Win32 API 日本語リファレンス
ホームSystem.Com.StructuredStorage › PropVariantToUInt64

PropVariantToUInt64

関数
PROPVARIANTを符号なし64ビット整数へ変換して取得する。
DLLPROPSYS.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// PROPSYS.dll
#include <windows.h>

HRESULT PropVariantToUInt64(
    const PROPVARIANT* propvarIn,
    ULONGLONG* pullRet
);

パラメーター

名前方向
propvarInPROPVARIANT*in
pullRetULONGLONG*out

戻り値の型: HRESULT

各言語での呼び出し定義

// PROPSYS.dll
#include <windows.h>

HRESULT PropVariantToUInt64(
    const PROPVARIANT* propvarIn,
    ULONGLONG* pullRet
);
[DllImport("PROPSYS.dll", ExactSpelling = true)]
static extern int PropVariantToUInt64(
    IntPtr propvarIn,   // PROPVARIANT*
    out ulong pullRet   // ULONGLONG* out
);
<DllImport("PROPSYS.dll", ExactSpelling:=True)>
Public Shared Function PropVariantToUInt64(
    propvarIn As IntPtr,   ' PROPVARIANT*
    <Out> ByRef pullRet As ULong   ' ULONGLONG* out
) As Integer
End Function
' propvarIn : PROPVARIANT*
' pullRet : ULONGLONG* out
Declare PtrSafe Function PropVariantToUInt64 Lib "propsys" ( _
    ByVal propvarIn As LongPtr, _
    ByRef pullRet As LongLong) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

PropVariantToUInt64 = ctypes.windll.propsys.PropVariantToUInt64
PropVariantToUInt64.restype = ctypes.c_int
PropVariantToUInt64.argtypes = [
    ctypes.c_void_p,  # propvarIn : PROPVARIANT*
    ctypes.POINTER(ctypes.c_ulonglong),  # pullRet : ULONGLONG* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('PROPSYS.dll')
PropVariantToUInt64 = Fiddle::Function.new(
  lib['PropVariantToUInt64'],
  [
    Fiddle::TYPE_VOIDP,  # propvarIn : PROPVARIANT*
    Fiddle::TYPE_VOIDP,  # pullRet : ULONGLONG* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "propsys")]
extern "system" {
    fn PropVariantToUInt64(
        propvarIn: *const PROPVARIANT,  // PROPVARIANT*
        pullRet: *mut u64  // ULONGLONG* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("PROPSYS.dll")]
public static extern int PropVariantToUInt64(IntPtr propvarIn, out ulong pullRet);
"@
$api = Add-Type -MemberDefinition $sig -Name 'PROPSYS_PropVariantToUInt64' -Namespace Win32 -PassThru
# $api::PropVariantToUInt64(propvarIn, pullRet)
#uselib "PROPSYS.dll"
#func global PropVariantToUInt64 "PropVariantToUInt64" sptr, sptr
; PropVariantToUInt64 varptr(propvarIn), varptr(pullRet)   ; 戻り値は stat
; propvarIn : PROPVARIANT* -> "sptr"
; pullRet : ULONGLONG* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "PROPSYS.dll"
#cfunc global PropVariantToUInt64 "PropVariantToUInt64" var, var
; res = PropVariantToUInt64(propvarIn, pullRet)
; propvarIn : PROPVARIANT* -> "var"
; pullRet : ULONGLONG* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT PropVariantToUInt64(PROPVARIANT* propvarIn, ULONGLONG* pullRet)
#uselib "PROPSYS.dll"
#cfunc global PropVariantToUInt64 "PropVariantToUInt64" var, var
; res = PropVariantToUInt64(propvarIn, pullRet)
; propvarIn : PROPVARIANT* -> "var"
; pullRet : ULONGLONG* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	propsys = windows.NewLazySystemDLL("PROPSYS.dll")
	procPropVariantToUInt64 = propsys.NewProc("PropVariantToUInt64")
)

// propvarIn (PROPVARIANT*), pullRet (ULONGLONG* out)
r1, _, err := procPropVariantToUInt64.Call(
	uintptr(propvarIn),
	uintptr(pullRet),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function PropVariantToUInt64(
  propvarIn: Pointer;   // PROPVARIANT*
  pullRet: Pointer   // ULONGLONG* out
): Integer; stdcall;
  external 'PROPSYS.dll' name 'PropVariantToUInt64';
result := DllCall("PROPSYS\PropVariantToUInt64"
    , "Ptr", propvarIn   ; PROPVARIANT*
    , "Ptr", pullRet   ; ULONGLONG* out
    , "Int")   ; return: HRESULT
●PropVariantToUInt64(propvarIn, pullRet) = DLL("PROPSYS.dll", "int PropVariantToUInt64(void*, void*)")
# 呼び出し: PropVariantToUInt64(propvarIn, pullRet)
# propvarIn : PROPVARIANT* -> "void*"
# pullRet : ULONGLONG* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。