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MesBufferHandleReset
関数バッファシリアル化ハンドルを再利用のため再設定する。
シグネチャ
// RPCRT4.dll
#include <windows.h>
RPC_STATUS MesBufferHandleReset(
void* Handle,
DWORD HandleStyle,
MIDL_ES_CODE Operation,
CHAR** pBuffer, // optional
DWORD BufferSize,
DWORD* pEncodedSize // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| Handle | void* | in | 再設定する既存のバッファ方式シリアライズハンドル。 |
| HandleStyle | DWORD | in | ハンドルの方式を示す値。MES_FIXED_BUFFER_HANDLE等を指定する。 |
| Operation | MIDL_ES_CODE | in | 操作種別を示すMIDL_ES_CODE列挙値。エンコードかデコードかを指定する。 |
| pBuffer | CHAR** | inoptional | バッファへのポインタ。固定長は入力、動的/復号は入出力として使う。 |
| BufferSize | DWORD | in | バッファのバイトサイズ。 |
| pEncodedSize | DWORD* | outoptional | エンコードされたバイト数を受け取る出力ポインタ。 |
戻り値の型: RPC_STATUS
各言語での呼び出し定義
// RPCRT4.dll
#include <windows.h>
RPC_STATUS MesBufferHandleReset(
void* Handle,
DWORD HandleStyle,
MIDL_ES_CODE Operation,
CHAR** pBuffer, // optional
DWORD BufferSize,
DWORD* pEncodedSize // optional
);[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern int MesBufferHandleReset(
IntPtr Handle, // void*
uint HandleStyle, // DWORD
int Operation, // MIDL_ES_CODE
IntPtr pBuffer, // CHAR** optional
uint BufferSize, // DWORD
IntPtr pEncodedSize // DWORD* optional, out
);<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Function MesBufferHandleReset(
Handle As IntPtr, ' void*
HandleStyle As UInteger, ' DWORD
Operation As Integer, ' MIDL_ES_CODE
pBuffer As IntPtr, ' CHAR** optional
BufferSize As UInteger, ' DWORD
pEncodedSize As IntPtr ' DWORD* optional, out
) As Integer
End Function' Handle : void*
' HandleStyle : DWORD
' Operation : MIDL_ES_CODE
' pBuffer : CHAR** optional
' BufferSize : DWORD
' pEncodedSize : DWORD* optional, out
Declare PtrSafe Function MesBufferHandleReset Lib "rpcrt4" ( _
ByVal Handle As LongPtr, _
ByVal HandleStyle As Long, _
ByVal Operation As Long, _
ByVal pBuffer As LongPtr, _
ByVal BufferSize As Long, _
ByVal pEncodedSize As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
MesBufferHandleReset = ctypes.windll.rpcrt4.MesBufferHandleReset
MesBufferHandleReset.restype = ctypes.c_int
MesBufferHandleReset.argtypes = [
ctypes.POINTER(None), # Handle : void*
wintypes.DWORD, # HandleStyle : DWORD
ctypes.c_int, # Operation : MIDL_ES_CODE
ctypes.c_void_p, # pBuffer : CHAR** optional
wintypes.DWORD, # BufferSize : DWORD
ctypes.POINTER(wintypes.DWORD), # pEncodedSize : DWORD* optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RPCRT4.dll')
MesBufferHandleReset = Fiddle::Function.new(
lib['MesBufferHandleReset'],
[
Fiddle::TYPE_VOIDP, # Handle : void*
-Fiddle::TYPE_INT, # HandleStyle : DWORD
Fiddle::TYPE_INT, # Operation : MIDL_ES_CODE
Fiddle::TYPE_VOIDP, # pBuffer : CHAR** optional
-Fiddle::TYPE_INT, # BufferSize : DWORD
Fiddle::TYPE_VOIDP, # pEncodedSize : DWORD* optional, out
],
Fiddle::TYPE_INT)#[link(name = "rpcrt4")]
extern "system" {
fn MesBufferHandleReset(
Handle: *mut (), // void*
HandleStyle: u32, // DWORD
Operation: i32, // MIDL_ES_CODE
pBuffer: *mut *mut i8, // CHAR** optional
BufferSize: u32, // DWORD
pEncodedSize: *mut u32 // DWORD* optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RPCRT4.dll")]
public static extern int MesBufferHandleReset(IntPtr Handle, uint HandleStyle, int Operation, IntPtr pBuffer, uint BufferSize, IntPtr pEncodedSize);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_MesBufferHandleReset' -Namespace Win32 -PassThru
# $api::MesBufferHandleReset(Handle, HandleStyle, Operation, pBuffer, BufferSize, pEncodedSize)#uselib "RPCRT4.dll"
#func global MesBufferHandleReset "MesBufferHandleReset" sptr, sptr, sptr, sptr, sptr, sptr
