Win32 API 日本語リファレンス
ホームSystem.StationsAndDesktops › SwitchDesktop

SwitchDesktop

関数
指定したデスクトップを表示中の入力デスクトップに切り替える。
DLLUSER32.dll呼出規約winapiSetLastErrorあり対応OSWindows 2000 以降

シグネチャ

// USER32.dll
#include <windows.h>

BOOL SwitchDesktop(
    HDESK hDesktop
);

パラメーター

名前方向
hDesktopHDESKin

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL SwitchDesktop(
    HDESK hDesktop
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool SwitchDesktop(
    IntPtr hDesktop   // HDESK
);
<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SwitchDesktop(
    hDesktop As IntPtr   ' HDESK
) As Boolean
End Function
' hDesktop : HDESK
Declare PtrSafe Function SwitchDesktop Lib "user32" ( _
    ByVal hDesktop As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SwitchDesktop = ctypes.windll.user32.SwitchDesktop
SwitchDesktop.restype = wintypes.BOOL
SwitchDesktop.argtypes = [
    wintypes.HANDLE,  # hDesktop : HDESK
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
SwitchDesktop = Fiddle::Function.new(
  lib['SwitchDesktop'],
  [
    Fiddle::TYPE_VOIDP,  # hDesktop : HDESK
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn SwitchDesktop(
        hDesktop: *mut core::ffi::c_void  // HDESK
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool SwitchDesktop(IntPtr hDesktop);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_SwitchDesktop' -Namespace Win32 -PassThru
# $api::SwitchDesktop(hDesktop)
#uselib "USER32.dll"
#func global SwitchDesktop "SwitchDesktop" sptr
; SwitchDesktop hDesktop   ; 戻り値は stat
; hDesktop : HDESK -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global SwitchDesktop "SwitchDesktop" sptr
; res = SwitchDesktop(hDesktop)
; hDesktop : HDESK -> "sptr"
; BOOL SwitchDesktop(HDESK hDesktop)
#uselib "USER32.dll"
#cfunc global SwitchDesktop "SwitchDesktop" intptr
; res = SwitchDesktop(hDesktop)
; hDesktop : HDESK -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procSwitchDesktop = user32.NewProc("SwitchDesktop")
)

// hDesktop (HDESK)
r1, _, err := procSwitchDesktop.Call(
	uintptr(hDesktop),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SwitchDesktop(
  hDesktop: THandle   // HDESK
): BOOL; stdcall;
  external 'USER32.dll' name 'SwitchDesktop';
result := DllCall("USER32\SwitchDesktop"
    , "Ptr", hDesktop   ; HDESK
    , "Int")   ; return: BOOL
●SwitchDesktop(hDesktop) = DLL("USER32.dll", "bool SwitchDesktop(void*)")
# 呼び出し: SwitchDesktop(hDesktop)
# hDesktop : HDESK -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。