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D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1

構造体
サイズx64: 128 バイト / x86: 80 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
IntraRefreshFrameIndexDWORD4+0+0現在のイントラリフレッシュ周期内でのフレームインデックスを指定する。
FlagsD3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS4+4+4ピクチャ制御の動作オプションを示すフラグである。
PictureControlCodecDataD3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA116/8+8+8コーデック別のピクチャ制御データを指定する。
ReferenceFramesD3D12_VIDEO_ENCODE_REFERENCE_FRAMES24/12+24+16当該ピクチャの符号化に使用する参照フレーム群を指定する。
MotionVectorsD3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS16/8+48+28外部供給する動きベクトル情報を指定する。
DirtyRectsD3D12_VIDEO_ENCODER_DIRTY_REGIONS16/8+64+36変化領域(ダーティ矩形)情報を指定する。
QuantizationTextureMapD3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP8/4+80+44ブロック単位のQPを指定する量子化テクスチャマップを指定する。
FrameAnalysisD3D12_VIDEO_ENCODER_FRAME_ANALYSIS40/32+88+48フレーム解析(ルックアヘッド)用のダウンスケール情報を指定する。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {
    DWORD DataSize;
    _Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1;

// D3D12_VIDEO_ENCODE_REFERENCE_FRAMES  (x64 24 / x86 12 バイト)
typedef struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES {
    DWORD NumTexture2Ds;
    ID3D12Resource** ppTexture2Ds;
    DWORD* pSubresources;
} D3D12_VIDEO_ENCODE_REFERENCE_FRAMES;

// D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS {
    D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource;
    _Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS;

// D3D12_VIDEO_ENCODER_DIRTY_REGIONS  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS {
    D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource;
    _Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_DIRTY_REGIONS;

// D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP  (x64 8 / x86 4 バイト)
typedef struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP {
    ID3D12Resource* pOpaqueQuantizationMap;
} D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP;

// D3D12_VIDEO_ENCODER_FRAME_ANALYSIS  (x64 40 / x86 32 バイト)
typedef struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS {
    ID3D12Resource* pDownscaledFrame;
    ULONGLONG Subresource;
    D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences;
} D3D12_VIDEO_ENCODER_FRAME_ANALYSIS;

// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1  (x64 128 / x86 80 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 {
    DWORD IntraRefreshFrameIndex;
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS Flags;
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData;
    D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames;
    D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors;
    D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects;
    D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap;
    D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
{
    public uint DataSize;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
{
    public uint NumTexture2Ds;
    public IntPtr ppTexture2Ds;
    public IntPtr pSubresources;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
{
    public int MapSource;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS
{
    public int MapSource;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
{
    public IntPtr pOpaqueQuantizationMap;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
{
    public IntPtr pDownscaledFrame;
    public ulong Subresource;
    public D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
{
    public uint IntraRefreshFrameIndex;
    public int Flags;
    public D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData;
    public D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames;
    public D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors;
    public D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects;
    public D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap;
    public D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
    Public DataSize As UInteger
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
    Public NumTexture2Ds As UInteger
    Public ppTexture2Ds As IntPtr
    Public pSubresources As IntPtr
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
    Public MapSource As Integer
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_DIRTY_REGIONS
    Public MapSource As Integer
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
    Public pOpaqueQuantizationMap As IntPtr
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
    Public pDownscaledFrame As IntPtr
    Public Subresource As ULong
    Public DownscaledReferences As D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
    Public IntraRefreshFrameIndex As UInteger
    Public Flags As Integer
    Public PictureControlCodecData As D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
    Public ReferenceFrames As D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
    Public MotionVectors As D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
    Public DirtyRects As D3D12_VIDEO_ENCODER_DIRTY_REGIONS
    Public QuantizationTextureMap As D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
    Public FrameAnalysis As D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1(ctypes.Structure):
    _fields_ = [
        ("DataSize", wintypes.DWORD),
        ("Anonymous", _Anonymous_e__Union),
    ]

