ホーム › System.StationsAndDesktops › CreateDesktopA
CreateDesktopA
関数指定したウィンドウステーションにデスクトップを作成する。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
HDESK CreateDesktopA(
LPCSTR lpszDesktop,
LPCSTR lpszDevice, // optional
DEVMODEA* pDevmode, // optional
DESKTOP_CONTROL_FLAGS dwFlags,
DWORD dwDesiredAccess,
SECURITY_ATTRIBUTES* lpsa // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| lpszDesktop | LPCSTR | in | 作成または開くデスクトップの名前。 |
| lpszDevice | LPCSTR | optional | 予約済み。NULLを指定する必要がある。 |
| pDevmode | DEVMODEA* | optional | 予約済み。NULLを指定する必要がある。 |
| dwFlags | DESKTOP_CONTROL_FLAGS | in | デスクトップ作成オプション。DF_ALLOWOTHERACCOUNTHOOK等。 |
| dwDesiredAccess | DWORD | in | デスクトップに要求するアクセス権。DESKTOP_*の組み合わせ。 |
| lpsa | SECURITY_ATTRIBUTES* | inoptional | ハンドル継承とセキュリティを指定するSECURITY_ATTRIBUTESへのポインタ。NULL可。 |
戻り値の型: HDESK
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
HDESK CreateDesktopA(
LPCSTR lpszDesktop,
LPCSTR lpszDevice, // optional
DEVMODEA* pDevmode, // optional
DESKTOP_CONTROL_FLAGS dwFlags,
DWORD dwDesiredAccess,
SECURITY_ATTRIBUTES* lpsa // optional
);[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern IntPtr CreateDesktopA(
[MarshalAs(UnmanagedType.LPStr)] string lpszDesktop, // LPCSTR
[MarshalAs(UnmanagedType.LPStr)] string lpszDevice, // LPCSTR optional
IntPtr pDevmode, // DEVMODEA* optional
uint dwFlags, // DESKTOP_CONTROL_FLAGS
uint dwDesiredAccess, // DWORD
IntPtr lpsa // SECURITY_ATTRIBUTES* optional
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function CreateDesktopA(
<MarshalAs(UnmanagedType.LPStr)> lpszDesktop As String, ' LPCSTR
<MarshalAs(UnmanagedType.LPStr)> lpszDevice As String, ' LPCSTR optional
pDevmode As IntPtr, ' DEVMODEA* optional
dwFlags As UInteger, ' DESKTOP_CONTROL_FLAGS
dwDesiredAccess As UInteger, ' DWORD
lpsa As IntPtr ' SECURITY_ATTRIBUTES* optional
) As IntPtr
End Function' lpszDesktop : LPCSTR
' lpszDevice : LPCSTR optional
' pDevmode : DEVMODEA* optional
' dwFlags : DESKTOP_CONTROL_FLAGS
' dwDesiredAccess : DWORD
' lpsa : SECURITY_ATTRIBUTES* optional
Declare PtrSafe Function CreateDesktopA Lib "user32" ( _
ByVal lpszDesktop As String, _
ByVal lpszDevice As String, _
ByVal pDevmode As LongPtr, _
ByVal dwFlags As Long, _
ByVal dwDesiredAccess As Long, _
ByVal lpsa As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CreateDesktopA = ctypes.windll.user32.CreateDesktopA
CreateDesktopA.restype = ctypes.c_void_p
CreateDesktopA.argtypes = [
wintypes.LPCSTR, # lpszDesktop : LPCSTR
wintypes.LPCSTR, # lpszDevice : LPCSTR optional
ctypes.c_void_p, # pDevmode : DEVMODEA* optional
wintypes.DWORD, # dwFlags : DESKTOP_CONTROL_FLAGS
wintypes.DWORD, # dwDesiredAccess : DWORD
ctypes.c_void_p, # lpsa : SECURITY_ATTRIBUTES* optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
CreateDesktopA = Fiddle::Function.new(
lib['CreateDesktopA'],
[
Fiddle::TYPE_VOIDP, # lpszDesktop : LPCSTR
Fiddle::TYPE_VOIDP, # lpszDevice : LPCSTR optional
Fiddle::TYPE_VOIDP, # pDevmode : DEVMODEA* optional
-Fiddle::TYPE_INT, # dwFlags : DESKTOP_CONTROL_FLAGS
-Fiddle::TYPE_INT, # dwDesiredAccess : DWORD
Fiddle::TYPE_VOIDP, # lpsa : SECURITY_ATTRIBUTES* optional
],
