Win32 API 日本語リファレンス
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ReleaseStgMedium

関数
ストレージメディウム構造体のリソースを解放する。
DLLOLE32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// OLE32.dll
#include <windows.h>

void ReleaseStgMedium(
    STGMEDIUM* param0
);

パラメーター

名前方向
param0STGMEDIUM*inout

戻り値の型: void

各言語での呼び出し定義

// OLE32.dll
#include <windows.h>

void ReleaseStgMedium(
    STGMEDIUM* param0
);
[DllImport("OLE32.dll", ExactSpelling = true)]
static extern void ReleaseStgMedium(
    IntPtr param0   // STGMEDIUM* in/out
);
<DllImport("OLE32.dll", ExactSpelling:=True)>
Public Shared Sub ReleaseStgMedium(
    param0 As IntPtr   ' STGMEDIUM* in/out
)
End Sub
' param0 : STGMEDIUM* in/out
Declare PtrSafe Sub ReleaseStgMedium Lib "ole32" ( _
    ByVal param0 As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ReleaseStgMedium = ctypes.windll.ole32.ReleaseStgMedium
ReleaseStgMedium.restype = None
ReleaseStgMedium.argtypes = [
    ctypes.c_void_p,  # param0 : STGMEDIUM* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OLE32.dll')
ReleaseStgMedium = Fiddle::Function.new(
  lib['ReleaseStgMedium'],
  [
    Fiddle::TYPE_VOIDP,  # param0 : STGMEDIUM* in/out
  ],
  Fiddle::TYPE_VOID)
#[link(name = "ole32")]
extern "system" {
    fn ReleaseStgMedium(
        param0: *mut STGMEDIUM  // STGMEDIUM* in/out
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OLE32.dll")]
public static extern void ReleaseStgMedium(IntPtr param0);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLE32_ReleaseStgMedium' -Namespace Win32 -PassThru
# $api::ReleaseStgMedium(param0)
#uselib "OLE32.dll"
#func global ReleaseStgMedium "ReleaseStgMedium" sptr
; ReleaseStgMedium varptr(param0)
; param0 : STGMEDIUM* in/out -> "sptr"
出力引数:
#uselib "OLE32.dll"
#func global ReleaseStgMedium "ReleaseStgMedium" var
; ReleaseStgMedium param0
; param0 : STGMEDIUM* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void ReleaseStgMedium(STGMEDIUM* param0)
#uselib "OLE32.dll"
#func global ReleaseStgMedium "ReleaseStgMedium" var
; ReleaseStgMedium param0
; param0 : STGMEDIUM* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ole32 = windows.NewLazySystemDLL("OLE32.dll")
	procReleaseStgMedium = ole32.NewProc("ReleaseStgMedium")
)

// param0 (STGMEDIUM* in/out)
r1, _, err := procReleaseStgMedium.Call(
	uintptr(param0),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure ReleaseStgMedium(
  param0: Pointer   // STGMEDIUM* in/out
); stdcall;
  external 'OLE32.dll' name 'ReleaseStgMedium';
result := DllCall("OLE32\ReleaseStgMedium"
    , "Ptr", param0   ; STGMEDIUM* in/out
    , "Int")   ; return: void
●ReleaseStgMedium(param0) = DLL("OLE32.dll", "int ReleaseStgMedium(void*)")
# 呼び出し: ReleaseStgMedium(param0)
# param0 : STGMEDIUM* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。