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INTERACTION_ARGUMENTS_MANIPULATION
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| delta | MANIPULATION_TRANSFORM | 20 | +0 | +0 | 前回からの変化分の変換量(MANIPULATION_TRANSFORM)。 |
| cumulative | MANIPULATION_TRANSFORM | 20 | +20 | +20 | 操作開始からの累積変換量(MANIPULATION_TRANSFORM)。 |
| velocity | MANIPULATION_VELOCITY | 16 | +40 | +40 | 現在の操作速度(MANIPULATION_VELOCITY)。慣性計算に用いる。 |
| railsState | MANIPULATION_RAILS_STATE | 4 | +56 | +56 | レール(軸拘束)の状態。水平・垂直などへの移動制限を示す。 |
各言語での定義
#include <windows.h>
// MANIPULATION_TRANSFORM (x64 20 / x86 20 バイト)
typedef struct MANIPULATION_TRANSFORM {
FLOAT translationX;
FLOAT translationY;
FLOAT scale;
FLOAT expansion;
FLOAT rotation;
} MANIPULATION_TRANSFORM;
// MANIPULATION_VELOCITY (x64 16 / x86 16 バイト)
typedef struct MANIPULATION_VELOCITY {
FLOAT velocityX;
FLOAT velocityY;
FLOAT velocityExpansion;
FLOAT velocityAngular;
} MANIPULATION_VELOCITY;
// INTERACTION_ARGUMENTS_MANIPULATION (x64 60 / x86 60 バイト)
typedef struct INTERACTION_ARGUMENTS_MANIPULATION {
MANIPULATION_TRANSFORM delta;
MANIPULATION_TRANSFORM cumulative;
MANIPULATION_VELOCITY velocity;
MANIPULATION_RAILS_STATE railsState;
} INTERACTION_ARGUMENTS_MANIPULATION;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MANIPULATION_TRANSFORM
{
public float translationX;
public float translationY;
public float scale;
public float expansion;
public float rotation;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MANIPULATION_VELOCITY
{
public float velocityX;
public float velocityY;
public float velocityExpansion;
public float velocityAngular;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct INTERACTION_ARGUMENTS_MANIPULATION
{
public MANIPULATION_TRANSFORM delta;
public MANIPULATION_TRANSFORM cumulative;
public MANIPULATION_VELOCITY velocity;
public int railsState;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MANIPULATION_TRANSFORM
Public translationX As Single
Public translationY As Single
Public scale As Single
Public expansion As Single
Public rotation As Single
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MANIPULATION_VELOCITY
Public velocityX As Single
Public velocityY As Single
Public velocityExpansion As Single
Public velocityAngular As Single
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure INTERACTION_ARGUMENTS_MANIPULATION
Public delta As MANIPULATION_TRANSFORM
Public cumulative As MANIPULATION_TRANSFORM
Public velocity As MANIPULATION_VELOCITY
Public railsState As Integer
End Structureimport ctypes
from ctypes import wintypes
class MANIPULATION_TRANSFORM(ctypes.Structure):
_fields_ = [
("translationX", ctypes.c_float),
("translationY", ctypes.c_float),
("scale", ctypes.c_float),
("expansion", ctypes.c_float),
("rotation", ctypes.c_float),
]
class MANIPULATION_VELOCITY(ctypes.Structure):
_fields_ = [
("velocityX", ctypes.c_float),
("velocityY", ctypes.c_float),
("velocityExpansion", ctypes.c_float),
("velocityAngular", ctypes.c_float),
]
class INTERACTION_ARGUMENTS_MANIPULATION(ctypes.Structure):
_fields_ = [
("delta", MANIPULATION_TRANSFORM),
("cumulative", MANIPULATION_TRANSFORM),
("velocity", MANIPULATION_VELOCITY),
("railsState", ctypes.c_int),
]#[repr(C)]
pub struct MANIPULATION_TRANSFORM {
pub translationX: f32,
pub translationY: f32,
pub scale: f32,
pub expansion: f32,
pub rotation: f32,
}
#[repr(C)]
pub struct MANIPULATION_VELOCITY {
pub velocityX: f32,
pub velocityY: f32,
pub velocityExpansion: f32,
pub velocityAngular: f32,
}
#[repr(C)]
