ホーム › Graphics.Direct3D11 › D3DX11CreateFFT
D3DX11CreateFFT
関数GPU上で高速フーリエ変換を行うFFTオブジェクトを作成する。
シグネチャ
// d3dcsx.dll
#include <windows.h>
HRESULT D3DX11CreateFFT(
ID3D11DeviceContext* pDeviceContext,
const D3DX11_FFT_DESC* pDesc,
DWORD Flags,
D3DX11_FFT_BUFFER_INFO* pBufferInfo,
ID3DX11FFT** ppFFT
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pDeviceContext | ID3D11DeviceContext* | in | FFT演算を実行する対象のID3D11DeviceContext。 |
| pDesc | D3DX11_FFT_DESC* | in | FFTの次元やサイズ等を記述するD3DX11_FFT_DESC記述子。 |
| Flags | DWORD | in | FFT生成を制御するD3DX11_FFT_CREATE_FLAGの組み合わせ。 |
| pBufferInfo | D3DX11_FFT_BUFFER_INFO* | out | 必要な一時バッファ情報を受け取るD3DX11_FFT_BUFFER_INFO出力先。 |
| ppFFT | ID3DX11FFT** | out | 生成されたID3DX11FFTインターフェイスを受け取る出力先。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3dcsx.dll
#include <windows.h>
HRESULT D3DX11CreateFFT(
ID3D11DeviceContext* pDeviceContext,
const D3DX11_FFT_DESC* pDesc,
DWORD Flags,
D3DX11_FFT_BUFFER_INFO* pBufferInfo,
ID3DX11FFT** ppFFT
);[DllImport("d3dcsx.dll", ExactSpelling = true)]
static extern int D3DX11CreateFFT(
IntPtr pDeviceContext, // ID3D11DeviceContext*
IntPtr pDesc, // D3DX11_FFT_DESC*
uint Flags, // DWORD
IntPtr pBufferInfo, // D3DX11_FFT_BUFFER_INFO* out
IntPtr ppFFT // ID3DX11FFT** out
);<DllImport("d3dcsx.dll", ExactSpelling:=True)>
Public Shared Function D3DX11CreateFFT(
pDeviceContext As IntPtr, ' ID3D11DeviceContext*
pDesc As IntPtr, ' D3DX11_FFT_DESC*
Flags As UInteger, ' DWORD
pBufferInfo As IntPtr, ' D3DX11_FFT_BUFFER_INFO* out
ppFFT As IntPtr ' ID3DX11FFT** out
) As Integer
End Function' pDeviceContext : ID3D11DeviceContext*
' pDesc : D3DX11_FFT_DESC*
' Flags : DWORD
' pBufferInfo : D3DX11_FFT_BUFFER_INFO* out
' ppFFT : ID3DX11FFT** out
Declare PtrSafe Function D3DX11CreateFFT Lib "d3dcsx" ( _
ByVal pDeviceContext As LongPtr, _
ByVal pDesc As LongPtr, _
ByVal Flags As Long, _
ByVal pBufferInfo As LongPtr, _
ByVal ppFFT As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DX11CreateFFT = ctypes.windll.d3dcsx.D3DX11CreateFFT
D3DX11CreateFFT.restype = ctypes.c_int
D3DX11CreateFFT.argtypes = [
ctypes.c_void_p, # pDeviceContext : ID3D11DeviceContext*
ctypes.c_void_p, # pDesc : D3DX11_FFT_DESC*
wintypes.DWORD, # Flags : DWORD
ctypes.c_void_p, # pBufferInfo : D3DX11_FFT_BUFFER_INFO* out
ctypes.c_void_p, # ppFFT : ID3DX11FFT** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3dcsx.dll')
D3DX11CreateFFT = Fiddle::Function.new(
lib['D3DX11CreateFFT'],
[
Fiddle::TYPE_VOIDP, # pDeviceContext : ID3D11DeviceContext*
Fiddle::TYPE_VOIDP, # pDesc : D3DX11_FFT_DESC*
-Fiddle::TYPE_INT, # Flags : DWORD
Fiddle::TYPE_VOIDP, # pBufferInfo : D3DX11_FFT_BUFFER_INFO* out
Fiddle::TYPE_VOIDP, # ppFFT : ID3DX11FFT** out
],
Fiddle::TYPE_INT)#[link(name = "d3dcsx")]
extern "system" {
fn D3DX11CreateFFT(
pDeviceContext: *mut core::ffi::c_void, // ID3D11DeviceContext*
pDesc: *const D3DX11_FFT_DESC, // D3DX11_FFT_DESC*
Flags: u32, // DWORD
pBufferInfo: *mut D3DX11_FFT_BUFFER_INFO, // D3DX11_FFT_BUFFER_INFO* out
ppFFT: *mut *mut core::ffi::c_void // ID3DX11FFT** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3dcsx.dll")]
public static extern int D3DX11CreateFFT(IntPtr pDeviceContext, IntPtr pDesc, uint Flags, IntPtr pBufferInfo, IntPtr ppFFT);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3dcsx_D3DX11CreateFFT' -Namespace Win32 -PassThru
# $api::D3DX11CreateFFT(pDeviceContext, pDesc, Flags, pBufferInfo, ppFFT)#uselib "d3dcsx.dll"
#func global D3DX11CreateFFT "D3DX11CreateFFT" sptr, sptr, sptr, sptr, sptr
