Win32 API 日本語リファレンス
ホームSystem.StationsAndDesktops › GetThreadDesktop

GetThreadDesktop

関数
指定スレッドに関連付けられたデスクトップのハンドルを取得する。
DLLUSER32.dll呼出規約winapiSetLastErrorあり対応OSWindows 2000 以降

シグネチャ

// USER32.dll
#include <windows.h>

HDESK GetThreadDesktop(
    DWORD dwThreadId
);

パラメーター

名前方向
dwThreadIdDWORDin

戻り値の型: HDESK

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

HDESK GetThreadDesktop(
    DWORD dwThreadId
);
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr GetThreadDesktop(
    uint dwThreadId   // DWORD
);
<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function GetThreadDesktop(
    dwThreadId As UInteger   ' DWORD
) As IntPtr
End Function
' dwThreadId : DWORD
Declare PtrSafe Function GetThreadDesktop Lib "user32" ( _
    ByVal dwThreadId As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GetThreadDesktop = ctypes.windll.user32.GetThreadDesktop
GetThreadDesktop.restype = ctypes.c_void_p
GetThreadDesktop.argtypes = [
    wintypes.DWORD,  # dwThreadId : DWORD
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
GetThreadDesktop = Fiddle::Function.new(
  lib['GetThreadDesktop'],
  [
    -Fiddle::TYPE_INT,  # dwThreadId : DWORD
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "user32")]
extern "system" {
    fn GetThreadDesktop(
        dwThreadId: u32  // DWORD
    ) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("USER32.dll", SetLastError = true)]
public static extern IntPtr GetThreadDesktop(uint dwThreadId);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_GetThreadDesktop' -Namespace Win32 -PassThru
# $api::GetThreadDesktop(dwThreadId)
#uselib "USER32.dll"
#func global GetThreadDesktop "GetThreadDesktop" sptr
; GetThreadDesktop dwThreadId   ; 戻り値は stat
; dwThreadId : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global GetThreadDesktop "GetThreadDesktop" int
; res = GetThreadDesktop(dwThreadId)
; dwThreadId : DWORD -> "int"
; HDESK GetThreadDesktop(DWORD dwThreadId)
#uselib "USER32.dll"
#cfunc global GetThreadDesktop "GetThreadDesktop" int
; res = GetThreadDesktop(dwThreadId)
; dwThreadId : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procGetThreadDesktop = user32.NewProc("GetThreadDesktop")
)

// dwThreadId (DWORD)
r1, _, err := procGetThreadDesktop.Call(
	uintptr(dwThreadId),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HDESK
function GetThreadDesktop(
  dwThreadId: DWORD   // DWORD
): THandle; stdcall;
  external 'USER32.dll' name 'GetThreadDesktop';
result := DllCall("USER32\GetThreadDesktop"
    , "UInt", dwThreadId   ; DWORD
    , "Ptr")   ; return: HDESK
●GetThreadDesktop(dwThreadId) = DLL("USER32.dll", "void* GetThreadDesktop(dword)")
# 呼び出し: GetThreadDesktop(dwThreadId)
# dwThreadId : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。