ホーム › Media.MediaFoundation › D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1
D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| SequenceControlDesc | D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC | 96/64 | +0 | +0 | シーケンスレベルの制御記述子を指定する入力引数である。 |
| PictureControlDesc | D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 | 128/80 | +96 | +64 | ピクチャレベルの制御記述子(拡張版)を指定する入力引数である。 |
| pInputFrame | ID3D12Resource* | 8/4 | +224 | +144 | 符号化対象の入力フレームを保持するID3D12Resourceへのポインタである。 |
| InputFrameSubresource | DWORD | 4 | +232 | +148 | 入力フレームリソース内で使用するサブリソースインデックスを指定する。 |
| CurrentFrameBitstreamMetadataSize | DWORD | 4 | +236 | +152 | 現フレームのビットストリームに先行付加するメタデータのバイトサイズである。 |
| OptionalMetadata | D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS | 4 | +240 | +156 | 有効化するオプションメタデータ(PSNR/QPマップ等)の種類を示すフラグである。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_INTRA_REFRESH (x64 8 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_INTRA_REFRESH {
D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE Mode;
DWORD IntraRefreshDuration;
} D3D12_VIDEO_ENCODER_INTRA_REFRESH;
// D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS {
DWORD DataSize;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS;
// DXGI_RATIONAL (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
DWORD Numerator;
DWORD Denominator;
} DXGI_RATIONAL;
// D3D12_VIDEO_ENCODER_RATE_CONTROL (x64 32 / x86 24 バイト)
typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL {
D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE Mode;
D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS Flags;
D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS ConfigParams;
DXGI_RATIONAL TargetFrameRate;
} D3D12_VIDEO_ENCODER_RATE_CONTROL;
// D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC (x64 8 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC {
DWORD Width;
DWORD Height;
} D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC;
// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA {
DWORD DataSize;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA;
// D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE {
DWORD DataSize;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE;
// D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC (x64 96 / x86 64 バイト)
typedef struct D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC {
D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS Flags;
D3D12_VIDEO_ENCODER_INTRA_REFRESH IntraRefreshConfig;
D3D12_VIDEO_ENCODER_RATE_CONTROL RateControl;
D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC PictureTargetResolution;
D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SelectedLayoutMode;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA FrameSubregionsLayoutData;
D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE CodecGopSequence;
} D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC;
// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {
DWORD DataSize;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1;
// D3D12_VIDEO_ENCODE_REFERENCE_FRAMES (x64 24 / x86 12 バイト)
typedef struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES {
DWORD NumTexture2Ds;
ID3D12Resource** ppTexture2Ds;
DWORD* pSubresources;
} D3D12_VIDEO_ENCODE_REFERENCE_FRAMES;
// D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS {
D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS;
// D3D12_VIDEO_ENCODER_DIRTY_REGIONS (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS {
D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_DIRTY_REGIONS;
// D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP (x64 8 / x86 4 バイト)
typedef struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP {
ID3D12Resource* pOpaqueQuantizationMap;
} D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP;
// D3D12_VIDEO_ENCODER_FRAME_ANALYSIS (x64 40 / x86 32 バイト)
typedef struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS {
ID3D12Resource* pDownscaledFrame;
ULONGLONG Subresource;
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences;
} D3D12_VIDEO_ENCODER_FRAME_ANALYSIS;
// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 (x64 128 / x86 80 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 {
DWORD IntraRefreshFrameIndex;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS Flags;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData;
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames;
D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors;
D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects;
D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap;
D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1;
// D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 (x64 248 / x86 160 バイト)
typedef struct D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 {
D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC SequenceControlDesc;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 PictureControlDesc;
ID3D12Resource* pInputFrame;
