Win32 API 日本語リファレンス
ホームUI.Input.KeyboardAndMouse › SetKeyboardState

SetKeyboardState

関数
全仮想キーの状態を配列でまとめて設定する。
DLLUSER32.dll呼出規約winapiSetLastErrorあり対応OSWindows 2000 以降

シグネチャ

// USER32.dll
#include <windows.h>

BOOL SetKeyboardState(
    BYTE* lpKeyState
);

パラメーター

名前方向
lpKeyStateBYTE*in

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL SetKeyboardState(
    BYTE* lpKeyState
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool SetKeyboardState(
    IntPtr lpKeyState   // BYTE*
);
<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetKeyboardState(
    lpKeyState As IntPtr   ' BYTE*
) As Boolean
End Function
' lpKeyState : BYTE*
Declare PtrSafe Function SetKeyboardState Lib "user32" ( _
    ByVal lpKeyState As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetKeyboardState = ctypes.windll.user32.SetKeyboardState
SetKeyboardState.restype = wintypes.BOOL
SetKeyboardState.argtypes = [
    ctypes.POINTER(ctypes.c_ubyte),  # lpKeyState : BYTE*
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
SetKeyboardState = Fiddle::Function.new(
  lib['SetKeyboardState'],
  [
    Fiddle::TYPE_VOIDP,  # lpKeyState : BYTE*
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn SetKeyboardState(
        lpKeyState: *mut u8  // BYTE*
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool SetKeyboardState(IntPtr lpKeyState);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_SetKeyboardState' -Namespace Win32 -PassThru
# $api::SetKeyboardState(lpKeyState)
#uselib "USER32.dll"
#func global SetKeyboardState "SetKeyboardState" sptr
; SetKeyboardState varptr(lpKeyState)   ; 戻り値は stat
; lpKeyState : BYTE* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "USER32.dll"
#cfunc global SetKeyboardState "SetKeyboardState" var
; res = SetKeyboardState(lpKeyState)
; lpKeyState : BYTE* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL SetKeyboardState(BYTE* lpKeyState)
#uselib "USER32.dll"
#cfunc global SetKeyboardState "SetKeyboardState" var
; res = SetKeyboardState(lpKeyState)
; lpKeyState : BYTE* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procSetKeyboardState = user32.NewProc("SetKeyboardState")
)

// lpKeyState (BYTE*)
r1, _, err := procSetKeyboardState.Call(
	uintptr(lpKeyState),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SetKeyboardState(
  lpKeyState: Pointer   // BYTE*
): BOOL; stdcall;
  external 'USER32.dll' name 'SetKeyboardState';
result := DllCall("USER32\SetKeyboardState"
    , "Ptr", lpKeyState   ; BYTE*
    , "Int")   ; return: BOOL
●SetKeyboardState(lpKeyState) = DLL("USER32.dll", "bool SetKeyboardState(void*)")
# 呼び出し: SetKeyboardState(lpKeyState)
# lpKeyState : BYTE* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。