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DdeEnableCallback
関数DDEトランザクションのコールバックを有効化または無効化する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL DdeEnableCallback(
DWORD idInst,
HCONV hConv,
DDE_ENABLE_CALLBACK_CMD wCmd
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| idInst | DWORD | in |
| hConv | HCONV | in |
| wCmd | DDE_ENABLE_CALLBACK_CMD | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL DdeEnableCallback(
DWORD idInst,
HCONV hConv,
DDE_ENABLE_CALLBACK_CMD wCmd
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool DdeEnableCallback(
uint idInst, // DWORD
IntPtr hConv, // HCONV
uint wCmd // DDE_ENABLE_CALLBACK_CMD
);<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function DdeEnableCallback(
idInst As UInteger, ' DWORD
hConv As IntPtr, ' HCONV
wCmd As UInteger ' DDE_ENABLE_CALLBACK_CMD
) As Boolean
End Function' idInst : DWORD
' hConv : HCONV
' wCmd : DDE_ENABLE_CALLBACK_CMD
Declare PtrSafe Function DdeEnableCallback Lib "user32" ( _
ByVal idInst As Long, _
ByVal hConv As LongPtr, _
ByVal wCmd As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DdeEnableCallback = ctypes.windll.user32.DdeEnableCallback
DdeEnableCallback.restype = wintypes.BOOL
DdeEnableCallback.argtypes = [
wintypes.DWORD, # idInst : DWORD
wintypes.HANDLE, # hConv : HCONV
wintypes.DWORD, # wCmd : DDE_ENABLE_CALLBACK_CMD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
DdeEnableCallback = Fiddle::Function.new(
lib['DdeEnableCallback'],
[
-Fiddle::TYPE_INT, # idInst : DWORD
Fiddle::TYPE_VOIDP, # hConv : HCONV
-Fiddle::TYPE_INT, # wCmd : DDE_ENABLE_CALLBACK_CMD
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn DdeEnableCallback(
idInst: u32, // DWORD
hConv: *mut core::ffi::c_void, // HCONV
wCmd: u32 // DDE_ENABLE_CALLBACK_CMD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool DdeEnableCallback(uint idInst, IntPtr hConv, uint wCmd);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_DdeEnableCallback' -Namespace Win32 -PassThru
# $api::DdeEnableCallback(idInst, hConv, wCmd)#uselib "USER32.dll"
#func global DdeEnableCallback "DdeEnableCallback" sptr, sptr, sptr
; DdeEnableCallback idInst, hConv, wCmd ; 戻り値は stat
; idInst : DWORD -> "sptr"
; hConv : HCONV -> "sptr"
; wCmd : DDE_ENABLE_CALLBACK_CMD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global DdeEnableCallback "DdeEnableCallback" int, sptr, int
; res = DdeEnableCallback(idInst, hConv, wCmd)
; idInst : DWORD -> "int"
; hConv : HCONV -> "sptr"
; wCmd : DDE_ENABLE_CALLBACK_CMD -> "int"; BOOL DdeEnableCallback(DWORD idInst, HCONV hConv, DDE_ENABLE_CALLBACK_CMD wCmd)
#uselib "USER32.dll"
#cfunc global DdeEnableCallback "DdeEnableCallback" int, intptr, int
; res = DdeEnableCallback(idInst, hConv, wCmd)
; idInst : DWORD -> "int"
; hConv : HCONV -> "intptr"
; wCmd : DDE_ENABLE_CALLBACK_CMD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procDdeEnableCallback = user32.NewProc("DdeEnableCallback")
)
// idInst (DWORD), hConv (HCONV), wCmd (DDE_ENABLE_CALLBACK_CMD)
r1, _, err := procDdeEnableCallback.Call(
uintptr(idInst),
uintptr(hConv),
uintptr(wCmd),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction DdeEnableCallback(
idInst: DWORD; // DWORD
hConv: THandle; // HCONV
wCmd: DWORD // DDE_ENABLE_CALLBACK_CMD
): BOOL; stdcall;
external 'USER32.dll' name 'DdeEnableCallback';result := DllCall("USER32\DdeEnableCallback"
, "UInt", idInst ; DWORD
, "Ptr", hConv ; HCONV
, "UInt", wCmd ; DDE_ENABLE_CALLBACK_CMD
, "Int") ; return: BOOL●DdeEnableCallback(idInst, hConv, wCmd) = DLL("USER32.dll", "bool DdeEnableCallback(dword, void*, dword)")
# 呼び出し: DdeEnableCallback(idInst, hConv, wCmd)
# idInst : DWORD -> "dword"
# hConv : HCONV -> "void*"
# wCmd : DDE_ENABLE_CALLBACK_CMD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。