ホーム › System.Ole › ReleaseStgMedium
ReleaseStgMedium
関数ストレージメディウム構造体のリソースを解放する。
シグネチャ
// OLE32.dll
#include <windows.h>
void ReleaseStgMedium(
STGMEDIUM* param0
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| param0 | STGMEDIUM* | inout |
戻り値の型: void
各言語での呼び出し定義
// OLE32.dll
#include <windows.h>
void ReleaseStgMedium(
STGMEDIUM* param0
);[DllImport("OLE32.dll", ExactSpelling = true)]
static extern void ReleaseStgMedium(
IntPtr param0 // STGMEDIUM* in/out
);<DllImport("OLE32.dll", ExactSpelling:=True)>
Public Shared Sub ReleaseStgMedium(
param0 As IntPtr ' STGMEDIUM* in/out
)
End Sub' param0 : STGMEDIUM* in/out
Declare PtrSafe Sub ReleaseStgMedium Lib "ole32" ( _
ByVal param0 As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ReleaseStgMedium = ctypes.windll.ole32.ReleaseStgMedium
ReleaseStgMedium.restype = None
ReleaseStgMedium.argtypes = [
ctypes.c_void_p, # param0 : STGMEDIUM* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OLE32.dll')
ReleaseStgMedium = Fiddle::Function.new(
lib['ReleaseStgMedium'],
[
Fiddle::TYPE_VOIDP, # param0 : STGMEDIUM* in/out
],
Fiddle::TYPE_VOID)#[link(name = "ole32")]
extern "system" {
fn ReleaseStgMedium(
param0: *mut STGMEDIUM // STGMEDIUM* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OLE32.dll")]
public static extern void ReleaseStgMedium(IntPtr param0);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLE32_ReleaseStgMedium' -Namespace Win32 -PassThru
# $api::ReleaseStgMedium(param0)#uselib "OLE32.dll"
#func global ReleaseStgMedium "ReleaseStgMedium" sptr
; ReleaseStgMedium varptr(param0)
; param0 : STGMEDIUM* in/out -> "sptr"出力引数:
#uselib "OLE32.dll" #func global ReleaseStgMedium "ReleaseStgMedium" var ; ReleaseStgMedium param0 ; param0 : STGMEDIUM* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OLE32.dll" #func global ReleaseStgMedium "ReleaseStgMedium" sptr ; ReleaseStgMedium varptr(param0) ; param0 : STGMEDIUM* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void ReleaseStgMedium(STGMEDIUM* param0) #uselib "OLE32.dll" #func global ReleaseStgMedium "ReleaseStgMedium" var ; ReleaseStgMedium param0 ; param0 : STGMEDIUM* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void ReleaseStgMedium(STGMEDIUM* param0) #uselib "OLE32.dll" #func global ReleaseStgMedium "ReleaseStgMedium" intptr ; ReleaseStgMedium varptr(param0) ; param0 : STGMEDIUM* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ole32 = windows.NewLazySystemDLL("OLE32.dll")
procReleaseStgMedium = ole32.NewProc("ReleaseStgMedium")
)
// param0 (STGMEDIUM* in/out)
r1, _, err := procReleaseStgMedium.Call(
uintptr(param0),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure ReleaseStgMedium(
param0: Pointer // STGMEDIUM* in/out
); stdcall;
external 'OLE32.dll' name 'ReleaseStgMedium';result := DllCall("OLE32\ReleaseStgMedium"
, "Ptr", param0 ; STGMEDIUM* in/out
, "Int") ; return: void●ReleaseStgMedium(param0) = DLL("OLE32.dll", "int ReleaseStgMedium(void*)")
# 呼び出し: ReleaseStgMedium(param0)
# param0 : STGMEDIUM* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。