Fiddle::TYPE_VOIDP)#[link(name = "user32")]
extern "system" {
fn CreateDesktopA(
lpszDesktop: *const u8, // LPCSTR
lpszDevice: *const u8, // LPCSTR optional
pDevmode: *mut DEVMODEA, // DEVMODEA* optional
dwFlags: u32, // DESKTOP_CONTROL_FLAGS
dwDesiredAccess: u32, // DWORD
lpsa: *mut SECURITY_ATTRIBUTES // SECURITY_ATTRIBUTES* optional
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern IntPtr CreateDesktopA([MarshalAs(UnmanagedType.LPStr)] string lpszDesktop, [MarshalAs(UnmanagedType.LPStr)] string lpszDevice, IntPtr pDevmode, uint dwFlags, uint dwDesiredAccess, IntPtr lpsa);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_CreateDesktopA' -Namespace Win32 -PassThru
# $api::CreateDesktopA(lpszDesktop, lpszDevice, pDevmode, dwFlags, dwDesiredAccess, lpsa)#uselib "USER32.dll"
#func global CreateDesktopA "CreateDesktopA" sptr, sptr, sptr, sptr, sptr, sptr
; CreateDesktopA lpszDesktop, lpszDevice, varptr(pDevmode), dwFlags, dwDesiredAccess, varptr(lpsa) ; 戻り値は stat
; lpszDesktop : LPCSTR -> "sptr"
; lpszDevice : LPCSTR optional -> "sptr"
; pDevmode : DEVMODEA* optional -> "sptr"
; dwFlags : DESKTOP_CONTROL_FLAGS -> "sptr"
; dwDesiredAccess : DWORD -> "sptr"
; lpsa : SECURITY_ATTRIBUTES* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global CreateDesktopA "CreateDesktopA" str, str, var, int, int, var ; res = CreateDesktopA(lpszDesktop, lpszDevice, pDevmode, dwFlags, dwDesiredAccess, lpsa) ; lpszDesktop : LPCSTR -> "str" ; lpszDevice : LPCSTR optional -> "str" ; pDevmode : DEVMODEA* optional -> "var" ; dwFlags : DESKTOP_CONTROL_FLAGS -> "int" ; dwDesiredAccess : DWORD -> "int" ; lpsa : SECURITY_ATTRIBUTES* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global CreateDesktopA "CreateDesktopA" str, str, sptr, int, int, sptr ; res = CreateDesktopA(lpszDesktop, lpszDevice, varptr(pDevmode), dwFlags, dwDesiredAccess, varptr(lpsa)) ; lpszDesktop : LPCSTR -> "str" ; lpszDevice : LPCSTR optional -> "str" ; pDevmode : DEVMODEA* optional -> "sptr" ; dwFlags : DESKTOP_CONTROL_FLAGS -> "int" ; dwDesiredAccess : DWORD -> "int" ; lpsa : SECURITY_ATTRIBUTES* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HDESK CreateDesktopA(LPCSTR lpszDesktop, LPCSTR lpszDevice, DEVMODEA* pDevmode, DESKTOP_CONTROL_FLAGS dwFlags, DWORD dwDesiredAccess, SECURITY_ATTRIBUTES* lpsa) #uselib "USER32.dll" #cfunc global CreateDesktopA "CreateDesktopA" str, str, var, int, int, var ; res = CreateDesktopA(lpszDesktop, lpszDevice, pDevmode, dwFlags, dwDesiredAccess, lpsa) ; lpszDesktop : LPCSTR -> "str" ; lpszDevice : LPCSTR optional -> "str" ; pDevmode : DEVMODEA* optional -> "var" ; dwFlags : DESKTOP_CONTROL_FLAGS -> "int" ; dwDesiredAccess : DWORD -> "int" ; lpsa : SECURITY_ATTRIBUTES* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HDESK CreateDesktopA(LPCSTR lpszDesktop, LPCSTR lpszDevice, DEVMODEA* pDevmode, DESKTOP_CONTROL_FLAGS dwFlags, DWORD dwDesiredAccess, SECURITY_ATTRIBUTES* lpsa) #uselib "USER32.dll" #cfunc global CreateDesktopA "CreateDesktopA" str, str, intptr, int, int, intptr ; res = CreateDesktopA(lpszDesktop, lpszDevice, varptr(pDevmode), dwFlags, dwDesiredAccess, varptr(lpsa)) ; lpszDesktop : LPCSTR -> "str" ; lpszDevice : LPCSTR optional -> "str" ; pDevmode : DEVMODEA* optional -> "intptr" ; dwFlags : DESKTOP_CONTROL_FLAGS -> "int" ; dwDesiredAccess : DWORD -> "int" ; lpsa : SECURITY_ATTRIBUTES* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procCreateDesktopA = user32.NewProc("CreateDesktopA")