class D3D12_VIDEO_ENCODE_REFERENCE_FRAMES(ctypes.Structure):
    _fields_ = [
        ("NumTexture2Ds", wintypes.DWORD),
        ("ppTexture2Ds", ctypes.c_void_p),
        ("pSubresources", ctypes.c_void_p),
    ]

class D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS(ctypes.Structure):
    _fields_ = [
        ("MapSource", ctypes.c_int),
        ("Anonymous", _Anonymous_e__Union),
    ]

class D3D12_VIDEO_ENCODER_DIRTY_REGIONS(ctypes.Structure):
    _fields_ = [
        ("MapSource", ctypes.c_int),
        ("Anonymous", _Anonymous_e__Union),
    ]

class D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP(ctypes.Structure):
    _fields_ = [
        ("pOpaqueQuantizationMap", ctypes.c_void_p),
    ]

class D3D12_VIDEO_ENCODER_FRAME_ANALYSIS(ctypes.Structure):
    _fields_ = [
        ("pDownscaledFrame", ctypes.c_void_p),
        ("Subresource", ctypes.c_ulonglong),
        ("DownscaledReferences", D3D12_VIDEO_ENCODE_REFERENCE_FRAMES),
    ]

class D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1(ctypes.Structure):
    _fields_ = [
        ("IntraRefreshFrameIndex", wintypes.DWORD),
        ("Flags", ctypes.c_int),
        ("PictureControlCodecData", D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1),
        ("ReferenceFrames", D3D12_VIDEO_ENCODE_REFERENCE_FRAMES),
        ("MotionVectors", D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS),
        ("DirtyRects", D3D12_VIDEO_ENCODER_DIRTY_REGIONS),
        ("QuantizationTextureMap", D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP),
        ("FrameAnalysis", D3D12_VIDEO_ENCODER_FRAME_ANALYSIS),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {
    pub DataSize: u32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES {
    pub NumTexture2Ds: u32,
    pub ppTexture2Ds: *mut core::ffi::c_void,
    pub pSubresources: *mut core::ffi::c_void,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS {
    pub MapSource: i32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS {
    pub MapSource: i32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP {
    pub pOpaqueQuantizationMap: *mut core::ffi::c_void,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS {
    pub pDownscaledFrame: *mut core::ffi::c_void,
    pub Subresource: u64,
    pub DownscaledReferences: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 {
    pub IntraRefreshFrameIndex: u32,
    pub Flags: i32,
    pub PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1,
    pub ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
    pub MotionVectors: D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS,
    pub DirtyRects: D3D12_VIDEO_ENCODER_DIRTY_REGIONS,
    pub QuantizationTextureMap: D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP,
    pub FrameAnalysis: D3D12_VIDEO_ENCODER_FRAME_ANALYSIS,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 struct {
	DataSize uint32
	Anonymous _Anonymous_e__Union
}

type D3D12_VIDEO_ENCODE_REFERENCE_FRAMES struct {
	NumTexture2Ds uint32
	ppTexture2Ds uintptr
	pSubresources uintptr
}

type D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS struct {
	MapSource int32
	Anonymous _Anonymous_e__Union
}

type D3D12_VIDEO_ENCODER_DIRTY_REGIONS struct {
	MapSource int32
	Anonymous _Anonymous_e__Union
}

type D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP struct {
	pOpaqueQuantizationMap uintptr
}

type D3D12_VIDEO_ENCODER_FRAME_ANALYSIS struct {
	pDownscaledFrame uintptr
	Subresource uint64
	DownscaledReferences D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
}

type D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 struct {
	IntraRefreshFrameIndex uint32
	Flags int32
	PictureControlCodecData D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
	ReferenceFrames D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
	MotionVectors D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
	DirtyRects D3D12_VIDEO_ENCODER_DIRTY_REGIONS
	QuantizationTextureMap D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
	FrameAnalysis D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
}
type
  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 = record
    DataSize: DWORD;
    Anonymous: _Anonymous_e__Union;
  end;

