ホーム › Security.Authorization › BuildTrusteeWithObjectsAndNameA
BuildTrusteeWithObjectsAndNameA
関数オブジェクトと名前を指定してTRUSTEE構造体を初期化する。
シグネチャ
// ADVAPI32.dll (ANSI / -A)
#include <windows.h>
void BuildTrusteeWithObjectsAndNameA(
TRUSTEE_A* pTrustee,
OBJECTS_AND_NAME_A* pObjName, // optional
SE_OBJECT_TYPE ObjectType, // optional
LPSTR ObjectTypeName, // optional
LPSTR InheritedObjectTypeName, // optional
LPSTR Name // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pTrustee | TRUSTEE_A* | inout |
| pObjName | OBJECTS_AND_NAME_A* | inoptional |
| ObjectType | SE_OBJECT_TYPE | inoptional |
| ObjectTypeName | LPSTR | inoptional |
| InheritedObjectTypeName | LPSTR | inoptional |
| Name | LPSTR | inoptional |
戻り値の型: void
各言語での呼び出し定義
// ADVAPI32.dll (ANSI / -A)
#include <windows.h>
void BuildTrusteeWithObjectsAndNameA(
TRUSTEE_A* pTrustee,
OBJECTS_AND_NAME_A* pObjName, // optional
SE_OBJECT_TYPE ObjectType, // optional
LPSTR ObjectTypeName, // optional
LPSTR InheritedObjectTypeName, // optional
LPSTR Name // optional
);[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern void BuildTrusteeWithObjectsAndNameA(
IntPtr pTrustee, // TRUSTEE_A* in/out
IntPtr pObjName, // OBJECTS_AND_NAME_A* optional
int ObjectType, // SE_OBJECT_TYPE optional
[MarshalAs(UnmanagedType.LPStr)] string ObjectTypeName, // LPSTR optional
[MarshalAs(UnmanagedType.LPStr)] string InheritedObjectTypeName, // LPSTR optional
[MarshalAs(UnmanagedType.LPStr)] string Name // LPSTR optional
);<DllImport("ADVAPI32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Sub BuildTrusteeWithObjectsAndNameA(
pTrustee As IntPtr, ' TRUSTEE_A* in/out
pObjName As IntPtr, ' OBJECTS_AND_NAME_A* optional
ObjectType As Integer, ' SE_OBJECT_TYPE optional
<MarshalAs(UnmanagedType.LPStr)> ObjectTypeName As String, ' LPSTR optional
<MarshalAs(UnmanagedType.LPStr)> InheritedObjectTypeName As String, ' LPSTR optional
<MarshalAs(UnmanagedType.LPStr)> Name As String ' LPSTR optional
)
End Sub' pTrustee : TRUSTEE_A* in/out
' pObjName : OBJECTS_AND_NAME_A* optional
' ObjectType : SE_OBJECT_TYPE optional
' ObjectTypeName : LPSTR optional
' InheritedObjectTypeName : LPSTR optional
' Name : LPSTR optional
Declare PtrSafe Sub BuildTrusteeWithObjectsAndNameA Lib "advapi32" ( _
ByVal pTrustee As LongPtr, _
ByVal pObjName As LongPtr, _
ByVal ObjectType As Long, _
ByVal ObjectTypeName As String, _
ByVal InheritedObjectTypeName As String, _
ByVal Name As String)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
BuildTrusteeWithObjectsAndNameA = ctypes.windll.advapi32.BuildTrusteeWithObjectsAndNameA
BuildTrusteeWithObjectsAndNameA.restype = None
BuildTrusteeWithObjectsAndNameA.argtypes = [
ctypes.c_void_p, # pTrustee : TRUSTEE_A* in/out
ctypes.c_void_p, # pObjName : OBJECTS_AND_NAME_A* optional
ctypes.c_int, # ObjectType : SE_OBJECT_TYPE optional
wintypes.LPCSTR, # ObjectTypeName : LPSTR optional
wintypes.LPCSTR, # InheritedObjectTypeName : LPSTR optional
wintypes.LPCSTR, # Name : LPSTR optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ADVAPI32.dll')
BuildTrusteeWithObjectsAndNameA = Fiddle::Function.new(
lib['BuildTrusteeWithObjectsAndNameA'],
[
Fiddle::TYPE_VOIDP, # pTrustee : TRUSTEE_A* in/out
