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listen
関数ソケットを接続待ち受け状態にする。
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// WS2_32.dll
#include <windows.h>
INT listen(
SOCKET s,
INT backlog
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| s | SOCKET | in |
| backlog | INT | in |
戻り値の型: INT
各言語での呼び出し定義
// WS2_32.dll
#include <windows.h>
INT listen(
SOCKET s,
INT backlog
);[DllImport("WS2_32.dll", SetLastError = true, ExactSpelling = true)]
static extern int listen(
UIntPtr s, // SOCKET
int backlog // INT
);<DllImport("WS2_32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function listen(
s As UIntPtr, ' SOCKET
backlog As Integer ' INT
) As Integer
End Function' s : SOCKET
' backlog : INT
Declare PtrSafe Function listen Lib "ws2_32" ( _
ByVal s As LongPtr, _
ByVal backlog As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
listen = ctypes.windll.ws2_32.listen
listen.restype = ctypes.c_int
listen.argtypes = [
ctypes.c_size_t, # s : SOCKET
ctypes.c_int, # backlog : INT
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WS2_32.dll')
listen = Fiddle::Function.new(
lib['listen'],
[
Fiddle::TYPE_UINTPTR_T, # s : SOCKET
Fiddle::TYPE_INT, # backlog : INT
],
Fiddle::TYPE_INT)#[link(name = "ws2_32")]
extern "system" {
fn listen(
s: usize, // SOCKET
backlog: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WS2_32.dll", SetLastError = true)]
public static extern int listen(UIntPtr s, int backlog);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WS2_32_listen' -Namespace Win32 -PassThru
# $api::listen(s, backlog)#uselib "WS2_32.dll"
#func global listen "listen" sptr, sptr
; listen s, backlog ; 戻り値は stat
; s : SOCKET -> "sptr"
; backlog : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "WS2_32.dll"
#cfunc global listen "listen" sptr, int
; res = listen(s, backlog)
; s : SOCKET -> "sptr"
; backlog : INT -> "int"; INT listen(SOCKET s, INT backlog)
#uselib "WS2_32.dll"
#cfunc global listen "listen" intptr, int
; res = listen(s, backlog)
; s : SOCKET -> "intptr"
; backlog : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ws2_32 = windows.NewLazySystemDLL("WS2_32.dll")
proclisten = ws2_32.NewProc("listen")
)
// s (SOCKET), backlog (INT)
r1, _, err := proclisten.Call(
uintptr(s),
uintptr(backlog),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction listen(
s: NativeUInt; // SOCKET
backlog: Integer // INT
): Integer; stdcall;
external 'WS2_32.dll' name 'listen';result := DllCall("WS2_32\listen"
, "UPtr", s ; SOCKET
, "Int", backlog ; INT
, "Int") ; return: INT●listen(s, backlog) = DLL("WS2_32.dll", "int listen(int, int)")
# 呼び出し: listen(s, backlog)
# s : SOCKET -> "int"
# backlog : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。