Win32 API 日本語リファレンス
ホームSystem.RemoteManagement › WSManDisconnectShell

WSManDisconnectShell

関数
リモートシェルとの接続を切断する。
DLLWsmSvc.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// WsmSvc.dll
#include <windows.h>

void WSManDisconnectShell(
    WSMAN_SHELL_HANDLE shell,
    DWORD flags,
    WSMAN_SHELL_DISCONNECT_INFO* disconnectInfo,
    WSMAN_SHELL_ASYNC* async
);

パラメーター

名前方向説明
shellWSMAN_SHELL_HANDLEin切断する対象のシェルハンドル。
flagsDWORDin切断動作を制御するフラグ。
disconnectInfoWSMAN_SHELL_DISCONNECT_INFO*in切断時のアイドルタイムアウトなどを指定する構造体へのポインター。
asyncWSMAN_SHELL_ASYNC*in完了通知を受け取る非同期コールバック構造体へのポインター。

戻り値の型: void

各言語での呼び出し定義

// WsmSvc.dll
#include <windows.h>

void WSManDisconnectShell(
    WSMAN_SHELL_HANDLE shell,
    DWORD flags,
    WSMAN_SHELL_DISCONNECT_INFO* disconnectInfo,
    WSMAN_SHELL_ASYNC* async
);
[DllImport("WsmSvc.dll", ExactSpelling = true)]
static extern void WSManDisconnectShell(
    IntPtr shell,   // WSMAN_SHELL_HANDLE
    uint flags,   // DWORD
    IntPtr disconnectInfo,   // WSMAN_SHELL_DISCONNECT_INFO*
    IntPtr async   // WSMAN_SHELL_ASYNC*
);
<DllImport("WsmSvc.dll", ExactSpelling:=True)>
Public Shared Sub WSManDisconnectShell(
    shell As IntPtr,   ' WSMAN_SHELL_HANDLE
    flags As UInteger,   ' DWORD
    disconnectInfo As IntPtr,   ' WSMAN_SHELL_DISCONNECT_INFO*
    async As IntPtr   ' WSMAN_SHELL_ASYNC*
)
End Sub
' shell : WSMAN_SHELL_HANDLE
' flags : DWORD
' disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO*
' async : WSMAN_SHELL_ASYNC*
Declare PtrSafe Sub WSManDisconnectShell Lib "wsmsvc" ( _
    ByVal shell As LongPtr, _
    ByVal flags As Long, _
    ByVal disconnectInfo As LongPtr, _
    ByVal async As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WSManDisconnectShell = ctypes.windll.wsmsvc.WSManDisconnectShell
WSManDisconnectShell.restype = None
WSManDisconnectShell.argtypes = [
    ctypes.c_ssize_t,  # shell : WSMAN_SHELL_HANDLE
    wintypes.DWORD,  # flags : DWORD
    ctypes.c_void_p,  # disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO*
    ctypes.c_void_p,  # async : WSMAN_SHELL_ASYNC*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WsmSvc.dll')
WSManDisconnectShell = Fiddle::Function.new(
  lib['WSManDisconnectShell'],
  [
    Fiddle::TYPE_INTPTR_T,  # shell : WSMAN_SHELL_HANDLE
    -Fiddle::TYPE_INT,  # flags : DWORD
    Fiddle::TYPE_VOIDP,  # disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO*
    Fiddle::TYPE_VOIDP,  # async : WSMAN_SHELL_ASYNC*
  ],
  Fiddle::TYPE_VOID)
#[link(name = "wsmsvc")]
extern "system" {
    fn WSManDisconnectShell(
        shell: isize,  // WSMAN_SHELL_HANDLE
        flags: u32,  // DWORD
        disconnectInfo: *mut WSMAN_SHELL_DISCONNECT_INFO,  // WSMAN_SHELL_DISCONNECT_INFO*
        async: *mut WSMAN_SHELL_ASYNC  // WSMAN_SHELL_ASYNC*
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("WsmSvc.dll")]
public static extern void WSManDisconnectShell(IntPtr shell, uint flags, IntPtr disconnectInfo, IntPtr async);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WsmSvc_WSManDisconnectShell' -Namespace Win32 -PassThru
# $api::WSManDisconnectShell(shell, flags, disconnectInfo, async)
#uselib "WsmSvc.dll"
#func global WSManDisconnectShell "WSManDisconnectShell" sptr, sptr, sptr, sptr
; WSManDisconnectShell shell, flags, varptr(disconnectInfo), varptr(async)
; shell : WSMAN_SHELL_HANDLE -> "sptr"
; flags : DWORD -> "sptr"
; disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO* -> "sptr"
; async : WSMAN_SHELL_ASYNC* -> "sptr"
出力引数:
#uselib "WsmSvc.dll"
#func global WSManDisconnectShell "WSManDisconnectShell" sptr, int, var, var
; WSManDisconnectShell shell, flags, disconnectInfo, async
; shell : WSMAN_SHELL_HANDLE -> "sptr"
; flags : DWORD -> "int"
; disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO* -> "var"
; async : WSMAN_SHELL_ASYNC* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void WSManDisconnectShell(WSMAN_SHELL_HANDLE shell, DWORD flags, WSMAN_SHELL_DISCONNECT_INFO* disconnectInfo, WSMAN_SHELL_ASYNC* async)
#uselib "WsmSvc.dll"
#func global WSManDisconnectShell "WSManDisconnectShell" intptr, int, var, var
; WSManDisconnectShell shell, flags, disconnectInfo, async
; shell : WSMAN_SHELL_HANDLE -> "intptr"
; flags : DWORD -> "int"
; disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO* -> "var"
; async : WSMAN_SHELL_ASYNC* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	wsmsvc = windows.NewLazySystemDLL("WsmSvc.dll")
	procWSManDisconnectShell = wsmsvc.NewProc("WSManDisconnectShell")
)

