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ProcessPointerFramesInteractionContext
関数ポインターフレームを処理してインタラクションを更新する。
シグネチャ
// NInput.dll
#include <windows.h>
HRESULT ProcessPointerFramesInteractionContext(
HINTERACTIONCONTEXT interactionContext,
DWORD entriesCount,
DWORD pointerCount,
const POINTER_INFO* pointerInfo
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| interactionContext | HINTERACTIONCONTEXT | in | 対象インタラクションコンテキストのハンドルを指定する。 |
| entriesCount | DWORD | in | pointerInfoに含まれる履歴フレーム数を指定する。 |
| pointerCount | DWORD | in | 1フレームあたりのポインタ数を指定する。 |
| pointerInfo | POINTER_INFO* | in | 処理対象のポインタフレーム情報を表すPOINTER_INFO配列へのポインタ。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// NInput.dll
#include <windows.h>
HRESULT ProcessPointerFramesInteractionContext(
HINTERACTIONCONTEXT interactionContext,
DWORD entriesCount,
DWORD pointerCount,
const POINTER_INFO* pointerInfo
);[DllImport("NInput.dll", ExactSpelling = true)]
static extern int ProcessPointerFramesInteractionContext(
IntPtr interactionContext, // HINTERACTIONCONTEXT
uint entriesCount, // DWORD
uint pointerCount, // DWORD
IntPtr pointerInfo // POINTER_INFO*
);<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function ProcessPointerFramesInteractionContext(
interactionContext As IntPtr, ' HINTERACTIONCONTEXT
entriesCount As UInteger, ' DWORD
pointerCount As UInteger, ' DWORD
pointerInfo As IntPtr ' POINTER_INFO*
) As Integer
End Function' interactionContext : HINTERACTIONCONTEXT
' entriesCount : DWORD
' pointerCount : DWORD
' pointerInfo : POINTER_INFO*
Declare PtrSafe Function ProcessPointerFramesInteractionContext Lib "ninput" ( _
ByVal interactionContext As LongPtr, _
ByVal entriesCount As Long, _
ByVal pointerCount As Long, _
ByVal pointerInfo As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ProcessPointerFramesInteractionContext = ctypes.windll.ninput.ProcessPointerFramesInteractionContext
ProcessPointerFramesInteractionContext.restype = ctypes.c_int
ProcessPointerFramesInteractionContext.argtypes = [
wintypes.HANDLE, # interactionContext : HINTERACTIONCONTEXT
wintypes.DWORD, # entriesCount : DWORD
wintypes.DWORD, # pointerCount : DWORD
ctypes.c_void_p, # pointerInfo : POINTER_INFO*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('NInput.dll')
ProcessPointerFramesInteractionContext = Fiddle::Function.new(
lib['ProcessPointerFramesInteractionContext'],
[
Fiddle::TYPE_VOIDP, # interactionContext : HINTERACTIONCONTEXT
-Fiddle::TYPE_INT, # entriesCount : DWORD
-Fiddle::TYPE_INT, # pointerCount : DWORD
Fiddle::TYPE_VOIDP, # pointerInfo : POINTER_INFO*
],
Fiddle::TYPE_INT)#[link(name = "ninput")]
extern "system" {
fn ProcessPointerFramesInteractionContext(
interactionContext: *mut core::ffi::c_void, // HINTERACTIONCONTEXT
entriesCount: u32, // DWORD
pointerCount: u32, // DWORD
pointerInfo: *const POINTER_INFO // POINTER_INFO*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("NInput.dll")]
public static extern int ProcessPointerFramesInteractionContext(IntPtr interactionContext, uint entriesCount, uint pointerCount, IntPtr pointerInfo);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_ProcessPointerFramesInteractionContext' -Namespace Win32 -PassThru
# $api::ProcessPointerFramesInteractionContext(interactionContext, entriesCount, pointerCount, pointerInfo)#uselib "NInput.dll"
#func global ProcessPointerFramesInteractionContext "ProcessPointerFramesInteractionContext" sptr, sptr, sptr, sptr
; ProcessPointerFramesInteractionContext interactionContext, entriesCount, pointerCount, varptr(pointerInfo) ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; entriesCount : DWORD -> "sptr"
; pointerCount : DWORD -> "sptr"
; pointerInfo : POINTER_INFO* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "NInput.dll" #cfunc global ProcessPointerFramesInteractionContext "ProcessPointerFramesInteractionContext" sptr, int, int, var ; res = ProcessPointerFramesInteractionContext(interactionContext, entriesCount, pointerCount, pointerInfo) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; entriesCount : DWORD -> "int" ; pointerCount : DWORD -> "int" ; pointerInfo : POINTER_INFO* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "NInput.dll" #cfunc global ProcessPointerFramesInteractionContext "ProcessPointerFramesInteractionContext" sptr, int, int, sptr ; res = ProcessPointerFramesInteractionContext(interactionContext, entriesCount, pointerCount, varptr(pointerInfo)) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; entriesCount : DWORD -> "int" ; pointerCount : DWORD -> "int" ; pointerInfo : POINTER_INFO* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT ProcessPointerFramesInteractionContext(HINTERACTIONCONTEXT interactionContext, DWORD entriesCount, DWORD pointerCount, POINTER_INFO* pointerInfo) #uselib "NInput.dll" #cfunc global ProcessPointerFramesInteractionContext "ProcessPointerFramesInteractionContext" intptr, int, int, var ; res = ProcessPointerFramesInteractionContext(interactionContext, entriesCount, pointerCount, pointerInfo) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; entriesCount : DWORD -> "int" ; pointerCount : DWORD -> "int" ; pointerInfo : POINTER_INFO* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT ProcessPointerFramesInteractionContext(HINTERACTIONCONTEXT interactionContext, DWORD entriesCount, DWORD pointerCount, POINTER_INFO* pointerInfo) #uselib "NInput.dll" #cfunc global ProcessPointerFramesInteractionContext "ProcessPointerFramesInteractionContext" intptr, int, int, intptr ; res = ProcessPointerFramesInteractionContext(interactionContext, entriesCount, pointerCount, varptr(pointerInfo)) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; entriesCount : DWORD -> "int" ; pointerCount : DWORD -> "int" ; pointerInfo : POINTER_INFO* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ninput = windows.NewLazySystemDLL("NInput.dll")
procProcessPointerFramesInteractionContext = ninput.NewProc("ProcessPointerFramesInteractionContext")
)
// interactionContext (HINTERACTIONCONTEXT), entriesCount (DWORD), pointerCount (DWORD), pointerInfo (POINTER_INFO*)
r1, _, err := procProcessPointerFramesInteractionContext.Call(
uintptr(interactionContext),
uintptr(entriesCount),
uintptr(pointerCount),
uintptr(pointerInfo),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction ProcessPointerFramesInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
entriesCount: DWORD; // DWORD
pointerCount: DWORD; // DWORD
pointerInfo: Pointer // POINTER_INFO*
): Integer; stdcall;
external 'NInput.dll' name 'ProcessPointerFramesInteractionContext';result := DllCall("NInput\ProcessPointerFramesInteractionContext"
, "Ptr", interactionContext ; HINTERACTIONCONTEXT
, "UInt", entriesCount ; DWORD
, "UInt", pointerCount ; DWORD
, "Ptr", pointerInfo ; POINTER_INFO*
, "Int") ; return: HRESULT●ProcessPointerFramesInteractionContext(interactionContext, entriesCount, pointerCount, pointerInfo) = DLL("NInput.dll", "int ProcessPointerFramesInteractionContext(void*, dword, dword, void*)")
# 呼び出し: ProcessPointerFramesInteractionContext(interactionContext, entriesCount, pointerCount, pointerInfo)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# entriesCount : DWORD -> "dword"
# pointerCount : DWORD -> "dword"
# pointerInfo : POINTER_INFO* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "ninput" fn ProcessPointerFramesInteractionContext(
interactionContext: ?*anyopaque, // HINTERACTIONCONTEXT
entriesCount: u32, // DWORD
pointerCount: u32, // DWORD
pointerInfo: [*c]POINTER_INFO // POINTER_INFO*
) callconv(std.os.windows.WINAPI) i32;proc ProcessPointerFramesInteractionContext(
interactionContext: pointer, # HINTERACTIONCONTEXT
entriesCount: uint32, # DWORD
pointerCount: uint32, # DWORD
pointerInfo: ptr POINTER_INFO # POINTER_INFO*
): int32 {.importc: "ProcessPointerFramesInteractionContext", stdcall, dynlib: "NInput.dll".}pragma(lib, "ninput");
extern(Windows)
int ProcessPointerFramesInteractionContext(
void* interactionContext, // HINTERACTIONCONTEXT
uint entriesCount, // DWORD
uint pointerCount, // DWORD
POINTER_INFO* pointerInfo // POINTER_INFO*
);ccall((:ProcessPointerFramesInteractionContext, "NInput.dll"), stdcall, Int32,
(Ptr{Cvoid}, UInt32, UInt32, Ptr{POINTER_INFO}),
interactionContext, entriesCount, pointerCount, pointerInfo)
# interactionContext : HINTERACTIONCONTEXT -> Ptr{Cvoid}
# entriesCount : DWORD -> UInt32
# pointerCount : DWORD -> UInt32
# pointerInfo : POINTER_INFO* -> Ptr{POINTER_INFO}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t ProcessPointerFramesInteractionContext(
void* interactionContext,
uint32_t entriesCount,
uint32_t pointerCount,
void* pointerInfo);
]]
local ninput = ffi.load("ninput")
-- ninput.ProcessPointerFramesInteractionContext(interactionContext, entriesCount, pointerCount, pointerInfo)
-- interactionContext : HINTERACTIONCONTEXT
-- entriesCount : DWORD
-- pointerCount : DWORD
-- pointerInfo : POINTER_INFO*
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('NInput.dll');
const ProcessPointerFramesInteractionContext = lib.func('__stdcall', 'ProcessPointerFramesInteractionContext', 'int32_t', ['void *', 'uint32_t', 'uint32_t', 'void *']);