; D3DX11CreateFFT pDeviceContext, varptr(pDesc), Flags, varptr(pBufferInfo), ppFFT ; 戻り値は stat
; pDeviceContext : ID3D11DeviceContext* -> "sptr"
; pDesc : D3DX11_FFT_DESC* -> "sptr"
; Flags : DWORD -> "sptr"
; pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> "sptr"
; ppFFT : ID3DX11FFT** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3dcsx.dll" #cfunc global D3DX11CreateFFT "D3DX11CreateFFT" sptr, var, int, var, sptr ; res = D3DX11CreateFFT(pDeviceContext, pDesc, Flags, pBufferInfo, ppFFT) ; pDeviceContext : ID3D11DeviceContext* -> "sptr" ; pDesc : D3DX11_FFT_DESC* -> "var" ; Flags : DWORD -> "int" ; pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> "var" ; ppFFT : ID3DX11FFT** out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3dcsx.dll" #cfunc global D3DX11CreateFFT "D3DX11CreateFFT" sptr, sptr, int, sptr, sptr ; res = D3DX11CreateFFT(pDeviceContext, varptr(pDesc), Flags, varptr(pBufferInfo), ppFFT) ; pDeviceContext : ID3D11DeviceContext* -> "sptr" ; pDesc : D3DX11_FFT_DESC* -> "sptr" ; Flags : DWORD -> "int" ; pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> "sptr" ; ppFFT : ID3DX11FFT** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3DX11CreateFFT(ID3D11DeviceContext* pDeviceContext, D3DX11_FFT_DESC* pDesc, DWORD Flags, D3DX11_FFT_BUFFER_INFO* pBufferInfo, ID3DX11FFT** ppFFT) #uselib "d3dcsx.dll" #cfunc global D3DX11CreateFFT "D3DX11CreateFFT" intptr, var, int, var, intptr ; res = D3DX11CreateFFT(pDeviceContext, pDesc, Flags, pBufferInfo, ppFFT) ; pDeviceContext : ID3D11DeviceContext* -> "intptr" ; pDesc : D3DX11_FFT_DESC* -> "var" ; Flags : DWORD -> "int" ; pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> "var" ; ppFFT : ID3DX11FFT** out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3DX11CreateFFT(ID3D11DeviceContext* pDeviceContext, D3DX11_FFT_DESC* pDesc, DWORD Flags, D3DX11_FFT_BUFFER_INFO* pBufferInfo, ID3DX11FFT** ppFFT) #uselib "d3dcsx.dll" #cfunc global D3DX11CreateFFT "D3DX11CreateFFT" intptr, intptr, int, intptr, intptr ; res = D3DX11CreateFFT(pDeviceContext, varptr(pDesc), Flags, varptr(pBufferInfo), ppFFT) ; pDeviceContext : ID3D11DeviceContext* -> "intptr" ; pDesc : D3DX11_FFT_DESC* -> "intptr" ; Flags : DWORD -> "int" ; pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> "intptr" ; ppFFT : ID3DX11FFT** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcsx = windows.NewLazySystemDLL("d3dcsx.dll")
procD3DX11CreateFFT = d3dcsx.NewProc("D3DX11CreateFFT")
)
// pDeviceContext (ID3D11DeviceContext*), pDesc (D3DX11_FFT_DESC*), Flags (DWORD), pBufferInfo (D3DX11_FFT_BUFFER_INFO* out), ppFFT (ID3DX11FFT** out)
r1, _, err := procD3DX11CreateFFT.Call(
uintptr(pDeviceContext),
uintptr(pDesc),
uintptr(Flags),
uintptr(pBufferInfo),
uintptr(ppFFT),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DX11CreateFFT(
pDeviceContext: Pointer; // ID3D11DeviceContext*
pDesc: Pointer; // D3DX11_FFT_DESC*
Flags: DWORD; // DWORD
pBufferInfo: Pointer; // D3DX11_FFT_BUFFER_INFO* out
ppFFT: Pointer // ID3DX11FFT** out
): Integer; stdcall;
external 'd3dcsx.dll' name 'D3DX11CreateFFT';result := DllCall("d3dcsx\D3DX11CreateFFT"
, "Ptr", pDeviceContext ; ID3D11DeviceContext*
, "Ptr", pDesc ; D3DX11_FFT_DESC*
, "UInt", Flags ; DWORD
, "Ptr", pBufferInfo ; D3DX11_FFT_BUFFER_INFO* out
, "Ptr", ppFFT ; ID3DX11FFT** out
