; res = connect(s, name, namelen) ; s : SOCKET -> "intptr" ; name : SOCKADDR* -> "var" ; namelen : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT connect(SOCKET s, SOCKADDR* name, INT namelen) #uselib "WS2_32.dll" #cfunc global connect "connect" intptr, intptr, int ; res = connect(s, varptr(name), namelen) ; s : SOCKET -> "intptr" ; name : SOCKADDR* -> "intptr" ; namelen : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ws2_32 = windows.NewLazySystemDLL("WS2_32.dll")
procconnect = ws2_32.NewProc("connect")
)
// s (SOCKET), name (SOCKADDR*), namelen (INT)
r1, _, err := procconnect.Call(
uintptr(s),
uintptr(name),
uintptr(namelen),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction connect(
s: NativeUInt; // SOCKET
name: Pointer; // SOCKADDR*
namelen: Integer // INT
): Integer; stdcall;
external 'WS2_32.dll' name 'connect';result := DllCall("WS2_32\connect"
, "UPtr", s ; SOCKET
, "Ptr", name ; SOCKADDR*
, "Int", namelen ; INT
, "Int") ; return: INT●connect(s, name, namelen) = DLL("WS2_32.dll", "int connect(int, void*, int)")
# 呼び出し: connect(s, name, namelen)
# s : SOCKET -> "int"
# name : SOCKADDR* -> "void*"
# namelen : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。