// shell (WSMAN_SHELL_HANDLE), flags (DWORD), disconnectInfo (WSMAN_SHELL_DISCONNECT_INFO*), async (WSMAN_SHELL_ASYNC*)
r1, _, err := procWSManDisconnectShell.Call(
	uintptr(shell),
	uintptr(flags),
	uintptr(disconnectInfo),
	uintptr(async),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure WSManDisconnectShell(
  shell: NativeInt;   // WSMAN_SHELL_HANDLE
  flags: DWORD;   // DWORD
  disconnectInfo: Pointer;   // WSMAN_SHELL_DISCONNECT_INFO*
  async: Pointer   // WSMAN_SHELL_ASYNC*
); stdcall;
  external 'WsmSvc.dll' name 'WSManDisconnectShell';
result := DllCall("WsmSvc\WSManDisconnectShell"
    , "Ptr", shell   ; WSMAN_SHELL_HANDLE
    , "UInt", flags   ; DWORD
    , "Ptr", disconnectInfo   ; WSMAN_SHELL_DISCONNECT_INFO*
    , "Ptr", async   ; WSMAN_SHELL_ASYNC*
    , "Int")   ; return: void
●WSManDisconnectShell(shell, flags, disconnectInfo, async) = DLL("WsmSvc.dll", "int WSManDisconnectShell(int, dword, void*, void*)")
# 呼び出し: WSManDisconnectShell(shell, flags, disconnectInfo, async)
# shell : WSMAN_SHELL_HANDLE -> "int"
# flags : DWORD -> "dword"
# disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO* -> "void*"
# async : WSMAN_SHELL_ASYNC* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "wsmsvc" fn WSManDisconnectShell(
    shell: isize, // WSMAN_SHELL_HANDLE
    flags: u32, // DWORD
    disconnectInfo: [*c]WSMAN_SHELL_DISCONNECT_INFO, // WSMAN_SHELL_DISCONNECT_INFO*
    async: [*c]WSMAN_SHELL_ASYNC // WSMAN_SHELL_ASYNC*
) callconv(std.os.windows.WINAPI) void;
proc WSManDisconnectShell(
    shell: int,  # WSMAN_SHELL_HANDLE
    flags: uint32,  # DWORD
    disconnectInfo: ptr WSMAN_SHELL_DISCONNECT_INFO,  # WSMAN_SHELL_DISCONNECT_INFO*
    async: ptr WSMAN_SHELL_ASYNC  # WSMAN_SHELL_ASYNC*
) {.importc: "WSManDisconnectShell", stdcall, dynlib: "WsmSvc.dll".}
pragma(lib, "wsmsvc");
extern(Windows)
void WSManDisconnectShell(
    ptrdiff_t shell,   // WSMAN_SHELL_HANDLE
    uint flags,   // DWORD
    WSMAN_SHELL_DISCONNECT_INFO* disconnectInfo,   // WSMAN_SHELL_DISCONNECT_INFO*
    WSMAN_SHELL_ASYNC* async   // WSMAN_SHELL_ASYNC*
);
ccall((:WSManDisconnectShell, "WsmSvc.dll"), stdcall, Cvoid,
      (Int, UInt32, Ptr{WSMAN_SHELL_DISCONNECT_INFO}, Ptr{WSMAN_SHELL_ASYNC}),
      shell, flags, disconnectInfo, async)
# shell : WSMAN_SHELL_HANDLE -> Int
# flags : DWORD -> UInt32
# disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO* -> Ptr{WSMAN_SHELL_DISCONNECT_INFO}
# async : WSMAN_SHELL_ASYNC* -> Ptr{WSMAN_SHELL_ASYNC}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
void WSManDisconnectShell(
    intptr_t shell,
    uint32_t flags,
    void* disconnectInfo,
    void* async);
]]
local wsmsvc = ffi.load("wsmsvc")
-- wsmsvc.WSManDisconnectShell(shell, flags, disconnectInfo, async)
-- shell : WSMAN_SHELL_HANDLE
-- flags : DWORD
-- disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO*
-- async : WSMAN_SHELL_ASYNC*
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('WsmSvc.dll');
const WSManDisconnectShell = lib.func('__stdcall', 'WSManDisconnectShell', 'void', ['intptr_t', 'uint32_t', 'void *', 'void *']);
// WSManDisconnectShell(shell, flags, disconnectInfo, async)
// shell : WSMAN_SHELL_HANDLE -> 'intptr_t'
// flags : DWORD -> 'uint32_t'
// disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO* -> 'void *'
// async : WSMAN_SHELL_ASYNC* -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("WsmSvc.dll", {
  WSManDisconnectShell: { parameters: ["isize", "u32", "pointer", "pointer"], result: "void" },
});
// lib.symbols.WSManDisconnectShell(shell, flags, disconnectInfo, async)
// shell : WSMAN_SHELL_HANDLE -> "isize"
// flags : DWORD -> "u32"
// disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO* -> "pointer"
// async : WSMAN_SHELL_ASYNC* -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
void WSManDisconnectShell(
    intptr_t shell,
    uint32_t flags,
    void* disconnectInfo,
    void* async);
C, "WsmSvc.dll");
// $ffi->WSManDisconnectShell(shell, flags, disconnectInfo, async);
// shell : WSMAN_SHELL_HANDLE
// flags : DWORD
// disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO*
// async : WSMAN_SHELL_ASYNC*
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Wsmsvc extends StdCallLibrary {
    Wsmsvc INSTANCE = Native.load("wsmsvc", Wsmsvc.class);
    void WSManDisconnectShell(
        long shell,   // WSMAN_SHELL_HANDLE
        int flags,   // DWORD
        Pointer disconnectInfo,   // WSMAN_SHELL_DISCONNECT_INFO*
        Pointer async   // WSMAN_SHELL_ASYNC*
    );
}
@[Link("wsmsvc")]
lib LibWsmSvc
  fun WSManDisconnectShell = WSManDisconnectShell(
    shell : LibC::SSizeT,   # WSMAN_SHELL_HANDLE
    flags : UInt32,   # DWORD
    disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO*,   # WSMAN_SHELL_DISCONNECT_INFO*
    async : WSMAN_SHELL_ASYNC*   # WSMAN_SHELL_ASYNC*
  ) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef WSManDisconnectShellNative = Void Function(IntPtr, Uint32, Pointer<Void>, Pointer<Void>);
typedef WSManDisconnectShellDart = void Function(int, int, Pointer<Void>, Pointer<Void>);
final WSManDisconnectShell = DynamicLibrary.open('WsmSvc.dll')
    .lookupFunction<WSManDisconnectShellNative, WSManDisconnectShellDart>('WSManDisconnectShell');
// shell : WSMAN_SHELL_HANDLE -> IntPtr
// flags : DWORD -> Uint32
// disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO* -> Pointer<Void>
// async : WSMAN_SHELL_ASYNC* -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
procedure WSManDisconnectShell(
  shell: NativeInt;   // WSMAN_SHELL_HANDLE
  flags: DWORD;   // DWORD
  disconnectInfo: Pointer;   // WSMAN_SHELL_DISCONNECT_INFO*
  async: Pointer   // WSMAN_SHELL_ASYNC*
); stdcall;
  external 'WsmSvc.dll' name 'WSManDisconnectShell';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "WSManDisconnectShell"
  c_WSManDisconnectShell :: CIntPtr -> Word32 -> Ptr () -> Ptr () -> IO ()
-- shell : WSMAN_SHELL_HANDLE -> CIntPtr
-- flags : DWORD -> Word32
-- disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO* -> Ptr ()
-- async : WSMAN_SHELL_ASYNC* -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let wsmandisconnectshell =
  foreign "WSManDisconnectShell"
    (intptr_t @-> uint32_t @-> (ptr void) @-> (ptr void) @-> returning void)
(* shell : WSMAN_SHELL_HANDLE -> intptr_t *)
(* flags : DWORD -> uint32_t *)
(* disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO* -> (ptr void) *)
(* async : WSMAN_SHELL_ASYNC* -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library wsmsvc (t "WsmSvc.dll"))
(cffi:use-foreign-library wsmsvc)

(cffi:defcfun ("WSManDisconnectShell" wsman-disconnect-shell :convention :stdcall) :void
  (shell :int64)   ; WSMAN_SHELL_HANDLE
  (flags :uint32)   ; DWORD
  (disconnect-info :pointer)   ; WSMAN_SHELL_DISCONNECT_INFO*
  (async :pointer))   ; WSMAN_SHELL_ASYNC*
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $WSManDisconnectShell = Win32::API::More->new('WsmSvc',
    'void WSManDisconnectShell(LPARAM shell, DWORD flags, LPVOID disconnectInfo, LPVOID async)');
# my $ret = $WSManDisconnectShell->Call($shell, $flags, $disconnectInfo, $async);
# shell : WSMAN_SHELL_HANDLE -> LPARAM
# flags : DWORD -> DWORD
# disconnectInfo : WSMAN_SHELL_DISCONNECT_INFO* -> LPVOID
# async : WSMAN_SHELL_ASYNC* -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

関連項目

使用する型