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WSMAN_RESPONSE_DATA

共用体
サイズx64: 48 バイト / x86: 24 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
receiveDataWSMAN_RECEIVE_DATA_RESULT48/24+0+0受信操作の結果データ。WSMAN_RECEIVE_DATA_RESULTで表す共用体メンバー。
connectDataWSMAN_CONNECT_DATA24/12+0+0接続操作の結果データ。WSMAN_CONNECT_DATAで表す共用体メンバー。
createDataWSMAN_CREATE_SHELL_DATA24/12+0+0シェル作成操作の結果データ。WSMAN_CREATE_SHELL_DATAで表す共用体メンバー。

各言語での定義

#include <windows.h>

// WSMAN_DATA  (x64 24 / x86 12 バイト)
typedef struct WSMAN_DATA {
    WSManDataType type;
    _Anonymous_e__Union Anonymous;
} WSMAN_DATA;

// WSMAN_RECEIVE_DATA_RESULT  (x64 48 / x86 24 バイト)
typedef struct WSMAN_RECEIVE_DATA_RESULT {
    LPWSTR streamId;
    WSMAN_DATA streamData;
    LPWSTR commandState;
    DWORD exitCode;
} WSMAN_RECEIVE_DATA_RESULT;

// WSMAN_CONNECT_DATA  (x64 24 / x86 12 バイト)
typedef struct WSMAN_CONNECT_DATA {
    WSMAN_DATA data;
} WSMAN_CONNECT_DATA;

// WSMAN_CREATE_SHELL_DATA  (x64 24 / x86 12 バイト)
typedef struct WSMAN_CREATE_SHELL_DATA {
    WSMAN_DATA data;
} WSMAN_CREATE_SHELL_DATA;

// WSMAN_RESPONSE_DATA  (x64 48 / x86 24 バイト)
typedef struct WSMAN_RESPONSE_DATA {
    WSMAN_RECEIVE_DATA_RESULT receiveData;
    WSMAN_CONNECT_DATA connectData;
    WSMAN_CREATE_SHELL_DATA createData;
} WSMAN_RESPONSE_DATA;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct WSMAN_DATA
{
    public int type;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct WSMAN_RECEIVE_DATA_RESULT
{
    public IntPtr streamId;
    public WSMAN_DATA streamData;
    public IntPtr commandState;
    public uint exitCode;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct WSMAN_CONNECT_DATA
{
    public WSMAN_DATA data;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct WSMAN_CREATE_SHELL_DATA
{
    public WSMAN_DATA data;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct WSMAN_RESPONSE_DATA
{
    public WSMAN_RECEIVE_DATA_RESULT receiveData;
    public WSMAN_CONNECT_DATA connectData;
    public WSMAN_CREATE_SHELL_DATA createData;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure WSMAN_DATA
    Public type As Integer
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure WSMAN_RECEIVE_DATA_RESULT
    Public streamId As IntPtr
    Public streamData As WSMAN_DATA
    Public commandState As IntPtr
    Public exitCode As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure WSMAN_CONNECT_DATA
    Public data As WSMAN_DATA
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure WSMAN_CREATE_SHELL_DATA
    Public data As WSMAN_DATA
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure WSMAN_RESPONSE_DATA
    Public receiveData As WSMAN_RECEIVE_DATA_RESULT
    Public connectData As WSMAN_CONNECT_DATA
    Public createData As WSMAN_CREATE_SHELL_DATA
End Structure
import ctypes
from ctypes import wintypes

class WSMAN_DATA(ctypes.Structure):
    _fields_ = [
        ("type", ctypes.c_int),
        ("Anonymous", _Anonymous_e__Union),
    ]

class WSMAN_RECEIVE_DATA_RESULT(ctypes.Structure):
    _fields_ = [
        ("streamId", ctypes.c_void_p),
        ("streamData", WSMAN_DATA),
        ("commandState", ctypes.c_void_p),
        ("exitCode", wintypes.DWORD),
    ]

class WSMAN_CONNECT_DATA(ctypes.Structure):
    _fields_ = [
        ("data", WSMAN_DATA),
    ]

class WSMAN_CREATE_SHELL_DATA(ctypes.Structure):
    _fields_ = [
        ("data", WSMAN_DATA),
    ]

class WSMAN_RESPONSE_DATA(ctypes.Structure):
    _fields_ = [
        ("receiveData", WSMAN_RECEIVE_DATA_RESULT),
        ("connectData", WSMAN_CONNECT_DATA),
        ("createData", WSMAN_CREATE_SHELL_DATA),
    ]
#[repr(C)]
pub struct WSMAN_DATA {
    pub type: i32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct WSMAN_RECEIVE_DATA_RESULT {
    pub streamId: *mut core::ffi::c_void,
    pub streamData: WSMAN_DATA,
    pub commandState: *mut core::ffi::c_void,
    pub exitCode: u32,
}