DWORD InputFrameSubresource;
DWORD CurrentFrameBitstreamMetadataSize;
D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS OptionalMetadata;
} D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_INTRA_REFRESH
{
public int Mode;
public uint IntraRefreshDuration;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
{
public uint DataSize;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_RATE_CONTROL
{
public int Mode;
public int Flags;
public D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS ConfigParams;
public DXGI_RATIONAL TargetFrameRate;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
{
public uint Width;
public uint Height;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA
{
public uint DataSize;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE
{
public uint DataSize;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC
{
public int Flags;
public D3D12_VIDEO_ENCODER_INTRA_REFRESH IntraRefreshConfig;
public D3D12_VIDEO_ENCODER_RATE_CONTROL RateControl;
public D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC PictureTargetResolution;
public int SelectedLayoutMode;
public D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA FrameSubregionsLayoutData;
public D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE CodecGopSequence;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
{
public uint DataSize;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
{
public uint NumTexture2Ds;
public IntPtr ppTexture2Ds;
public IntPtr pSubresources;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
{
public int MapSource;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS
{
public int MapSource;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
{
public IntPtr pOpaqueQuantizationMap;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
{
public IntPtr pDownscaledFrame;
public ulong Subresource;
public D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
{
public uint IntraRefreshFrameIndex;
public int Flags;
public D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData;
public D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames;
public D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors;
public D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects;
public D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap;
public D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1
{
public D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC SequenceControlDesc;
public D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 PictureControlDesc;
public IntPtr pInputFrame;
public uint InputFrameSubresource;
public uint CurrentFrameBitstreamMetadataSize;
public int OptionalMetadata;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_INTRA_REFRESH
Public Mode As Integer
Public IntraRefreshDuration As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
Public DataSize As UInteger
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_RATE_CONTROL
Public Mode As Integer
Public Flags As Integer
Public ConfigParams As D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
Public TargetFrameRate As DXGI_RATIONAL
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
Public Width As UInteger
Public Height As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA
Public DataSize As UInteger
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE
Public DataSize As UInteger
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC
Public Flags As Integer
Public IntraRefreshConfig As D3D12_VIDEO_ENCODER_INTRA_REFRESH
Public RateControl As D3D12_VIDEO_ENCODER_RATE_CONTROL
Public PictureTargetResolution As D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
Public SelectedLayoutMode As Integer
Public FrameSubregionsLayoutData As D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA
Public CodecGopSequence As D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
Public DataSize As UInteger
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
Public NumTexture2Ds As UInteger
Public ppTexture2Ds As IntPtr
Public pSubresources As IntPtr
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
Public MapSource As Integer
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_DIRTY_REGIONS
Public MapSource As Integer
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
Public pOpaqueQuantizationMap As IntPtr
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
Public pDownscaledFrame As IntPtr
Public Subresource As ULong
Public DownscaledReferences As D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
Public IntraRefreshFrameIndex As UInteger
Public Flags As Integer
Public PictureControlCodecData As D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
Public ReferenceFrames As D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
Public MotionVectors As D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
Public DirtyRects As D3D12_VIDEO_ENCODER_DIRTY_REGIONS
Public QuantizationTextureMap As D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
