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GetPointerInputTransform
関数ポインタ座標の入力変換行列を取得する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL GetPointerInputTransform(
DWORD pointerId,
DWORD historyCount,
INPUT_TRANSFORM* inputTransform
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pointerId | DWORD | in | 変換行列を取得する対象ポインタのIDを指定する。 |
| historyCount | DWORD | in | 取得する履歴エントリ数を指定する。 |
| inputTransform | INPUT_TRANSFORM* | out | 座標変換行列を受け取るINPUT_TRANSFORM配列へのポインタ。 |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL GetPointerInputTransform(
DWORD pointerId,
DWORD historyCount,
INPUT_TRANSFORM* inputTransform
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool GetPointerInputTransform(
uint pointerId, // DWORD
uint historyCount, // DWORD
IntPtr inputTransform // INPUT_TRANSFORM* out
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function GetPointerInputTransform(
pointerId As UInteger, ' DWORD
historyCount As UInteger, ' DWORD
inputTransform As IntPtr ' INPUT_TRANSFORM* out
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' pointerId : DWORD
' historyCount : DWORD
' inputTransform : INPUT_TRANSFORM* out
Declare PtrSafe Function GetPointerInputTransform Lib "user32" ( _
ByVal pointerId As Long, _
ByVal historyCount As Long, _
ByVal inputTransform As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetPointerInputTransform = ctypes.windll.user32.GetPointerInputTransform
GetPointerInputTransform.restype = wintypes.BOOL
GetPointerInputTransform.argtypes = [
wintypes.DWORD, # pointerId : DWORD
wintypes.DWORD, # historyCount : DWORD
ctypes.c_void_p, # inputTransform : INPUT_TRANSFORM* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
GetPointerInputTransform = Fiddle::Function.new(
lib['GetPointerInputTransform'],
[
-Fiddle::TYPE_INT, # pointerId : DWORD
-Fiddle::TYPE_INT, # historyCount : DWORD
Fiddle::TYPE_VOIDP, # inputTransform : INPUT_TRANSFORM* out
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn GetPointerInputTransform(
pointerId: u32, // DWORD
historyCount: u32, // DWORD
inputTransform: *mut INPUT_TRANSFORM // INPUT_TRANSFORM* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool GetPointerInputTransform(uint pointerId, uint historyCount, IntPtr inputTransform);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_GetPointerInputTransform' -Namespace Win32 -PassThru
# $api::GetPointerInputTransform(pointerId, historyCount, inputTransform)#uselib "USER32.dll"
#func global GetPointerInputTransform "GetPointerInputTransform" sptr, sptr, sptr
; GetPointerInputTransform pointerId, historyCount, varptr(inputTransform) ; 戻り値は stat
; pointerId : DWORD -> "sptr"
; historyCount : DWORD -> "sptr"
; inputTransform : INPUT_TRANSFORM* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global GetPointerInputTransform "GetPointerInputTransform" int, int, var ; res = GetPointerInputTransform(pointerId, historyCount, inputTransform) ; pointerId : DWORD -> "int" ; historyCount : DWORD -> "int" ; inputTransform : INPUT_TRANSFORM* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global GetPointerInputTransform "GetPointerInputTransform" int, int, sptr ; res = GetPointerInputTransform(pointerId, historyCount, varptr(inputTransform)) ; pointerId : DWORD -> "int" ; historyCount : DWORD -> "int" ; inputTransform : INPUT_TRANSFORM* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL GetPointerInputTransform(DWORD pointerId, DWORD historyCount, INPUT_TRANSFORM* inputTransform) #uselib "USER32.dll" #cfunc global GetPointerInputTransform "GetPointerInputTransform" int, int, var ; res = GetPointerInputTransform(pointerId, historyCount, inputTransform) ; pointerId : DWORD -> "int" ; historyCount : DWORD -> "int" ; inputTransform : INPUT_TRANSFORM* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL GetPointerInputTransform(DWORD pointerId, DWORD historyCount, INPUT_TRANSFORM* inputTransform) #uselib "USER32.dll" #cfunc global GetPointerInputTransform "GetPointerInputTransform" int, int, intptr ; res = GetPointerInputTransform(pointerId, historyCount, varptr(inputTransform)) ; pointerId : DWORD -> "int" ; historyCount : DWORD -> "int" ; inputTransform : INPUT_TRANSFORM* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procGetPointerInputTransform = user32.NewProc("GetPointerInputTransform")
)
// pointerId (DWORD), historyCount (DWORD), inputTransform (INPUT_TRANSFORM* out)
r1, _, err := procGetPointerInputTransform.Call(
uintptr(pointerId),
uintptr(historyCount),
uintptr(inputTransform),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction GetPointerInputTransform(
pointerId: DWORD; // DWORD
historyCount: DWORD; // DWORD
inputTransform: Pointer // INPUT_TRANSFORM* out
): BOOL; stdcall;
external 'USER32.dll' name 'GetPointerInputTransform';result := DllCall("USER32\GetPointerInputTransform"
, "UInt", pointerId ; DWORD
, "UInt", historyCount ; DWORD
, "Ptr", inputTransform ; INPUT_TRANSFORM* out
, "Int") ; return: BOOL●GetPointerInputTransform(pointerId, historyCount, inputTransform) = DLL("USER32.dll", "bool GetPointerInputTransform(dword, dword, void*)")
