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D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO

構造体
サイズx64: 44 バイト / x86: 44 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NodeIndexDWORD4+0+0対象とする物理アダプタノードのインデックス。
DeinterlaceModeD3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS4+4+4問い合わせるデインターレース方式を示すD3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS。
FiltersD3D12_VIDEO_PROCESS_FILTER_FLAGS4+8+8適用するフィルタを示すD3D12_VIDEO_PROCESS_FILTER_FLAGS。
FeatureSupportD3D12_VIDEO_PROCESS_FEATURE_FLAGS4+12+12有効化する処理機能を示すD3D12_VIDEO_PROCESS_FEATURE_FLAGS。
InputFrameRateDXGI_RATIONAL8+16+16入力のフレームレートを示すDXGI_RATIONAL。
OutputFrameRateDXGI_RATIONAL8+24+24出力のフレームレートを示すDXGI_RATIONAL。
EnableAutoProcessingBOOL4+32+32自動処理を有効にするか否かを示すBOOL。
PastFramesDWORD4+36+36必要となる過去参照フレーム数(出力)。
FutureFramesDWORD4+40+40必要となる未来参照フレーム数(出力)。

各言語での定義

#include <windows.h>

// DXGI_RATIONAL  (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
    DWORD Numerator;
    DWORD Denominator;
} DXGI_RATIONAL;

// D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO  (x64 44 / x86 44 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO {
    DWORD NodeIndex;
    D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode;
    D3D12_VIDEO_PROCESS_FILTER_FLAGS Filters;
    D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport;
    DXGI_RATIONAL InputFrameRate;
    DXGI_RATIONAL OutputFrameRate;
    BOOL EnableAutoProcessing;
    DWORD PastFrames;
    DWORD FutureFrames;
} D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
    public uint Numerator;
    public uint Denominator;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO
{
    public uint NodeIndex;
    public uint DeinterlaceMode;
    public int Filters;
    public int FeatureSupport;
    public DXGI_RATIONAL InputFrameRate;
    public DXGI_RATIONAL OutputFrameRate;
    [MarshalAs(UnmanagedType.Bool)] public bool EnableAutoProcessing;
    public uint PastFrames;
    public uint FutureFrames;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
    Public Numerator As UInteger
    Public Denominator As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO
    Public NodeIndex As UInteger
    Public DeinterlaceMode As UInteger
    Public Filters As Integer
    Public FeatureSupport As Integer
    Public InputFrameRate As DXGI_RATIONAL
    Public OutputFrameRate As DXGI_RATIONAL
    <MarshalAs(UnmanagedType.Bool)> Public EnableAutoProcessing As Boolean
    Public PastFrames As UInteger
    Public FutureFrames As UInteger
End Structure
import ctypes
from ctypes import wintypes

class DXGI_RATIONAL(ctypes.Structure):
    _fields_ = [
        ("Numerator", wintypes.DWORD),
        ("Denominator", wintypes.DWORD),
    ]

class D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO(ctypes.Structure):
    _fields_ = [
        ("NodeIndex", wintypes.DWORD),
        ("DeinterlaceMode", wintypes.DWORD),
        ("Filters", ctypes.c_int),
        ("FeatureSupport", ctypes.c_int),
        ("InputFrameRate", DXGI_RATIONAL),
        ("OutputFrameRate", DXGI_RATIONAL),
        ("EnableAutoProcessing", wintypes.BOOL),
        ("PastFrames", wintypes.DWORD),
        ("FutureFrames", wintypes.DWORD),
    ]
#[repr(C)]
pub struct DXGI_RATIONAL {
    pub Numerator: u32,
    pub Denominator: u32,
}