Public FrameAnalysis As D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1
Public SequenceControlDesc As D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC
Public PictureControlDesc As D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
Public pInputFrame As IntPtr
Public InputFrameSubresource As UInteger
Public CurrentFrameBitstreamMetadataSize As UInteger
Public OptionalMetadata As Integer
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_INTRA_REFRESH(ctypes.Structure):
_fields_ = [
("Mode", ctypes.c_int),
("IntraRefreshDuration", wintypes.DWORD),
]
class D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS(ctypes.Structure):
_fields_ = [
("DataSize", wintypes.DWORD),
("Anonymous", _Anonymous_e__Union),
]
class DXGI_RATIONAL(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class D3D12_VIDEO_ENCODER_RATE_CONTROL(ctypes.Structure):
_fields_ = [
("Mode", ctypes.c_int),
("Flags", ctypes.c_int),
("ConfigParams", D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS),
("TargetFrameRate", DXGI_RATIONAL),
]
class D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC(ctypes.Structure):
_fields_ = [
("Width", wintypes.DWORD),
("Height", wintypes.DWORD),
]
class D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA(ctypes.Structure):
_fields_ = [
("DataSize", wintypes.DWORD),
("Anonymous", _Anonymous_e__Union),
]
class D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE(ctypes.Structure):
_fields_ = [
("DataSize", wintypes.DWORD),
("Anonymous", _Anonymous_e__Union),
]
class D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC(ctypes.Structure):
_fields_ = [
("Flags", ctypes.c_int),
("IntraRefreshConfig", D3D12_VIDEO_ENCODER_INTRA_REFRESH),
("RateControl", D3D12_VIDEO_ENCODER_RATE_CONTROL),
("PictureTargetResolution", D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC),
("SelectedLayoutMode", ctypes.c_int),
("FrameSubregionsLayoutData", D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA),
("CodecGopSequence", D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE),
]
class D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1(ctypes.Structure):
_fields_ = [
("DataSize", wintypes.DWORD),
("Anonymous", _Anonymous_e__Union),
]
class D3D12_VIDEO_ENCODE_REFERENCE_FRAMES(ctypes.Structure):
_fields_ = [
("NumTexture2Ds", wintypes.DWORD),
("ppTexture2Ds", ctypes.c_void_p),
("pSubresources", ctypes.c_void_p),
]
class D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS(ctypes.Structure):
_fields_ = [
("MapSource", ctypes.c_int),
("Anonymous", _Anonymous_e__Union),
]
class D3D12_VIDEO_ENCODER_DIRTY_REGIONS(ctypes.Structure):
_fields_ = [
("MapSource", ctypes.c_int),
("Anonymous", _Anonymous_e__Union),
]
class D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP(ctypes.Structure):
_fields_ = [
("pOpaqueQuantizationMap", ctypes.c_void_p),
]
class D3D12_VIDEO_ENCODER_FRAME_ANALYSIS(ctypes.Structure):
_fields_ = [
("pDownscaledFrame", ctypes.c_void_p),
("Subresource", ctypes.c_ulonglong),
("DownscaledReferences", D3D12_VIDEO_ENCODE_REFERENCE_FRAMES),
]
class D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1(ctypes.Structure):
_fields_ = [
("IntraRefreshFrameIndex", wintypes.DWORD),
("Flags", ctypes.c_int),
("PictureControlCodecData", D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1),
("ReferenceFrames", D3D12_VIDEO_ENCODE_REFERENCE_FRAMES),
("MotionVectors", D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS),
("DirtyRects", D3D12_VIDEO_ENCODER_DIRTY_REGIONS),
("QuantizationTextureMap", D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP),
("FrameAnalysis", D3D12_VIDEO_ENCODER_FRAME_ANALYSIS),
]
class D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1(ctypes.Structure):
_fields_ = [
("SequenceControlDesc", D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC),
("PictureControlDesc", D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1),
("pInputFrame", ctypes.c_void_p),
("InputFrameSubresource", wintypes.DWORD),
("CurrentFrameBitstreamMetadataSize", wintypes.DWORD),
("OptionalMetadata", ctypes.c_int),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_INTRA_REFRESH {
pub Mode: i32,
pub IntraRefreshDuration: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS {
pub DataSize: u32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct DXGI_RATIONAL {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_RATE_CONTROL {
pub Mode: i32,
pub Flags: i32,
pub ConfigParams: D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS,
pub TargetFrameRate: DXGI_RATIONAL,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC {
pub Width: u32,
pub Height: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA {
pub DataSize: u32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE {
pub DataSize: u32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC {
pub Flags: i32,
pub IntraRefreshConfig: D3D12_VIDEO_ENCODER_INTRA_REFRESH,
pub RateControl: D3D12_VIDEO_ENCODER_RATE_CONTROL,
pub PictureTargetResolution: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC,
pub SelectedLayoutMode: i32,
