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BuildExplicitAccessWithNameA
関数トラスティ名から明示的アクセス構造体を初期化する(ANSI版)。
シグネチャ
// ADVAPI32.dll (ANSI / -A)
#include <windows.h>
void BuildExplicitAccessWithNameA(
EXPLICIT_ACCESS_A* pExplicitAccess,
LPSTR pTrusteeName, // optional
DWORD AccessPermissions,
ACCESS_MODE AccessMode,
ACE_FLAGS Inheritance
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pExplicitAccess | EXPLICIT_ACCESS_A* | inout |
| pTrusteeName | LPSTR | inoptional |
| AccessPermissions | DWORD | in |
| AccessMode | ACCESS_MODE | in |
| Inheritance | ACE_FLAGS | in |
戻り値の型: void
各言語での呼び出し定義
// ADVAPI32.dll (ANSI / -A)
#include <windows.h>
void BuildExplicitAccessWithNameA(
EXPLICIT_ACCESS_A* pExplicitAccess,
LPSTR pTrusteeName, // optional
DWORD AccessPermissions,
ACCESS_MODE AccessMode,
ACE_FLAGS Inheritance
);[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern void BuildExplicitAccessWithNameA(
IntPtr pExplicitAccess, // EXPLICIT_ACCESS_A* in/out
[MarshalAs(UnmanagedType.LPStr)] string pTrusteeName, // LPSTR optional
uint AccessPermissions, // DWORD
int AccessMode, // ACCESS_MODE
uint Inheritance // ACE_FLAGS
);<DllImport("ADVAPI32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Sub BuildExplicitAccessWithNameA(
pExplicitAccess As IntPtr, ' EXPLICIT_ACCESS_A* in/out
<MarshalAs(UnmanagedType.LPStr)> pTrusteeName As String, ' LPSTR optional
AccessPermissions As UInteger, ' DWORD
AccessMode As Integer, ' ACCESS_MODE
Inheritance As UInteger ' ACE_FLAGS
)
End Sub' pExplicitAccess : EXPLICIT_ACCESS_A* in/out
' pTrusteeName : LPSTR optional
' AccessPermissions : DWORD
' AccessMode : ACCESS_MODE
' Inheritance : ACE_FLAGS
Declare PtrSafe Sub BuildExplicitAccessWithNameA Lib "advapi32" ( _
ByVal pExplicitAccess As LongPtr, _
ByVal pTrusteeName As String, _
ByVal AccessPermissions As Long, _
ByVal AccessMode As Long, _
ByVal Inheritance As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
BuildExplicitAccessWithNameA = ctypes.windll.advapi32.BuildExplicitAccessWithNameA
BuildExplicitAccessWithNameA.restype = None
BuildExplicitAccessWithNameA.argtypes = [
ctypes.c_void_p, # pExplicitAccess : EXPLICIT_ACCESS_A* in/out
wintypes.LPCSTR, # pTrusteeName : LPSTR optional
wintypes.DWORD, # AccessPermissions : DWORD
ctypes.c_int, # AccessMode : ACCESS_MODE
wintypes.DWORD, # Inheritance : ACE_FLAGS
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ADVAPI32.dll')
BuildExplicitAccessWithNameA = Fiddle::Function.new(
lib['BuildExplicitAccessWithNameA'],
[
Fiddle::TYPE_VOIDP, # pExplicitAccess : EXPLICIT_ACCESS_A* in/out
Fiddle::TYPE_VOIDP, # pTrusteeName : LPSTR optional
-Fiddle::TYPE_INT, # AccessPermissions : DWORD
Fiddle::TYPE_INT, # AccessMode : ACCESS_MODE
-Fiddle::TYPE_INT, # Inheritance : ACE_FLAGS
],
Fiddle::TYPE_VOID)#[link(name = "advapi32")]
extern "system" {
fn BuildExplicitAccessWithNameA(
pExplicitAccess: *mut EXPLICIT_ACCESS_A, // EXPLICIT_ACCESS_A* in/out
pTrusteeName: *mut u8, // LPSTR optional
AccessPermissions: u32, // DWORD
AccessMode: i32, // ACCESS_MODE
Inheritance: u32 // ACE_FLAGS
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi)]
public static extern void BuildExplicitAccessWithNameA(IntPtr pExplicitAccess, [MarshalAs(UnmanagedType.LPStr)] string pTrusteeName, uint AccessPermissions, int AccessMode, uint Inheritance);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_BuildExplicitAccessWithNameA' -Namespace Win32 -PassThru
# $api::BuildExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, AccessPermissions, AccessMode, Inheritance)#uselib "ADVAPI32.dll"
#func global BuildExplicitAccessWithNameA "BuildExplicitAccessWithNameA" sptr, sptr, sptr, sptr, sptr
; BuildExplicitAccessWithNameA varptr(pExplicitAccess), pTrusteeName, AccessPermissions, AccessMode, Inheritance
; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "sptr"
; pTrusteeName : LPSTR optional -> "sptr"
; AccessPermissions : DWORD -> "sptr"
; AccessMode : ACCESS_MODE -> "sptr"
