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D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| NumFrameArguments | DWORD | 4 | +0 | +0 | FrameArguments配列に含まれるフレーム引数の数。 |
| FrameArguments | D3D12_VIDEO_DECODE_FRAME_ARGUMENT | 160/120 | +8 | +4 | コーデック固有のフレーム引数を示すD3D12_VIDEO_DECODE_FRAME_ARGUMENT配列の先頭。 |
| ReferenceFrames | D3D12_VIDEO_DECODE_REFERENCE_FRAMES | 32/16 | +168 | +124 | デコードに用いる参照フレーム群を示すD3D12_VIDEO_DECODE_REFERENCE_FRAMES。 |
| CompressedBitstream | D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM | 24 | +200 | +144 | デコード対象の圧縮ビットストリームを示すD3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM。 |
| pHeap | ID3D12VideoDecoderHeap* | 8/4 | +224 | +168 | デコードに使用するデコーダヒープ(ID3D12VideoDecoderHeap)へのポインタ。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_DECODE_FRAME_ARGUMENT (x64 16 / x86 12 バイト)
typedef struct D3D12_VIDEO_DECODE_FRAME_ARGUMENT {
D3D12_VIDEO_DECODE_ARGUMENT_TYPE Type;
DWORD Size;
void* pData;
} D3D12_VIDEO_DECODE_FRAME_ARGUMENT;
// D3D12_VIDEO_DECODE_REFERENCE_FRAMES (x64 32 / x86 16 バイト)
typedef struct D3D12_VIDEO_DECODE_REFERENCE_FRAMES {
DWORD NumTexture2Ds;
ID3D12Resource** ppTexture2Ds;
DWORD* pSubresources;
ID3D12VideoDecoderHeap** ppHeaps;
} D3D12_VIDEO_DECODE_REFERENCE_FRAMES;
// D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM (x64 24 / x86 24 バイト)
typedef struct D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM {
ID3D12Resource* pBuffer;
ULONGLONG Offset;
ULONGLONG Size;
} D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM;
// D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS (x64 232 / x86 176 バイト)
typedef struct D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS {
DWORD NumFrameArguments;
D3D12_VIDEO_DECODE_FRAME_ARGUMENT FrameArguments[10];
D3D12_VIDEO_DECODE_REFERENCE_FRAMES ReferenceFrames;
D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM CompressedBitstream;
ID3D12VideoDecoderHeap* pHeap;
} D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_FRAME_ARGUMENT
{
public int Type;
public uint Size;
public IntPtr pData;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_REFERENCE_FRAMES
{
public uint NumTexture2Ds;
public IntPtr ppTexture2Ds;
public IntPtr pSubresources;
public IntPtr ppHeaps;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM
{
public IntPtr pBuffer;
public ulong Offset;
public ulong Size;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
{
public uint NumFrameArguments;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)] public D3D12_VIDEO_DECODE_FRAME_ARGUMENT[] FrameArguments;
public D3D12_VIDEO_DECODE_REFERENCE_FRAMES ReferenceFrames;
public D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM CompressedBitstream;
public IntPtr pHeap;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_FRAME_ARGUMENT
Public Type As Integer
Public Size As UInteger
Public pData As IntPtr
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_REFERENCE_FRAMES
Public NumTexture2Ds As UInteger
Public ppTexture2Ds As IntPtr
Public pSubresources As IntPtr
Public ppHeaps As IntPtr
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM
Public pBuffer As IntPtr
Public Offset As ULong
Public Size As ULong
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
Public NumFrameArguments As UInteger
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=10)> Public FrameArguments() As D3D12_VIDEO_DECODE_FRAME_ARGUMENT
Public ReferenceFrames As D3D12_VIDEO_DECODE_REFERENCE_FRAMES
Public CompressedBitstream As D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM
Public pHeap As IntPtr
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_DECODE_FRAME_ARGUMENT(ctypes.Structure):
