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PropVariantToUInt32
関数PROPVARIANTを符号なし32ビット整数へ変換して取得する。
シグネチャ
// PROPSYS.dll
#include <windows.h>
HRESULT PropVariantToUInt32(
const PROPVARIANT* propvarIn,
DWORD* pulRet
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| propvarIn | PROPVARIANT* | in |
| pulRet | DWORD* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// PROPSYS.dll
#include <windows.h>
HRESULT PropVariantToUInt32(
const PROPVARIANT* propvarIn,
DWORD* pulRet
);[DllImport("PROPSYS.dll", ExactSpelling = true)]
static extern int PropVariantToUInt32(
IntPtr propvarIn, // PROPVARIANT*
out uint pulRet // DWORD* out
);<DllImport("PROPSYS.dll", ExactSpelling:=True)>
Public Shared Function PropVariantToUInt32(
propvarIn As IntPtr, ' PROPVARIANT*
<Out> ByRef pulRet As UInteger ' DWORD* out
) As Integer
End Function' propvarIn : PROPVARIANT*
' pulRet : DWORD* out
Declare PtrSafe Function PropVariantToUInt32 Lib "propsys" ( _
ByVal propvarIn As LongPtr, _
ByRef pulRet As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
PropVariantToUInt32 = ctypes.windll.propsys.PropVariantToUInt32
PropVariantToUInt32.restype = ctypes.c_int
PropVariantToUInt32.argtypes = [
ctypes.c_void_p, # propvarIn : PROPVARIANT*
ctypes.POINTER(wintypes.DWORD), # pulRet : DWORD* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('PROPSYS.dll')
PropVariantToUInt32 = Fiddle::Function.new(
lib['PropVariantToUInt32'],
[
Fiddle::TYPE_VOIDP, # propvarIn : PROPVARIANT*
Fiddle::TYPE_VOIDP, # pulRet : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "propsys")]
extern "system" {
fn PropVariantToUInt32(
propvarIn: *const PROPVARIANT, // PROPVARIANT*
pulRet: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("PROPSYS.dll")]
public static extern int PropVariantToUInt32(IntPtr propvarIn, out uint pulRet);
"@
$api = Add-Type -MemberDefinition $sig -Name 'PROPSYS_PropVariantToUInt32' -Namespace Win32 -PassThru
# $api::PropVariantToUInt32(propvarIn, pulRet)#uselib "PROPSYS.dll"
#func global PropVariantToUInt32 "PropVariantToUInt32" sptr, sptr
; PropVariantToUInt32 varptr(propvarIn), varptr(pulRet) ; 戻り値は stat
; propvarIn : PROPVARIANT* -> "sptr"
; pulRet : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "PROPSYS.dll" #cfunc global PropVariantToUInt32 "PropVariantToUInt32" var, var ; res = PropVariantToUInt32(propvarIn, pulRet) ; propvarIn : PROPVARIANT* -> "var" ; pulRet : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "PROPSYS.dll" #cfunc global PropVariantToUInt32 "PropVariantToUInt32" sptr, sptr ; res = PropVariantToUInt32(varptr(propvarIn), varptr(pulRet)) ; propvarIn : PROPVARIANT* -> "sptr" ; pulRet : DWORD* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT PropVariantToUInt32(PROPVARIANT* propvarIn, DWORD* pulRet) #uselib "PROPSYS.dll" #cfunc global PropVariantToUInt32 "PropVariantToUInt32" var, var ; res = PropVariantToUInt32(propvarIn, pulRet) ; propvarIn : PROPVARIANT* -> "var" ; pulRet : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT PropVariantToUInt32(PROPVARIANT* propvarIn, DWORD* pulRet) #uselib "PROPSYS.dll" #cfunc global PropVariantToUInt32 "PropVariantToUInt32" intptr, intptr ; res = PropVariantToUInt32(varptr(propvarIn), varptr(pulRet)) ; propvarIn : PROPVARIANT* -> "intptr" ; pulRet : DWORD* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
propsys = windows.NewLazySystemDLL("PROPSYS.dll")
procPropVariantToUInt32 = propsys.NewProc("PropVariantToUInt32")
)
// propvarIn (PROPVARIANT*), pulRet (DWORD* out)
r1, _, err := procPropVariantToUInt32.Call(
uintptr(propvarIn),
uintptr(pulRet),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction PropVariantToUInt32(
propvarIn: Pointer; // PROPVARIANT*
pulRet: Pointer // DWORD* out
): Integer; stdcall;
external 'PROPSYS.dll' name 'PropVariantToUInt32';result := DllCall("PROPSYS\PropVariantToUInt32"
, "Ptr", propvarIn ; PROPVARIANT*
, "Ptr", pulRet ; DWORD* out
, "Int") ; return: HRESULT●PropVariantToUInt32(propvarIn, pulRet) = DLL("PROPSYS.dll", "int PropVariantToUInt32(void*, void*)")
# 呼び出し: PropVariantToUInt32(propvarIn, pulRet)
# propvarIn : PROPVARIANT* -> "void*"
# pulRet : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。