; Inheritance : ACE_FLAGS -> "sptr"出力引数:
#uselib "ADVAPI32.dll" #func global BuildExplicitAccessWithNameA "BuildExplicitAccessWithNameA" var, str, int, int, int ; BuildExplicitAccessWithNameA pExplicitAccess, pTrusteeName, AccessPermissions, AccessMode, Inheritance ; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "var" ; pTrusteeName : LPSTR optional -> "str" ; AccessPermissions : DWORD -> "int" ; AccessMode : ACCESS_MODE -> "int" ; Inheritance : ACE_FLAGS -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "ADVAPI32.dll" #func global BuildExplicitAccessWithNameA "BuildExplicitAccessWithNameA" sptr, str, int, int, int ; BuildExplicitAccessWithNameA varptr(pExplicitAccess), pTrusteeName, AccessPermissions, AccessMode, Inheritance ; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "sptr" ; pTrusteeName : LPSTR optional -> "str" ; AccessPermissions : DWORD -> "int" ; AccessMode : ACCESS_MODE -> "int" ; Inheritance : ACE_FLAGS -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void BuildExplicitAccessWithNameA(EXPLICIT_ACCESS_A* pExplicitAccess, LPSTR pTrusteeName, DWORD AccessPermissions, ACCESS_MODE AccessMode, ACE_FLAGS Inheritance) #uselib "ADVAPI32.dll" #func global BuildExplicitAccessWithNameA "BuildExplicitAccessWithNameA" var, str, int, int, int ; BuildExplicitAccessWithNameA pExplicitAccess, pTrusteeName, AccessPermissions, AccessMode, Inheritance ; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "var" ; pTrusteeName : LPSTR optional -> "str" ; AccessPermissions : DWORD -> "int" ; AccessMode : ACCESS_MODE -> "int" ; Inheritance : ACE_FLAGS -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void BuildExplicitAccessWithNameA(EXPLICIT_ACCESS_A* pExplicitAccess, LPSTR pTrusteeName, DWORD AccessPermissions, ACCESS_MODE AccessMode, ACE_FLAGS Inheritance) #uselib "ADVAPI32.dll" #func global BuildExplicitAccessWithNameA "BuildExplicitAccessWithNameA" intptr, str, int, int, int ; BuildExplicitAccessWithNameA varptr(pExplicitAccess), pTrusteeName, AccessPermissions, AccessMode, Inheritance ; pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "intptr" ; pTrusteeName : LPSTR optional -> "str" ; AccessPermissions : DWORD -> "int" ; AccessMode : ACCESS_MODE -> "int" ; Inheritance : ACE_FLAGS -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
procBuildExplicitAccessWithNameA = advapi32.NewProc("BuildExplicitAccessWithNameA")
)
// pExplicitAccess (EXPLICIT_ACCESS_A* in/out), pTrusteeName (LPSTR optional), AccessPermissions (DWORD), AccessMode (ACCESS_MODE), Inheritance (ACE_FLAGS)
r1, _, err := procBuildExplicitAccessWithNameA.Call(
uintptr(pExplicitAccess),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pTrusteeName))),
uintptr(AccessPermissions),
uintptr(AccessMode),
uintptr(Inheritance),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure BuildExplicitAccessWithNameA(
pExplicitAccess: Pointer; // EXPLICIT_ACCESS_A* in/out
pTrusteeName: PAnsiChar; // LPSTR optional
AccessPermissions: DWORD; // DWORD
AccessMode: Integer; // ACCESS_MODE
Inheritance: DWORD // ACE_FLAGS
); stdcall;
external 'ADVAPI32.dll' name 'BuildExplicitAccessWithNameA';result := DllCall("ADVAPI32\BuildExplicitAccessWithNameA"
, "Ptr", pExplicitAccess ; EXPLICIT_ACCESS_A* in/out
, "AStr", pTrusteeName ; LPSTR optional
, "UInt", AccessPermissions ; DWORD
, "Int", AccessMode ; ACCESS_MODE
, "UInt", Inheritance ; ACE_FLAGS
, "Int") ; return: void●BuildExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, AccessPermissions, AccessMode, Inheritance) = DLL("ADVAPI32.dll", "int BuildExplicitAccessWithNameA(void*, char*, dword, int, dword)")
# 呼び出し: BuildExplicitAccessWithNameA(pExplicitAccess, pTrusteeName, AccessPermissions, AccessMode, Inheritance)
# pExplicitAccess : EXPLICIT_ACCESS_A* in/out -> "void*"
# pTrusteeName : LPSTR optional -> "char*"
# AccessPermissions : DWORD -> "dword"
# AccessMode : ACCESS_MODE -> "int"
# Inheritance : ACE_FLAGS -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。