)
// lpszDesktop (LPCSTR), lpszDevice (LPCSTR optional), pDevmode (DEVMODEA* optional), dwFlags (DESKTOP_CONTROL_FLAGS), dwDesiredAccess (DWORD), lpsa (SECURITY_ATTRIBUTES* optional)
r1, _, err := procCreateDesktopA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpszDesktop))),
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpszDevice))),
uintptr(pDevmode),
uintptr(dwFlags),
uintptr(dwDesiredAccess),
uintptr(lpsa),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HDESKfunction CreateDesktopA(
lpszDesktop: PAnsiChar; // LPCSTR
lpszDevice: PAnsiChar; // LPCSTR optional
pDevmode: Pointer; // DEVMODEA* optional
dwFlags: DWORD; // DESKTOP_CONTROL_FLAGS
dwDesiredAccess: DWORD; // DWORD
lpsa: Pointer // SECURITY_ATTRIBUTES* optional
): THandle; stdcall;
external 'USER32.dll' name 'CreateDesktopA';result := DllCall("USER32\CreateDesktopA"
, "AStr", lpszDesktop ; LPCSTR
, "AStr", lpszDevice ; LPCSTR optional
, "Ptr", pDevmode ; DEVMODEA* optional
, "UInt", dwFlags ; DESKTOP_CONTROL_FLAGS
, "UInt", dwDesiredAccess ; DWORD
, "Ptr", lpsa ; SECURITY_ATTRIBUTES* optional
, "Ptr") ; return: HDESK●CreateDesktopA(lpszDesktop, lpszDevice, pDevmode, dwFlags, dwDesiredAccess, lpsa) = DLL("USER32.dll", "void* CreateDesktopA(char*, char*, void*, dword, dword, void*)")
# 呼び出し: CreateDesktopA(lpszDesktop, lpszDevice, pDevmode, dwFlags, dwDesiredAccess, lpsa)
# lpszDesktop : LPCSTR -> "char*"
# lpszDevice : LPCSTR optional -> "char*"
# pDevmode : DEVMODEA* optional -> "void*"
# dwFlags : DESKTOP_CONTROL_FLAGS -> "dword"
# dwDesiredAccess : DWORD -> "dword"
# lpsa : SECURITY_ATTRIBUTES* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "user32" fn CreateDesktopA(
lpszDesktop: [*c]const u8, // LPCSTR
lpszDevice: [*c]const u8, // LPCSTR optional
pDevmode: [*c]DEVMODEA, // DEVMODEA* optional
dwFlags: u32, // DESKTOP_CONTROL_FLAGS
dwDesiredAccess: u32, // DWORD
lpsa: [*c]SECURITY_ATTRIBUTES // SECURITY_ATTRIBUTES* optional
) callconv(std.os.windows.WINAPI) ?*anyopaque;proc CreateDesktopA(
lpszDesktop: cstring, # LPCSTR
lpszDevice: cstring, # LPCSTR optional
pDevmode: ptr DEVMODEA, # DEVMODEA* optional
dwFlags: uint32, # DESKTOP_CONTROL_FLAGS
dwDesiredAccess: uint32, # DWORD
lpsa: ptr SECURITY_ATTRIBUTES # SECURITY_ATTRIBUTES* optional
): pointer {.importc: "CreateDesktopA", stdcall, dynlib: "USER32.dll".}pragma(lib, "user32");
extern(Windows)
void* CreateDesktopA(
const(char)* lpszDesktop, // LPCSTR
const(char)* lpszDevice, // LPCSTR optional
DEVMODEA* pDevmode, // DEVMODEA* optional
uint dwFlags, // DESKTOP_CONTROL_FLAGS
uint dwDesiredAccess, // DWORD
SECURITY_ATTRIBUTES* lpsa // SECURITY_ATTRIBUTES* optional
);ccall((:CreateDesktopA, "USER32.dll"), stdcall, Ptr{Cvoid},
(Cstring, Cstring, Ptr{DEVMODEA}, UInt32, UInt32, Ptr{SECURITY_ATTRIBUTES}),
lpszDesktop, lpszDevice, pDevmode, dwFlags, dwDesiredAccess, lpsa)
