Win32 API 日本語リファレンス
ホームSecurity.Authorization › BuildTrusteeWithObjectsAndNameW

BuildTrusteeWithObjectsAndNameW

関数
オブジェクトと名前を指定してTRUSTEE構造体を初期化する。
DLLADVAPI32.dll文字セットUnicode (-W)呼出規約winapi対応OSWindows XP 以降

シグネチャ

// ADVAPI32.dll  (Unicode / -W)
#include <windows.h>

void BuildTrusteeWithObjectsAndNameW(
    TRUSTEE_W* pTrustee,
    OBJECTS_AND_NAME_W* pObjName,   // optional
    SE_OBJECT_TYPE ObjectType,   // optional
    LPWSTR ObjectTypeName,   // optional
    LPWSTR InheritedObjectTypeName,   // optional
    LPWSTR Name   // optional
);

パラメーター

名前方向
pTrusteeTRUSTEE_W*inout
pObjNameOBJECTS_AND_NAME_W*inoptional
ObjectTypeSE_OBJECT_TYPEinoptional
ObjectTypeNameLPWSTRinoptional
InheritedObjectTypeNameLPWSTRinoptional
NameLPWSTRinoptional

戻り値の型: void

各言語での呼び出し定義

// ADVAPI32.dll  (Unicode / -W)
#include <windows.h>

void BuildTrusteeWithObjectsAndNameW(
    TRUSTEE_W* pTrustee,
    OBJECTS_AND_NAME_W* pObjName,   // optional
    SE_OBJECT_TYPE ObjectType,   // optional
    LPWSTR ObjectTypeName,   // optional
    LPWSTR InheritedObjectTypeName,   // optional
    LPWSTR Name   // optional
);
[DllImport("ADVAPI32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern void BuildTrusteeWithObjectsAndNameW(
    IntPtr pTrustee,   // TRUSTEE_W* in/out
    IntPtr pObjName,   // OBJECTS_AND_NAME_W* optional
    int ObjectType,   // SE_OBJECT_TYPE optional
    [MarshalAs(UnmanagedType.LPWStr)] string ObjectTypeName,   // LPWSTR optional
    [MarshalAs(UnmanagedType.LPWStr)] string InheritedObjectTypeName,   // LPWSTR optional
    [MarshalAs(UnmanagedType.LPWStr)] string Name   // LPWSTR optional
);
<DllImport("ADVAPI32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Sub BuildTrusteeWithObjectsAndNameW(
    pTrustee As IntPtr,   ' TRUSTEE_W* in/out
    pObjName As IntPtr,   ' OBJECTS_AND_NAME_W* optional
    ObjectType As Integer,   ' SE_OBJECT_TYPE optional
    <MarshalAs(UnmanagedType.LPWStr)> ObjectTypeName As String,   ' LPWSTR optional
    <MarshalAs(UnmanagedType.LPWStr)> InheritedObjectTypeName As String,   ' LPWSTR optional
    <MarshalAs(UnmanagedType.LPWStr)> Name As String   ' LPWSTR optional
)
End Sub
' pTrustee : TRUSTEE_W* in/out
' pObjName : OBJECTS_AND_NAME_W* optional
' ObjectType : SE_OBJECT_TYPE optional
' ObjectTypeName : LPWSTR optional
' InheritedObjectTypeName : LPWSTR optional
' Name : LPWSTR optional
Declare PtrSafe Sub BuildTrusteeWithObjectsAndNameW Lib "advapi32" ( _
    ByVal pTrustee As LongPtr, _
    ByVal pObjName As LongPtr, _
    ByVal ObjectType As Long, _
    ByVal ObjectTypeName As LongPtr, _
    ByVal InheritedObjectTypeName As LongPtr, _
    ByVal Name As LongPtr)
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