_fields_ = [
("Type", ctypes.c_int),
("Size", wintypes.DWORD),
("pData", ctypes.c_void_p),
]
class D3D12_VIDEO_DECODE_REFERENCE_FRAMES(ctypes.Structure):
_fields_ = [
("NumTexture2Ds", wintypes.DWORD),
("ppTexture2Ds", ctypes.c_void_p),
("pSubresources", ctypes.c_void_p),
("ppHeaps", ctypes.c_void_p),
]
class D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM(ctypes.Structure):
_fields_ = [
("pBuffer", ctypes.c_void_p),
("Offset", ctypes.c_ulonglong),
("Size", ctypes.c_ulonglong),
]
class D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS(ctypes.Structure):
_fields_ = [
("NumFrameArguments", wintypes.DWORD),
("FrameArguments", D3D12_VIDEO_DECODE_FRAME_ARGUMENT * 10),
("ReferenceFrames", D3D12_VIDEO_DECODE_REFERENCE_FRAMES),
("CompressedBitstream", D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM),
("pHeap", ctypes.c_void_p),
]#[repr(C)]
pub struct D3D12_VIDEO_DECODE_FRAME_ARGUMENT {
pub Type: i32,
pub Size: u32,
pub pData: *mut core::ffi::c_void,
}
#[repr(C)]
pub struct D3D12_VIDEO_DECODE_REFERENCE_FRAMES {
pub NumTexture2Ds: u32,
pub ppTexture2Ds: *mut core::ffi::c_void,
pub pSubresources: *mut core::ffi::c_void,
pub ppHeaps: *mut core::ffi::c_void,
}
#[repr(C)]
pub struct D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM {
pub pBuffer: *mut core::ffi::c_void,
pub Offset: u64,
pub Size: u64,
}
#[repr(C)]
pub struct D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS {
pub NumFrameArguments: u32,
pub FrameArguments: [D3D12_VIDEO_DECODE_FRAME_ARGUMENT; 10],
pub ReferenceFrames: D3D12_VIDEO_DECODE_REFERENCE_FRAMES,
pub CompressedBitstream: D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM,
pub pHeap: *mut core::ffi::c_void,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_DECODE_FRAME_ARGUMENT struct {
Type int32
Size uint32
pData uintptr
}
type D3D12_VIDEO_DECODE_REFERENCE_FRAMES struct {
NumTexture2Ds uint32
ppTexture2Ds uintptr
pSubresources uintptr
ppHeaps uintptr
}
type D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM struct {
pBuffer uintptr
Offset uint64
Size uint64
}
type D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS struct {
NumFrameArguments uint32
FrameArguments [10]D3D12_VIDEO_DECODE_FRAME_ARGUMENT
ReferenceFrames D3D12_VIDEO_DECODE_REFERENCE_FRAMES
CompressedBitstream D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM
pHeap uintptr
}type
D3D12_VIDEO_DECODE_FRAME_ARGUMENT = record
Type: Integer;
Size: DWORD;
pData: Pointer;
end;
D3D12_VIDEO_DECODE_REFERENCE_FRAMES = record
NumTexture2Ds: DWORD;
ppTexture2Ds: Pointer;
pSubresources: Pointer;
ppHeaps: Pointer;
end;
D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM = record
pBuffer: Pointer;
Offset: UInt64;
Size: UInt64;
end;
D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS = record
NumFrameArguments: DWORD;
FrameArguments: array[0..9] of D3D12_VIDEO_DECODE_FRAME_ARGUMENT;
ReferenceFrames: D3D12_VIDEO_DECODE_REFERENCE_FRAMES;
CompressedBitstream: D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM;
pHeap: Pointer;
end;const D3D12_VIDEO_DECODE_FRAME_ARGUMENT = extern struct {
Type: i32,
Size: u32,
pData: ?*anyopaque,
};
const D3D12_VIDEO_DECODE_REFERENCE_FRAMES = extern struct {
NumTexture2Ds: u32,
ppTexture2Ds: ?*anyopaque,
pSubresources: ?*anyopaque,
ppHeaps: ?*anyopaque,
};
const D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM = extern struct {
pBuffer: ?*anyopaque,
Offset: u64,
Size: u64,
};
const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS = extern struct {
NumFrameArguments: u32,
FrameArguments: [10]D3D12_VIDEO_DECODE_FRAME_ARGUMENT,
