ホーム › Media.MediaFoundation › D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| IntraRefreshFrameIndex | DWORD | 4 | +0 | +0 | 現在のイントラリフレッシュ周期内でのフレームインデックスを指定する。 |
| Flags | D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS | 4 | +4 | +4 | ピクチャ制御の動作オプションを示すフラグである。 |
| PictureControlCodecData | D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 | 16/8 | +8 | +8 | コーデック別のピクチャ制御データを指定する。 |
| ReferenceFrames | D3D12_VIDEO_ENCODE_REFERENCE_FRAMES | 24/12 | +24 | +16 | 当該ピクチャの符号化に使用する参照フレーム群を指定する。 |
| MotionVectors | D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS | 16/8 | +48 | +28 | 外部供給する動きベクトル情報を指定する。 |
| DirtyRects | D3D12_VIDEO_ENCODER_DIRTY_REGIONS | 16/8 | +64 | +36 | 変化領域(ダーティ矩形)情報を指定する。 |
| QuantizationTextureMap | D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP | 8/4 | +80 | +44 | ブロック単位のQPを指定する量子化テクスチャマップを指定する。 |
| FrameAnalysis | D3D12_VIDEO_ENCODER_FRAME_ANALYSIS | 40/32 | +88 | +48 | フレーム解析(ルックアヘッド)用のダウンスケール情報を指定する。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {
DWORD DataSize;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1;
// D3D12_VIDEO_ENCODE_REFERENCE_FRAMES (x64 24 / x86 12 バイト)
typedef struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES {
DWORD NumTexture2Ds;
ID3D12Resource** ppTexture2Ds;
DWORD* pSubresources;
} D3D12_VIDEO_ENCODE_REFERENCE_FRAMES;
// D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS {
D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS;
// D3D12_VIDEO_ENCODER_DIRTY_REGIONS (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS {
D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_DIRTY_REGIONS;
// D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP (x64 8 / x86 4 バイト)
typedef struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP {
ID3D12Resource* pOpaqueQuantizationMap;
} D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP;
// D3D12_VIDEO_ENCODER_FRAME_ANALYSIS (x64 40 / x86 32 バイト)
typedef struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS {
ID3D12Resource* pDownscaledFrame;
ULONGLONG Subresource;
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences;
} D3D12_VIDEO_ENCODER_FRAME_ANALYSIS;
// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 (x64 128 / x86 80 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 {
DWORD IntraRefreshFrameIndex;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS Flags;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData;
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames;
D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors;
D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects;
D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap;
D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
{
public uint DataSize;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
{
public uint NumTexture2Ds;
public IntPtr ppTexture2Ds;
public IntPtr pSubresources;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
{
public int MapSource;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS
{
public int MapSource;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
{
public IntPtr pOpaqueQuantizationMap;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
{
public IntPtr pDownscaledFrame;
public ulong Subresource;
public D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
{
public uint IntraRefreshFrameIndex;
public int Flags;
public D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData;
public D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames;
public D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors;
public D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects;
public D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap;
public D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
Public DataSize As UInteger
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
Public NumTexture2Ds As UInteger
Public ppTexture2Ds As IntPtr
Public pSubresources As IntPtr
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
Public MapSource As Integer
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_DIRTY_REGIONS
Public MapSource As Integer
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
Public pOpaqueQuantizationMap As IntPtr
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
Public pDownscaledFrame As IntPtr
Public Subresource As ULong
Public DownscaledReferences As D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
Public IntraRefreshFrameIndex As UInteger
Public Flags As Integer
Public PictureControlCodecData As D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
Public ReferenceFrames As D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
Public MotionVectors As D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
Public DirtyRects As D3D12_VIDEO_ENCODER_DIRTY_REGIONS
Public QuantizationTextureMap As D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
Public FrameAnalysis As D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1(ctypes.Structure):
_fields_ = [
("DataSize", wintypes.DWORD),
("Anonymous", _Anonymous_e__Union),
]
class D3D12_VIDEO_ENCODE_REFERENCE_FRAMES(ctypes.Structure):
_fields_ = [
("NumTexture2Ds", wintypes.DWORD),
("ppTexture2Ds", ctypes.c_void_p),
("pSubresources", ctypes.c_void_p),
]
class D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS(ctypes.Structure):
_fields_ = [
("MapSource", ctypes.c_int),
("Anonymous", _Anonymous_e__Union),
]
class D3D12_VIDEO_ENCODER_DIRTY_REGIONS(ctypes.Structure):
_fields_ = [
("MapSource", ctypes.c_int),
("Anonymous", _Anonymous_e__Union),
]
