AddAccessAllowedAce
関数ACLにアクセス許可ACEを追加する。
シグネチャ
// ADVAPI32.dll
#include <windows.h>
BOOL AddAccessAllowedAce(
ACL* pAcl,
ACE_REVISION dwAceRevision,
DWORD AccessMask,
PSID pSid
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pAcl | ACL* | inout |
| dwAceRevision | ACE_REVISION | in |
| AccessMask | DWORD | in |
| pSid | PSID | in |
戻り値の型: BOOL
各言語での呼び出し定義
// ADVAPI32.dll
#include <windows.h>
BOOL AddAccessAllowedAce(
ACL* pAcl,
ACE_REVISION dwAceRevision,
DWORD AccessMask,
PSID pSid
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool AddAccessAllowedAce(
IntPtr pAcl, // ACL* in/out
uint dwAceRevision, // ACE_REVISION
uint AccessMask, // DWORD
IntPtr pSid // PSID
);<DllImport("ADVAPI32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function AddAccessAllowedAce(
pAcl As IntPtr, ' ACL* in/out
dwAceRevision As UInteger, ' ACE_REVISION
AccessMask As UInteger, ' DWORD
pSid As IntPtr ' PSID
) As Boolean
End Function' pAcl : ACL* in/out
' dwAceRevision : ACE_REVISION
' AccessMask : DWORD
' pSid : PSID
Declare PtrSafe Function AddAccessAllowedAce Lib "advapi32" ( _
ByVal pAcl As LongPtr, _
ByVal dwAceRevision As Long, _
ByVal AccessMask As Long, _
ByVal pSid As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
AddAccessAllowedAce = ctypes.windll.advapi32.AddAccessAllowedAce
AddAccessAllowedAce.restype = wintypes.BOOL
AddAccessAllowedAce.argtypes = [
ctypes.c_void_p, # pAcl : ACL* in/out
wintypes.DWORD, # dwAceRevision : ACE_REVISION
wintypes.DWORD, # AccessMask : DWORD
wintypes.HANDLE, # pSid : PSID
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ADVAPI32.dll')
AddAccessAllowedAce = Fiddle::Function.new(
lib['AddAccessAllowedAce'],
[
Fiddle::TYPE_VOIDP, # pAcl : ACL* in/out
-Fiddle::TYPE_INT, # dwAceRevision : ACE_REVISION
-Fiddle::TYPE_INT, # AccessMask : DWORD
Fiddle::TYPE_VOIDP, # pSid : PSID
],
Fiddle::TYPE_INT)#[link(name = "advapi32")]
extern "system" {
fn AddAccessAllowedAce(
pAcl: *mut ACL, // ACL* in/out
dwAceRevision: u32, // ACE_REVISION
AccessMask: u32, // DWORD
pSid: *mut core::ffi::c_void // PSID
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", SetLastError = true)]
public static extern bool AddAccessAllowedAce(IntPtr pAcl, uint dwAceRevision, uint AccessMask, IntPtr pSid);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_AddAccessAllowedAce' -Namespace Win32 -PassThru
# $api::AddAccessAllowedAce(pAcl, dwAceRevision, AccessMask, pSid)#uselib "ADVAPI32.dll"
#func global AddAccessAllowedAce "AddAccessAllowedAce" sptr, sptr, sptr, sptr
; AddAccessAllowedAce varptr(pAcl), dwAceRevision, AccessMask, pSid ; 戻り値は stat
; pAcl : ACL* in/out -> "sptr"
; dwAceRevision : ACE_REVISION -> "sptr"
; AccessMask : DWORD -> "sptr"
; pSid : PSID -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "ADVAPI32.dll" #cfunc global AddAccessAllowedAce "AddAccessAllowedAce" var, int, int, sptr ; res = AddAccessAllowedAce(pAcl, dwAceRevision, AccessMask, pSid) ; pAcl : ACL* in/out -> "var" ; dwAceRevision : ACE_REVISION -> "int" ; AccessMask : DWORD -> "int" ; pSid : PSID -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "ADVAPI32.dll" #cfunc global AddAccessAllowedAce "AddAccessAllowedAce" sptr, int, int, sptr ; res = AddAccessAllowedAce(varptr(pAcl), dwAceRevision, AccessMask, pSid) ; pAcl : ACL* in/out -> "sptr" ; dwAceRevision : ACE_REVISION -> "int" ; AccessMask : DWORD -> "int" ; pSid : PSID -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL AddAccessAllowedAce(ACL* pAcl, ACE_REVISION dwAceRevision, DWORD AccessMask, PSID pSid) #uselib "ADVAPI32.dll" #cfunc global AddAccessAllowedAce "AddAccessAllowedAce" var, int, int, intptr ; res = AddAccessAllowedAce(pAcl, dwAceRevision, AccessMask, pSid) ; pAcl : ACL* in/out -> "var" ; dwAceRevision : ACE_REVISION -> "int" ; AccessMask : DWORD -> "int" ; pSid : PSID -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL AddAccessAllowedAce(ACL* pAcl, ACE_REVISION dwAceRevision, DWORD AccessMask, PSID pSid) #uselib "ADVAPI32.dll" #cfunc global AddAccessAllowedAce "AddAccessAllowedAce" intptr, int, int, intptr ; res = AddAccessAllowedAce(varptr(pAcl), dwAceRevision, AccessMask, pSid) ; pAcl : ACL* in/out -> "intptr" ; dwAceRevision : ACE_REVISION -> "int" ; AccessMask : DWORD -> "int" ; pSid : PSID -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
procAddAccessAllowedAce = advapi32.NewProc("AddAccessAllowedAce")
)
// pAcl (ACL* in/out), dwAceRevision (ACE_REVISION), AccessMask (DWORD), pSid (PSID)
r1, _, err := procAddAccessAllowedAce.Call(
uintptr(pAcl),
uintptr(dwAceRevision),
uintptr(AccessMask),
uintptr(pSid),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction AddAccessAllowedAce(
pAcl: Pointer; // ACL* in/out
dwAceRevision: DWORD; // ACE_REVISION
AccessMask: DWORD; // DWORD
pSid: THandle // PSID
): BOOL; stdcall;
external 'ADVAPI32.dll' name 'AddAccessAllowedAce';result := DllCall("ADVAPI32\AddAccessAllowedAce"
, "Ptr", pAcl ; ACL* in/out
, "UInt", dwAceRevision ; ACE_REVISION
, "UInt", AccessMask ; DWORD
, "Ptr", pSid ; PSID
, "Int") ; return: BOOL●AddAccessAllowedAce(pAcl, dwAceRevision, AccessMask, pSid) = DLL("ADVAPI32.dll", "bool AddAccessAllowedAce(void*, dword, dword, void*)")
# 呼び出し: AddAccessAllowedAce(pAcl, dwAceRevision, AccessMask, pSid)
# pAcl : ACL* in/out -> "void*"
# dwAceRevision : ACE_REVISION -> "dword"
# AccessMask : DWORD -> "dword"
# pSid : PSID -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。