Win32 API 日本語リファレンス
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BuildTrusteeWithObjectsAndNameA

関数
オブジェクトと名前を指定してTRUSTEE構造体を初期化する。
DLLADVAPI32.dll文字セットANSI (-A)呼出規約winapi対応OSWindows XP 以降

シグネチャ

// ADVAPI32.dll  (ANSI / -A)
#include <windows.h>

void BuildTrusteeWithObjectsAndNameA(
    TRUSTEE_A* pTrustee,
    OBJECTS_AND_NAME_A* pObjName,   // optional
    SE_OBJECT_TYPE ObjectType,   // optional
    LPSTR ObjectTypeName,   // optional
    LPSTR InheritedObjectTypeName,   // optional
    LPSTR Name   // optional
);

パラメーター

名前方向
pTrusteeTRUSTEE_A*inout
pObjNameOBJECTS_AND_NAME_A*inoptional
ObjectTypeSE_OBJECT_TYPEinoptional
ObjectTypeNameLPSTRinoptional
InheritedObjectTypeNameLPSTRinoptional
NameLPSTRinoptional

戻り値の型: void

各言語での呼び出し定義

// ADVAPI32.dll  (ANSI / -A)
#include <windows.h>

void BuildTrusteeWithObjectsAndNameA(
    TRUSTEE_A* pTrustee,
    OBJECTS_AND_NAME_A* pObjName,   // optional
    SE_OBJECT_TYPE ObjectType,   // optional
    LPSTR ObjectTypeName,   // optional
    LPSTR InheritedObjectTypeName,   // optional
    LPSTR Name   // optional
);
[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern void BuildTrusteeWithObjectsAndNameA(
    IntPtr pTrustee,   // TRUSTEE_A* in/out
    IntPtr pObjName,   // OBJECTS_AND_NAME_A* optional
    int ObjectType,   // SE_OBJECT_TYPE optional
    [MarshalAs(UnmanagedType.LPStr)] string ObjectTypeName,   // LPSTR optional
    [MarshalAs(UnmanagedType.LPStr)] string InheritedObjectTypeName,   // LPSTR optional
    [MarshalAs(UnmanagedType.LPStr)] string Name   // LPSTR optional
);
<DllImport("ADVAPI32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Sub BuildTrusteeWithObjectsAndNameA(
    pTrustee As IntPtr,   ' TRUSTEE_A* in/out
    pObjName As IntPtr,   ' OBJECTS_AND_NAME_A* optional
    ObjectType As Integer,   ' SE_OBJECT_TYPE optional
    <MarshalAs(UnmanagedType.LPStr)> ObjectTypeName As String,   ' LPSTR optional
    <MarshalAs(UnmanagedType.LPStr)> InheritedObjectTypeName As String,   ' LPSTR optional
    <MarshalAs(UnmanagedType.LPStr)> Name As String   ' LPSTR optional
)
End Sub
' pTrustee : TRUSTEE_A* in/out
' pObjName : OBJECTS_AND_NAME_A* optional
' ObjectType : SE_OBJECT_TYPE optional
' ObjectTypeName : LPSTR optional
' InheritedObjectTypeName : LPSTR optional
' Name : LPSTR optional
Declare PtrSafe Sub BuildTrusteeWithObjectsAndNameA Lib "advapi32" ( _
    ByVal pTrustee As LongPtr, _
    ByVal pObjName As LongPtr, _
    ByVal ObjectType As Long, _
    ByVal ObjectTypeName As String, _
    ByVal InheritedObjectTypeName As String, _
    ByVal Name As String)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