class D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP(ctypes.Structure):
_fields_ = [
("pOpaqueQuantizationMap", ctypes.c_void_p),
]
class D3D12_VIDEO_ENCODER_FRAME_ANALYSIS(ctypes.Structure):
_fields_ = [
("pDownscaledFrame", ctypes.c_void_p),
("Subresource", ctypes.c_ulonglong),
("DownscaledReferences", D3D12_VIDEO_ENCODE_REFERENCE_FRAMES),
]
class D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1(ctypes.Structure):
_fields_ = [
("IntraRefreshFrameIndex", wintypes.DWORD),
("Flags", ctypes.c_int),
("PictureControlCodecData", D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1),
("ReferenceFrames", D3D12_VIDEO_ENCODE_REFERENCE_FRAMES),
("MotionVectors", D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS),
("DirtyRects", D3D12_VIDEO_ENCODER_DIRTY_REGIONS),
("QuantizationTextureMap", D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP),
("FrameAnalysis", D3D12_VIDEO_ENCODER_FRAME_ANALYSIS),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {
pub DataSize: u32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES {
pub NumTexture2Ds: u32,
pub ppTexture2Ds: *mut core::ffi::c_void,
pub pSubresources: *mut core::ffi::c_void,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS {
pub MapSource: i32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS {
pub MapSource: i32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP {
pub pOpaqueQuantizationMap: *mut core::ffi::c_void,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS {
pub pDownscaledFrame: *mut core::ffi::c_void,
pub Subresource: u64,
pub DownscaledReferences: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 {
pub IntraRefreshFrameIndex: u32,
pub Flags: i32,
pub PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1,
pub ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
pub MotionVectors: D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS,
pub DirtyRects: D3D12_VIDEO_ENCODER_DIRTY_REGIONS,
pub QuantizationTextureMap: D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP,
pub FrameAnalysis: D3D12_VIDEO_ENCODER_FRAME_ANALYSIS,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 struct {
DataSize uint32
Anonymous _Anonymous_e__Union
}
type D3D12_VIDEO_ENCODE_REFERENCE_FRAMES struct {
NumTexture2Ds uint32
ppTexture2Ds uintptr
pSubresources uintptr
}
type D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS struct {
MapSource int32
Anonymous _Anonymous_e__Union
}
type D3D12_VIDEO_ENCODER_DIRTY_REGIONS struct {
MapSource int32
Anonymous _Anonymous_e__Union
}
type D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP struct {
pOpaqueQuantizationMap uintptr
}
type D3D12_VIDEO_ENCODER_FRAME_ANALYSIS struct {
pDownscaledFrame uintptr
Subresource uint64
DownscaledReferences D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
}
type D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 struct {
IntraRefreshFrameIndex uint32
Flags int32
PictureControlCodecData D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
ReferenceFrames D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
MotionVectors D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
DirtyRects D3D12_VIDEO_ENCODER_DIRTY_REGIONS
QuantizationTextureMap D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
FrameAnalysis D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
}type
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 = record
DataSize: DWORD;
Anonymous: _Anonymous_e__Union;
end;
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES = record
NumTexture2Ds: DWORD;
ppTexture2Ds: Pointer;
pSubresources: Pointer;
end;
D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS = record
MapSource: Integer;
Anonymous: _Anonymous_e__Union;
end;
D3D12_VIDEO_ENCODER_DIRTY_REGIONS = record
MapSource: Integer;
Anonymous: _Anonymous_e__Union;
end;
D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP = record
pOpaqueQuantizationMap: Pointer;
end;
D3D12_VIDEO_ENCODER_FRAME_ANALYSIS = record
pDownscaledFrame: Pointer;
Subresource: UInt64;
DownscaledReferences: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES;
end;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 = record
IntraRefreshFrameIndex: DWORD;
Flags: Integer;
PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1;
ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES;
MotionVectors: D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS;
DirtyRects: D3D12_VIDEO_ENCODER_DIRTY_REGIONS;
QuantizationTextureMap: D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP;
FrameAnalysis: D3D12_VIDEO_ENCODER_FRAME_ANALYSIS;
end;const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 = extern struct {
DataSize: u32,
Anonymous: _Anonymous_e__Union,
};
const D3D12_VIDEO_ENCODE_REFERENCE_FRAMES = extern struct {
NumTexture2Ds: u32,
ppTexture2Ds: ?*anyopaque,
pSubresources: ?*anyopaque,
};
const D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS = extern struct {
MapSource: i32,
Anonymous: _Anonymous_e__Union,
};
const D3D12_VIDEO_ENCODER_DIRTY_REGIONS = extern struct {
MapSource: i32,
Anonymous: _Anonymous_e__Union,
};
const D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP = extern struct {
pOpaqueQuantizationMap: ?*anyopaque,
};
const D3D12_VIDEO_ENCODER_FRAME_ANALYSIS = extern struct {
pDownscaledFrame: ?*anyopaque,
Subresource: u64,
DownscaledReferences: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
};
const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 = extern struct {
IntraRefreshFrameIndex: u32,
Flags: i32,
PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1,
ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