, "Int") ; return: HRESULT●D3DX11CreateFFT(pDeviceContext, pDesc, Flags, pBufferInfo, ppFFT) = DLL("d3dcsx.dll", "int D3DX11CreateFFT(void*, void*, dword, void*, void*)")
# 呼び出し: D3DX11CreateFFT(pDeviceContext, pDesc, Flags, pBufferInfo, ppFFT)
# pDeviceContext : ID3D11DeviceContext* -> "void*"
# pDesc : D3DX11_FFT_DESC* -> "void*"
# Flags : DWORD -> "dword"
# pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> "void*"
# ppFFT : ID3DX11FFT** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3dcsx" fn D3DX11CreateFFT(
pDeviceContext: ?*anyopaque, // ID3D11DeviceContext*
pDesc: [*c]D3DX11_FFT_DESC, // D3DX11_FFT_DESC*
Flags: u32, // DWORD
pBufferInfo: [*c]D3DX11_FFT_BUFFER_INFO, // D3DX11_FFT_BUFFER_INFO* out
ppFFT: ?*anyopaque // ID3DX11FFT** out
) callconv(std.os.windows.WINAPI) i32;proc D3DX11CreateFFT(
pDeviceContext: pointer, # ID3D11DeviceContext*
pDesc: ptr D3DX11_FFT_DESC, # D3DX11_FFT_DESC*
Flags: uint32, # DWORD
pBufferInfo: ptr D3DX11_FFT_BUFFER_INFO, # D3DX11_FFT_BUFFER_INFO* out
ppFFT: pointer # ID3DX11FFT** out
): int32 {.importc: "D3DX11CreateFFT", stdcall, dynlib: "d3dcsx.dll".}pragma(lib, "d3dcsx");
extern(Windows)
int D3DX11CreateFFT(
void* pDeviceContext, // ID3D11DeviceContext*
D3DX11_FFT_DESC* pDesc, // D3DX11_FFT_DESC*
uint Flags, // DWORD
D3DX11_FFT_BUFFER_INFO* pBufferInfo, // D3DX11_FFT_BUFFER_INFO* out
void* ppFFT // ID3DX11FFT** out
);ccall((:D3DX11CreateFFT, "d3dcsx.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{D3DX11_FFT_DESC}, UInt32, Ptr{D3DX11_FFT_BUFFER_INFO}, Ptr{Cvoid}),
pDeviceContext, pDesc, Flags, pBufferInfo, ppFFT)
# pDeviceContext : ID3D11DeviceContext* -> Ptr{Cvoid}
# pDesc : D3DX11_FFT_DESC* -> Ptr{D3DX11_FFT_DESC}
# Flags : DWORD -> UInt32
# pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> Ptr{D3DX11_FFT_BUFFER_INFO}
# ppFFT : ID3DX11FFT** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3DX11CreateFFT(
void* pDeviceContext,
void* pDesc,
uint32_t Flags,
void* pBufferInfo,
void* ppFFT);
]]
local d3dcsx = ffi.load("d3dcsx")
-- d3dcsx.D3DX11CreateFFT(pDeviceContext, pDesc, Flags, pBufferInfo, ppFFT)
-- pDeviceContext : ID3D11DeviceContext*
-- pDesc : D3DX11_FFT_DESC*
-- Flags : DWORD
-- pBufferInfo : D3DX11_FFT_BUFFER_INFO* out
-- ppFFT : ID3DX11FFT** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('d3dcsx.dll');
const D3DX11CreateFFT = lib.func('__stdcall', 'D3DX11CreateFFT', 'int32_t', ['void *', 'void *', 'uint32_t', 'void *', 'void *']);
// D3DX11CreateFFT(pDeviceContext, pDesc, Flags, pBufferInfo, ppFFT)
// pDeviceContext : ID3D11DeviceContext* -> 'void *'
// pDesc : D3DX11_FFT_DESC* -> 'void *'
// Flags : DWORD -> 'uint32_t'
// pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> 'void *'
// ppFFT : ID3DX11FFT** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("d3dcsx.dll", {
D3DX11CreateFFT: { parameters: ["pointer", "pointer", "u32", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D3DX11CreateFFT(pDeviceContext, pDesc, Flags, pBufferInfo, ppFFT)
// pDeviceContext : ID3D11DeviceContext* -> "pointer"
// pDesc : D3DX11_FFT_DESC* -> "pointer"
// Flags : DWORD -> "u32"
// pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> "pointer"
// ppFFT : ID3DX11FFT** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3DX11CreateFFT(
void* pDeviceContext,
void* pDesc,
uint32_t Flags,
void* pBufferInfo,
void* ppFFT);
C, "d3dcsx.dll");
// $ffi->D3DX11CreateFFT(pDeviceContext, pDesc, Flags, pBufferInfo, ppFFT);
// pDeviceContext : ID3D11DeviceContext*