// ProcessPointerFramesInteractionContext(interactionContext, entriesCount, pointerCount, pointerInfo)
// interactionContext : HINTERACTIONCONTEXT -> 'void *'
// entriesCount : DWORD -> 'uint32_t'
// pointerCount : DWORD -> 'uint32_t'
// pointerInfo : POINTER_INFO* -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("NInput.dll", {
ProcessPointerFramesInteractionContext: { parameters: ["pointer", "u32", "u32", "pointer"], result: "i32" },
});
// lib.symbols.ProcessPointerFramesInteractionContext(interactionContext, entriesCount, pointerCount, pointerInfo)
// interactionContext : HINTERACTIONCONTEXT -> "pointer"
// entriesCount : DWORD -> "u32"
// pointerCount : DWORD -> "u32"
// pointerInfo : POINTER_INFO* -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t ProcessPointerFramesInteractionContext(
void* interactionContext,
uint32_t entriesCount,
uint32_t pointerCount,
void* pointerInfo);
C, "NInput.dll");
// $ffi->ProcessPointerFramesInteractionContext(interactionContext, entriesCount, pointerCount, pointerInfo);
// interactionContext : HINTERACTIONCONTEXT
// entriesCount : DWORD
// pointerCount : DWORD
// pointerInfo : POINTER_INFO*
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Ninput extends StdCallLibrary {
Ninput INSTANCE = Native.load("ninput", Ninput.class);
int ProcessPointerFramesInteractionContext(
Pointer interactionContext, // HINTERACTIONCONTEXT
int entriesCount, // DWORD
int pointerCount, // DWORD
Pointer pointerInfo // POINTER_INFO*
);
}@[Link("ninput")]
lib LibNInput
fun ProcessPointerFramesInteractionContext = ProcessPointerFramesInteractionContext(
interactionContext : Void*, # HINTERACTIONCONTEXT
entriesCount : UInt32, # DWORD
pointerCount : UInt32, # DWORD
pointerInfo : POINTER_INFO* # POINTER_INFO*
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef ProcessPointerFramesInteractionContextNative = Int32 Function(Pointer<Void>, Uint32, Uint32, Pointer<Void>);
typedef ProcessPointerFramesInteractionContextDart = int Function(Pointer<Void>, int, int, Pointer<Void>);
final ProcessPointerFramesInteractionContext = DynamicLibrary.open('NInput.dll')
.lookupFunction<ProcessPointerFramesInteractionContextNative, ProcessPointerFramesInteractionContextDart>('ProcessPointerFramesInteractionContext');
// interactionContext : HINTERACTIONCONTEXT -> Pointer<Void>
// entriesCount : DWORD -> Uint32
// pointerCount : DWORD -> Uint32
// pointerInfo : POINTER_INFO* -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function ProcessPointerFramesInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
entriesCount: DWORD; // DWORD
pointerCount: DWORD; // DWORD
pointerInfo: Pointer // POINTER_INFO*
): Integer; stdcall;
external 'NInput.dll' name 'ProcessPointerFramesInteractionContext';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "ProcessPointerFramesInteractionContext"
c_ProcessPointerFramesInteractionContext :: Ptr () -> Word32 -> Word32 -> Ptr () -> IO Int32
-- interactionContext : HINTERACTIONCONTEXT -> Ptr ()
-- entriesCount : DWORD -> Word32
-- pointerCount : DWORD -> Word32
-- pointerInfo : POINTER_INFO* -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let processpointerframesinteractioncontext =
foreign "ProcessPointerFramesInteractionContext"
((ptr void) @-> uint32_t @-> uint32_t @-> (ptr void) @-> returning int32_t)
(* interactionContext : HINTERACTIONCONTEXT -> (ptr void) *)
(* entriesCount : DWORD -> uint32_t *)
(* pointerCount : DWORD -> uint32_t *)
(* pointerInfo : POINTER_INFO* -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library ninput (t "NInput.dll"))
(cffi:use-foreign-library ninput)
(cffi:defcfun ("ProcessPointerFramesInteractionContext" process-pointer-frames-interaction-context :convention :stdcall) :int32
(interaction-context :pointer) ; HINTERACTIONCONTEXT
(entries-count :uint32) ; DWORD
(pointer-count :uint32) ; DWORD
(pointer-info :pointer)) ; POINTER_INFO*
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $ProcessPointerFramesInteractionContext = Win32::API::More->new('NInput',
'int ProcessPointerFramesInteractionContext(HANDLE interactionContext, DWORD entriesCount, DWORD pointerCount, LPVOID pointerInfo)');
# my $ret = $ProcessPointerFramesInteractionContext->Call($interactionContext, $entriesCount, $pointerCount, $pointerInfo);
# interactionContext : HINTERACTIONCONTEXT -> HANDLE
# entriesCount : DWORD -> DWORD
# pointerCount : DWORD -> DWORD
# pointerInfo : POINTER_INFO* -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
使用する型