BuildTrusteeWithObjectsAndNameW = ctypes.windll.advapi32.BuildTrusteeWithObjectsAndNameW
BuildTrusteeWithObjectsAndNameW.restype = None
BuildTrusteeWithObjectsAndNameW.argtypes = [
    ctypes.c_void_p,  # pTrustee : TRUSTEE_W* in/out
    ctypes.c_void_p,  # pObjName : OBJECTS_AND_NAME_W* optional
    ctypes.c_int,  # ObjectType : SE_OBJECT_TYPE optional
    wintypes.LPCWSTR,  # ObjectTypeName : LPWSTR optional
    wintypes.LPCWSTR,  # InheritedObjectTypeName : LPWSTR optional
    wintypes.LPCWSTR,  # Name : LPWSTR optional
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('ADVAPI32.dll')
BuildTrusteeWithObjectsAndNameW = Fiddle::Function.new(
  lib['BuildTrusteeWithObjectsAndNameW'],
  [
    Fiddle::TYPE_VOIDP,  # pTrustee : TRUSTEE_W* in/out
    Fiddle::TYPE_VOIDP,  # pObjName : OBJECTS_AND_NAME_W* optional
    Fiddle::TYPE_INT,  # ObjectType : SE_OBJECT_TYPE optional
    Fiddle::TYPE_VOIDP,  # ObjectTypeName : LPWSTR optional
    Fiddle::TYPE_VOIDP,  # InheritedObjectTypeName : LPWSTR optional
    Fiddle::TYPE_VOIDP,  # Name : LPWSTR optional
  ],
  Fiddle::TYPE_VOID)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"
#[link(name = "advapi32")]
extern "system" {
    fn BuildTrusteeWithObjectsAndNameW(
        pTrustee: *mut TRUSTEE_W,  // TRUSTEE_W* in/out
        pObjName: *mut OBJECTS_AND_NAME_W,  // OBJECTS_AND_NAME_W* optional
        ObjectType: i32,  // SE_OBJECT_TYPE optional
        ObjectTypeName: *mut u16,  // LPWSTR optional
        InheritedObjectTypeName: *mut u16,  // LPWSTR optional
        Name: *mut u16  // LPWSTR optional
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("ADVAPI32.dll", CharSet = CharSet.Unicode)]
public static extern void BuildTrusteeWithObjectsAndNameW(IntPtr pTrustee, IntPtr pObjName, int ObjectType, [MarshalAs(UnmanagedType.LPWStr)] string ObjectTypeName, [MarshalAs(UnmanagedType.LPWStr)] string InheritedObjectTypeName, [MarshalAs(UnmanagedType.LPWStr)] string Name);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_BuildTrusteeWithObjectsAndNameW' -Namespace Win32 -PassThru
# $api::BuildTrusteeWithObjectsAndNameW(pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name)
#uselib "ADVAPI32.dll"
#func global BuildTrusteeWithObjectsAndNameW "BuildTrusteeWithObjectsAndNameW" wptr, wptr, wptr, wptr, wptr, wptr
; BuildTrusteeWithObjectsAndNameW varptr(pTrustee), varptr(pObjName), ObjectType, ObjectTypeName, InheritedObjectTypeName, Name
; pTrustee : TRUSTEE_W* in/out -> "wptr"
; pObjName : OBJECTS_AND_NAME_W* optional -> "wptr"
; ObjectType : SE_OBJECT_TYPE optional -> "wptr"
; ObjectTypeName : LPWSTR optional -> "wptr"
; InheritedObjectTypeName : LPWSTR optional -> "wptr"
; Name : LPWSTR optional -> "wptr"
出力引数:
#uselib "ADVAPI32.dll"
#func global BuildTrusteeWithObjectsAndNameW "BuildTrusteeWithObjectsAndNameW" var, var, int, wstr, wstr, wstr
; BuildTrusteeWithObjectsAndNameW pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name
; pTrustee : TRUSTEE_W* in/out -> "var"
; pObjName : OBJECTS_AND_NAME_W* optional -> "var"
; ObjectType : SE_OBJECT_TYPE optional -> "int"
; ObjectTypeName : LPWSTR optional -> "wstr"
; InheritedObjectTypeName : LPWSTR optional -> "wstr"
; Name : LPWSTR optional -> "wstr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void BuildTrusteeWithObjectsAndNameW(TRUSTEE_W* pTrustee, OBJECTS_AND_NAME_W* pObjName, SE_OBJECT_TYPE ObjectType, LPWSTR ObjectTypeName, LPWSTR InheritedObjectTypeName, LPWSTR Name)
#uselib "ADVAPI32.dll"
#func global BuildTrusteeWithObjectsAndNameW "BuildTrusteeWithObjectsAndNameW" var, var, int, wstr, wstr, wstr
; BuildTrusteeWithObjectsAndNameW pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name
; pTrustee : TRUSTEE_W* in/out -> "var"
; pObjName : OBJECTS_AND_NAME_W* optional -> "var"
; ObjectType : SE_OBJECT_TYPE optional -> "int"
; ObjectTypeName : LPWSTR optional -> "wstr"
; InheritedObjectTypeName : LPWSTR optional -> "wstr"
; Name : LPWSTR optional -> "wstr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
	procBuildTrusteeWithObjectsAndNameW = advapi32.NewProc("BuildTrusteeWithObjectsAndNameW")
)

