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CharPrevA
関数文字列内の前の文字へのポインタを返す(ANSI)。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
LPSTR CharPrevA(
LPCSTR lpszStart,
LPCSTR lpszCurrent
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpszStart | LPCSTR | in |
| lpszCurrent | LPCSTR | in |
戻り値の型: LPSTR
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
LPSTR CharPrevA(
LPCSTR lpszStart,
LPCSTR lpszCurrent
);[DllImport("USER32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern IntPtr CharPrevA(
[MarshalAs(UnmanagedType.LPStr)] string lpszStart, // LPCSTR
[MarshalAs(UnmanagedType.LPStr)] string lpszCurrent // LPCSTR
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function CharPrevA(
<MarshalAs(UnmanagedType.LPStr)> lpszStart As String, ' LPCSTR
<MarshalAs(UnmanagedType.LPStr)> lpszCurrent As String ' LPCSTR
) As IntPtr
End Function' lpszStart : LPCSTR
' lpszCurrent : LPCSTR
Declare PtrSafe Function CharPrevA Lib "user32" ( _
ByVal lpszStart As String, _
ByVal lpszCurrent As String) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CharPrevA = ctypes.windll.user32.CharPrevA
CharPrevA.restype = wintypes.LPSTR
CharPrevA.argtypes = [
wintypes.LPCSTR, # lpszStart : LPCSTR
wintypes.LPCSTR, # lpszCurrent : LPCSTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
CharPrevA = Fiddle::Function.new(
lib['CharPrevA'],
[
Fiddle::TYPE_VOIDP, # lpszStart : LPCSTR
Fiddle::TYPE_VOIDP, # lpszCurrent : LPCSTR
],
Fiddle::TYPE_VOIDP)#[link(name = "user32")]
extern "system" {
fn CharPrevA(
lpszStart: *const u8, // LPCSTR
lpszCurrent: *const u8 // LPCSTR
) -> *mut u8;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi)]
public static extern IntPtr CharPrevA([MarshalAs(UnmanagedType.LPStr)] string lpszStart, [MarshalAs(UnmanagedType.LPStr)] string lpszCurrent);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_CharPrevA' -Namespace Win32 -PassThru
# $api::CharPrevA(lpszStart, lpszCurrent)#uselib "USER32.dll"
#func global CharPrevA "CharPrevA" sptr, sptr
; CharPrevA lpszStart, lpszCurrent ; 戻り値は stat
; lpszStart : LPCSTR -> "sptr"
; lpszCurrent : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global CharPrevA "CharPrevA" str, str
; res = CharPrevA(lpszStart, lpszCurrent)
; lpszStart : LPCSTR -> "str"
; lpszCurrent : LPCSTR -> "str"; LPSTR CharPrevA(LPCSTR lpszStart, LPCSTR lpszCurrent)
#uselib "USER32.dll"
#cfunc global CharPrevA "CharPrevA" str, str
; res = CharPrevA(lpszStart, lpszCurrent)
; lpszStart : LPCSTR -> "str"
; lpszCurrent : LPCSTR -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procCharPrevA = user32.NewProc("CharPrevA")
)
// lpszStart (LPCSTR), lpszCurrent (LPCSTR)
r1, _, err := procCharPrevA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpszStart))),
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpszCurrent))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // LPSTRfunction CharPrevA(
lpszStart: PAnsiChar; // LPCSTR
lpszCurrent: PAnsiChar // LPCSTR
): PAnsiChar; stdcall;
external 'USER32.dll' name 'CharPrevA';result := DllCall("USER32\CharPrevA"
, "AStr", lpszStart ; LPCSTR
, "AStr", lpszCurrent ; LPCSTR
, "Ptr") ; return: LPSTR●CharPrevA(lpszStart, lpszCurrent) = DLL("USER32.dll", "char* CharPrevA(char*, char*)")
# 呼び出し: CharPrevA(lpszStart, lpszCurrent)
# lpszStart : LPCSTR -> "char*"
# lpszCurrent : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。