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SnmpStrToEntity
関数エンティティ名文字列からWinSNMPエンティティを生成する。
シグネチャ
// wsnmp32.dll
#include <windows.h>
INT_PTR SnmpStrToEntity(
INT_PTR session,
LPCSTR string
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| session | INT_PTR | in |
| string | LPCSTR | in |
戻り値の型: INT_PTR
各言語での呼び出し定義
// wsnmp32.dll
#include <windows.h>
INT_PTR SnmpStrToEntity(
INT_PTR session,
LPCSTR string
);[DllImport("wsnmp32.dll", ExactSpelling = true)]
static extern IntPtr SnmpStrToEntity(
IntPtr session, // INT_PTR
[MarshalAs(UnmanagedType.LPStr)] string string // LPCSTR
);<DllImport("wsnmp32.dll", ExactSpelling:=True)>
Public Shared Function SnmpStrToEntity(
session As IntPtr, ' INT_PTR
<MarshalAs(UnmanagedType.LPStr)> [string] As String ' LPCSTR
) As IntPtr
End Function' session : INT_PTR
' string : LPCSTR
Declare PtrSafe Function SnmpStrToEntity Lib "wsnmp32" ( _
ByVal session As LongPtr, _
ByVal string As String) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SnmpStrToEntity = ctypes.windll.wsnmp32.SnmpStrToEntity
SnmpStrToEntity.restype = ctypes.c_ssize_t
SnmpStrToEntity.argtypes = [
ctypes.c_ssize_t, # session : INT_PTR
wintypes.LPCSTR, # string : LPCSTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('wsnmp32.dll')
SnmpStrToEntity = Fiddle::Function.new(
lib['SnmpStrToEntity'],
[
Fiddle::TYPE_INTPTR_T, # session : INT_PTR
Fiddle::TYPE_VOIDP, # string : LPCSTR
],
Fiddle::TYPE_INTPTR_T)#[link(name = "wsnmp32")]
extern "system" {
fn SnmpStrToEntity(
session: isize, // INT_PTR
string: *const u8 // LPCSTR
) -> isize;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("wsnmp32.dll")]
public static extern IntPtr SnmpStrToEntity(IntPtr session, [MarshalAs(UnmanagedType.LPStr)] string string);
"@
$api = Add-Type -MemberDefinition $sig -Name 'wsnmp32_SnmpStrToEntity' -Namespace Win32 -PassThru
# $api::SnmpStrToEntity(session, string)#uselib "wsnmp32.dll"
#func global SnmpStrToEntity "SnmpStrToEntity" sptr, sptr
; SnmpStrToEntity session, string ; 戻り値は stat
; session : INT_PTR -> "sptr"
; string : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "wsnmp32.dll"
#cfunc global SnmpStrToEntity "SnmpStrToEntity" sptr, str
; res = SnmpStrToEntity(session, string)
; session : INT_PTR -> "sptr"
; string : LPCSTR -> "str"; INT_PTR SnmpStrToEntity(INT_PTR session, LPCSTR string)
#uselib "wsnmp32.dll"
#cfunc global SnmpStrToEntity "SnmpStrToEntity" intptr, str
; res = SnmpStrToEntity(session, string)
; session : INT_PTR -> "intptr"
; string : LPCSTR -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
wsnmp32 = windows.NewLazySystemDLL("wsnmp32.dll")
procSnmpStrToEntity = wsnmp32.NewProc("SnmpStrToEntity")
)
// session (INT_PTR), string (LPCSTR)
r1, _, err := procSnmpStrToEntity.Call(
uintptr(session),
uintptr(unsafe.Pointer(windows.BytePtrFromString(string))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INT_PTRfunction SnmpStrToEntity(
session: NativeInt; // INT_PTR
string: PAnsiChar // LPCSTR
): NativeInt; stdcall;
external 'wsnmp32.dll' name 'SnmpStrToEntity';result := DllCall("wsnmp32\SnmpStrToEntity"
, "Ptr", session ; INT_PTR
, "AStr", string ; LPCSTR
, "Ptr") ; return: INT_PTR●SnmpStrToEntity(session, string) = DLL("wsnmp32.dll", "int SnmpStrToEntity(int, char*)")
# 呼び出し: SnmpStrToEntity(session, string)
# session : INT_PTR -> "int"
# string : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。