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D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| NodeIndex | DWORD | 4 | +0 | +0 | 対象とする物理アダプタノードのインデックス。 |
| DeinterlaceMode | D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS | 4 | +4 | +4 | 問い合わせるデインターレース方式を示すD3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS。 |
| Filters | D3D12_VIDEO_PROCESS_FILTER_FLAGS | 4 | +8 | +8 | 適用するフィルタを示すD3D12_VIDEO_PROCESS_FILTER_FLAGS。 |
| FeatureSupport | D3D12_VIDEO_PROCESS_FEATURE_FLAGS | 4 | +12 | +12 | 有効化する処理機能を示すD3D12_VIDEO_PROCESS_FEATURE_FLAGS。 |
| InputFrameRate | DXGI_RATIONAL | 8 | +16 | +16 | 入力のフレームレートを示すDXGI_RATIONAL。 |
| OutputFrameRate | DXGI_RATIONAL | 8 | +24 | +24 | 出力のフレームレートを示すDXGI_RATIONAL。 |
| EnableAutoProcessing | BOOL | 4 | +32 | +32 | 自動処理を有効にするか否かを示すBOOL。 |
| PastFrames | DWORD | 4 | +36 | +36 | 必要となる過去参照フレーム数(出力)。 |
| FutureFrames | DWORD | 4 | +40 | +40 | 必要となる未来参照フレーム数(出力)。 |
各言語での定義
#include <windows.h>
// DXGI_RATIONAL (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
DWORD Numerator;
DWORD Denominator;
} DXGI_RATIONAL;
// D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO (x64 44 / x86 44 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO {
DWORD NodeIndex;
D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode;
D3D12_VIDEO_PROCESS_FILTER_FLAGS Filters;
D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport;
DXGI_RATIONAL InputFrameRate;
DXGI_RATIONAL OutputFrameRate;
BOOL EnableAutoProcessing;
DWORD PastFrames;
DWORD FutureFrames;
} D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO
{
public uint NodeIndex;
public uint DeinterlaceMode;
public int Filters;
public int FeatureSupport;
public DXGI_RATIONAL InputFrameRate;
public DXGI_RATIONAL OutputFrameRate;
[MarshalAs(UnmanagedType.Bool)] public bool EnableAutoProcessing;
public uint PastFrames;
public uint FutureFrames;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO
Public NodeIndex As UInteger
Public DeinterlaceMode As UInteger
Public Filters As Integer
Public FeatureSupport As Integer
Public InputFrameRate As DXGI_RATIONAL
Public OutputFrameRate As DXGI_RATIONAL
<MarshalAs(UnmanagedType.Bool)> Public EnableAutoProcessing As Boolean
Public PastFrames As UInteger
Public FutureFrames As UInteger
End Structureimport ctypes
from ctypes import wintypes
class DXGI_RATIONAL(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO(ctypes.Structure):
_fields_ = [
("NodeIndex", wintypes.DWORD),
("DeinterlaceMode", wintypes.DWORD),
("Filters", ctypes.c_int),
("FeatureSupport", ctypes.c_int),
("InputFrameRate", DXGI_RATIONAL),
("OutputFrameRate", DXGI_RATIONAL),
("EnableAutoProcessing", wintypes.BOOL),
("PastFrames", wintypes.DWORD),
("FutureFrames", wintypes.DWORD),
]#[repr(C)]
pub struct DXGI_RATIONAL {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO {
pub NodeIndex: u32,
pub DeinterlaceMode: u32,
pub Filters: i32,
pub FeatureSupport: i32,
pub InputFrameRate: DXGI_RATIONAL,
pub OutputFrameRate: DXGI_RATIONAL,
pub EnableAutoProcessing: i32,
pub PastFrames: u32,
pub FutureFrames: u32,
}import "golang.org/x/sys/windows"
type DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO struct {
NodeIndex uint32
DeinterlaceMode uint32
Filters int32
FeatureSupport int32
InputFrameRate DXGI_RATIONAL
OutputFrameRate DXGI_RATIONAL
EnableAutoProcessing int32
PastFrames uint32
FutureFrames uint32
}type
DXGI_RATIONAL = record
Numerator: DWORD;
Denominator: DWORD;
end;
D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO = record
NodeIndex: DWORD;
DeinterlaceMode: DWORD;
Filters: Integer;
FeatureSupport: Integer;
InputFrameRate: DXGI_RATIONAL;
OutputFrameRate: DXGI_RATIONAL;
EnableAutoProcessing: BOOL;
PastFrames: DWORD;
FutureFrames: DWORD;
end;const DXGI_RATIONAL = extern struct {
Numerator: u32,
Denominator: u32,
};
const D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO = extern struct {
NodeIndex: u32,
DeinterlaceMode: u32,
Filters: i32,
FeatureSupport: i32,
InputFrameRate: DXGI_RATIONAL,
OutputFrameRate: DXGI_RATIONAL,
EnableAutoProcessing: i32,
PastFrames: u32,
FutureFrames: u32,
};type
DXGI_RATIONAL {.bycopy.} = object
Numerator: uint32
Denominator: uint32
D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO {.bycopy.} = object
NodeIndex: uint32
DeinterlaceMode: uint32
Filters: int32
FeatureSupport: int32
InputFrameRate: DXGI_RATIONAL
OutputFrameRate: DXGI_RATIONAL
EnableAutoProcessing: int32
PastFrames: uint32
FutureFrames: uint32struct DXGI_RATIONAL
{
uint Numerator;
uint Denominator;
}
struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO
{
uint NodeIndex;
uint DeinterlaceMode;
int Filters;
int FeatureSupport;
DXGI_RATIONAL InputFrameRate;
DXGI_RATIONAL OutputFrameRate;
int EnableAutoProcessing;
uint PastFrames;
uint FutureFrames;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO サイズ: 44 バイト(x64)
dim st, 11 ; 4byte整数×11(構造体サイズ 44 / 4 切り上げ)
; NodeIndex : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; DeinterlaceMode : D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; Filters : D3D12_VIDEO_PROCESS_FILTER_FLAGS (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; FeatureSupport : D3D12_VIDEO_PROCESS_FEATURE_FLAGS (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; InputFrameRate : DXGI_RATIONAL (+16, 8byte) varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; OutputFrameRate : DXGI_RATIONAL (+24, 8byte) varptr(st)+24 を基点に操作(8byte:入れ子/配列)
; EnableAutoProcessing : BOOL (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; PastFrames : DWORD (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; FutureFrames : DWORD (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DXGI_RATIONAL
#field int Numerator
#field int Denominator
#endstruct
#defstruct global D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO
#field int NodeIndex
#field int DeinterlaceMode
#field int Filters
#field int FeatureSupport
#field DXGI_RATIONAL InputFrameRate
#field DXGI_RATIONAL OutputFrameRate
#field bool EnableAutoProcessing
#field int PastFrames
#field int FutureFrames
#endstruct
stdim st, D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO ; NSTRUCT 変数を確保
st->NodeIndex = 100
mes "NodeIndex=" + st->NodeIndex