pub FrameSubregionsLayoutData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA,
pub CodecGopSequence: D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {
pub DataSize: u32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES {
pub NumTexture2Ds: u32,
pub ppTexture2Ds: *mut core::ffi::c_void,
pub pSubresources: *mut core::ffi::c_void,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS {
pub MapSource: i32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS {
pub MapSource: i32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP {
pub pOpaqueQuantizationMap: *mut core::ffi::c_void,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS {
pub pDownscaledFrame: *mut core::ffi::c_void,
pub Subresource: u64,
pub DownscaledReferences: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 {
pub IntraRefreshFrameIndex: u32,
pub Flags: i32,
pub PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1,
pub ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
pub MotionVectors: D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS,
pub DirtyRects: D3D12_VIDEO_ENCODER_DIRTY_REGIONS,
pub QuantizationTextureMap: D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP,
pub FrameAnalysis: D3D12_VIDEO_ENCODER_FRAME_ANALYSIS,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 {
pub SequenceControlDesc: D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC,
pub PictureControlDesc: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1,
pub pInputFrame: *mut core::ffi::c_void,
pub InputFrameSubresource: u32,
pub CurrentFrameBitstreamMetadataSize: u32,
pub OptionalMetadata: i32,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_INTRA_REFRESH struct {
Mode int32
IntraRefreshDuration uint32
}
type D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS struct {
DataSize uint32
Anonymous _Anonymous_e__Union
}
type DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type D3D12_VIDEO_ENCODER_RATE_CONTROL struct {
Mode int32
Flags int32
ConfigParams D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
TargetFrameRate DXGI_RATIONAL
}
type D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC struct {
Width uint32
Height uint32
}
type D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA struct {
DataSize uint32
Anonymous _Anonymous_e__Union
}
type D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE struct {
DataSize uint32
Anonymous _Anonymous_e__Union
}
type D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC struct {
Flags int32
IntraRefreshConfig D3D12_VIDEO_ENCODER_INTRA_REFRESH
RateControl D3D12_VIDEO_ENCODER_RATE_CONTROL
PictureTargetResolution D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
SelectedLayoutMode int32
FrameSubregionsLayoutData D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA
CodecGopSequence D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE
}
type D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 struct {
DataSize uint32
Anonymous _Anonymous_e__Union
}
type D3D12_VIDEO_ENCODE_REFERENCE_FRAMES struct {
NumTexture2Ds uint32
ppTexture2Ds uintptr
pSubresources uintptr
}
type D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS struct {
MapSource int32
Anonymous _Anonymous_e__Union
}
type D3D12_VIDEO_ENCODER_DIRTY_REGIONS struct {
MapSource int32
Anonymous _Anonymous_e__Union
}
type D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP struct {
pOpaqueQuantizationMap uintptr
}
type D3D12_VIDEO_ENCODER_FRAME_ANALYSIS struct {
pDownscaledFrame uintptr
Subresource uint64
DownscaledReferences D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
}
type D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 struct {
IntraRefreshFrameIndex uint32
Flags int32
PictureControlCodecData D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
ReferenceFrames D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
MotionVectors D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
DirtyRects D3D12_VIDEO_ENCODER_DIRTY_REGIONS
QuantizationTextureMap D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
FrameAnalysis D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
}
type D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 struct {
SequenceControlDesc D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC
PictureControlDesc D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
pInputFrame uintptr
InputFrameSubresource uint32
CurrentFrameBitstreamMetadataSize uint32
OptionalMetadata int32
}type
D3D12_VIDEO_ENCODER_INTRA_REFRESH = record
Mode: Integer;
IntraRefreshDuration: DWORD;
end;
D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS = record
DataSize: DWORD;
Anonymous: _Anonymous_e__Union;
end;
DXGI_RATIONAL = record
Numerator: DWORD;
Denominator: DWORD;
end;
D3D12_VIDEO_ENCODER_RATE_CONTROL = record
Mode: Integer;
Flags: Integer;
ConfigParams: D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS;
TargetFrameRate: DXGI_RATIONAL;
end;
D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC = record
Width: DWORD;
Height: DWORD;