Fiddle::TYPE_VOIDP, # pObjName : OBJECTS_AND_NAME_A* optional
Fiddle::TYPE_INT, # ObjectType : SE_OBJECT_TYPE optional
Fiddle::TYPE_VOIDP, # ObjectTypeName : LPSTR optional
Fiddle::TYPE_VOIDP, # InheritedObjectTypeName : LPSTR optional
Fiddle::TYPE_VOIDP, # Name : LPSTR optional
],
Fiddle::TYPE_VOID)#[link(name = "advapi32")]
extern "system" {
fn BuildTrusteeWithObjectsAndNameA(
pTrustee: *mut TRUSTEE_A, // TRUSTEE_A* in/out
pObjName: *mut OBJECTS_AND_NAME_A, // OBJECTS_AND_NAME_A* optional
ObjectType: i32, // SE_OBJECT_TYPE optional
ObjectTypeName: *mut u8, // LPSTR optional
InheritedObjectTypeName: *mut u8, // LPSTR optional
Name: *mut u8 // LPSTR optional
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi)]
public static extern void BuildTrusteeWithObjectsAndNameA(IntPtr pTrustee, IntPtr pObjName, int ObjectType, [MarshalAs(UnmanagedType.LPStr)] string ObjectTypeName, [MarshalAs(UnmanagedType.LPStr)] string InheritedObjectTypeName, [MarshalAs(UnmanagedType.LPStr)] string Name);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_BuildTrusteeWithObjectsAndNameA' -Namespace Win32 -PassThru
# $api::BuildTrusteeWithObjectsAndNameA(pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name)#uselib "ADVAPI32.dll"
#func global BuildTrusteeWithObjectsAndNameA "BuildTrusteeWithObjectsAndNameA" sptr, sptr, sptr, sptr, sptr, sptr
; BuildTrusteeWithObjectsAndNameA varptr(pTrustee), varptr(pObjName), ObjectType, ObjectTypeName, InheritedObjectTypeName, Name
; pTrustee : TRUSTEE_A* in/out -> "sptr"
; pObjName : OBJECTS_AND_NAME_A* optional -> "sptr"
; ObjectType : SE_OBJECT_TYPE optional -> "sptr"
; ObjectTypeName : LPSTR optional -> "sptr"
; InheritedObjectTypeName : LPSTR optional -> "sptr"
; Name : LPSTR optional -> "sptr"出力引数:
#uselib "ADVAPI32.dll" #func global BuildTrusteeWithObjectsAndNameA "BuildTrusteeWithObjectsAndNameA" var, var, int, str, str, str ; BuildTrusteeWithObjectsAndNameA pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name ; pTrustee : TRUSTEE_A* in/out -> "var" ; pObjName : OBJECTS_AND_NAME_A* optional -> "var" ; ObjectType : SE_OBJECT_TYPE optional -> "int" ; ObjectTypeName : LPSTR optional -> "str" ; InheritedObjectTypeName : LPSTR optional -> "str" ; Name : LPSTR optional -> "str" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "ADVAPI32.dll" #func global BuildTrusteeWithObjectsAndNameA "BuildTrusteeWithObjectsAndNameA" sptr, sptr, int, str, str, str ; BuildTrusteeWithObjectsAndNameA varptr(pTrustee), varptr(pObjName), ObjectType, ObjectTypeName, InheritedObjectTypeName, Name ; pTrustee : TRUSTEE_A* in/out -> "sptr" ; pObjName : OBJECTS_AND_NAME_A* optional -> "sptr" ; ObjectType : SE_OBJECT_TYPE optional -> "int" ; ObjectTypeName : LPSTR optional -> "str" ; InheritedObjectTypeName : LPSTR optional -> "str" ; Name : LPSTR optional -> "str" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void BuildTrusteeWithObjectsAndNameA(TRUSTEE_A* pTrustee, OBJECTS_AND_NAME_A* pObjName, SE_OBJECT_TYPE ObjectType, LPSTR ObjectTypeName, LPSTR InheritedObjectTypeName, LPSTR Name) #uselib "ADVAPI32.dll" #func global BuildTrusteeWithObjectsAndNameA "BuildTrusteeWithObjectsAndNameA" var, var, int, str, str, str ; BuildTrusteeWithObjectsAndNameA pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name ; pTrustee : TRUSTEE_A* in/out -> "var" ; pObjName : OBJECTS_AND_NAME_A* optional -> "var" ; ObjectType : SE_OBJECT_TYPE optional -> "int" ; ObjectTypeName : LPSTR optional -> "str" ; InheritedObjectTypeName : LPSTR optional -> "str" ; Name : LPSTR optional -> "str" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void BuildTrusteeWithObjectsAndNameA(TRUSTEE_A* pTrustee, OBJECTS_AND_NAME_A* pObjName, SE_OBJECT_TYPE ObjectType, LPSTR ObjectTypeName, LPSTR InheritedObjectTypeName, LPSTR Name) #uselib "ADVAPI32.dll" #func global BuildTrusteeWithObjectsAndNameA "BuildTrusteeWithObjectsAndNameA" intptr, intptr, int, str, str, str ; BuildTrusteeWithObjectsAndNameA varptr(pTrustee), varptr(pObjName), ObjectType, ObjectTypeName, InheritedObjectTypeName, Name ; pTrustee : TRUSTEE_A* in/out -> "intptr" ; pObjName : OBJECTS_AND_NAME_A* optional -> "intptr" ; ObjectType : SE_OBJECT_TYPE optional -> "int" ; ObjectTypeName : LPSTR optional -> "str" ; InheritedObjectTypeName : LPSTR optional -> "str" ; Name : LPSTR optional -> "str" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
procBuildTrusteeWithObjectsAndNameA = advapi32.NewProc("BuildTrusteeWithObjectsAndNameA")
)
// pTrustee (TRUSTEE_A* in/out), pObjName (OBJECTS_AND_NAME_A* optional), ObjectType (SE_OBJECT_TYPE optional), ObjectTypeName (LPSTR optional), InheritedObjectTypeName (LPSTR optional), Name (LPSTR optional)
r1, _, err := procBuildTrusteeWithObjectsAndNameA.Call(
uintptr(pTrustee),
uintptr(pObjName),
uintptr(ObjectType),
uintptr(unsafe.Pointer(windows.BytePtrFromString(ObjectTypeName))),
uintptr(unsafe.Pointer(windows.BytePtrFromString(InheritedObjectTypeName))),
uintptr(unsafe.Pointer(windows.BytePtrFromString(Name))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure BuildTrusteeWithObjectsAndNameA(
pTrustee: Pointer; // TRUSTEE_A* in/out
pObjName: Pointer; // OBJECTS_AND_NAME_A* optional
ObjectType: Integer; // SE_OBJECT_TYPE optional
ObjectTypeName: PAnsiChar; // LPSTR optional
InheritedObjectTypeName: PAnsiChar; // LPSTR optional
Name: PAnsiChar // LPSTR optional
); stdcall;
external 'ADVAPI32.dll' name 'BuildTrusteeWithObjectsAndNameA';result := DllCall("ADVAPI32\BuildTrusteeWithObjectsAndNameA"
, "Ptr", pTrustee ; TRUSTEE_A* in/out
, "Ptr", pObjName ; OBJECTS_AND_NAME_A* optional
, "Int", ObjectType ; SE_OBJECT_TYPE optional
, "AStr", ObjectTypeName ; LPSTR optional
, "AStr", InheritedObjectTypeName ; LPSTR optional
, "AStr", Name ; LPSTR optional
, "Int") ; return: void●BuildTrusteeWithObjectsAndNameA(pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name) = DLL("ADVAPI32.dll", "int BuildTrusteeWithObjectsAndNameA(void*, void*, int, char*, char*, char*)")
# 呼び出し: BuildTrusteeWithObjectsAndNameA(pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name)
# pTrustee : TRUSTEE_A* in/out -> "void*"
# pObjName : OBJECTS_AND_NAME_A* optional -> "void*"
# ObjectType : SE_OBJECT_TYPE optional -> "int"
# ObjectTypeName : LPSTR optional -> "char*"
# InheritedObjectTypeName : LPSTR optional -> "char*"
# Name : LPSTR optional -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。