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PropVariantToUInt32Vector
関数PROPVARIANTから符号なし32ビット整数の配列を取り出す。
シグネチャ
// PROPSYS.dll
#include <windows.h>
HRESULT PropVariantToUInt32Vector(
const PROPVARIANT* propvar,
DWORD* prgn,
DWORD crgn,
DWORD* pcElem
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| propvar | PROPVARIANT* | in |
| prgn | DWORD* | out |
| crgn | DWORD | in |
| pcElem | DWORD* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// PROPSYS.dll
#include <windows.h>
HRESULT PropVariantToUInt32Vector(
const PROPVARIANT* propvar,
DWORD* prgn,
DWORD crgn,
DWORD* pcElem
);[DllImport("PROPSYS.dll", ExactSpelling = true)]
static extern int PropVariantToUInt32Vector(
IntPtr propvar, // PROPVARIANT*
out uint prgn, // DWORD* out
uint crgn, // DWORD
out uint pcElem // DWORD* out
);<DllImport("PROPSYS.dll", ExactSpelling:=True)>
Public Shared Function PropVariantToUInt32Vector(
propvar As IntPtr, ' PROPVARIANT*
<Out> ByRef prgn As UInteger, ' DWORD* out
crgn As UInteger, ' DWORD
<Out> ByRef pcElem As UInteger ' DWORD* out
) As Integer
End Function' propvar : PROPVARIANT*
' prgn : DWORD* out
' crgn : DWORD
' pcElem : DWORD* out
Declare PtrSafe Function PropVariantToUInt32Vector Lib "propsys" ( _
ByVal propvar As LongPtr, _
ByRef prgn As Long, _
ByVal crgn As Long, _
ByRef pcElem As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
PropVariantToUInt32Vector = ctypes.windll.propsys.PropVariantToUInt32Vector
PropVariantToUInt32Vector.restype = ctypes.c_int
PropVariantToUInt32Vector.argtypes = [
ctypes.c_void_p, # propvar : PROPVARIANT*
ctypes.POINTER(wintypes.DWORD), # prgn : DWORD* out
wintypes.DWORD, # crgn : DWORD
ctypes.POINTER(wintypes.DWORD), # pcElem : DWORD* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('PROPSYS.dll')
PropVariantToUInt32Vector = Fiddle::Function.new(
lib['PropVariantToUInt32Vector'],
[
Fiddle::TYPE_VOIDP, # propvar : PROPVARIANT*
Fiddle::TYPE_VOIDP, # prgn : DWORD* out
-Fiddle::TYPE_INT, # crgn : DWORD
Fiddle::TYPE_VOIDP, # pcElem : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "propsys")]
extern "system" {
fn PropVariantToUInt32Vector(
propvar: *const PROPVARIANT, // PROPVARIANT*
prgn: *mut u32, // DWORD* out
crgn: u32, // DWORD
pcElem: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("PROPSYS.dll")]
public static extern int PropVariantToUInt32Vector(IntPtr propvar, out uint prgn, uint crgn, out uint pcElem);
"@
$api = Add-Type -MemberDefinition $sig -Name 'PROPSYS_PropVariantToUInt32Vector' -Namespace Win32 -PassThru
# $api::PropVariantToUInt32Vector(propvar, prgn, crgn, pcElem)#uselib "PROPSYS.dll"
#func global PropVariantToUInt32Vector "PropVariantToUInt32Vector" sptr, sptr, sptr, sptr
; PropVariantToUInt32Vector varptr(propvar), varptr(prgn), crgn, varptr(pcElem) ; 戻り値は stat
; propvar : PROPVARIANT* -> "sptr"
; prgn : DWORD* out -> "sptr"
; crgn : DWORD -> "sptr"
; pcElem : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "PROPSYS.dll" #cfunc global PropVariantToUInt32Vector "PropVariantToUInt32Vector" var, var, int, var ; res = PropVariantToUInt32Vector(propvar, prgn, crgn, pcElem) ; propvar : PROPVARIANT* -> "var" ; prgn : DWORD* out -> "var" ; crgn : DWORD -> "int" ; pcElem : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "PROPSYS.dll" #cfunc global PropVariantToUInt32Vector "PropVariantToUInt32Vector" sptr, sptr, int, sptr ; res = PropVariantToUInt32Vector(varptr(propvar), varptr(prgn), crgn, varptr(pcElem)) ; propvar : PROPVARIANT* -> "sptr" ; prgn : DWORD* out -> "sptr" ; crgn : DWORD -> "int" ; pcElem : DWORD* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT PropVariantToUInt32Vector(PROPVARIANT* propvar, DWORD* prgn, DWORD crgn, DWORD* pcElem) #uselib "PROPSYS.dll" #cfunc global PropVariantToUInt32Vector "PropVariantToUInt32Vector" var, var, int, var ; res = PropVariantToUInt32Vector(propvar, prgn, crgn, pcElem) ; propvar : PROPVARIANT* -> "var" ; prgn : DWORD* out -> "var" ; crgn : DWORD -> "int" ; pcElem : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT PropVariantToUInt32Vector(PROPVARIANT* propvar, DWORD* prgn, DWORD crgn, DWORD* pcElem) #uselib "PROPSYS.dll" #cfunc global PropVariantToUInt32Vector "PropVariantToUInt32Vector" intptr, intptr, int, intptr ; res = PropVariantToUInt32Vector(varptr(propvar), varptr(prgn), crgn, varptr(pcElem)) ; propvar : PROPVARIANT* -> "intptr" ; prgn : DWORD* out -> "intptr" ; crgn : DWORD -> "int" ; pcElem : DWORD* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
propsys = windows.NewLazySystemDLL("PROPSYS.dll")
procPropVariantToUInt32Vector = propsys.NewProc("PropVariantToUInt32Vector")
)
// propvar (PROPVARIANT*), prgn (DWORD* out), crgn (DWORD), pcElem (DWORD* out)
r1, _, err := procPropVariantToUInt32Vector.Call(
uintptr(propvar),
uintptr(prgn),
uintptr(crgn),
uintptr(pcElem),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction PropVariantToUInt32Vector(
propvar: Pointer; // PROPVARIANT*
prgn: Pointer; // DWORD* out
crgn: DWORD; // DWORD
pcElem: Pointer // DWORD* out
): Integer; stdcall;
external 'PROPSYS.dll' name 'PropVariantToUInt32Vector';result := DllCall("PROPSYS\PropVariantToUInt32Vector"
, "Ptr", propvar ; PROPVARIANT*
, "Ptr", prgn ; DWORD* out
, "UInt", crgn ; DWORD
, "Ptr", pcElem ; DWORD* out
, "Int") ; return: HRESULT●PropVariantToUInt32Vector(propvar, prgn, crgn, pcElem) = DLL("PROPSYS.dll", "int PropVariantToUInt32Vector(void*, void*, dword, void*)")
# 呼び出し: PropVariantToUInt32Vector(propvar, prgn, crgn, pcElem)
# propvar : PROPVARIANT* -> "void*"
# prgn : DWORD* out -> "void*"
# crgn : DWORD -> "dword"
# pcElem : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。