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InSendMessageEx
関数送信メッセージ処理状態を詳細フラグで返す。
シグネチャ
// USER32.dll
#include <windows.h>
DWORD InSendMessageEx(
void* lpReserved // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpReserved | void* | optional |
戻り値の型: DWORD
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
DWORD InSendMessageEx(
void* lpReserved // optional
);[DllImport("USER32.dll", ExactSpelling = true)]
static extern uint InSendMessageEx(
IntPtr lpReserved // void* optional
);<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function InSendMessageEx(
lpReserved As IntPtr ' void* optional
) As UInteger
End Function' lpReserved : void* optional
Declare PtrSafe Function InSendMessageEx Lib "user32" ( _
ByVal lpReserved As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
InSendMessageEx = ctypes.windll.user32.InSendMessageEx
InSendMessageEx.restype = wintypes.DWORD
InSendMessageEx.argtypes = [
ctypes.POINTER(None), # lpReserved : void* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
InSendMessageEx = Fiddle::Function.new(
lib['InSendMessageEx'],
[
Fiddle::TYPE_VOIDP, # lpReserved : void* optional
],
-Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn InSendMessageEx(
lpReserved: *mut () // void* optional
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll")]
public static extern uint InSendMessageEx(IntPtr lpReserved);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_InSendMessageEx' -Namespace Win32 -PassThru
# $api::InSendMessageEx(lpReserved)#uselib "USER32.dll"
#func global InSendMessageEx "InSendMessageEx" sptr
; InSendMessageEx lpReserved ; 戻り値は stat
; lpReserved : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global InSendMessageEx "InSendMessageEx" sptr
; res = InSendMessageEx(lpReserved)
; lpReserved : void* optional -> "sptr"; DWORD InSendMessageEx(void* lpReserved)
#uselib "USER32.dll"
#cfunc global InSendMessageEx "InSendMessageEx" intptr
; res = InSendMessageEx(lpReserved)
; lpReserved : void* optional -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procInSendMessageEx = user32.NewProc("InSendMessageEx")
)
// lpReserved (void* optional)
r1, _, err := procInSendMessageEx.Call(
uintptr(lpReserved),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction InSendMessageEx(
lpReserved: Pointer // void* optional
): DWORD; stdcall;
external 'USER32.dll' name 'InSendMessageEx';result := DllCall("USER32\InSendMessageEx"
, "Ptr", lpReserved ; void* optional
, "UInt") ; return: DWORD●InSendMessageEx(lpReserved) = DLL("USER32.dll", "dword InSendMessageEx(void*)")
# 呼び出し: InSendMessageEx(lpReserved)
# lpReserved : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。