Win32 API 日本語リファレンス
ホームGraphics.Direct3D11 › D3D11_CPU_ACCESS_FLAG

D3D11_CPU_ACCESS_FLAG

列挙型フラグ
基底型i4

メンバー 2

名前10進16進
D3D11_CPU_ACCESS_WRITE655360x10000
D3D11_CPU_ACCESS_READ1310720x20000

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_CPU_ACCESS_FLAG : int {
    D3D11_CPU_ACCESS_WRITE = 65536,
    D3D11_CPU_ACCESS_READ = 131072
} D3D11_CPU_ACCESS_FLAG;
[Flags]
public enum D3D11_CPU_ACCESS_FLAG : int
{
    D3D11_CPU_ACCESS_WRITE = 65536,
    D3D11_CPU_ACCESS_READ = 131072,
}
<Flags>
Public Enum D3D11_CPU_ACCESS_FLAG As Integer
    D3D11_CPU_ACCESS_WRITE = 65536
    D3D11_CPU_ACCESS_READ = 131072
End Enum
import enum

class D3D11_CPU_ACCESS_FLAG(enum.IntFlag):
    D3D11_CPU_ACCESS_WRITE = 65536
    D3D11_CPU_ACCESS_READ = 131072
// D3D11_CPU_ACCESS_FLAG (flags)
pub const D3D11_CPU_ACCESS_WRITE: i32 = 65536;
pub const D3D11_CPU_ACCESS_READ: i32 = 131072;
// D3D11_CPU_ACCESS_FLAG
const (
	D3D11_CPU_ACCESS_WRITE int32 = 65536
	D3D11_CPU_ACCESS_READ int32 = 131072
)
const
  D3D11_CPU_ACCESS_WRITE = 65536;
  D3D11_CPU_ACCESS_READ = 131072;
// D3D11_CPU_ACCESS_FLAG
pub const D3D11_CPU_ACCESS_WRITE: i32 = 65536;
pub const D3D11_CPU_ACCESS_READ: i32 = 131072;
const
  D3D11_CPU_ACCESS_WRITE* = 65536
  D3D11_CPU_ACCESS_READ* = 131072
enum D3D11_CPU_ACCESS_FLAG : int {
    D3D11_CPU_ACCESS_WRITE = 65536,
    D3D11_CPU_ACCESS_READ = 131072,
}
#define global D3D11_CPU_ACCESS_WRITE 0x10000
#define global D3D11_CPU_ACCESS_READ  0x20000
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。