end;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA = record
DataSize: DWORD;
Anonymous: _Anonymous_e__Union;
end;
D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE = record
DataSize: DWORD;
Anonymous: _Anonymous_e__Union;
end;
D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC = record
Flags: Integer;
IntraRefreshConfig: D3D12_VIDEO_ENCODER_INTRA_REFRESH;
RateControl: D3D12_VIDEO_ENCODER_RATE_CONTROL;
PictureTargetResolution: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC;
SelectedLayoutMode: Integer;
FrameSubregionsLayoutData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA;
CodecGopSequence: D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE;
end;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 = record
DataSize: DWORD;
Anonymous: _Anonymous_e__Union;
end;
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES = record
NumTexture2Ds: DWORD;
ppTexture2Ds: Pointer;
pSubresources: Pointer;
end;
D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS = record
MapSource: Integer;
Anonymous: _Anonymous_e__Union;
end;
D3D12_VIDEO_ENCODER_DIRTY_REGIONS = record
MapSource: Integer;
Anonymous: _Anonymous_e__Union;
end;
D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP = record
pOpaqueQuantizationMap: Pointer;
end;
D3D12_VIDEO_ENCODER_FRAME_ANALYSIS = record
pDownscaledFrame: Pointer;
Subresource: UInt64;
DownscaledReferences: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES;
end;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 = record
IntraRefreshFrameIndex: DWORD;
Flags: Integer;
PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1;
ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES;
MotionVectors: D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS;
DirtyRects: D3D12_VIDEO_ENCODER_DIRTY_REGIONS;
QuantizationTextureMap: D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP;
FrameAnalysis: D3D12_VIDEO_ENCODER_FRAME_ANALYSIS;
end;
D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 = record
SequenceControlDesc: D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC;
PictureControlDesc: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1;
pInputFrame: Pointer;
InputFrameSubresource: DWORD;
CurrentFrameBitstreamMetadataSize: DWORD;
OptionalMetadata: Integer;
end;const D3D12_VIDEO_ENCODER_INTRA_REFRESH = extern struct {
Mode: i32,
IntraRefreshDuration: u32,
};
const D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS = extern struct {
DataSize: u32,
Anonymous: _Anonymous_e__Union,
};
const DXGI_RATIONAL = extern struct {
Numerator: u32,
Denominator: u32,
};
const D3D12_VIDEO_ENCODER_RATE_CONTROL = extern struct {
Mode: i32,
Flags: i32,
ConfigParams: D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS,
TargetFrameRate: DXGI_RATIONAL,
};
const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC = extern struct {
Width: u32,
Height: u32,
};
const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA = extern struct {
DataSize: u32,
Anonymous: _Anonymous_e__Union,
};
const D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE = extern struct {
DataSize: u32,
Anonymous: _Anonymous_e__Union,
};
const D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC = extern struct {
Flags: i32,
IntraRefreshConfig: D3D12_VIDEO_ENCODER_INTRA_REFRESH,
RateControl: D3D12_VIDEO_ENCODER_RATE_CONTROL,
PictureTargetResolution: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC,
SelectedLayoutMode: i32,
FrameSubregionsLayoutData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA,
CodecGopSequence: D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE,
};
const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 = extern struct {
DataSize: u32,
Anonymous: _Anonymous_e__Union,
};
const D3D12_VIDEO_ENCODE_REFERENCE_FRAMES = extern struct {
NumTexture2Ds: u32,
ppTexture2Ds: ?*anyopaque,
pSubresources: ?*anyopaque,
};
const D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS = extern struct {
MapSource: i32,
Anonymous: _Anonymous_e__Union,
};
const D3D12_VIDEO_ENCODER_DIRTY_REGIONS = extern struct {
MapSource: i32,
Anonymous: _Anonymous_e__Union,
};
const D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP = extern struct {
pOpaqueQuantizationMap: ?*anyopaque,
};
const D3D12_VIDEO_ENCODER_FRAME_ANALYSIS = extern struct {
pDownscaledFrame: ?*anyopaque,
Subresource: u64,
DownscaledReferences: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
};
const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 = extern struct {
IntraRefreshFrameIndex: u32,
Flags: i32,
PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1,
ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
MotionVectors: D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS,
DirtyRects: D3D12_VIDEO_ENCODER_DIRTY_REGIONS,
QuantizationTextureMap: D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP,
FrameAnalysis: D3D12_VIDEO_ENCODER_FRAME_ANALYSIS,
};
const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 = extern struct {
SequenceControlDesc: D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC,