#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO {
    pub NodeIndex: u32,
    pub DeinterlaceMode: u32,
    pub Filters: i32,
    pub FeatureSupport: i32,
    pub InputFrameRate: DXGI_RATIONAL,
    pub OutputFrameRate: DXGI_RATIONAL,
    pub EnableAutoProcessing: i32,
    pub PastFrames: u32,
    pub FutureFrames: u32,
}
import "golang.org/x/sys/windows"

type DXGI_RATIONAL struct {
	Numerator uint32
	Denominator uint32
}

type D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO struct {
	NodeIndex uint32
	DeinterlaceMode uint32
	Filters int32
	FeatureSupport int32
	InputFrameRate DXGI_RATIONAL
	OutputFrameRate DXGI_RATIONAL
	EnableAutoProcessing int32
	PastFrames uint32
	FutureFrames uint32
}
type
  DXGI_RATIONAL = record
    Numerator: DWORD;
    Denominator: DWORD;
  end;

  D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO = record
    NodeIndex: DWORD;
    DeinterlaceMode: DWORD;
    Filters: Integer;
    FeatureSupport: Integer;
    InputFrameRate: DXGI_RATIONAL;
    OutputFrameRate: DXGI_RATIONAL;
    EnableAutoProcessing: BOOL;
    PastFrames: DWORD;
    FutureFrames: DWORD;
  end;
const DXGI_RATIONAL = extern struct {
    Numerator: u32,
    Denominator: u32,
};

const D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO = extern struct {
    NodeIndex: u32,
    DeinterlaceMode: u32,
    Filters: i32,
    FeatureSupport: i32,
    InputFrameRate: DXGI_RATIONAL,
    OutputFrameRate: DXGI_RATIONAL,
    EnableAutoProcessing: i32,
    PastFrames: u32,
    FutureFrames: u32,
};
type
  DXGI_RATIONAL {.bycopy.} = object
    Numerator: uint32
    Denominator: uint32

  D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO {.bycopy.} = object
    NodeIndex: uint32
    DeinterlaceMode: uint32
    Filters: int32
    FeatureSupport: int32
    InputFrameRate: DXGI_RATIONAL
    OutputFrameRate: DXGI_RATIONAL
    EnableAutoProcessing: int32
    PastFrames: uint32
    FutureFrames: uint32
struct DXGI_RATIONAL
{
    uint Numerator;
    uint Denominator;
}

struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO
{
    uint NodeIndex;
    uint DeinterlaceMode;
    int Filters;
    int FeatureSupport;
    DXGI_RATIONAL InputFrameRate;
    DXGI_RATIONAL OutputFrameRate;
    int EnableAutoProcessing;
    uint PastFrames;
    uint FutureFrames;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO サイズ: 44 バイト(x64)
dim st, 11    ; 4byte整数×11(構造体サイズ 44 / 4 切り上げ)
; NodeIndex : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; DeinterlaceMode : D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; Filters : D3D12_VIDEO_PROCESS_FILTER_FLAGS (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; FeatureSupport : D3D12_VIDEO_PROCESS_FEATURE_FLAGS (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; InputFrameRate : DXGI_RATIONAL (+16, 8byte)  varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; OutputFrameRate : DXGI_RATIONAL (+24, 8byte)  varptr(st)+24 を基点に操作(8byte:入れ子/配列)
; EnableAutoProcessing : BOOL (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; PastFrames : DWORD (+36, 4byte)  st.9 = 値  /  値 = st.9   (lpoke/lpeek も可)
; FutureFrames : DWORD (+40, 4byte)  st.10 = 値  /  値 = st.10   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DXGI_RATIONAL
    #field int Numerator
    #field int Denominator
#endstruct

#defstruct global D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO
    #field int NodeIndex
    #field int DeinterlaceMode
    #field int Filters
    #field int FeatureSupport
    #field DXGI_RATIONAL InputFrameRate
    #field DXGI_RATIONAL OutputFrameRate
    #field bool EnableAutoProcessing
    #field int PastFrames
    #field int FutureFrames
#endstruct

stdim st, D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO        ; NSTRUCT 変数を確保
st->NodeIndex = 100
mes "NodeIndex=" + st->NodeIndex