ホーム › Security.Authorization › BuildExplicitAccessWithNameW
BuildExplicitAccessWithNameW
関数トラスティ名から明示的アクセス構造体を初期化する(Unicode版)。
シグネチャ
// ADVAPI32.dll (Unicode / -W)
#include <windows.h>
void BuildExplicitAccessWithNameW(
EXPLICIT_ACCESS_W* pExplicitAccess,
LPWSTR pTrusteeName, // optional
DWORD AccessPermissions,
ACCESS_MODE AccessMode,
ACE_FLAGS Inheritance
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pExplicitAccess | EXPLICIT_ACCESS_W* | inout |
| pTrusteeName | LPWSTR | inoptional |
| AccessPermissions | DWORD | in |
| AccessMode | ACCESS_MODE | in |
| Inheritance | ACE_FLAGS | in |
戻り値の型: void
各言語での呼び出し定義
// ADVAPI32.dll (Unicode / -W)
#include <windows.h>
void BuildExplicitAccessWithNameW(
EXPLICIT_ACCESS_W* pExplicitAccess,
LPWSTR pTrusteeName, // optional
DWORD AccessPermissions,
ACCESS_MODE AccessMode,
ACE_FLAGS Inheritance
);[DllImport("ADVAPI32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern void BuildExplicitAccessWithNameW(
IntPtr pExplicitAccess, // EXPLICIT_ACCESS_W* in/out
[MarshalAs(UnmanagedType.LPWStr)] string pTrusteeName, // LPWSTR optional
uint AccessPermissions, // DWORD
int AccessMode, // ACCESS_MODE
uint Inheritance // ACE_FLAGS
);<DllImport("ADVAPI32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Sub BuildExplicitAccessWithNameW(
pExplicitAccess As IntPtr, ' EXPLICIT_ACCESS_W* in/out
<MarshalAs(UnmanagedType.LPWStr)> pTrusteeName As String, ' LPWSTR optional
AccessPermissions As UInteger, ' DWORD
AccessMode As Integer, ' ACCESS_MODE
Inheritance As UInteger ' ACE_FLAGS
)
End Sub' pExplicitAccess : EXPLICIT_ACCESS_W* in/out
' pTrusteeName : LPWSTR optional
' AccessPermissions : DWORD
' AccessMode : ACCESS_MODE
' Inheritance : ACE_FLAGS
Declare PtrSafe Sub BuildExplicitAccessWithNameW Lib "advapi32" ( _
ByVal pExplicitAccess As LongPtr, _
ByVal pTrusteeName As LongPtr, _
ByVal AccessPermissions As Long, _
ByVal AccessMode As Long, _
ByVal Inheritance As Long)
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
BuildExplicitAccessWithNameW = ctypes.windll.advapi32.BuildExplicitAccessWithNameW
BuildExplicitAccessWithNameW.restype = None
BuildExplicitAccessWithNameW.argtypes = [
ctypes.c_void_p, # pExplicitAccess : EXPLICIT_ACCESS_W* in/out
wintypes.LPCWSTR, # pTrusteeName : LPWSTR optional
wintypes.DWORD, # AccessPermissions : DWORD
ctypes.c_int, # AccessMode : ACCESS_MODE
wintypes.DWORD, # Inheritance : ACE_FLAGS
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ADVAPI32.dll')
BuildExplicitAccessWithNameW = Fiddle::Function.new(
lib['BuildExplicitAccessWithNameW'],
[
Fiddle::TYPE_VOIDP, # pExplicitAccess : EXPLICIT_ACCESS_W* in/out
Fiddle::TYPE_VOIDP, # pTrusteeName : LPWSTR optional
-Fiddle::TYPE_INT, # AccessPermissions : DWORD
Fiddle::TYPE_INT, # AccessMode : ACCESS_MODE
-Fiddle::TYPE_INT, # Inheritance : ACE_FLAGS
],
Fiddle::TYPE_VOID)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "advapi32")]
extern "system" {
fn BuildExplicitAccessWithNameW(
pExplicitAccess: *mut EXPLICIT_ACCESS_W, // EXPLICIT_ACCESS_W* in/out
pTrusteeName: *mut u16, // LPWSTR optional
AccessPermissions: u32, // DWORD
AccessMode: i32, // ACCESS_MODE
Inheritance: u32 // ACE_FLAGS
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("ADVAPI32.dll", CharSet = CharSet.Unicode)]
public static extern void BuildExplicitAccessWithNameW(IntPtr pExplicitAccess, [MarshalAs(UnmanagedType.LPWStr)] string pTrusteeName, uint AccessPermissions, int AccessMode, uint Inheritance);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_BuildExplicitAccessWithNameW' -Namespace Win32 -PassThru
# $api::BuildExplicitAccessWithNameW(pExplicitAccess, pTrusteeName, AccessPermissions, AccessMode, Inheritance)#uselib "ADVAPI32.dll"
#func global BuildExplicitAccessWithNameW "BuildExplicitAccessWithNameW" wptr, wptr, wptr, wptr, wptr
; BuildExplicitAccessWithNameW varptr(pExplicitAccess), pTrusteeName, AccessPermissions, AccessMode, Inheritance
; pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> "wptr"
; pTrusteeName : LPWSTR optional -> "wptr"
; AccessPermissions : DWORD -> "wptr"
