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GetClassNameW
関数ウィンドウのクラス名を取得する(Unicode版)。
シグネチャ
// USER32.dll (Unicode / -W)
#include <windows.h>
INT GetClassNameW(
HWND hWnd,
LPWSTR lpClassName,
INT nMaxCount
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hWnd | HWND | in |
| lpClassName | LPWSTR | out |
| nMaxCount | INT | in |
戻り値の型: INT
各言語での呼び出し定義
// USER32.dll (Unicode / -W)
#include <windows.h>
INT GetClassNameW(
HWND hWnd,
LPWSTR lpClassName,
INT nMaxCount
);[DllImport("USER32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern int GetClassNameW(
IntPtr hWnd, // HWND
[MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder lpClassName, // LPWSTR out
int nMaxCount // INT
);<DllImport("USER32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function GetClassNameW(
hWnd As IntPtr, ' HWND
<MarshalAs(UnmanagedType.LPWStr)> lpClassName As System.Text.StringBuilder, ' LPWSTR out
nMaxCount As Integer ' INT
) As Integer
End Function' hWnd : HWND
' lpClassName : LPWSTR out
' nMaxCount : INT
Declare PtrSafe Function GetClassNameW Lib "user32" ( _
ByVal hWnd As LongPtr, _
ByVal lpClassName As LongPtr, _
ByVal nMaxCount As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetClassNameW = ctypes.windll.user32.GetClassNameW
GetClassNameW.restype = ctypes.c_int
GetClassNameW.argtypes = [
wintypes.HANDLE, # hWnd : HWND
wintypes.LPWSTR, # lpClassName : LPWSTR out
ctypes.c_int, # nMaxCount : INT
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
GetClassNameW = Fiddle::Function.new(
lib['GetClassNameW'],
[
Fiddle::TYPE_VOIDP, # hWnd : HWND
Fiddle::TYPE_VOIDP, # lpClassName : LPWSTR out
Fiddle::TYPE_INT, # nMaxCount : INT
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "user32")]
extern "system" {
fn GetClassNameW(
hWnd: *mut core::ffi::c_void, // HWND
lpClassName: *mut u16, // LPWSTR out
nMaxCount: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern int GetClassNameW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder lpClassName, int nMaxCount);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_GetClassNameW' -Namespace Win32 -PassThru
# $api::GetClassNameW(hWnd, lpClassName, nMaxCount)#uselib "USER32.dll"
#func global GetClassNameW "GetClassNameW" wptr, wptr, wptr
; GetClassNameW hWnd, varptr(lpClassName), nMaxCount ; 戻り値は stat
; hWnd : HWND -> "wptr"
; lpClassName : LPWSTR out -> "wptr"
; nMaxCount : INT -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global GetClassNameW "GetClassNameW" sptr, var, int ; res = GetClassNameW(hWnd, lpClassName, nMaxCount) ; hWnd : HWND -> "sptr" ; lpClassName : LPWSTR out -> "var" ; nMaxCount : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global GetClassNameW "GetClassNameW" sptr, sptr, int ; res = GetClassNameW(hWnd, varptr(lpClassName), nMaxCount) ; hWnd : HWND -> "sptr" ; lpClassName : LPWSTR out -> "sptr" ; nMaxCount : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT GetClassNameW(HWND hWnd, LPWSTR lpClassName, INT nMaxCount) #uselib "USER32.dll" #cfunc global GetClassNameW "GetClassNameW" intptr, var, int ; res = GetClassNameW(hWnd, lpClassName, nMaxCount) ; hWnd : HWND -> "intptr" ; lpClassName : LPWSTR out -> "var" ; nMaxCount : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT GetClassNameW(HWND hWnd, LPWSTR lpClassName, INT nMaxCount) #uselib "USER32.dll" #cfunc global GetClassNameW "GetClassNameW" intptr, intptr, int ; res = GetClassNameW(hWnd, varptr(lpClassName), nMaxCount) ; hWnd : HWND -> "intptr" ; lpClassName : LPWSTR out -> "intptr" ; nMaxCount : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procGetClassNameW = user32.NewProc("GetClassNameW")
)
// hWnd (HWND), lpClassName (LPWSTR out), nMaxCount (INT)
r1, _, err := procGetClassNameW.Call(
uintptr(hWnd),
uintptr(lpClassName),
uintptr(nMaxCount),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction GetClassNameW(
hWnd: THandle; // HWND
lpClassName: PWideChar; // LPWSTR out
nMaxCount: Integer // INT
): Integer; stdcall;
external 'USER32.dll' name 'GetClassNameW';result := DllCall("USER32\GetClassNameW"
, "Ptr", hWnd ; HWND
, "Ptr", lpClassName ; LPWSTR out
, "Int", nMaxCount ; INT
, "Int") ; return: INT●GetClassNameW(hWnd, lpClassName, nMaxCount) = DLL("USER32.dll", "int GetClassNameW(void*, char*, int)")
# 呼び出し: GetClassNameW(hWnd, lpClassName, nMaxCount)
# hWnd : HWND -> "void*"
# lpClassName : LPWSTR out -> "char*"
# nMaxCount : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。