MotionVectors: D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS,
DirtyRects: D3D12_VIDEO_ENCODER_DIRTY_REGIONS,
QuantizationTextureMap: D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP,
FrameAnalysis: D3D12_VIDEO_ENCODER_FRAME_ANALYSIS,
};type
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {.bycopy.} = object
DataSize: uint32
Anonymous: _Anonymous_e__Union
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES {.bycopy.} = object
NumTexture2Ds: uint32
ppTexture2Ds: pointer
pSubresources: pointer
D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS {.bycopy.} = object
MapSource: int32
Anonymous: _Anonymous_e__Union
D3D12_VIDEO_ENCODER_DIRTY_REGIONS {.bycopy.} = object
MapSource: int32
Anonymous: _Anonymous_e__Union
D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP {.bycopy.} = object
pOpaqueQuantizationMap: pointer
D3D12_VIDEO_ENCODER_FRAME_ANALYSIS {.bycopy.} = object
pDownscaledFrame: pointer
Subresource: uint64
DownscaledReferences: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 {.bycopy.} = object
IntraRefreshFrameIndex: uint32
Flags: int32
PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
MotionVectors: D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
DirtyRects: D3D12_VIDEO_ENCODER_DIRTY_REGIONS
QuantizationTextureMap: D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
FrameAnalysis: D3D12_VIDEO_ENCODER_FRAME_ANALYSISstruct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
{
uint DataSize;
_Anonymous_e__Union Anonymous;
}
struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
{
uint NumTexture2Ds;
void* ppTexture2Ds;
void* pSubresources;
}
struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
{
int MapSource;
_Anonymous_e__Union Anonymous;
}
struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS
{
int MapSource;
_Anonymous_e__Union Anonymous;
}
struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
{
void* pOpaqueQuantizationMap;
}
struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
{
void* pDownscaledFrame;
ulong Subresource;
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences;
}
struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
{
uint IntraRefreshFrameIndex;
int Flags;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData;
D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames;
D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors;
D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects;
D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap;
D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 サイズ: 80 バイト(x86)
dim st, 20 ; 4byte整数×20(構造体サイズ 80 / 4 切り上げ)
; IntraRefreshFrameIndex : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; PictureControlCodecData : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; ReferenceFrames : D3D12_VIDEO_ENCODE_REFERENCE_FRAMES (+16, 12byte) varptr(st)+16 を基点に操作(12byte:入れ子/配列)
; MotionVectors : D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS (+28, 8byte) varptr(st)+28 を基点に操作(8byte:入れ子/配列)
; DirtyRects : D3D12_VIDEO_ENCODER_DIRTY_REGIONS (+36, 8byte) varptr(st)+36 を基点に操作(8byte:入れ子/配列)
; QuantizationTextureMap : D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP (+44, 4byte) varptr(st)+44 を基点に操作(4byte:入れ子/配列)
; FrameAnalysis : D3D12_VIDEO_ENCODER_FRAME_ANALYSIS (+48, 32byte) varptr(st)+48 を基点に操作(32byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 サイズ: 128 バイト(x64)
dim st, 32 ; 4byte整数×32(構造体サイズ 128 / 4 切り上げ)
; IntraRefreshFrameIndex : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; PictureControlCodecData : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 (+8, 16byte) varptr(st)+8 を基点に操作(16byte:入れ子/配列)
; ReferenceFrames : D3D12_VIDEO_ENCODE_REFERENCE_FRAMES (+24, 24byte) varptr(st)+24 を基点に操作(24byte:入れ子/配列)
; MotionVectors : D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS (+48, 16byte) varptr(st)+48 を基点に操作(16byte:入れ子/配列)
; DirtyRects : D3D12_VIDEO_ENCODER_DIRTY_REGIONS (+64, 16byte) varptr(st)+64 を基点に操作(16byte:入れ子/配列)
; QuantizationTextureMap : D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP (+80, 8byte) varptr(st)+80 を基点に操作(8byte:入れ子/配列)
; FrameAnalysis : D3D12_VIDEO_ENCODER_FRAME_ANALYSIS (+88, 40byte) varptr(st)+88 を基点に操作(40byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
#field int DataSize
#field byte Anonymous 8
#endstruct
#defstruct global D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
#field int NumTexture2Ds
#field intptr ppTexture2Ds
#field intptr pSubresources
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
#field int MapSource
#field byte Anonymous 8
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_DIRTY_REGIONS
#field int MapSource
#field byte Anonymous 8
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
#field intptr pOpaqueQuantizationMap
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
#field intptr pDownscaledFrame
#field int64 Subresource
#field D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
#field int IntraRefreshFrameIndex
#field int Flags
#field D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData
#field D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames
#field D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors
#field D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects
#field D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap
#field D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis
#endstruct
stdim st, D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 ; NSTRUCT 変数を確保
st->IntraRefreshFrameIndex = 100
mes "IntraRefreshFrameIndex=" + st->IntraRefreshFrameIndex