; MesBufferHandleReset Handle, HandleStyle, Operation, varptr(pBuffer), BufferSize, varptr(pEncodedSize) ; 戻り値は stat
; Handle : void* -> "sptr"
; HandleStyle : DWORD -> "sptr"
; Operation : MIDL_ES_CODE -> "sptr"
; pBuffer : CHAR** optional -> "sptr"
; BufferSize : DWORD -> "sptr"
; pEncodedSize : DWORD* optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "RPCRT4.dll" #cfunc global MesBufferHandleReset "MesBufferHandleReset" sptr, int, int, var, int, var ; res = MesBufferHandleReset(Handle, HandleStyle, Operation, pBuffer, BufferSize, pEncodedSize) ; Handle : void* -> "sptr" ; HandleStyle : DWORD -> "int" ; Operation : MIDL_ES_CODE -> "int" ; pBuffer : CHAR** optional -> "var" ; BufferSize : DWORD -> "int" ; pEncodedSize : DWORD* optional, out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "RPCRT4.dll" #cfunc global MesBufferHandleReset "MesBufferHandleReset" sptr, int, int, sptr, int, sptr ; res = MesBufferHandleReset(Handle, HandleStyle, Operation, varptr(pBuffer), BufferSize, varptr(pEncodedSize)) ; Handle : void* -> "sptr" ; HandleStyle : DWORD -> "int" ; Operation : MIDL_ES_CODE -> "int" ; pBuffer : CHAR** optional -> "sptr" ; BufferSize : DWORD -> "int" ; pEncodedSize : DWORD* optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; RPC_STATUS MesBufferHandleReset(void* Handle, DWORD HandleStyle, MIDL_ES_CODE Operation, CHAR** pBuffer, DWORD BufferSize, DWORD* pEncodedSize) #uselib "RPCRT4.dll" #cfunc global MesBufferHandleReset "MesBufferHandleReset" intptr, int, int, var, int, var ; res = MesBufferHandleReset(Handle, HandleStyle, Operation, pBuffer, BufferSize, pEncodedSize) ; Handle : void* -> "intptr" ; HandleStyle : DWORD -> "int" ; Operation : MIDL_ES_CODE -> "int" ; pBuffer : CHAR** optional -> "var" ; BufferSize : DWORD -> "int" ; pEncodedSize : DWORD* optional, out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; RPC_STATUS MesBufferHandleReset(void* Handle, DWORD HandleStyle, MIDL_ES_CODE Operation, CHAR** pBuffer, DWORD BufferSize, DWORD* pEncodedSize) #uselib "RPCRT4.dll" #cfunc global MesBufferHandleReset "MesBufferHandleReset" intptr, int, int, intptr, int, intptr ; res = MesBufferHandleReset(Handle, HandleStyle, Operation, varptr(pBuffer), BufferSize, varptr(pEncodedSize)) ; Handle : void* -> "intptr" ; HandleStyle : DWORD -> "int" ; Operation : MIDL_ES_CODE -> "int" ; pBuffer : CHAR** optional -> "intptr" ; BufferSize : DWORD -> "int" ; pEncodedSize : DWORD* optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
procMesBufferHandleReset = rpcrt4.NewProc("MesBufferHandleReset")
)
// Handle (void*), HandleStyle (DWORD), Operation (MIDL_ES_CODE), pBuffer (CHAR** optional), BufferSize (DWORD), pEncodedSize (DWORD* optional, out)
r1, _, err := procMesBufferHandleReset.Call(
uintptr(Handle),
uintptr(HandleStyle),
uintptr(Operation),
uintptr(pBuffer),
uintptr(BufferSize),
uintptr(pEncodedSize),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // RPC_STATUSfunction MesBufferHandleReset(
Handle: Pointer; // void*
HandleStyle: DWORD; // DWORD
Operation: Integer; // MIDL_ES_CODE
pBuffer: Pointer; // CHAR** optional
BufferSize: DWORD; // DWORD
pEncodedSize: Pointer // DWORD* optional, out
): Integer; stdcall;
external 'RPCRT4.dll' name 'MesBufferHandleReset';result := DllCall("RPCRT4\MesBufferHandleReset"
, "Ptr", Handle ; void*
, "UInt", HandleStyle ; DWORD
, "Int", Operation ; MIDL_ES_CODE
, "Ptr", pBuffer ; CHAR** optional
, "UInt", BufferSize ; DWORD
, "Ptr", pEncodedSize ; DWORD* optional, out
, "Int") ; return: RPC_STATUS●MesBufferHandleReset(Handle, HandleStyle, Operation, pBuffer, BufferSize, pEncodedSize) = DLL("RPCRT4.dll", "int MesBufferHandleReset(void*, dword, int, void*, dword, void*)")