pub struct INTERACTION_ARGUMENTS_MANIPULATION {
pub delta: MANIPULATION_TRANSFORM,
pub cumulative: MANIPULATION_TRANSFORM,
pub velocity: MANIPULATION_VELOCITY,
pub railsState: i32,
}import "golang.org/x/sys/windows"
type MANIPULATION_TRANSFORM struct {
translationX float32
translationY float32
scale float32
expansion float32
rotation float32
}
type MANIPULATION_VELOCITY struct {
velocityX float32
velocityY float32
velocityExpansion float32
velocityAngular float32
}
type INTERACTION_ARGUMENTS_MANIPULATION struct {
delta MANIPULATION_TRANSFORM
cumulative MANIPULATION_TRANSFORM
velocity MANIPULATION_VELOCITY
railsState int32
}type
MANIPULATION_TRANSFORM = record
translationX: Single;
translationY: Single;
scale: Single;
expansion: Single;
rotation: Single;
end;
MANIPULATION_VELOCITY = record
velocityX: Single;
velocityY: Single;
velocityExpansion: Single;
velocityAngular: Single;
end;
INTERACTION_ARGUMENTS_MANIPULATION = record
delta: MANIPULATION_TRANSFORM;
cumulative: MANIPULATION_TRANSFORM;
velocity: MANIPULATION_VELOCITY;
railsState: Integer;
end;const MANIPULATION_TRANSFORM = extern struct {
translationX: f32,
translationY: f32,
scale: f32,
expansion: f32,
rotation: f32,
};
const MANIPULATION_VELOCITY = extern struct {
velocityX: f32,
velocityY: f32,
velocityExpansion: f32,
velocityAngular: f32,
};
const INTERACTION_ARGUMENTS_MANIPULATION = extern struct {
delta: MANIPULATION_TRANSFORM,
cumulative: MANIPULATION_TRANSFORM,
velocity: MANIPULATION_VELOCITY,
railsState: i32,
};type
MANIPULATION_TRANSFORM {.bycopy.} = object
translationX: float32
translationY: float32
scale: float32
expansion: float32
rotation: float32
MANIPULATION_VELOCITY {.bycopy.} = object
velocityX: float32
velocityY: float32
velocityExpansion: float32
velocityAngular: float32
INTERACTION_ARGUMENTS_MANIPULATION {.bycopy.} = object
delta: MANIPULATION_TRANSFORM
cumulative: MANIPULATION_TRANSFORM
velocity: MANIPULATION_VELOCITY
railsState: int32struct MANIPULATION_TRANSFORM
{
float translationX;
float translationY;
float scale;
float expansion;
float rotation;
}
struct MANIPULATION_VELOCITY
{
float velocityX;
float velocityY;
float velocityExpansion;
float velocityAngular;
}
struct INTERACTION_ARGUMENTS_MANIPULATION
{
MANIPULATION_TRANSFORM delta;
MANIPULATION_TRANSFORM cumulative;
MANIPULATION_VELOCITY velocity;
int railsState;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; INTERACTION_ARGUMENTS_MANIPULATION サイズ: 60 バイト(x64)
dim st, 15 ; 4byte整数×15(構造体サイズ 60 / 4 切り上げ)
; delta : MANIPULATION_TRANSFORM (+0, 20byte) varptr(st)+0 を基点に操作(20byte:入れ子/配列)
; cumulative : MANIPULATION_TRANSFORM (+20, 20byte) varptr(st)+20 を基点に操作(20byte:入れ子/配列)
; velocity : MANIPULATION_VELOCITY (+40, 16byte) varptr(st)+40 を基点に操作(16byte:入れ子/配列)
; railsState : MANIPULATION_RAILS_STATE (+56, 4byte) st.14 = 値 / 値 = st.14 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global MANIPULATION_TRANSFORM
#field float translationX
#field float translationY
#field float scale
#field float expansion
#field float rotation
#endstruct
#defstruct global MANIPULATION_VELOCITY
#field float velocityX
#field float velocityY
#field float velocityExpansion
#field float velocityAngular
#endstruct
#defstruct global INTERACTION_ARGUMENTS_MANIPULATION
#field MANIPULATION_TRANSFORM delta
#field MANIPULATION_TRANSFORM cumulative
#field MANIPULATION_VELOCITY velocity
#field int railsState
#endstruct
stdim st, INTERACTION_ARGUMENTS_MANIPULATION ; NSTRUCT 変数を確保
st->railsState = 100
mes "railsState=" + st->railsState