PictureControlDesc: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1,
pInputFrame: ?*anyopaque,
InputFrameSubresource: u32,
CurrentFrameBitstreamMetadataSize: u32,
OptionalMetadata: i32,
};type
D3D12_VIDEO_ENCODER_INTRA_REFRESH {.bycopy.} = object
Mode: int32
IntraRefreshDuration: uint32
D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS {.bycopy.} = object
DataSize: uint32
Anonymous: _Anonymous_e__Union
DXGI_RATIONAL {.bycopy.} = object
Numerator: uint32
Denominator: uint32
D3D12_VIDEO_ENCODER_RATE_CONTROL {.bycopy.} = object
Mode: int32
Flags: int32
ConfigParams: D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
TargetFrameRate: DXGI_RATIONAL
D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC {.bycopy.} = object
Width: uint32
Height: uint32
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA {.bycopy.} = object
DataSize: uint32
Anonymous: _Anonymous_e__Union
D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE {.bycopy.} = object
DataSize: uint32
Anonymous: _Anonymous_e__Union
D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC {.bycopy.} = object
Flags: int32
IntraRefreshConfig: D3D12_VIDEO_ENCODER_INTRA_REFRESH
RateControl: D3D12_VIDEO_ENCODER_RATE_CONTROL
PictureTargetResolution: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
SelectedLayoutMode: int32
FrameSubregionsLayoutData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA
CodecGopSequence: D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {.bycopy.} = object
DataSize: uint32
Anonymous: _Anonymous_e__Union
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES {.bycopy.} = object
NumTexture2Ds: uint32
ppTexture2Ds: pointer
pSubresources: pointer
D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS {.bycopy.} = object
MapSource: int32
Anonymous: _Anonymous_e__Union
D3D12_VIDEO_ENCODER_DIRTY_REGIONS {.bycopy.} = object
MapSource: int32
Anonymous: _Anonymous_e__Union
D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP {.bycopy.} = object
pOpaqueQuantizationMap: pointer
D3D12_VIDEO_ENCODER_FRAME_ANALYSIS {.bycopy.} = object
pDownscaledFrame: pointer
Subresource: uint64
DownscaledReferences: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 {.bycopy.} = object
IntraRefreshFrameIndex: uint32
Flags: int32
PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
MotionVectors: D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
DirtyRects: D3D12_VIDEO_ENCODER_DIRTY_REGIONS
QuantizationTextureMap: D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
FrameAnalysis: D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 {.bycopy.} = object
SequenceControlDesc: D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC
PictureControlDesc: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
pInputFrame: pointer
InputFrameSubresource: uint32
CurrentFrameBitstreamMetadataSize: uint32
OptionalMetadata: int32struct D3D12_VIDEO_ENCODER_INTRA_REFRESH
{
int Mode;
uint IntraRefreshDuration;
}
struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
{
uint DataSize;
_Anonymous_e__Union Anonymous;
}
struct DXGI_RATIONAL
{
uint Numerator;
uint Denominator;
}
struct D3D12_VIDEO_ENCODER_RATE_CONTROL
{
int Mode;
int Flags;
D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS ConfigParams;
DXGI_RATIONAL TargetFrameRate;
}
struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
{
uint Width;
uint Height;
}
struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA
{
uint DataSize;
_Anonymous_e__Union Anonymous;
}
struct D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE
{
uint DataSize;
_Anonymous_e__Union Anonymous;
}
struct D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC
{
int Flags;
D3D12_VIDEO_ENCODER_INTRA_REFRESH IntraRefreshConfig;
D3D12_VIDEO_ENCODER_RATE_CONTROL RateControl;
D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC PictureTargetResolution;
int SelectedLayoutMode;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA FrameSubregionsLayoutData;
D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE CodecGopSequence;
}
struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
{
uint DataSize;
_Anonymous_e__Union Anonymous;
}
struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
{
uint NumTexture2Ds;
void* ppTexture2Ds;
void* pSubresources;
}
struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
{
int MapSource;
_Anonymous_e__Union Anonymous;
}
struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS
{
int MapSource;
_Anonymous_e__Union Anonymous;
}
struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
{
void* pOpaqueQuantizationMap;
}
struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
{
void* pDownscaledFrame;
ulong Subresource;
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences;
}
struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
{
uint IntraRefreshFrameIndex;
int Flags;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData;
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames;
D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors;