# 呼び出し: MesBufferHandleReset(Handle, HandleStyle, Operation, pBuffer, BufferSize, pEncodedSize)
# Handle : void* -> "void*"
# HandleStyle : DWORD -> "dword"
# Operation : MIDL_ES_CODE -> "int"
# pBuffer : CHAR** optional -> "void*"
# BufferSize : DWORD -> "dword"
# pEncodedSize : DWORD* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "rpcrt4" fn MesBufferHandleReset(
Handle: ?*anyopaque, // void*
HandleStyle: u32, // DWORD
Operation: i32, // MIDL_ES_CODE
pBuffer: [*c][*c]i8, // CHAR** optional
BufferSize: u32, // DWORD
pEncodedSize: [*c]u32 // DWORD* optional, out
) callconv(std.os.windows.WINAPI) i32;proc MesBufferHandleReset(
Handle: pointer, # void*
HandleStyle: uint32, # DWORD
Operation: int32, # MIDL_ES_CODE
pBuffer: ptr int8, # CHAR** optional
BufferSize: uint32, # DWORD
pEncodedSize: ptr uint32 # DWORD* optional, out
): int32 {.importc: "MesBufferHandleReset", stdcall, dynlib: "RPCRT4.dll".}pragma(lib, "rpcrt4");
extern(Windows)
int MesBufferHandleReset(
void* Handle, // void*
uint HandleStyle, // DWORD
int Operation, // MIDL_ES_CODE
byte** pBuffer, // CHAR** optional
uint BufferSize, // DWORD
uint* pEncodedSize // DWORD* optional, out
);ccall((:MesBufferHandleReset, "RPCRT4.dll"), stdcall, Int32,
(Ptr{Cvoid}, UInt32, Int32, Ptr{Int8}, UInt32, Ptr{UInt32}),
Handle, HandleStyle, Operation, pBuffer, BufferSize, pEncodedSize)
# Handle : void* -> Ptr{Cvoid}
# HandleStyle : DWORD -> UInt32
# Operation : MIDL_ES_CODE -> Int32
# pBuffer : CHAR** optional -> Ptr{Int8}
# BufferSize : DWORD -> UInt32
# pEncodedSize : DWORD* optional, out -> Ptr{UInt32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t MesBufferHandleReset(
void* Handle,
uint32_t HandleStyle,
int32_t Operation,
int8_t** pBuffer,
uint32_t BufferSize,
uint32_t* pEncodedSize);
]]
local rpcrt4 = ffi.load("rpcrt4")
-- rpcrt4.MesBufferHandleReset(Handle, HandleStyle, Operation, pBuffer, BufferSize, pEncodedSize)
-- Handle : void*
-- HandleStyle : DWORD
-- Operation : MIDL_ES_CODE
-- pBuffer : CHAR** optional
-- BufferSize : DWORD
-- pEncodedSize : DWORD* optional, out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('RPCRT4.dll');
const MesBufferHandleReset = lib.func('__stdcall', 'MesBufferHandleReset', 'int32_t', ['void *', 'uint32_t', 'int32_t', 'int8_t *', 'uint32_t', 'uint32_t *']);
// MesBufferHandleReset(Handle, HandleStyle, Operation, pBuffer, BufferSize, pEncodedSize)
// Handle : void* -> 'void *'
// HandleStyle : DWORD -> 'uint32_t'
// Operation : MIDL_ES_CODE -> 'int32_t'
// pBuffer : CHAR** optional -> 'int8_t *'
// BufferSize : DWORD -> 'uint32_t'
// pEncodedSize : DWORD* optional, out -> 'uint32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("RPCRT4.dll", {
MesBufferHandleReset: { parameters: ["pointer", "u32", "i32", "pointer", "u32", "pointer"], result: "i32" },
});
// lib.symbols.MesBufferHandleReset(Handle, HandleStyle, Operation, pBuffer, BufferSize, pEncodedSize)
// Handle : void* -> "pointer"
// HandleStyle : DWORD -> "u32"
// Operation : MIDL_ES_CODE -> "i32"
// pBuffer : CHAR** optional -> "pointer"
// BufferSize : DWORD -> "u32"
// pEncodedSize : DWORD* optional, out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t MesBufferHandleReset(
void* Handle,
uint32_t HandleStyle,
int32_t Operation,
int8_t** pBuffer,
uint32_t BufferSize,
uint32_t* pEncodedSize);
C, "RPCRT4.dll");
// $ffi->MesBufferHandleReset(Handle, HandleStyle, Operation, pBuffer, BufferSize, pEncodedSize);
// Handle : void*
// HandleStyle : DWORD
// Operation : MIDL_ES_CODE
// pBuffer : CHAR** optional
// BufferSize : DWORD