// pDesc : D3DX11_FFT_DESC*
// Flags : DWORD
// pBufferInfo : D3DX11_FFT_BUFFER_INFO* out
// ppFFT : ID3DX11FFT** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3dcsx extends StdCallLibrary {
D3dcsx INSTANCE = Native.load("d3dcsx", D3dcsx.class);
int D3DX11CreateFFT(
Pointer pDeviceContext, // ID3D11DeviceContext*
Pointer pDesc, // D3DX11_FFT_DESC*
int Flags, // DWORD
Pointer pBufferInfo, // D3DX11_FFT_BUFFER_INFO* out
Pointer ppFFT // ID3DX11FFT** out
);
}@[Link("d3dcsx")]
lib Libd3dcsx
fun D3DX11CreateFFT = D3DX11CreateFFT(
pDeviceContext : Void*, # ID3D11DeviceContext*
pDesc : D3DX11_FFT_DESC*, # D3DX11_FFT_DESC*
Flags : UInt32, # DWORD
pBufferInfo : D3DX11_FFT_BUFFER_INFO*, # D3DX11_FFT_BUFFER_INFO* out
ppFFT : Void* # ID3DX11FFT** out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3DX11CreateFFTNative = Int32 Function(Pointer<Void>, Pointer<Void>, Uint32, Pointer<Void>, Pointer<Void>);
typedef D3DX11CreateFFTDart = int Function(Pointer<Void>, Pointer<Void>, int, Pointer<Void>, Pointer<Void>);
final D3DX11CreateFFT = DynamicLibrary.open('d3dcsx.dll')
.lookupFunction<D3DX11CreateFFTNative, D3DX11CreateFFTDart>('D3DX11CreateFFT');
// pDeviceContext : ID3D11DeviceContext* -> Pointer<Void>
// pDesc : D3DX11_FFT_DESC* -> Pointer<Void>
// Flags : DWORD -> Uint32
// pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> Pointer<Void>
// ppFFT : ID3DX11FFT** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3DX11CreateFFT(
pDeviceContext: Pointer; // ID3D11DeviceContext*
pDesc: Pointer; // D3DX11_FFT_DESC*
Flags: DWORD; // DWORD
pBufferInfo: Pointer; // D3DX11_FFT_BUFFER_INFO* out
ppFFT: Pointer // ID3DX11FFT** out
): Integer; stdcall;
external 'd3dcsx.dll' name 'D3DX11CreateFFT';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3DX11CreateFFT"
c_D3DX11CreateFFT :: Ptr () -> Ptr () -> Word32 -> Ptr () -> Ptr () -> IO Int32
-- pDeviceContext : ID3D11DeviceContext* -> Ptr ()
-- pDesc : D3DX11_FFT_DESC* -> Ptr ()
-- Flags : DWORD -> Word32
-- pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> Ptr ()
-- ppFFT : ID3DX11FFT** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3dx11createfft =
foreign "D3DX11CreateFFT"
((ptr void) @-> (ptr void) @-> uint32_t @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* pDeviceContext : ID3D11DeviceContext* -> (ptr void) *)
(* pDesc : D3DX11_FFT_DESC* -> (ptr void) *)
(* Flags : DWORD -> uint32_t *)
(* pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> (ptr void) *)
(* ppFFT : ID3DX11FFT** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3dcsx (t "d3dcsx.dll"))
(cffi:use-foreign-library d3dcsx)
(cffi:defcfun ("D3DX11CreateFFT" d3-dx11-create-fft :convention :stdcall) :int32
(p-device-context :pointer) ; ID3D11DeviceContext*
(p-desc :pointer) ; D3DX11_FFT_DESC*
(flags :uint32) ; DWORD
(p-buffer-info :pointer) ; D3DX11_FFT_BUFFER_INFO* out
(pp-fft :pointer)) ; ID3DX11FFT** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3DX11CreateFFT = Win32::API::More->new('d3dcsx',
'int D3DX11CreateFFT(LPVOID pDeviceContext, LPVOID pDesc, DWORD Flags, LPVOID pBufferInfo, LPVOID ppFFT)');
# my $ret = $D3DX11CreateFFT->Call($pDeviceContext, $pDesc, $Flags, $pBufferInfo, $ppFFT);
# pDeviceContext : ID3D11DeviceContext* -> LPVOID
# pDesc : D3DX11_FFT_DESC* -> LPVOID
# Flags : DWORD -> DWORD
# pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> LPVOID
# ppFFT : ID3DX11FFT** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。