ReferenceFrames: D3D12_VIDEO_DECODE_REFERENCE_FRAMES,
CompressedBitstream: D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM,
pHeap: ?*anyopaque,
};type
D3D12_VIDEO_DECODE_FRAME_ARGUMENT {.bycopy.} = object
Type: int32
Size: uint32
pData: pointer
D3D12_VIDEO_DECODE_REFERENCE_FRAMES {.bycopy.} = object
NumTexture2Ds: uint32
ppTexture2Ds: pointer
pSubresources: pointer
ppHeaps: pointer
D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM {.bycopy.} = object
pBuffer: pointer
Offset: uint64
Size: uint64
D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS {.bycopy.} = object
NumFrameArguments: uint32
FrameArguments: array[10, D3D12_VIDEO_DECODE_FRAME_ARGUMENT]
ReferenceFrames: D3D12_VIDEO_DECODE_REFERENCE_FRAMES
CompressedBitstream: D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM
pHeap: pointerstruct D3D12_VIDEO_DECODE_FRAME_ARGUMENT
{
int Type;
uint Size;
void* pData;
}
struct D3D12_VIDEO_DECODE_REFERENCE_FRAMES
{
uint NumTexture2Ds;
void* ppTexture2Ds;
void* pSubresources;
void* ppHeaps;
}
struct D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM
{
void* pBuffer;
ulong Offset;
ulong Size;
}
struct D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
{
uint NumFrameArguments;
D3D12_VIDEO_DECODE_FRAME_ARGUMENT[10] FrameArguments;
D3D12_VIDEO_DECODE_REFERENCE_FRAMES ReferenceFrames;
D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM CompressedBitstream;
void* pHeap;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS サイズ: 176 バイト(x86)
dim st, 44 ; 4byte整数×44(構造体サイズ 176 / 4 切り上げ)
; NumFrameArguments : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; FrameArguments : D3D12_VIDEO_DECODE_FRAME_ARGUMENT (+4, 120byte) varptr(st)+4 を基点に操作(120byte:入れ子/配列)
; ReferenceFrames : D3D12_VIDEO_DECODE_REFERENCE_FRAMES (+124, 16byte) varptr(st)+124 を基点に操作(16byte:入れ子/配列)
; CompressedBitstream : D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM (+144, 24byte) varptr(st)+144 を基点に操作(24byte:入れ子/配列)
; pHeap : ID3D12VideoDecoderHeap* (+168, 4byte) st.42 = 値 / 値 = st.42 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS サイズ: 232 バイト(x64)
dim st, 58 ; 4byte整数×58(構造体サイズ 232 / 4 切り上げ)
; NumFrameArguments : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; FrameArguments : D3D12_VIDEO_DECODE_FRAME_ARGUMENT (+8, 160byte) varptr(st)+8 を基点に操作(160byte:入れ子/配列)
; ReferenceFrames : D3D12_VIDEO_DECODE_REFERENCE_FRAMES (+168, 32byte) varptr(st)+168 を基点に操作(32byte:入れ子/配列)
; CompressedBitstream : D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM (+200, 24byte) varptr(st)+200 を基点に操作(24byte:入れ子/配列)
; pHeap : ID3D12VideoDecoderHeap* (+224, 8byte) qpoke st,224,値 / qpeek(st,224) ※IronHSPのみ。3.7/3.8は lpoke st,224,下位 : lpoke st,228,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_DECODE_FRAME_ARGUMENT
#field int Type
#field int Size
#field intptr pData
#endstruct
#defstruct global D3D12_VIDEO_DECODE_REFERENCE_FRAMES
#field int NumTexture2Ds
#field intptr ppTexture2Ds
#field intptr pSubresources
#field intptr ppHeaps
#endstruct
#defstruct global D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM
#field intptr pBuffer
#field int64 Offset
#field int64 Size
#endstruct
#defstruct global D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
#field int NumFrameArguments
#field D3D12_VIDEO_DECODE_FRAME_ARGUMENT FrameArguments 10
#field D3D12_VIDEO_DECODE_REFERENCE_FRAMES ReferenceFrames
#field D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM CompressedBitstream
#field intptr pHeap
#endstruct
stdim st, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS ; NSTRUCT 変数を確保
st->NumFrameArguments = 100
mes "NumFrameArguments=" + st->NumFrameArguments