  D3D12_VIDEO_ENCODE_REFERENCE_FRAMES = record
    NumTexture2Ds: DWORD;
    ppTexture2Ds: Pointer;
    pSubresources: Pointer;
  end;

  D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS = record
    MapSource: Integer;
    Anonymous: _Anonymous_e__Union;
  end;

  D3D12_VIDEO_ENCODER_DIRTY_REGIONS = record
    MapSource: Integer;
    Anonymous: _Anonymous_e__Union;
  end;

  D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP = record
    pOpaqueQuantizationMap: Pointer;
  end;

  D3D12_VIDEO_ENCODER_FRAME_ANALYSIS = record
    pDownscaledFrame: Pointer;
    Subresource: UInt64;
    DownscaledReferences: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES;
  end;

  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 = record
    IntraRefreshFrameIndex: DWORD;
    Flags: Integer;
    PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1;
    ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES;
    MotionVectors: D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS;
    DirtyRects: D3D12_VIDEO_ENCODER_DIRTY_REGIONS;
    QuantizationTextureMap: D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP;
    FrameAnalysis: D3D12_VIDEO_ENCODER_FRAME_ANALYSIS;
  end;
const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 = extern struct {
    DataSize: u32,
    Anonymous: _Anonymous_e__Union,
};

const D3D12_VIDEO_ENCODE_REFERENCE_FRAMES = extern struct {
    NumTexture2Ds: u32,
    ppTexture2Ds: ?*anyopaque,
    pSubresources: ?*anyopaque,
};

const D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS = extern struct {
    MapSource: i32,
    Anonymous: _Anonymous_e__Union,
};

const D3D12_VIDEO_ENCODER_DIRTY_REGIONS = extern struct {
    MapSource: i32,
    Anonymous: _Anonymous_e__Union,
};

const D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP = extern struct {
    pOpaqueQuantizationMap: ?*anyopaque,
};

const D3D12_VIDEO_ENCODER_FRAME_ANALYSIS = extern struct {
    pDownscaledFrame: ?*anyopaque,
    Subresource: u64,
    DownscaledReferences: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
};

const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 = extern struct {
    IntraRefreshFrameIndex: u32,
    Flags: i32,
    PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1,
    ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES,
    MotionVectors: D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS,
    DirtyRects: D3D12_VIDEO_ENCODER_DIRTY_REGIONS,
    QuantizationTextureMap: D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP,
    FrameAnalysis: D3D12_VIDEO_ENCODER_FRAME_ANALYSIS,
};
type
  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {.bycopy.} = object
    DataSize: uint32
    Anonymous: _Anonymous_e__Union

  D3D12_VIDEO_ENCODE_REFERENCE_FRAMES {.bycopy.} = object
    NumTexture2Ds: uint32
    ppTexture2Ds: pointer
    pSubresources: pointer

  D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS {.bycopy.} = object
    MapSource: int32
    Anonymous: _Anonymous_e__Union

  D3D12_VIDEO_ENCODER_DIRTY_REGIONS {.bycopy.} = object
    MapSource: int32
    Anonymous: _Anonymous_e__Union

  D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP {.bycopy.} = object
    pOpaqueQuantizationMap: pointer

  D3D12_VIDEO_ENCODER_FRAME_ANALYSIS {.bycopy.} = object
    pDownscaledFrame: pointer
    Subresource: uint64
    DownscaledReferences: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES

  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 {.bycopy.} = object
    IntraRefreshFrameIndex: uint32
    Flags: int32
    PictureControlCodecData: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
    ReferenceFrames: D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
    MotionVectors: D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
    DirtyRects: D3D12_VIDEO_ENCODER_DIRTY_REGIONS
    QuantizationTextureMap: D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
    FrameAnalysis: D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
{
    uint DataSize;
    _Anonymous_e__Union Anonymous;
}

struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
{
    uint NumTexture2Ds;
    void* ppTexture2Ds;
    void* pSubresources;
}

struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
{
    int MapSource;
    _Anonymous_e__Union Anonymous;
}

struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS
{
    int MapSource;
    _Anonymous_e__Union Anonymous;
}

struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
{
    void* pOpaqueQuantizationMap;
}

struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
{
    void* pDownscaledFrame;
    ulong Subresource;
    D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences;
}

struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
{
    uint IntraRefreshFrameIndex;
    int Flags;
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData;
    D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames;
    D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors;
    D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects;
    D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap;
    D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 サイズ: 80 バイト(x86)
dim st, 20    ; 4byte整数×20(構造体サイズ 80 / 4 切り上げ)
; IntraRefreshFrameIndex : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; PictureControlCodecData : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 (+8, 8byte)  varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; ReferenceFrames : D3D12_VIDEO_ENCODE_REFERENCE_FRAMES (+16, 12byte)  varptr(st)+16 を基点に操作(12byte:入れ子/配列)
; MotionVectors : D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS (+28, 8byte)  varptr(st)+28 を基点に操作(8byte:入れ子/配列)
; DirtyRects : D3D12_VIDEO_ENCODER_DIRTY_REGIONS (+36, 8byte)  varptr(st)+36 を基点に操作(8byte:入れ子/配列)
; QuantizationTextureMap : D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP (+44, 4byte)  varptr(st)+44 を基点に操作(4byte:入れ子/配列)
; FrameAnalysis : D3D12_VIDEO_ENCODER_FRAME_ANALYSIS (+48, 32byte)  varptr(st)+48 を基点に操作(32byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 サイズ: 128 バイト(x64)
dim st, 32    ; 4byte整数×32(構造体サイズ 128 / 4 切り上げ)
; IntraRefreshFrameIndex : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Flags : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; PictureControlCodecData : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 (+8, 16byte)  varptr(st)+8 を基点に操作(16byte:入れ子/配列)
; ReferenceFrames : D3D12_VIDEO_ENCODE_REFERENCE_FRAMES (+24, 24byte)  varptr(st)+24 を基点に操作(24byte:入れ子/配列)
; MotionVectors : D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS (+48, 16byte)  varptr(st)+48 を基点に操作(16byte:入れ子/配列)
; DirtyRects : D3D12_VIDEO_ENCODER_DIRTY_REGIONS (+64, 16byte)  varptr(st)+64 を基点に操作(16byte:入れ子/配列)
; QuantizationTextureMap : D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP (+80, 8byte)  varptr(st)+80 を基点に操作(8byte:入れ子/配列)
; FrameAnalysis : D3D12_VIDEO_ENCODER_FRAME_ANALYSIS (+88, 40byte)  varptr(st)+88 を基点に操作(40byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
    #field int DataSize
    #field byte Anonymous 8
#endstruct

#defstruct global D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
    #field int NumTexture2Ds
    #field intptr ppTexture2Ds
    #field intptr pSubresources
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS
    #field int MapSource
    #field byte Anonymous 8
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_DIRTY_REGIONS
    #field int MapSource
    #field byte Anonymous 8
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP
    #field intptr pOpaqueQuantizationMap
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_FRAME_ANALYSIS
    #field intptr pDownscaledFrame
    #field int64 Subresource
    #field D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1
    #field int IntraRefreshFrameIndex
    #field int Flags
    #field D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData
    #field D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames
    #field D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors
    #field D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects
    #field D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap
    #field D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis
#endstruct

stdim st, D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1        ; NSTRUCT 変数を確保
st->IntraRefreshFrameIndex = 100
mes "IntraRefreshFrameIndex=" + st->IntraRefreshFrameIndex