ホーム › Networking.WinSock › WSASendMsg
WSASendMsg
関数メッセージ構造体を用いてデータを送信する。
シグネチャ
// WS2_32.dll
#include <windows.h>
INT WSASendMsg(
SOCKET Handle,
WSAMSG* lpMsg,
DWORD dwFlags,
DWORD* lpNumberOfBytesSent, // optional
OVERLAPPED* lpOverlapped, // optional
LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| Handle | SOCKET | in | データを送信する対象のソケット。 |
| lpMsg | WSAMSG* | in | 送信内容と宛先・制御情報を保持するWSAMSG構造体へのポインタ。 |
| dwFlags | DWORD | in | 送信動作を制御するフラグ。通常は0。 |
| lpNumberOfBytesSent | DWORD* | outoptional | 送信されたバイト数を受け取るポインタ。同期完了時に使用。 |
| lpOverlapped | OVERLAPPED* | inoutoptional | オーバーラップ操作に使うOVERLAPPED構造体へのポインタ。同期時はNULL。 |
| lpCompletionRoutine | LPWSAOVERLAPPED_COMPLETION_ROUTINE | inoptional | 操作完了時に呼ばれる完了ルーチンへのポインタ。NULL可。 |
戻り値の型: INT
各言語での呼び出し定義
// WS2_32.dll
#include <windows.h>
INT WSASendMsg(
SOCKET Handle,
WSAMSG* lpMsg,
DWORD dwFlags,
DWORD* lpNumberOfBytesSent, // optional
OVERLAPPED* lpOverlapped, // optional
LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine // optional
);[DllImport("WS2_32.dll", SetLastError = true, ExactSpelling = true)]
static extern int WSASendMsg(
UIntPtr Handle, // SOCKET
IntPtr lpMsg, // WSAMSG*
uint dwFlags, // DWORD
IntPtr lpNumberOfBytesSent, // DWORD* optional, out
IntPtr lpOverlapped, // OVERLAPPED* optional, in/out
IntPtr lpCompletionRoutine // LPWSAOVERLAPPED_COMPLETION_ROUTINE optional
);<DllImport("WS2_32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function WSASendMsg(
Handle As UIntPtr, ' SOCKET
lpMsg As IntPtr, ' WSAMSG*
dwFlags As UInteger, ' DWORD
lpNumberOfBytesSent As IntPtr, ' DWORD* optional, out
lpOverlapped As IntPtr, ' OVERLAPPED* optional, in/out
lpCompletionRoutine As IntPtr ' LPWSAOVERLAPPED_COMPLETION_ROUTINE optional
) As Integer
End Function' Handle : SOCKET
' lpMsg : WSAMSG*
' dwFlags : DWORD
' lpNumberOfBytesSent : DWORD* optional, out
' lpOverlapped : OVERLAPPED* optional, in/out
' lpCompletionRoutine : LPWSAOVERLAPPED_COMPLETION_ROUTINE optional
Declare PtrSafe Function WSASendMsg Lib "ws2_32" ( _
ByVal Handle As LongPtr, _
ByVal lpMsg As LongPtr, _
ByVal dwFlags As Long, _
ByVal lpNumberOfBytesSent As LongPtr, _
ByVal lpOverlapped As LongPtr, _
ByVal lpCompletionRoutine As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSASendMsg = ctypes.windll.ws2_32.WSASendMsg
WSASendMsg.restype = ctypes.c_int
WSASendMsg.argtypes = [
ctypes.c_size_t, # Handle : SOCKET
ctypes.c_void_p, # lpMsg : WSAMSG*
wintypes.DWORD, # dwFlags : DWORD
ctypes.POINTER(wintypes.DWORD), # lpNumberOfBytesSent : DWORD* optional, out
ctypes.c_void_p, # lpOverlapped : OVERLAPPED* optional, in/out
ctypes.c_void_p, # lpCompletionRoutine : LPWSAOVERLAPPED_COMPLETION_ROUTINE optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WS2_32.dll')
WSASendMsg = Fiddle::Function.new(
lib['WSASendMsg'],
[
Fiddle::TYPE_UINTPTR_T, # Handle : SOCKET
Fiddle::TYPE_VOIDP, # lpMsg : WSAMSG*
