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GetClassNameA
関数ウィンドウのクラス名を取得する(ANSI版)。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
INT GetClassNameA(
HWND hWnd,
LPSTR lpClassName,
INT nMaxCount
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hWnd | HWND | in |
| lpClassName | LPSTR | out |
| nMaxCount | INT | in |
戻り値の型: INT
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
INT GetClassNameA(
HWND hWnd,
LPSTR lpClassName,
INT nMaxCount
);[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern int GetClassNameA(
IntPtr hWnd, // HWND
[MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpClassName, // LPSTR out
int nMaxCount // INT
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function GetClassNameA(
hWnd As IntPtr, ' HWND
<MarshalAs(UnmanagedType.LPStr)> lpClassName As System.Text.StringBuilder, ' LPSTR out
nMaxCount As Integer ' INT
) As Integer
End Function' hWnd : HWND
' lpClassName : LPSTR out
' nMaxCount : INT
Declare PtrSafe Function GetClassNameA Lib "user32" ( _
ByVal hWnd As LongPtr, _
ByVal lpClassName As String, _
ByVal nMaxCount As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetClassNameA = ctypes.windll.user32.GetClassNameA
GetClassNameA.restype = ctypes.c_int
GetClassNameA.argtypes = [
wintypes.HANDLE, # hWnd : HWND
wintypes.LPSTR, # lpClassName : LPSTR out
ctypes.c_int, # nMaxCount : INT
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
GetClassNameA = Fiddle::Function.new(
lib['GetClassNameA'],
[
Fiddle::TYPE_VOIDP, # hWnd : HWND
Fiddle::TYPE_VOIDP, # lpClassName : LPSTR out
Fiddle::TYPE_INT, # nMaxCount : INT
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn GetClassNameA(
hWnd: *mut core::ffi::c_void, // HWND
lpClassName: *mut u8, // LPSTR out
nMaxCount: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern int GetClassNameA(IntPtr hWnd, [MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpClassName, int nMaxCount);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_GetClassNameA' -Namespace Win32 -PassThru
# $api::GetClassNameA(hWnd, lpClassName, nMaxCount)#uselib "USER32.dll"
#func global GetClassNameA "GetClassNameA" sptr, sptr, sptr
; GetClassNameA hWnd, varptr(lpClassName), nMaxCount ; 戻り値は stat
; hWnd : HWND -> "sptr"
; lpClassName : LPSTR out -> "sptr"
; nMaxCount : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global GetClassNameA "GetClassNameA" sptr, var, int ; res = GetClassNameA(hWnd, lpClassName, nMaxCount) ; hWnd : HWND -> "sptr" ; lpClassName : LPSTR out -> "var" ; nMaxCount : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global GetClassNameA "GetClassNameA" sptr, sptr, int ; res = GetClassNameA(hWnd, varptr(lpClassName), nMaxCount) ; hWnd : HWND -> "sptr" ; lpClassName : LPSTR out -> "sptr" ; nMaxCount : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT GetClassNameA(HWND hWnd, LPSTR lpClassName, INT nMaxCount) #uselib "USER32.dll" #cfunc global GetClassNameA "GetClassNameA" intptr, var, int ; res = GetClassNameA(hWnd, lpClassName, nMaxCount) ; hWnd : HWND -> "intptr" ; lpClassName : LPSTR out -> "var" ; nMaxCount : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT GetClassNameA(HWND hWnd, LPSTR lpClassName, INT nMaxCount) #uselib "USER32.dll" #cfunc global GetClassNameA "GetClassNameA" intptr, intptr, int ; res = GetClassNameA(hWnd, varptr(lpClassName), nMaxCount) ; hWnd : HWND -> "intptr" ; lpClassName : LPSTR out -> "intptr" ; nMaxCount : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procGetClassNameA = user32.NewProc("GetClassNameA")
)
// hWnd (HWND), lpClassName (LPSTR out), nMaxCount (INT)
r1, _, err := procGetClassNameA.Call(
uintptr(hWnd),
uintptr(lpClassName),
uintptr(nMaxCount),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction GetClassNameA(
hWnd: THandle; // HWND
lpClassName: PAnsiChar; // LPSTR out
nMaxCount: Integer // INT
): Integer; stdcall;
external 'USER32.dll' name 'GetClassNameA';result := DllCall("USER32\GetClassNameA"
, "Ptr", hWnd ; HWND
, "Ptr", lpClassName ; LPSTR out
, "Int", nMaxCount ; INT
, "Int") ; return: INT●GetClassNameA(hWnd, lpClassName, nMaxCount) = DLL("USER32.dll", "int GetClassNameA(void*, char*, int)")
# 呼び出し: GetClassNameA(hWnd, lpClassName, nMaxCount)
# hWnd : HWND -> "void*"
# lpClassName : LPSTR out -> "char*"
# nMaxCount : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。