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SetComputerNameExA
関数指定した形式でコンピューター名を設定する(ANSI版)。
シグネチャ
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL SetComputerNameExA(
COMPUTER_NAME_FORMAT NameType,
LPCSTR lpBuffer
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| NameType | COMPUTER_NAME_FORMAT | in |
| lpBuffer | LPCSTR | in |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL SetComputerNameExA(
COMPUTER_NAME_FORMAT NameType,
LPCSTR lpBuffer
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool SetComputerNameExA(
int NameType, // COMPUTER_NAME_FORMAT
[MarshalAs(UnmanagedType.LPStr)] string lpBuffer // LPCSTR
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetComputerNameExA(
NameType As Integer, ' COMPUTER_NAME_FORMAT
<MarshalAs(UnmanagedType.LPStr)> lpBuffer As String ' LPCSTR
) As Boolean
End Function' NameType : COMPUTER_NAME_FORMAT
' lpBuffer : LPCSTR
Declare PtrSafe Function SetComputerNameExA Lib "kernel32" ( _
ByVal NameType As Long, _
ByVal lpBuffer As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetComputerNameExA = ctypes.windll.kernel32.SetComputerNameExA
SetComputerNameExA.restype = wintypes.BOOL
SetComputerNameExA.argtypes = [
ctypes.c_int, # NameType : COMPUTER_NAME_FORMAT
wintypes.LPCSTR, # lpBuffer : LPCSTR
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
SetComputerNameExA = Fiddle::Function.new(
lib['SetComputerNameExA'],
[
Fiddle::TYPE_INT, # NameType : COMPUTER_NAME_FORMAT
Fiddle::TYPE_VOIDP, # lpBuffer : LPCSTR
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn SetComputerNameExA(
NameType: i32, // COMPUTER_NAME_FORMAT
lpBuffer: *const u8 // LPCSTR
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool SetComputerNameExA(int NameType, [MarshalAs(UnmanagedType.LPStr)] string lpBuffer);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetComputerNameExA' -Namespace Win32 -PassThru
# $api::SetComputerNameExA(NameType, lpBuffer)#uselib "KERNEL32.dll"
#func global SetComputerNameExA "SetComputerNameExA" sptr, sptr
; SetComputerNameExA NameType, lpBuffer ; 戻り値は stat
; NameType : COMPUTER_NAME_FORMAT -> "sptr"
; lpBuffer : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global SetComputerNameExA "SetComputerNameExA" int, str
; res = SetComputerNameExA(NameType, lpBuffer)
; NameType : COMPUTER_NAME_FORMAT -> "int"
; lpBuffer : LPCSTR -> "str"; BOOL SetComputerNameExA(COMPUTER_NAME_FORMAT NameType, LPCSTR lpBuffer)
#uselib "KERNEL32.dll"
#cfunc global SetComputerNameExA "SetComputerNameExA" int, str
; res = SetComputerNameExA(NameType, lpBuffer)
; NameType : COMPUTER_NAME_FORMAT -> "int"
; lpBuffer : LPCSTR -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procSetComputerNameExA = kernel32.NewProc("SetComputerNameExA")
)
// NameType (COMPUTER_NAME_FORMAT), lpBuffer (LPCSTR)
r1, _, err := procSetComputerNameExA.Call(
uintptr(NameType),
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpBuffer))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetComputerNameExA(
NameType: Integer; // COMPUTER_NAME_FORMAT
lpBuffer: PAnsiChar // LPCSTR
): BOOL; stdcall;
external 'KERNEL32.dll' name 'SetComputerNameExA';result := DllCall("KERNEL32\SetComputerNameExA"
, "Int", NameType ; COMPUTER_NAME_FORMAT
, "AStr", lpBuffer ; LPCSTR
, "Int") ; return: BOOL●SetComputerNameExA(NameType, lpBuffer) = DLL("KERNEL32.dll", "bool SetComputerNameExA(int, char*)")
# 呼び出し: SetComputerNameExA(NameType, lpBuffer)
# NameType : COMPUTER_NAME_FORMAT -> "int"
# lpBuffer : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。