Win32 API 日本語リファレンス
ホームUI.Input.Pointer › InjectTouchInput

InjectTouchInput

関数
合成したタッチ入力をシステムに注入する。
DLLUSER32.dll呼出規約winapiSetLastErrorあり対応OSwindows8.0

シグネチャ

// USER32.dll
#include <windows.h>

BOOL InjectTouchInput(
    DWORD count,
    const POINTER_TOUCH_INFO* contacts
);

パラメーター

名前方向説明
countDWORDincontacts配列に含まれる接触点の数を指定する。
contactsPOINTER_TOUCH_INFO*in注入するタッチ接触状態を表すPOINTER_TOUCH_INFO構造体配列へのポインタ。

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL InjectTouchInput(
    DWORD count,
    const POINTER_TOUCH_INFO* contacts
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool InjectTouchInput(
    uint count,   // DWORD
    IntPtr contacts   // POINTER_TOUCH_INFO*
);
<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function InjectTouchInput(
    count As UInteger,   ' DWORD
    contacts As IntPtr   ' POINTER_TOUCH_INFO*
) As Boolean
End Function
' count : DWORD
' contacts : POINTER_TOUCH_INFO*
Declare PtrSafe Function InjectTouchInput Lib "user32" ( _
    ByVal count As Long, _
    ByVal contacts As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

InjectTouchInput = ctypes.windll.user32.InjectTouchInput
InjectTouchInput.restype = wintypes.BOOL
InjectTouchInput.argtypes = [
    wintypes.DWORD,  # count : DWORD
    ctypes.c_void_p,  # contacts : POINTER_TOUCH_INFO*
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
InjectTouchInput = Fiddle::Function.new(
  lib['InjectTouchInput'],
  [
    -Fiddle::TYPE_INT,  # count : DWORD
    Fiddle::TYPE_VOIDP,  # contacts : POINTER_TOUCH_INFO*
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn InjectTouchInput(
        count: u32,  // DWORD
        contacts: *const POINTER_TOUCH_INFO  // POINTER_TOUCH_INFO*
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool InjectTouchInput(uint count, IntPtr contacts);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_InjectTouchInput' -Namespace Win32 -PassThru
# $api::InjectTouchInput(count, contacts)
#uselib "USER32.dll"
#func global InjectTouchInput "InjectTouchInput" sptr, sptr
; InjectTouchInput count, varptr(contacts)   ; 戻り値は stat
; count : DWORD -> "sptr"
; contacts : POINTER_TOUCH_INFO* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "USER32.dll"
#cfunc global InjectTouchInput "InjectTouchInput" int, var
; res = InjectTouchInput(count, contacts)
; count : DWORD -> "int"
; contacts : POINTER_TOUCH_INFO* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL InjectTouchInput(DWORD count, POINTER_TOUCH_INFO* contacts)
#uselib "USER32.dll"
#cfunc global InjectTouchInput "InjectTouchInput" int, var
; res = InjectTouchInput(count, contacts)
; count : DWORD -> "int"
; contacts : POINTER_TOUCH_INFO* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procInjectTouchInput = user32.NewProc("InjectTouchInput")
)

// count (DWORD), contacts (POINTER_TOUCH_INFO*)
r1, _, err := procInjectTouchInput.Call(
	uintptr(count),
	uintptr(contacts),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function InjectTouchInput(
  count: DWORD;   // DWORD
  contacts: Pointer   // POINTER_TOUCH_INFO*
): BOOL; stdcall;
  external 'USER32.dll' name 'InjectTouchInput';
result := DllCall("USER32\InjectTouchInput"
    , "UInt", count   ; DWORD
    , "Ptr", contacts   ; POINTER_TOUCH_INFO*
    , "Int")   ; return: BOOL
●InjectTouchInput(count, contacts) = DLL("USER32.dll", "bool InjectTouchInput(dword, void*)")
# 呼び出し: InjectTouchInput(count, contacts)
# count : DWORD -> "dword"
# contacts : POINTER_TOUCH_INFO* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。