Win32 API 日本語リファレンス
ホームUI.Input.XboxController › XInputEnable

XInputEnable

関数
XInputによるコントローラー入力処理を有効または無効にする。
DLLxinput1_4.dll呼出規約winapi

シグネチャ

// xinput1_4.dll
#include <windows.h>

void XInputEnable(
    BOOL enable
);

パラメーター

名前方向
enableBOOLin

戻り値の型: void

各言語での呼び出し定義

// xinput1_4.dll
#include <windows.h>

void XInputEnable(
    BOOL enable
);
[DllImport("xinput1_4.dll", ExactSpelling = true)]
static extern void XInputEnable(
    bool enable   // BOOL
);
<DllImport("xinput1_4.dll", ExactSpelling:=True)>
Public Shared Sub XInputEnable(
    enable As Boolean   ' BOOL
)
End Sub
' enable : BOOL
Declare PtrSafe Sub XInputEnable Lib "xinput1_4" ( _
    ByVal enable As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

XInputEnable = ctypes.windll.xinput1_4.XInputEnable
XInputEnable.restype = None
XInputEnable.argtypes = [
    wintypes.BOOL,  # enable : BOOL
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('xinput1_4.dll')
XInputEnable = Fiddle::Function.new(
  lib['XInputEnable'],
  [
    Fiddle::TYPE_INT,  # enable : BOOL
  ],
  Fiddle::TYPE_VOID)
#[link(name = "xinput1_4")]
extern "system" {
    fn XInputEnable(
        enable: i32  // BOOL
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("xinput1_4.dll")]
public static extern void XInputEnable(bool enable);
"@
$api = Add-Type -MemberDefinition $sig -Name 'xinput1_4_XInputEnable' -Namespace Win32 -PassThru
# $api::XInputEnable(enable)
#uselib "xinput1_4.dll"
#func global XInputEnable "XInputEnable" sptr
; XInputEnable enable
; enable : BOOL -> "sptr"
#uselib "xinput1_4.dll"
#func global XInputEnable "XInputEnable" int
; XInputEnable enable
; enable : BOOL -> "int"
; void XInputEnable(BOOL enable)
#uselib "xinput1_4.dll"
#func global XInputEnable "XInputEnable" int
; XInputEnable enable
; enable : BOOL -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	xinput1_4 = windows.NewLazySystemDLL("xinput1_4.dll")
	procXInputEnable = xinput1_4.NewProc("XInputEnable")
)

// enable (BOOL)
r1, _, err := procXInputEnable.Call(
	uintptr(enable),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure XInputEnable(
  enable: BOOL   // BOOL
); stdcall;
  external 'xinput1_4.dll' name 'XInputEnable';
result := DllCall("xinput1_4\XInputEnable"
    , "Int", enable   ; BOOL
    , "Int")   ; return: void
●XInputEnable(enable) = DLL("xinput1_4.dll", "int XInputEnable(bool)")
# 呼び出し: XInputEnable(enable)
# enable : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。