#[repr(C)]
pub struct WSMAN_CONNECT_DATA {
    pub data: WSMAN_DATA,
}

#[repr(C)]
pub struct WSMAN_CREATE_SHELL_DATA {
    pub data: WSMAN_DATA,
}

#[repr(C)]
pub struct WSMAN_RESPONSE_DATA {
    pub receiveData: WSMAN_RECEIVE_DATA_RESULT,
    pub connectData: WSMAN_CONNECT_DATA,
    pub createData: WSMAN_CREATE_SHELL_DATA,
}
import "golang.org/x/sys/windows"

type WSMAN_DATA struct {
	type int32
	Anonymous _Anonymous_e__Union
}

type WSMAN_RECEIVE_DATA_RESULT struct {
	streamId uintptr
	streamData WSMAN_DATA
	commandState uintptr
	exitCode uint32
}

type WSMAN_CONNECT_DATA struct {
	data WSMAN_DATA
}

type WSMAN_CREATE_SHELL_DATA struct {
	data WSMAN_DATA
}

type WSMAN_RESPONSE_DATA struct {
	receiveData WSMAN_RECEIVE_DATA_RESULT
	connectData WSMAN_CONNECT_DATA
	createData WSMAN_CREATE_SHELL_DATA
}
type
  WSMAN_DATA = record
    type: Integer;
    Anonymous: _Anonymous_e__Union;
  end;

  WSMAN_RECEIVE_DATA_RESULT = record
    streamId: Pointer;
    streamData: WSMAN_DATA;
    commandState: Pointer;
    exitCode: DWORD;
  end;

  WSMAN_CONNECT_DATA = record
    data: WSMAN_DATA;
  end;

  WSMAN_CREATE_SHELL_DATA = record
    data: WSMAN_DATA;
  end;

  WSMAN_RESPONSE_DATA = record
    receiveData: WSMAN_RECEIVE_DATA_RESULT;
    connectData: WSMAN_CONNECT_DATA;
    createData: WSMAN_CREATE_SHELL_DATA;
  end;
const WSMAN_DATA = extern struct {
    type: i32,
    Anonymous: _Anonymous_e__Union,
};

const WSMAN_RECEIVE_DATA_RESULT = extern struct {
    streamId: ?*anyopaque,
    streamData: WSMAN_DATA,
    commandState: ?*anyopaque,
    exitCode: u32,
};

const WSMAN_CONNECT_DATA = extern struct {
    data: WSMAN_DATA,
};

const WSMAN_CREATE_SHELL_DATA = extern struct {
    data: WSMAN_DATA,
};

const WSMAN_RESPONSE_DATA = extern struct {
    receiveData: WSMAN_RECEIVE_DATA_RESULT,
    connectData: WSMAN_CONNECT_DATA,
    createData: WSMAN_CREATE_SHELL_DATA,
};
type
  WSMAN_DATA {.bycopy.} = object
    type: int32
    Anonymous: _Anonymous_e__Union

  WSMAN_RECEIVE_DATA_RESULT {.bycopy.} = object
    streamId: pointer
    streamData: WSMAN_DATA
    commandState: pointer
    exitCode: uint32

  WSMAN_CONNECT_DATA {.bycopy.} = object
    data: WSMAN_DATA

  WSMAN_CREATE_SHELL_DATA {.bycopy.} = object
    data: WSMAN_DATA

  WSMAN_RESPONSE_DATA {.bycopy.} = object
    receiveData: WSMAN_RECEIVE_DATA_RESULT
    connectData: WSMAN_CONNECT_DATA
    createData: WSMAN_CREATE_SHELL_DATA
struct WSMAN_DATA
{
    int type;
    _Anonymous_e__Union Anonymous;
}

struct WSMAN_RECEIVE_DATA_RESULT
{
    void* streamId;
    WSMAN_DATA streamData;
    void* commandState;
    uint exitCode;
}

struct WSMAN_CONNECT_DATA
{
    WSMAN_DATA data;
}

struct WSMAN_CREATE_SHELL_DATA
{
    WSMAN_DATA data;
}

struct WSMAN_RESPONSE_DATA
{
    WSMAN_RECEIVE_DATA_RESULT receiveData;
    WSMAN_CONNECT_DATA connectData;
    WSMAN_CREATE_SHELL_DATA createData;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; WSMAN_RESPONSE_DATA サイズ: 24 バイト(x86)
dim st, 6    ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; receiveData : WSMAN_RECEIVE_DATA_RESULT (+0, 24byte)  varptr(st)+0 を基点に操作(24byte:入れ子/配列)
; connectData : WSMAN_CONNECT_DATA (+0, 12byte)  varptr(st)+0 を基点に操作(12byte:入れ子/配列)
; createData : WSMAN_CREATE_SHELL_DATA (+0, 12byte)  varptr(st)+0 を基点に操作(12byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; WSMAN_RESPONSE_DATA サイズ: 48 バイト(x64)
dim st, 12    ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; receiveData : WSMAN_RECEIVE_DATA_RESULT (+0, 48byte)  varptr(st)+0 を基点に操作(48byte:入れ子/配列)
; connectData : WSMAN_CONNECT_DATA (+0, 24byte)  varptr(st)+0 を基点に操作(24byte:入れ子/配列)
; createData : WSMAN_CREATE_SHELL_DATA (+0, 24byte)  varptr(st)+0 を基点に操作(24byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global WSMAN_DATA
    #field int type
    #field byte Anonymous 16
#endstruct

#defstruct global WSMAN_RECEIVE_DATA_RESULT
    #field intptr streamId
    #field WSMAN_DATA streamData
    #field intptr commandState
    #field int exitCode
#endstruct

#defstruct global WSMAN_CONNECT_DATA
    #field WSMAN_DATA data
#endstruct

#defstruct global WSMAN_CREATE_SHELL_DATA
    #field WSMAN_DATA data
#endstruct

#defstruct global WSMAN_RESPONSE_DATA
    #field WSMAN_RECEIVE_DATA_RESULT receiveData
    #field WSMAN_CONNECT_DATA connectData
    #field WSMAN_CREATE_SHELL_DATA createData
#endstruct

stdim st, WSMAN_RESPONSE_DATA        ; NSTRUCT 変数を確保