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InjectTouchInput
関数合成したタッチ入力をシステムに注入する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL InjectTouchInput(
DWORD count,
const POINTER_TOUCH_INFO* contacts
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| count | DWORD | in | contacts配列に含まれる接触点の数を指定する。 |
| contacts | POINTER_TOUCH_INFO* | in | 注入するタッチ接触状態を表すPOINTER_TOUCH_INFO構造体配列へのポインタ。 |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL InjectTouchInput(
DWORD count,
const POINTER_TOUCH_INFO* contacts
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool InjectTouchInput(
uint count, // DWORD
IntPtr contacts // POINTER_TOUCH_INFO*
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function InjectTouchInput(
count As UInteger, ' DWORD
contacts As IntPtr ' POINTER_TOUCH_INFO*
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' count : DWORD
' contacts : POINTER_TOUCH_INFO*
Declare PtrSafe Function InjectTouchInput Lib "user32" ( _
ByVal count As Long, _
ByVal contacts As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
InjectTouchInput = ctypes.windll.user32.InjectTouchInput
InjectTouchInput.restype = wintypes.BOOL
InjectTouchInput.argtypes = [
wintypes.DWORD, # count : DWORD
ctypes.c_void_p, # contacts : POINTER_TOUCH_INFO*
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
InjectTouchInput = Fiddle::Function.new(
lib['InjectTouchInput'],
[
-Fiddle::TYPE_INT, # count : DWORD
Fiddle::TYPE_VOIDP, # contacts : POINTER_TOUCH_INFO*
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn InjectTouchInput(
count: u32, // DWORD
contacts: *const POINTER_TOUCH_INFO // POINTER_TOUCH_INFO*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool InjectTouchInput(uint count, IntPtr contacts);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_InjectTouchInput' -Namespace Win32 -PassThru
# $api::InjectTouchInput(count, contacts)#uselib "USER32.dll"
#func global InjectTouchInput "InjectTouchInput" sptr, sptr
; InjectTouchInput count, varptr(contacts) ; 戻り値は stat
; count : DWORD -> "sptr"
; contacts : POINTER_TOUCH_INFO* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global InjectTouchInput "InjectTouchInput" int, var ; res = InjectTouchInput(count, contacts) ; count : DWORD -> "int" ; contacts : POINTER_TOUCH_INFO* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global InjectTouchInput "InjectTouchInput" int, sptr ; res = InjectTouchInput(count, varptr(contacts)) ; count : DWORD -> "int" ; contacts : POINTER_TOUCH_INFO* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL InjectTouchInput(DWORD count, POINTER_TOUCH_INFO* contacts) #uselib "USER32.dll" #cfunc global InjectTouchInput "InjectTouchInput" int, var ; res = InjectTouchInput(count, contacts) ; count : DWORD -> "int" ; contacts : POINTER_TOUCH_INFO* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL InjectTouchInput(DWORD count, POINTER_TOUCH_INFO* contacts) #uselib "USER32.dll" #cfunc global InjectTouchInput "InjectTouchInput" int, intptr ; res = InjectTouchInput(count, varptr(contacts)) ; count : DWORD -> "int" ; contacts : POINTER_TOUCH_INFO* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procInjectTouchInput = user32.NewProc("InjectTouchInput")
)
// count (DWORD), contacts (POINTER_TOUCH_INFO*)
r1, _, err := procInjectTouchInput.Call(
uintptr(count),
uintptr(contacts),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction InjectTouchInput(
count: DWORD; // DWORD
contacts: Pointer // POINTER_TOUCH_INFO*
): BOOL; stdcall;
external 'USER32.dll' name 'InjectTouchInput';result := DllCall("USER32\InjectTouchInput"
, "UInt", count ; DWORD
, "Ptr", contacts ; POINTER_TOUCH_INFO*
, "Int") ; return: BOOL●InjectTouchInput(count, contacts) = DLL("USER32.dll", "bool InjectTouchInput(dword, void*)")