// pTrustee (TRUSTEE_W* in/out), pObjName (OBJECTS_AND_NAME_W* optional), ObjectType (SE_OBJECT_TYPE optional), ObjectTypeName (LPWSTR optional), InheritedObjectTypeName (LPWSTR optional), Name (LPWSTR optional)
r1, _, err := procBuildTrusteeWithObjectsAndNameW.Call(
	uintptr(pTrustee),
	uintptr(pObjName),
	uintptr(ObjectType),
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(ObjectTypeName))),
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(InheritedObjectTypeName))),
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(Name))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure BuildTrusteeWithObjectsAndNameW(
  pTrustee: Pointer;   // TRUSTEE_W* in/out
  pObjName: Pointer;   // OBJECTS_AND_NAME_W* optional
  ObjectType: Integer;   // SE_OBJECT_TYPE optional
  ObjectTypeName: PWideChar;   // LPWSTR optional
  InheritedObjectTypeName: PWideChar;   // LPWSTR optional
  Name: PWideChar   // LPWSTR optional
); stdcall;
  external 'ADVAPI32.dll' name 'BuildTrusteeWithObjectsAndNameW';
result := DllCall("ADVAPI32\BuildTrusteeWithObjectsAndNameW"
    , "Ptr", pTrustee   ; TRUSTEE_W* in/out
    , "Ptr", pObjName   ; OBJECTS_AND_NAME_W* optional
    , "Int", ObjectType   ; SE_OBJECT_TYPE optional
    , "WStr", ObjectTypeName   ; LPWSTR optional
    , "WStr", InheritedObjectTypeName   ; LPWSTR optional
    , "WStr", Name   ; LPWSTR optional
    , "Int")   ; return: void
●BuildTrusteeWithObjectsAndNameW(pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name) = DLL("ADVAPI32.dll", "int BuildTrusteeWithObjectsAndNameW(void*, void*, int, char*, char*, char*)")
# 呼び出し: BuildTrusteeWithObjectsAndNameW(pTrustee, pObjName, ObjectType, ObjectTypeName, InheritedObjectTypeName, Name)
# pTrustee : TRUSTEE_W* in/out -> "void*"
# pObjName : OBJECTS_AND_NAME_W* optional -> "void*"
# ObjectType : SE_OBJECT_TYPE optional -> "int"
# ObjectTypeName : LPWSTR optional -> "char*"
# InheritedObjectTypeName : LPWSTR optional -> "char*"
# Name : LPWSTR optional -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。