# lpszDesktop : LPCSTR -> Cstring
# lpszDevice : LPCSTR optional -> Cstring
# pDevmode : DEVMODEA* optional -> Ptr{DEVMODEA}
# dwFlags : DESKTOP_CONTROL_FLAGS -> UInt32
# dwDesiredAccess : DWORD -> UInt32
# lpsa : SECURITY_ATTRIBUTES* optional -> Ptr{SECURITY_ATTRIBUTES}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void* CreateDesktopA(
const char* lpszDesktop,
const char* lpszDevice,
void* pDevmode,
uint32_t dwFlags,
uint32_t dwDesiredAccess,
void* lpsa);
]]
local user32 = ffi.load("user32")
-- user32.CreateDesktopA(lpszDesktop, lpszDevice, pDevmode, dwFlags, dwDesiredAccess, lpsa)
-- lpszDesktop : LPCSTR
-- lpszDevice : LPCSTR optional
-- pDevmode : DEVMODEA* optional
-- dwFlags : DESKTOP_CONTROL_FLAGS
-- dwDesiredAccess : DWORD
-- lpsa : SECURITY_ATTRIBUTES* optional
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('USER32.dll');
const CreateDesktopA = lib.func('__stdcall', 'CreateDesktopA', 'void *', ['str', 'str', 'void *', 'uint32_t', 'uint32_t', 'void *']);
// CreateDesktopA(lpszDesktop, lpszDevice, pDevmode, dwFlags, dwDesiredAccess, lpsa)
// lpszDesktop : LPCSTR -> 'str'
// lpszDevice : LPCSTR optional -> 'str'
// pDevmode : DEVMODEA* optional -> 'void *'
// dwFlags : DESKTOP_CONTROL_FLAGS -> 'uint32_t'
// dwDesiredAccess : DWORD -> 'uint32_t'
// lpsa : SECURITY_ATTRIBUTES* optional -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("USER32.dll", {
CreateDesktopA: { parameters: ["buffer", "buffer", "pointer", "u32", "u32", "pointer"], result: "pointer" },
});
// lib.symbols.CreateDesktopA(lpszDesktop, lpszDevice, pDevmode, dwFlags, dwDesiredAccess, lpsa)
// lpszDesktop : LPCSTR -> "buffer"
// lpszDevice : LPCSTR optional -> "buffer"
// pDevmode : DEVMODEA* optional -> "pointer"
// dwFlags : DESKTOP_CONTROL_FLAGS -> "u32"
// dwDesiredAccess : DWORD -> "u32"
// lpsa : SECURITY_ATTRIBUTES* optional -> "pointer"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void* CreateDesktopA(
const char* lpszDesktop,
const char* lpszDevice,
void* pDevmode,
uint32_t dwFlags,
uint32_t dwDesiredAccess,
void* lpsa);
C, "USER32.dll");
// $ffi->CreateDesktopA(lpszDesktop, lpszDevice, pDevmode, dwFlags, dwDesiredAccess, lpsa);
// lpszDesktop : LPCSTR
// lpszDevice : LPCSTR optional
// pDevmode : DEVMODEA* optional
// dwFlags : DESKTOP_CONTROL_FLAGS
// dwDesiredAccess : DWORD
// lpsa : SECURITY_ATTRIBUTES* optional
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface User32 extends StdCallLibrary {
User32 INSTANCE = Native.load("user32", User32.class, W32APIOptions.ASCII_OPTIONS);
Pointer CreateDesktopA(
String lpszDesktop, // LPCSTR
String lpszDevice, // LPCSTR optional
Pointer pDevmode, // DEVMODEA* optional
int dwFlags, // DESKTOP_CONTROL_FLAGS
int dwDesiredAccess, // DWORD
Pointer lpsa // SECURITY_ATTRIBUTES* optional
);
}@[Link("user32")]
lib LibUSER32
fun CreateDesktopA = CreateDesktopA(
lpszDesktop : UInt8*, # LPCSTR
lpszDevice : UInt8*, # LPCSTR optional
pDevmode : DEVMODEA*, # DEVMODEA* optional
dwFlags : UInt32, # DESKTOP_CONTROL_FLAGS
dwDesiredAccess : UInt32, # DWORD
lpsa : SECURITY_ATTRIBUTES* # SECURITY_ATTRIBUTES* optional
) : Void*