-Fiddle::TYPE_INT, # dwFlags : DWORD
Fiddle::TYPE_VOIDP, # lpNumberOfBytesSent : DWORD* optional, out
Fiddle::TYPE_VOIDP, # lpOverlapped : OVERLAPPED* optional, in/out
Fiddle::TYPE_VOIDP, # lpCompletionRoutine : LPWSAOVERLAPPED_COMPLETION_ROUTINE optional
],
Fiddle::TYPE_INT)#[link(name = "ws2_32")]
extern "system" {
fn WSASendMsg(
Handle: usize, // SOCKET
lpMsg: *mut WSAMSG, // WSAMSG*
dwFlags: u32, // DWORD
lpNumberOfBytesSent: *mut u32, // DWORD* optional, out
lpOverlapped: *mut OVERLAPPED, // OVERLAPPED* optional, in/out
lpCompletionRoutine: *const core::ffi::c_void // LPWSAOVERLAPPED_COMPLETION_ROUTINE optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WS2_32.dll", SetLastError = true)]
public static extern int WSASendMsg(UIntPtr Handle, IntPtr lpMsg, uint dwFlags, IntPtr lpNumberOfBytesSent, IntPtr lpOverlapped, IntPtr lpCompletionRoutine);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WS2_32_WSASendMsg' -Namespace Win32 -PassThru
# $api::WSASendMsg(Handle, lpMsg, dwFlags, lpNumberOfBytesSent, lpOverlapped, lpCompletionRoutine)#uselib "WS2_32.dll"
#func global WSASendMsg "WSASendMsg" sptr, sptr, sptr, sptr, sptr, sptr
; WSASendMsg Handle, varptr(lpMsg), dwFlags, varptr(lpNumberOfBytesSent), varptr(lpOverlapped), lpCompletionRoutine ; 戻り値は stat
; Handle : SOCKET -> "sptr"
; lpMsg : WSAMSG* -> "sptr"
; dwFlags : DWORD -> "sptr"
; lpNumberOfBytesSent : DWORD* optional, out -> "sptr"
; lpOverlapped : OVERLAPPED* optional, in/out -> "sptr"
; lpCompletionRoutine : LPWSAOVERLAPPED_COMPLETION_ROUTINE optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WS2_32.dll" #cfunc global WSASendMsg "WSASendMsg" sptr, var, int, var, var, sptr ; res = WSASendMsg(Handle, lpMsg, dwFlags, lpNumberOfBytesSent, lpOverlapped, lpCompletionRoutine) ; Handle : SOCKET -> "sptr" ; lpMsg : WSAMSG* -> "var" ; dwFlags : DWORD -> "int" ; lpNumberOfBytesSent : DWORD* optional, out -> "var" ; lpOverlapped : OVERLAPPED* optional, in/out -> "var" ; lpCompletionRoutine : LPWSAOVERLAPPED_COMPLETION_ROUTINE optional -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WS2_32.dll" #cfunc global WSASendMsg "WSASendMsg" sptr, sptr, int, sptr, sptr, sptr ; res = WSASendMsg(Handle, varptr(lpMsg), dwFlags, varptr(lpNumberOfBytesSent), varptr(lpOverlapped), lpCompletionRoutine) ; Handle : SOCKET -> "sptr" ; lpMsg : WSAMSG* -> "sptr" ; dwFlags : DWORD -> "int" ; lpNumberOfBytesSent : DWORD* optional, out -> "sptr" ; lpOverlapped : OVERLAPPED* optional, in/out -> "sptr" ; lpCompletionRoutine : LPWSAOVERLAPPED_COMPLETION_ROUTINE optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT WSASendMsg(SOCKET Handle, WSAMSG* lpMsg, DWORD dwFlags, DWORD* lpNumberOfBytesSent, OVERLAPPED* lpOverlapped, LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine) #uselib "WS2_32.dll" #cfunc global WSASendMsg "WSASendMsg" intptr, var, int, var, var, intptr ; res = WSASendMsg(Handle, lpMsg, dwFlags, lpNumberOfBytesSent, lpOverlapped, lpCompletionRoutine) ; Handle : SOCKET -> "intptr" ; lpMsg : WSAMSG* -> "var" ; dwFlags : DWORD -> "int" ; lpNumberOfBytesSent : DWORD* optional, out -> "var" ; lpOverlapped : OVERLAPPED* optional, in/out -> "var" ; lpCompletionRoutine : LPWSAOVERLAPPED_COMPLETION_ROUTINE optional -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT WSASendMsg(SOCKET Handle, WSAMSG* lpMsg, DWORD dwFlags, DWORD* lpNumberOfBytesSent, OVERLAPPED* lpOverlapped, LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine) #uselib "WS2_32.dll" #cfunc global WSASendMsg "WSASendMsg" intptr, intptr, int, intptr, intptr, intptr ; res = WSASendMsg(Handle, varptr(lpMsg), dwFlags, varptr(lpNumberOfBytesSent), varptr(lpOverlapped), lpCompletionRoutine) ; Handle : SOCKET -> "intptr" ; lpMsg : WSAMSG* -> "intptr" ; dwFlags : DWORD -> "int" ; lpNumberOfBytesSent : DWORD* optional, out -> "intptr" ; lpOverlapped : OVERLAPPED* optional, in/out -> "intptr" ; lpCompletionRoutine : LPWSAOVERLAPPED_COMPLETION_ROUTINE optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ws2_32 = windows.NewLazySystemDLL("WS2_32.dll")
procWSASendMsg = ws2_32.NewProc("WSASendMsg")
)
// Handle (SOCKET), lpMsg (WSAMSG*), dwFlags (DWORD), lpNumberOfBytesSent (DWORD* optional, out), lpOverlapped (OVERLAPPED* optional, in/out), lpCompletionRoutine (LPWSAOVERLAPPED_COMPLETION_ROUTINE optional)
r1, _, err := procWSASendMsg.Call(
uintptr(Handle),
uintptr(lpMsg),
uintptr(dwFlags),
uintptr(lpNumberOfBytesSent),
uintptr(lpOverlapped),
uintptr(lpCompletionRoutine),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction WSASendMsg(
Handle: NativeUInt; // SOCKET
lpMsg: Pointer; // WSAMSG*
dwFlags: DWORD; // DWORD
lpNumberOfBytesSent: Pointer; // DWORD* optional, out
lpOverlapped: Pointer; // OVERLAPPED* optional, in/out
lpCompletionRoutine: Pointer // LPWSAOVERLAPPED_COMPLETION_ROUTINE optional
): Integer; stdcall;
external 'WS2_32.dll' name 'WSASendMsg';result := DllCall("WS2_32\WSASendMsg"
, "UPtr", Handle ; SOCKET
, "Ptr", lpMsg ; WSAMSG*
, "UInt", dwFlags ; DWORD
, "Ptr", lpNumberOfBytesSent ; DWORD* optional, out
, "Ptr", lpOverlapped ; OVERLAPPED* optional, in/out
, "Ptr", lpCompletionRoutine ; LPWSAOVERLAPPED_COMPLETION_ROUTINE optional
, "Int") ; return: INT●WSASendMsg(Handle, lpMsg, dwFlags, lpNumberOfBytesSent, lpOverlapped, lpCompletionRoutine) = DLL("WS2_32.dll", "int WSASendMsg(int, void*, dword, void*, void*, void*)")
# 呼び出し: WSASendMsg(Handle, lpMsg, dwFlags, lpNumberOfBytesSent, lpOverlapped, lpCompletionRoutine)
# Handle : SOCKET -> "int"
# lpMsg : WSAMSG* -> "void*"
# dwFlags : DWORD -> "dword"
# lpNumberOfBytesSent : DWORD* optional, out -> "void*"
# lpOverlapped : OVERLAPPED* optional, in/out -> "void*"
# lpCompletionRoutine : LPWSAOVERLAPPED_COMPLETION_ROUTINE optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。