D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects;
D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap;
D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis;
}
struct D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1
{
D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC SequenceControlDesc;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 PictureControlDesc;
void* pInputFrame;
uint InputFrameSubresource;
uint CurrentFrameBitstreamMetadataSize;
int OptionalMetadata;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 サイズ: 160 バイト(x86)
dim st, 40 ; 4byte整数×40(構造体サイズ 160 / 4 切り上げ)
; SequenceControlDesc : D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC (+0, 64byte) varptr(st)+0 を基点に操作(64byte:入れ子/配列)
; PictureControlDesc : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 (+64, 80byte) varptr(st)+64 を基点に操作(80byte:入れ子/配列)
; pInputFrame : ID3D12Resource* (+144, 4byte) st.36 = 値 / 値 = st.36 (lpoke/lpeek も可)
; InputFrameSubresource : DWORD (+148, 4byte) st.37 = 値 / 値 = st.37 (lpoke/lpeek も可)
; CurrentFrameBitstreamMetadataSize : DWORD (+152, 4byte) st.38 = 値 / 値 = st.38 (lpoke/lpeek も可)
; OptionalMetadata : D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS (+156, 4byte) st.39 = 値 / 値 = st.39 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 サイズ: 248 バイト(x64)
dim st, 62 ; 4byte整数×62(構造体サイズ 248 / 4 切り上げ)
; SequenceControlDesc : D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC (+0, 96byte) varptr(st)+0 を基点に操作(96byte:入れ子/配列)
; PictureControlDesc : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 (+96, 128byte) varptr(st)+96 を基点に操作(128byte:入れ子/配列)
; pInputFrame : ID3D12Resource* (+224, 8byte) qpoke st,224,値 / qpeek(st,224) ※IronHSPのみ。3.7/3.8は lpoke st,224,下位 : lpoke st,228,上位
; InputFrameSubresource : DWORD (+232, 4byte) st.58 = 値 / 値 = st.58 (lpoke/lpeek も可)
; CurrentFrameBitstreamMetadataSize : DWORD (+236, 4byte) st.59 = 値 / 値 = st.59 (lpoke/lpeek も可)
; OptionalMetadata : D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS (+240, 4byte) st.60 = 値 / 値 = st.60 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_INTRA_REFRESH
#field int Mode
#field int IntraRefreshDuration
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS
#field int DataSize
#field byte Anonymous 8
#endstruct
#defstruct global DXGI_RATIONAL
#field int Numerator
#field int Denominator
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_RATE_CONTROL
#field int Mode
#field int Flags
#field D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS ConfigParams
#field DXGI_RATIONAL TargetFrameRate
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
#field int Width
#field int Height
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA
#field int DataSize
#field byte Anonymous 8
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE
#field int DataSize
#field byte Anonymous 8
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC
#field int Flags
#field D3D12_VIDEO_ENCODER_INTRA_REFRESH IntraRefreshConfig
#field D3D12_VIDEO_ENCODER_RATE_CONTROL RateControl
#field D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC PictureTargetResolution
#field int SelectedLayoutMode
#field D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA FrameSubregionsLayoutData
#field D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE CodecGopSequence
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
#field int DataSize
#field byte Anonymous 8
#endstruct
#defstruct global D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
#field int NumTexture2Ds
#field intptr ppTexture2Ds
#field intptr pSubresources
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
#field int MapSource
#field byte Anonymous 8
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_DIRTY_REGIONS
#field int MapSource
#field byte Anonymous 8
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
#field intptr pOpaqueQuantizationMap
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
#field intptr pDownscaledFrame
#field int64 Subresource
#field D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
#field int IntraRefreshFrameIndex
#field int Flags
#field D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData
#field D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames
#field D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors
#field D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects
#field D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap
#field D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1
#field D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC SequenceControlDesc
#field D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 PictureControlDesc
#field intptr pInputFrame
#field int InputFrameSubresource
#field int CurrentFrameBitstreamMetadataSize
#field int OptionalMetadata
#endstruct
stdim st, D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 ; NSTRUCT 変数を確保
st->InputFrameSubresource = 100
mes "InputFrameSubresource=" + st->InputFrameSubresource