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GetObjectA
関数GDIオブジェクトの情報を構造体に取得する(ANSI版)。
シグネチャ
// GDI32.dll (ANSI / -A)
#include <windows.h>
INT GetObjectA(
HGDIOBJ h,
INT c,
void* pv // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| h | HGDIOBJ | in |
| c | INT | in |
| pv | void* | outoptional |
戻り値の型: INT
各言語での呼び出し定義
// GDI32.dll (ANSI / -A)
#include <windows.h>
INT GetObjectA(
HGDIOBJ h,
INT c,
void* pv // optional
);[DllImport("GDI32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern int GetObjectA(
IntPtr h, // HGDIOBJ
int c, // INT
IntPtr pv // void* optional, out
);<DllImport("GDI32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function GetObjectA(
h As IntPtr, ' HGDIOBJ
c As Integer, ' INT
pv As IntPtr ' void* optional, out
) As Integer
End Function' h : HGDIOBJ
' c : INT
' pv : void* optional, out
Declare PtrSafe Function GetObjectA Lib "gdi32" ( _
ByVal h As LongPtr, _
ByVal c As Long, _
ByVal pv As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetObjectA = ctypes.windll.gdi32.GetObjectA
GetObjectA.restype = ctypes.c_int
GetObjectA.argtypes = [
wintypes.HANDLE, # h : HGDIOBJ
ctypes.c_int, # c : INT
ctypes.POINTER(None), # pv : void* optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
GetObjectA = Fiddle::Function.new(
lib['GetObjectA'],
[
Fiddle::TYPE_VOIDP, # h : HGDIOBJ
Fiddle::TYPE_INT, # c : INT
Fiddle::TYPE_VOIDP, # pv : void* optional, out
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn GetObjectA(
h: *mut core::ffi::c_void, // HGDIOBJ
c: i32, // INT
pv: *mut () // void* optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll", CharSet = CharSet.Ansi)]
public static extern int GetObjectA(IntPtr h, int c, IntPtr pv);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_GetObjectA' -Namespace Win32 -PassThru
# $api::GetObjectA(h, c, pv)#uselib "GDI32.dll"
#func global GetObjectA "GetObjectA" sptr, sptr, sptr
; GetObjectA h, c, pv ; 戻り値は stat
; h : HGDIOBJ -> "sptr"
; c : INT -> "sptr"
; pv : void* optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global GetObjectA "GetObjectA" sptr, int, sptr
; res = GetObjectA(h, c, pv)
; h : HGDIOBJ -> "sptr"
; c : INT -> "int"
; pv : void* optional, out -> "sptr"; INT GetObjectA(HGDIOBJ h, INT c, void* pv)
#uselib "GDI32.dll"
#cfunc global GetObjectA "GetObjectA" intptr, int, intptr
; res = GetObjectA(h, c, pv)
; h : HGDIOBJ -> "intptr"
; c : INT -> "int"
; pv : void* optional, out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procGetObjectA = gdi32.NewProc("GetObjectA")
)
// h (HGDIOBJ), c (INT), pv (void* optional, out)
r1, _, err := procGetObjectA.Call(
uintptr(h),
uintptr(c),
uintptr(pv),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction GetObjectA(
h: THandle; // HGDIOBJ
c: Integer; // INT
pv: Pointer // void* optional, out
): Integer; stdcall;
external 'GDI32.dll' name 'GetObjectA';result := DllCall("GDI32\GetObjectA"
, "Ptr", h ; HGDIOBJ
, "Int", c ; INT
, "Ptr", pv ; void* optional, out
, "Int") ; return: INT●GetObjectA(h, c, pv) = DLL("GDI32.dll", "int GetObjectA(void*, int, void*)")
# 呼び出し: GetObjectA(h, c, pv)
# h : HGDIOBJ -> "void*"
# c : INT -> "int"
# pv : void* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。