; AccessMode : ACCESS_MODE -> "wptr"
; Inheritance : ACE_FLAGS -> "wptr"出力引数:
#uselib "ADVAPI32.dll" #func global BuildExplicitAccessWithNameW "BuildExplicitAccessWithNameW" var, wstr, int, int, int ; BuildExplicitAccessWithNameW pExplicitAccess, pTrusteeName, AccessPermissions, AccessMode, Inheritance ; pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> "var" ; pTrusteeName : LPWSTR optional -> "wstr" ; AccessPermissions : DWORD -> "int" ; AccessMode : ACCESS_MODE -> "int" ; Inheritance : ACE_FLAGS -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "ADVAPI32.dll" #func global BuildExplicitAccessWithNameW "BuildExplicitAccessWithNameW" sptr, wstr, int, int, int ; BuildExplicitAccessWithNameW varptr(pExplicitAccess), pTrusteeName, AccessPermissions, AccessMode, Inheritance ; pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> "sptr" ; pTrusteeName : LPWSTR optional -> "wstr" ; AccessPermissions : DWORD -> "int" ; AccessMode : ACCESS_MODE -> "int" ; Inheritance : ACE_FLAGS -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void BuildExplicitAccessWithNameW(EXPLICIT_ACCESS_W* pExplicitAccess, LPWSTR pTrusteeName, DWORD AccessPermissions, ACCESS_MODE AccessMode, ACE_FLAGS Inheritance) #uselib "ADVAPI32.dll" #func global BuildExplicitAccessWithNameW "BuildExplicitAccessWithNameW" var, wstr, int, int, int ; BuildExplicitAccessWithNameW pExplicitAccess, pTrusteeName, AccessPermissions, AccessMode, Inheritance ; pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> "var" ; pTrusteeName : LPWSTR optional -> "wstr" ; AccessPermissions : DWORD -> "int" ; AccessMode : ACCESS_MODE -> "int" ; Inheritance : ACE_FLAGS -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void BuildExplicitAccessWithNameW(EXPLICIT_ACCESS_W* pExplicitAccess, LPWSTR pTrusteeName, DWORD AccessPermissions, ACCESS_MODE AccessMode, ACE_FLAGS Inheritance) #uselib "ADVAPI32.dll" #func global BuildExplicitAccessWithNameW "BuildExplicitAccessWithNameW" intptr, wstr, int, int, int ; BuildExplicitAccessWithNameW varptr(pExplicitAccess), pTrusteeName, AccessPermissions, AccessMode, Inheritance ; pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> "intptr" ; pTrusteeName : LPWSTR optional -> "wstr" ; AccessPermissions : DWORD -> "int" ; AccessMode : ACCESS_MODE -> "int" ; Inheritance : ACE_FLAGS -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
procBuildExplicitAccessWithNameW = advapi32.NewProc("BuildExplicitAccessWithNameW")
)
// pExplicitAccess (EXPLICIT_ACCESS_W* in/out), pTrusteeName (LPWSTR optional), AccessPermissions (DWORD), AccessMode (ACCESS_MODE), Inheritance (ACE_FLAGS)
r1, _, err := procBuildExplicitAccessWithNameW.Call(
uintptr(pExplicitAccess),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(pTrusteeName))),
uintptr(AccessPermissions),
uintptr(AccessMode),
uintptr(Inheritance),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure BuildExplicitAccessWithNameW(
pExplicitAccess: Pointer; // EXPLICIT_ACCESS_W* in/out
pTrusteeName: PWideChar; // LPWSTR optional
AccessPermissions: DWORD; // DWORD
AccessMode: Integer; // ACCESS_MODE
Inheritance: DWORD // ACE_FLAGS
); stdcall;
external 'ADVAPI32.dll' name 'BuildExplicitAccessWithNameW';result := DllCall("ADVAPI32\BuildExplicitAccessWithNameW"
, "Ptr", pExplicitAccess ; EXPLICIT_ACCESS_W* in/out
, "WStr", pTrusteeName ; LPWSTR optional
, "UInt", AccessPermissions ; DWORD
, "Int", AccessMode ; ACCESS_MODE
, "UInt", Inheritance ; ACE_FLAGS
, "Int") ; return: void●BuildExplicitAccessWithNameW(pExplicitAccess, pTrusteeName, AccessPermissions, AccessMode, Inheritance) = DLL("ADVAPI32.dll", "int BuildExplicitAccessWithNameW(void*, char*, dword, int, dword)")
# 呼び出し: BuildExplicitAccessWithNameW(pExplicitAccess, pTrusteeName, AccessPermissions, AccessMode, Inheritance)
# pExplicitAccess : EXPLICIT_ACCESS_W* in/out -> "void*"
# pTrusteeName : LPWSTR optional -> "char*"
# AccessPermissions : DWORD -> "dword"
# AccessMode : ACCESS_MODE -> "int"
# Inheritance : ACE_FLAGS -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。