ホーム › UI.Input.KeyboardAndMouse › VkKeyScanExA
VkKeyScanExA
関数文字を仮想キーとシフト状態に変換する(ANSI・レイアウト指定版)。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
SHORT VkKeyScanExA(
CHAR ch,
HKL dwhkl
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| ch | CHAR | in |
| dwhkl | HKL | in |
戻り値の型: SHORT
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
SHORT VkKeyScanExA(
CHAR ch,
HKL dwhkl
);[DllImport("USER32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern short VkKeyScanExA(
sbyte ch, // CHAR
IntPtr dwhkl // HKL
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function VkKeyScanExA(
ch As SByte, ' CHAR
dwhkl As IntPtr ' HKL
) As Short
End Function' ch : CHAR
' dwhkl : HKL
Declare PtrSafe Function VkKeyScanExA Lib "user32" ( _
ByVal ch As Byte, _
ByVal dwhkl As LongPtr) As Integer
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
VkKeyScanExA = ctypes.windll.user32.VkKeyScanExA
VkKeyScanExA.restype = ctypes.c_short
VkKeyScanExA.argtypes = [
ctypes.c_byte, # ch : CHAR
wintypes.HANDLE, # dwhkl : HKL
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
VkKeyScanExA = Fiddle::Function.new(
lib['VkKeyScanExA'],
[
Fiddle::TYPE_CHAR, # ch : CHAR
Fiddle::TYPE_VOIDP, # dwhkl : HKL
],
Fiddle::TYPE_SHORT)#[link(name = "user32")]
extern "system" {
fn VkKeyScanExA(
ch: i8, // CHAR
dwhkl: *mut core::ffi::c_void // HKL
) -> i16;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi)]
public static extern short VkKeyScanExA(sbyte ch, IntPtr dwhkl);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_VkKeyScanExA' -Namespace Win32 -PassThru
# $api::VkKeyScanExA(ch, dwhkl)#uselib "USER32.dll"
#func global VkKeyScanExA "VkKeyScanExA" sptr, sptr
; VkKeyScanExA ch, dwhkl ; 戻り値は stat
; ch : CHAR -> "sptr"
; dwhkl : HKL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global VkKeyScanExA "VkKeyScanExA" int, sptr
; res = VkKeyScanExA(ch, dwhkl)
; ch : CHAR -> "int"
; dwhkl : HKL -> "sptr"; SHORT VkKeyScanExA(CHAR ch, HKL dwhkl)
#uselib "USER32.dll"
#cfunc global VkKeyScanExA "VkKeyScanExA" int, intptr
; res = VkKeyScanExA(ch, dwhkl)
; ch : CHAR -> "int"
; dwhkl : HKL -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procVkKeyScanExA = user32.NewProc("VkKeyScanExA")
)
// ch (CHAR), dwhkl (HKL)
r1, _, err := procVkKeyScanExA.Call(
uintptr(ch),
uintptr(dwhkl),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // SHORTfunction VkKeyScanExA(
ch: Shortint; // CHAR
dwhkl: THandle // HKL
): Smallint; stdcall;
external 'USER32.dll' name 'VkKeyScanExA';result := DllCall("USER32\VkKeyScanExA"
, "Char", ch ; CHAR
, "Ptr", dwhkl ; HKL
, "Short") ; return: SHORT●VkKeyScanExA(ch, dwhkl) = DLL("USER32.dll", "int VkKeyScanExA(char, void*)")
# 呼び出し: VkKeyScanExA(ch, dwhkl)
# ch : CHAR -> "char"
# dwhkl : HKL -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。