BuildTrusteeWithObjectsAndNameA = ctypes.windll.advapi32.BuildTrusteeWithObjectsAndNameA
BuildTrusteeWithObjectsAndNameA.restype = None
BuildTrusteeWithObjectsAndNameA.argtypes = [
    ctypes.c_void_p,  # pTrustee : TRUSTEE_A* in/out
    ctypes.c_void_p,  # pObjName : OBJECTS_AND_NAME_A* optional
    ctypes.c_int,  # ObjectType : SE_OBJECT_TYPE optional
    wintypes.LPCSTR,  # ObjectTypeName : LPSTR optional
    wintypes.LPCSTR,  # InheritedObjectTypeName : LPSTR optional
    wintypes.LPCSTR,  # Name : LPSTR optional
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('ADVAPI32.dll')
BuildTrusteeWithObjectsAndNameA = Fiddle::Function.new(
  lib['BuildTrusteeWithObjectsAndNameA'],
  [
    Fiddle::TYPE_VOIDP,  # pTrustee : TRUSTEE_A* in/out
    Fiddle::TYPE_VOIDP,  # pObjName : OBJECTS_AND_NAME_A* optional
    Fiddle::TYPE_INT,  # ObjectType : SE_OBJECT_TYPE optional
    Fiddle::TYPE_VOIDP,  # ObjectTypeName : LPSTR optional
    Fiddle::TYPE_VOIDP,  # InheritedObjectTypeName : LPSTR optional
    Fiddle::TYPE_VOIDP,  # Name : LPSTR optional
  ],
  Fiddle::TYPE_VOID)
#[link(name = "advapi32")]
extern "system" {
    fn BuildTrusteeWithObjectsAndNameA(
        pTrustee: *mut TRUSTEE_A,  // TRUSTEE_A* in/out
        pObjName: *mut OBJECTS_AND_NAME_A,  // OBJECTS_AND_NAME_A* optional
        ObjectType: i32,  // SE_OBJECT_TYPE optional
        ObjectTypeName: *mut u8,  // LPSTR optional
        InheritedObjectTypeName: *mut u8,  // LPSTR optional
        Name: *mut u8  // LPSTR optional
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi)]
public static extern void BuildTrusteeWithObjectsAndNameA(IntPtr pTrustee, IntPtr pObjName, int ObjectType, [MarshalAs(UnmanagedType.LPStr)] string ObjectTypeName, [MarshalAs(UnmanagedType.LPStr)] string InheritedObjectTypeName, [MarshalAs(UnmanagedType.LPStr)] string Name);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_BuildTrusteeWithObjectsAndNameA' -Namespace Win32 -PassThru
# $api::BuildTrusteeWithObjectsAndNameA(pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name)
#uselib "ADVAPI32.dll"
#func global BuildTrusteeWithObjectsAndNameA "BuildTrusteeWithObjectsAndNameA" sptr, sptr, sptr, sptr, sptr, sptr
; BuildTrusteeWithObjectsAndNameA varptr(pTrustee), varptr(pObjName), ObjectType, ObjectTypeName, InheritedObjectTypeName, Name
; pTrustee : TRUSTEE_A* in/out -> "sptr"
; pObjName : OBJECTS_AND_NAME_A* optional -> "sptr"
; ObjectType : SE_OBJECT_TYPE optional -> "sptr"
; ObjectTypeName : LPSTR optional -> "sptr"
; InheritedObjectTypeName : LPSTR optional -> "sptr"
; Name : LPSTR optional -> "sptr"
出力引数:
#uselib "ADVAPI32.dll"
#func global BuildTrusteeWithObjectsAndNameA "BuildTrusteeWithObjectsAndNameA" var, var, int, str, str, str
; BuildTrusteeWithObjectsAndNameA pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name
; pTrustee : TRUSTEE_A* in/out -> "var"
; pObjName : OBJECTS_AND_NAME_A* optional -> "var"
; ObjectType : SE_OBJECT_TYPE optional -> "int"
; ObjectTypeName : LPSTR optional -> "str"
; InheritedObjectTypeName : LPSTR optional -> "str"
; Name : LPSTR optional -> "str"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void BuildTrusteeWithObjectsAndNameA(TRUSTEE_A* pTrustee, OBJECTS_AND_NAME_A* pObjName, SE_OBJECT_TYPE ObjectType, LPSTR ObjectTypeName, LPSTR InheritedObjectTypeName, LPSTR Name)
#uselib "ADVAPI32.dll"
#func global BuildTrusteeWithObjectsAndNameA "BuildTrusteeWithObjectsAndNameA" var, var, int, str, str, str
; BuildTrusteeWithObjectsAndNameA pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name
; pTrustee : TRUSTEE_A* in/out -> "var"
; pObjName : OBJECTS_AND_NAME_A* optional -> "var"
; ObjectType : SE_OBJECT_TYPE optional -> "int"
; ObjectTypeName : LPSTR optional -> "str"
; InheritedObjectTypeName : LPSTR optional -> "str"
; Name : LPSTR optional -> "str"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
	procBuildTrusteeWithObjectsAndNameA = advapi32.NewProc("BuildTrusteeWithObjectsAndNameA")
)

// pTrustee (TRUSTEE_A* in/out), pObjName (OBJECTS_AND_NAME_A* optional), ObjectType (SE_OBJECT_TYPE optional), ObjectTypeName (LPSTR optional), InheritedObjectTypeName (LPSTR optional), Name (LPSTR optional)
r1, _, err := procBuildTrusteeWithObjectsAndNameA.Call(
	uintptr(pTrustee),
	uintptr(pObjName),
	uintptr(ObjectType),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(ObjectTypeName))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(InheritedObjectTypeName))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(Name))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure BuildTrusteeWithObjectsAndNameA(
  pTrustee: Pointer;   // TRUSTEE_A* in/out
  pObjName: Pointer;   // OBJECTS_AND_NAME_A* optional
  ObjectType: Integer;   // SE_OBJECT_TYPE optional
  ObjectTypeName: PAnsiChar;   // LPSTR optional
  InheritedObjectTypeName: PAnsiChar;   // LPSTR optional
  Name: PAnsiChar   // LPSTR optional
); stdcall;
  external 'ADVAPI32.dll' name 'BuildTrusteeWithObjectsAndNameA';
result := DllCall("ADVAPI32\BuildTrusteeWithObjectsAndNameA"
    , "Ptr", pTrustee   ; TRUSTEE_A* in/out
    , "Ptr", pObjName   ; OBJECTS_AND_NAME_A* optional
    , "Int", ObjectType   ; SE_OBJECT_TYPE optional
    , "AStr", ObjectTypeName   ; LPSTR optional
    , "AStr", InheritedObjectTypeName   ; LPSTR optional
    , "AStr", Name   ; LPSTR optional
    , "Int")   ; return: void
●BuildTrusteeWithObjectsAndNameA(pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name) = DLL("ADVAPI32.dll", "int BuildTrusteeWithObjectsAndNameA(void*, void*, int, char*, char*, char*)")
# 呼び出し: BuildTrusteeWithObjectsAndNameA(pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name)
# pTrustee : TRUSTEE_A* in/out -> "void*"
# pObjName : OBJECTS_AND_NAME_A* optional -> "void*"
# ObjectType : SE_OBJECT_TYPE optional -> "int"
# ObjectTypeName : LPSTR optional -> "char*"
# InheritedObjectTypeName : LPSTR optional -> "char*"
# Name : LPSTR optional -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。