# 呼び出し: InjectTouchInput(count, contacts)
# count : DWORD -> "dword"
# contacts : POINTER_TOUCH_INFO* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "user32" fn InjectTouchInput(
count: u32, // DWORD
contacts: [*c]POINTER_TOUCH_INFO // POINTER_TOUCH_INFO*
) callconv(std.os.windows.WINAPI) i32;proc InjectTouchInput(
count: uint32, # DWORD
contacts: ptr POINTER_TOUCH_INFO # POINTER_TOUCH_INFO*
): int32 {.importc: "InjectTouchInput", stdcall, dynlib: "USER32.dll".}pragma(lib, "user32");
extern(Windows)
int InjectTouchInput(
uint count, // DWORD
POINTER_TOUCH_INFO* contacts // POINTER_TOUCH_INFO*
);ccall((:InjectTouchInput, "USER32.dll"), stdcall, Int32,
(UInt32, Ptr{POINTER_TOUCH_INFO}),
count, contacts)
# count : DWORD -> UInt32
# contacts : POINTER_TOUCH_INFO* -> Ptr{POINTER_TOUCH_INFO}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t InjectTouchInput(
uint32_t count,
void* contacts);
]]
local user32 = ffi.load("user32")
-- user32.InjectTouchInput(count, contacts)
-- count : DWORD
-- contacts : POINTER_TOUCH_INFO*
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('USER32.dll');
const InjectTouchInput = lib.func('__stdcall', 'InjectTouchInput', 'int32_t', ['uint32_t', 'void *']);
// InjectTouchInput(count, contacts)
// count : DWORD -> 'uint32_t'
// contacts : POINTER_TOUCH_INFO* -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("USER32.dll", {
InjectTouchInput: { parameters: ["u32", "pointer"], result: "i32" },
});
// lib.symbols.InjectTouchInput(count, contacts)
// count : DWORD -> "u32"
// contacts : POINTER_TOUCH_INFO* -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t InjectTouchInput(
uint32_t count,
void* contacts);
C, "USER32.dll");
// $ffi->InjectTouchInput(count, contacts);
// count : DWORD
// contacts : POINTER_TOUCH_INFO*
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface User32 extends StdCallLibrary {
User32 INSTANCE = Native.load("user32", User32.class);
boolean InjectTouchInput(
int count, // DWORD
Pointer contacts // POINTER_TOUCH_INFO*
);
}@[Link("user32")]
lib LibUSER32
fun InjectTouchInput = InjectTouchInput(
count : UInt32, # DWORD
contacts : POINTER_TOUCH_INFO* # POINTER_TOUCH_INFO*
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef InjectTouchInputNative = Int32 Function(Uint32, Pointer<Void>);
typedef InjectTouchInputDart = int Function(int, Pointer<Void>);
final InjectTouchInput = DynamicLibrary.open('USER32.dll')
.lookupFunction<InjectTouchInputNative, InjectTouchInputDart>('InjectTouchInput');
// count : DWORD -> Uint32
// contacts : POINTER_TOUCH_INFO* -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function InjectTouchInput(
count: DWORD; // DWORD
contacts: Pointer // POINTER_TOUCH_INFO*
): BOOL; stdcall;
external 'USER32.dll' name 'InjectTouchInput';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "InjectTouchInput"
c_InjectTouchInput :: Word32 -> Ptr () -> IO CInt
-- count : DWORD -> Word32
-- contacts : POINTER_TOUCH_INFO* -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let injecttouchinput =
foreign "InjectTouchInput"
(uint32_t @-> (ptr void) @-> returning int32_t)
(* count : DWORD -> uint32_t *)
(* contacts : POINTER_TOUCH_INFO* -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library user32 (t "USER32.dll"))
(cffi:use-foreign-library user32)
(cffi:defcfun ("InjectTouchInput" inject-touch-input :convention :stdcall) :int32
(count :uint32) ; DWORD
(contacts :pointer)) ; POINTER_TOUCH_INFO*
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $InjectTouchInput = Win32::API::More->new('USER32',
'BOOL InjectTouchInput(DWORD count, LPVOID contacts)');
# my $ret = $InjectTouchInput->Call($count, $contacts);
# count : DWORD -> DWORD
# contacts : POINTER_TOUCH_INFO* -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
使用する型