Win32 API 日本語リファレンス
ホームSystem.Com.StructuredStorage › PropVariantToUInt32Vector

PropVariantToUInt32Vector

関数
PROPVARIANTから符号なし32ビット整数の配列を取り出す。
DLLPROPSYS.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// PROPSYS.dll
#include <windows.h>

HRESULT PropVariantToUInt32Vector(
    const PROPVARIANT* propvar,
    DWORD* prgn,
    DWORD crgn,
    DWORD* pcElem
);

パラメーター

名前方向
propvarPROPVARIANT*in
prgnDWORD*out
crgnDWORDin
pcElemDWORD*out

戻り値の型: HRESULT

各言語での呼び出し定義

// PROPSYS.dll
#include <windows.h>

HRESULT PropVariantToUInt32Vector(
    const PROPVARIANT* propvar,
    DWORD* prgn,
    DWORD crgn,
    DWORD* pcElem
);
[DllImport("PROPSYS.dll", ExactSpelling = true)]
static extern int PropVariantToUInt32Vector(
    IntPtr propvar,   // PROPVARIANT*
    out uint prgn,   // DWORD* out
    uint crgn,   // DWORD
    out uint pcElem   // DWORD* out
);
<DllImport("PROPSYS.dll", ExactSpelling:=True)>
Public Shared Function PropVariantToUInt32Vector(
    propvar As IntPtr,   ' PROPVARIANT*
    <Out> ByRef prgn As UInteger,   ' DWORD* out
    crgn As UInteger,   ' DWORD
    <Out> ByRef pcElem As UInteger   ' DWORD* out
) As Integer
End Function
' propvar : PROPVARIANT*
' prgn : DWORD* out
' crgn : DWORD
' pcElem : DWORD* out
Declare PtrSafe Function PropVariantToUInt32Vector Lib "propsys" ( _
    ByVal propvar As LongPtr, _
    ByRef prgn As Long, _
    ByVal crgn As Long, _
    ByRef pcElem As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

PropVariantToUInt32Vector = ctypes.windll.propsys.PropVariantToUInt32Vector
PropVariantToUInt32Vector.restype = ctypes.c_int
PropVariantToUInt32Vector.argtypes = [
    ctypes.c_void_p,  # propvar : PROPVARIANT*
    ctypes.POINTER(wintypes.DWORD),  # prgn : DWORD* out
    wintypes.DWORD,  # crgn : DWORD
    ctypes.POINTER(wintypes.DWORD),  # pcElem : DWORD* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('PROPSYS.dll')
PropVariantToUInt32Vector = Fiddle::Function.new(
  lib['PropVariantToUInt32Vector'],
  [
    Fiddle::TYPE_VOIDP,  # propvar : PROPVARIANT*
    Fiddle::TYPE_VOIDP,  # prgn : DWORD* out
    -Fiddle::TYPE_INT,  # crgn : DWORD
    Fiddle::TYPE_VOIDP,  # pcElem : DWORD* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "propsys")]
extern "system" {
    fn PropVariantToUInt32Vector(
        propvar: *const PROPVARIANT,  // PROPVARIANT*
        prgn: *mut u32,  // DWORD* out
        crgn: u32,  // DWORD
        pcElem: *mut u32  // DWORD* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("PROPSYS.dll")]
public static extern int PropVariantToUInt32Vector(IntPtr propvar, out uint prgn, uint crgn, out uint pcElem);
"@
$api = Add-Type -MemberDefinition $sig -Name 'PROPSYS_PropVariantToUInt32Vector' -Namespace Win32 -PassThru
# $api::PropVariantToUInt32Vector(propvar, prgn, crgn, pcElem)
#uselib "PROPSYS.dll"
#func global PropVariantToUInt32Vector "PropVariantToUInt32Vector" sptr, sptr, sptr, sptr
; PropVariantToUInt32Vector varptr(propvar), varptr(prgn), crgn, varptr(pcElem)   ; 戻り値は stat
; propvar : PROPVARIANT* -> "sptr"
; prgn : DWORD* out -> "sptr"
; crgn : DWORD -> "sptr"
; pcElem : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "PROPSYS.dll"
#cfunc global PropVariantToUInt32Vector "PropVariantToUInt32Vector" var, var, int, var
; res = PropVariantToUInt32Vector(propvar, prgn, crgn, pcElem)
; propvar : PROPVARIANT* -> "var"
; prgn : DWORD* out -> "var"
; crgn : DWORD -> "int"
; pcElem : DWORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT PropVariantToUInt32Vector(PROPVARIANT* propvar, DWORD* prgn, DWORD crgn, DWORD* pcElem)
#uselib "PROPSYS.dll"
#cfunc global PropVariantToUInt32Vector "PropVariantToUInt32Vector" var, var, int, var
; res = PropVariantToUInt32Vector(propvar, prgn, crgn, pcElem)
; propvar : PROPVARIANT* -> "var"
; prgn : DWORD* out -> "var"
; crgn : DWORD -> "int"
; pcElem : DWORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	propsys = windows.NewLazySystemDLL("PROPSYS.dll")
	procPropVariantToUInt32Vector = propsys.NewProc("PropVariantToUInt32Vector")
)

// propvar (PROPVARIANT*), prgn (DWORD* out), crgn (DWORD), pcElem (DWORD* out)
r1, _, err := procPropVariantToUInt32Vector.Call(
	uintptr(propvar),
	uintptr(prgn),
	uintptr(crgn),
	uintptr(pcElem),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function PropVariantToUInt32Vector(
  propvar: Pointer;   // PROPVARIANT*
  prgn: Pointer;   // DWORD* out
  crgn: DWORD;   // DWORD
  pcElem: Pointer   // DWORD* out
): Integer; stdcall;
  external 'PROPSYS.dll' name 'PropVariantToUInt32Vector';
result := DllCall("PROPSYS\PropVariantToUInt32Vector"
    , "Ptr", propvar   ; PROPVARIANT*
    , "Ptr", prgn   ; DWORD* out
    , "UInt", crgn   ; DWORD
    , "Ptr", pcElem   ; DWORD* out
    , "Int")   ; return: HRESULT
●PropVariantToUInt32Vector(propvar, prgn, crgn, pcElem) = DLL("PROPSYS.dll", "int PropVariantToUInt32Vector(void*, void*, dword, void*)")
# 呼び出し: PropVariantToUInt32Vector(propvar, prgn, crgn, pcElem)
# propvar : PROPVARIANT* -> "void*"
# prgn : DWORD* out -> "void*"
# crgn : DWORD -> "dword"
# pcElem : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。