# 呼び出し: GetPointerInputTransform(pointerId, historyCount, inputTransform)
# pointerId : DWORD -> "dword"
# historyCount : DWORD -> "dword"
# inputTransform : INPUT_TRANSFORM* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "user32" fn GetPointerInputTransform(
pointerId: u32, // DWORD
historyCount: u32, // DWORD
inputTransform: [*c]INPUT_TRANSFORM // INPUT_TRANSFORM* out
) callconv(std.os.windows.WINAPI) i32;proc GetPointerInputTransform(
pointerId: uint32, # DWORD
historyCount: uint32, # DWORD
inputTransform: ptr INPUT_TRANSFORM # INPUT_TRANSFORM* out
): int32 {.importc: "GetPointerInputTransform", stdcall, dynlib: "USER32.dll".}pragma(lib, "user32");
extern(Windows)
int GetPointerInputTransform(
uint pointerId, // DWORD
uint historyCount, // DWORD
INPUT_TRANSFORM* inputTransform // INPUT_TRANSFORM* out
);ccall((:GetPointerInputTransform, "USER32.dll"), stdcall, Int32,
(UInt32, UInt32, Ptr{INPUT_TRANSFORM}),
pointerId, historyCount, inputTransform)
# pointerId : DWORD -> UInt32
# historyCount : DWORD -> UInt32
# inputTransform : INPUT_TRANSFORM* out -> Ptr{INPUT_TRANSFORM}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t GetPointerInputTransform(
uint32_t pointerId,
uint32_t historyCount,
void* inputTransform);
]]
local user32 = ffi.load("user32")
-- user32.GetPointerInputTransform(pointerId, historyCount, inputTransform)
-- pointerId : DWORD
-- historyCount : DWORD
-- inputTransform : INPUT_TRANSFORM* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('USER32.dll');
const GetPointerInputTransform = lib.func('__stdcall', 'GetPointerInputTransform', 'int32_t', ['uint32_t', 'uint32_t', 'void *']);
// GetPointerInputTransform(pointerId, historyCount, inputTransform)
// pointerId : DWORD -> 'uint32_t'
// historyCount : DWORD -> 'uint32_t'
// inputTransform : INPUT_TRANSFORM* out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("USER32.dll", {
GetPointerInputTransform: { parameters: ["u32", "u32", "pointer"], result: "i32" },
});
// lib.symbols.GetPointerInputTransform(pointerId, historyCount, inputTransform)
// pointerId : DWORD -> "u32"
// historyCount : DWORD -> "u32"
// inputTransform : INPUT_TRANSFORM* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t GetPointerInputTransform(
uint32_t pointerId,
uint32_t historyCount,
void* inputTransform);
C, "USER32.dll");
// $ffi->GetPointerInputTransform(pointerId, historyCount, inputTransform);
// pointerId : DWORD
// historyCount : DWORD
// inputTransform : INPUT_TRANSFORM* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface User32 extends StdCallLibrary {
User32 INSTANCE = Native.load("user32", User32.class);
boolean GetPointerInputTransform(
int pointerId, // DWORD
int historyCount, // DWORD
Pointer inputTransform // INPUT_TRANSFORM* out
);
}@[Link("user32")]
lib LibUSER32
fun GetPointerInputTransform = GetPointerInputTransform(
pointerId : UInt32, # DWORD
historyCount : UInt32, # DWORD
inputTransform : INPUT_TRANSFORM* # INPUT_TRANSFORM* out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef GetPointerInputTransformNative = Int32 Function(Uint32, Uint32, Pointer<Void>);
typedef GetPointerInputTransformDart = int Function(int, int, Pointer<Void>);
final GetPointerInputTransform = DynamicLibrary.open('USER32.dll')
.lookupFunction<GetPointerInputTransformNative, GetPointerInputTransformDart>('GetPointerInputTransform');
// pointerId : DWORD -> Uint32
// historyCount : DWORD -> Uint32
// inputTransform : INPUT_TRANSFORM* out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function GetPointerInputTransform(
pointerId: DWORD; // DWORD
historyCount: DWORD; // DWORD
inputTransform: Pointer // INPUT_TRANSFORM* out
): BOOL; stdcall;
external 'USER32.dll' name 'GetPointerInputTransform';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "GetPointerInputTransform"
c_GetPointerInputTransform :: Word32 -> Word32 -> Ptr () -> IO CInt
-- pointerId : DWORD -> Word32
-- historyCount : DWORD -> Word32
-- inputTransform : INPUT_TRANSFORM* out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let getpointerinputtransform =
foreign "GetPointerInputTransform"
(uint32_t @-> uint32_t @-> (ptr void) @-> returning int32_t)
(* pointerId : DWORD -> uint32_t *)
(* historyCount : DWORD -> uint32_t *)
(* inputTransform : INPUT_TRANSFORM* out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library user32 (t "USER32.dll"))
(cffi:use-foreign-library user32)
(cffi:defcfun ("GetPointerInputTransform" get-pointer-input-transform :convention :stdcall) :int32
(pointer-id :uint32) ; DWORD
(history-count :uint32) ; DWORD
(input-transform :pointer)) ; INPUT_TRANSFORM* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $GetPointerInputTransform = Win32::API::More->new('USER32',
'BOOL GetPointerInputTransform(DWORD pointerId, DWORD historyCount, LPVOID inputTransform)');
# my $ret = $GetPointerInputTransform->Call($pointerId, $historyCount, $inputTransform);
# pointerId : DWORD -> DWORD
# historyCount : DWORD -> DWORD
# inputTransform : INPUT_TRANSFORM* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
使用する型