// pEncodedSize : DWORD* optional, out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Rpcrt4 extends StdCallLibrary {
Rpcrt4 INSTANCE = Native.load("rpcrt4", Rpcrt4.class);
int MesBufferHandleReset(
Pointer Handle, // void*
int HandleStyle, // DWORD
int Operation, // MIDL_ES_CODE
Pointer pBuffer, // CHAR** optional
int BufferSize, // DWORD
IntByReference pEncodedSize // DWORD* optional, out
);
}@[Link("rpcrt4")]
lib LibRPCRT4
fun MesBufferHandleReset = MesBufferHandleReset(
Handle : Void*, # void*
HandleStyle : UInt32, # DWORD
Operation : Int32, # MIDL_ES_CODE
pBuffer : Int8**, # CHAR** optional
BufferSize : UInt32, # DWORD
pEncodedSize : UInt32* # DWORD* optional, out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef MesBufferHandleResetNative = Int32 Function(Pointer<Void>, Uint32, Int32, Pointer<Int8>, Uint32, Pointer<Uint32>);
typedef MesBufferHandleResetDart = int Function(Pointer<Void>, int, int, Pointer<Int8>, int, Pointer<Uint32>);
final MesBufferHandleReset = DynamicLibrary.open('RPCRT4.dll')
.lookupFunction<MesBufferHandleResetNative, MesBufferHandleResetDart>('MesBufferHandleReset');
// Handle : void* -> Pointer<Void>
// HandleStyle : DWORD -> Uint32
// Operation : MIDL_ES_CODE -> Int32
// pBuffer : CHAR** optional -> Pointer<Int8>
// BufferSize : DWORD -> Uint32
// pEncodedSize : DWORD* optional, out -> Pointer<Uint32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function MesBufferHandleReset(
Handle: Pointer; // void*
HandleStyle: DWORD; // DWORD
Operation: Integer; // MIDL_ES_CODE
pBuffer: Pointer; // CHAR** optional
BufferSize: DWORD; // DWORD
pEncodedSize: Pointer // DWORD* optional, out
): Integer; stdcall;
external 'RPCRT4.dll' name 'MesBufferHandleReset';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "MesBufferHandleReset"
c_MesBufferHandleReset :: Ptr () -> Word32 -> Int32 -> Ptr Int8 -> Word32 -> Ptr Word32 -> IO Int32
-- Handle : void* -> Ptr ()
-- HandleStyle : DWORD -> Word32
-- Operation : MIDL_ES_CODE -> Int32
-- pBuffer : CHAR** optional -> Ptr Int8
-- BufferSize : DWORD -> Word32
-- pEncodedSize : DWORD* optional, out -> Ptr Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let mesbufferhandlereset =
foreign "MesBufferHandleReset"
((ptr void) @-> uint32_t @-> int32_t @-> (ptr int8_t) @-> uint32_t @-> (ptr uint32_t) @-> returning int32_t)
(* Handle : void* -> (ptr void) *)
(* HandleStyle : DWORD -> uint32_t *)
(* Operation : MIDL_ES_CODE -> int32_t *)
(* pBuffer : CHAR** optional -> (ptr int8_t) *)
(* BufferSize : DWORD -> uint32_t *)
(* pEncodedSize : DWORD* optional, out -> (ptr uint32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library rpcrt4 (t "RPCRT4.dll"))
(cffi:use-foreign-library rpcrt4)
(cffi:defcfun ("MesBufferHandleReset" mes-buffer-handle-reset :convention :stdcall) :int32
(handle :pointer) ; void*
(handle-style :uint32) ; DWORD
(operation :int32) ; MIDL_ES_CODE
(p-buffer :pointer) ; CHAR** optional
(buffer-size :uint32) ; DWORD
(p-encoded-size :pointer)) ; DWORD* optional, out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $MesBufferHandleReset = Win32::API::More->new('RPCRT4',
'int MesBufferHandleReset(LPVOID Handle, DWORD HandleStyle, int Operation, LPVOID pBuffer, DWORD BufferSize, LPVOID pEncodedSize)');
# my $ret = $MesBufferHandleReset->Call($Handle, $HandleStyle, $Operation, $pBuffer, $BufferSize, $pEncodedSize);
# Handle : void* -> LPVOID
# HandleStyle : DWORD -> DWORD
# Operation : MIDL_ES_CODE -> int
# pBuffer : CHAR** optional -> LPVOID
# BufferSize : DWORD -> DWORD
# pEncodedSize : DWORD* optional, out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。