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef CreateDesktopANative = Pointer<Void> Function(Pointer<Utf8>, Pointer<Utf8>, Pointer<Void>, Uint32, Uint32, Pointer<Void>);
typedef CreateDesktopADart = Pointer<Void> Function(Pointer<Utf8>, Pointer<Utf8>, Pointer<Void>, int, int, Pointer<Void>);
final CreateDesktopA = DynamicLibrary.open('USER32.dll')
.lookupFunction<CreateDesktopANative, CreateDesktopADart>('CreateDesktopA');
// lpszDesktop : LPCSTR -> Pointer<Utf8>
// lpszDevice : LPCSTR optional -> Pointer<Utf8>
// pDevmode : DEVMODEA* optional -> Pointer<Void>
// dwFlags : DESKTOP_CONTROL_FLAGS -> Uint32
// dwDesiredAccess : DWORD -> Uint32
// lpsa : SECURITY_ATTRIBUTES* optional -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function CreateDesktopA(
lpszDesktop: PAnsiChar; // LPCSTR
lpszDevice: PAnsiChar; // LPCSTR optional
pDevmode: Pointer; // DEVMODEA* optional
dwFlags: DWORD; // DESKTOP_CONTROL_FLAGS
dwDesiredAccess: DWORD; // DWORD
lpsa: Pointer // SECURITY_ATTRIBUTES* optional
): THandle; stdcall;
external 'USER32.dll' name 'CreateDesktopA';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "CreateDesktopA"
c_CreateDesktopA :: CString -> CString -> Ptr () -> Word32 -> Word32 -> Ptr () -> IO (Ptr ())
-- lpszDesktop : LPCSTR -> CString
-- lpszDevice : LPCSTR optional -> CString
-- pDevmode : DEVMODEA* optional -> Ptr ()
-- dwFlags : DESKTOP_CONTROL_FLAGS -> Word32
-- dwDesiredAccess : DWORD -> Word32
-- lpsa : SECURITY_ATTRIBUTES* optional -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let createdesktopa =
foreign "CreateDesktopA"
(string @-> string @-> (ptr void) @-> uint32_t @-> uint32_t @-> (ptr void) @-> returning (ptr void))
(* lpszDesktop : LPCSTR -> string *)
(* lpszDevice : LPCSTR optional -> string *)
(* pDevmode : DEVMODEA* optional -> (ptr void) *)
(* dwFlags : DESKTOP_CONTROL_FLAGS -> uint32_t *)
(* dwDesiredAccess : DWORD -> uint32_t *)
(* lpsa : SECURITY_ATTRIBUTES* optional -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library user32 (t "USER32.dll"))
(cffi:use-foreign-library user32)
(cffi:defcfun ("CreateDesktopA" create-desktop-a :convention :stdcall) :pointer
(lpsz-desktop :string) ; LPCSTR
(lpsz-device :string) ; LPCSTR optional
(p-devmode :pointer) ; DEVMODEA* optional
(dw-flags :uint32) ; DESKTOP_CONTROL_FLAGS
(dw-desired-access :uint32) ; DWORD
(lpsa :pointer)) ; SECURITY_ATTRIBUTES* optional
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $CreateDesktopA = Win32::API::More->new('USER32',
'HANDLE CreateDesktopA(LPCSTR lpszDesktop, LPCSTR lpszDevice, LPVOID pDevmode, DWORD dwFlags, DWORD dwDesiredAccess, LPVOID lpsa)');
# my $ret = $CreateDesktopA->Call($lpszDesktop, $lpszDevice, $pDevmode, $dwFlags, $dwDesiredAccess, $lpsa);
# lpszDesktop : LPCSTR -> LPCSTR
# lpszDevice : LPCSTR optional -> LPCSTR
# pDevmode : DEVMODEA* optional -> LPVOID
# dwFlags : DESKTOP_CONTROL_FLAGS -> DWORD
# dwDesiredAccess : DWORD -> DWORD
# lpsa : SECURITY_ATTRIBUTES* optional -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
文字セット違い
- f CreateDesktopW (Unicode版) — 指定したウィンドウステーションにデスクトップを作成する。
類似 API
- f CreateDesktopExA — ヒープサイズ等を指定してデスクトップを作成する。