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SetDlgItemTextA
関数ダイアログコントロールのテキストを設定する(ANSI)。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
BOOL SetDlgItemTextA(
HWND hDlg,
INT nIDDlgItem,
LPCSTR lpString
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hDlg | HWND | in |
| nIDDlgItem | INT | in |
| lpString | LPCSTR | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
BOOL SetDlgItemTextA(
HWND hDlg,
INT nIDDlgItem,
LPCSTR lpString
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool SetDlgItemTextA(
IntPtr hDlg, // HWND
int nIDDlgItem, // INT
[MarshalAs(UnmanagedType.LPStr)] string lpString // LPCSTR
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetDlgItemTextA(
hDlg As IntPtr, ' HWND
nIDDlgItem As Integer, ' INT
<MarshalAs(UnmanagedType.LPStr)> lpString As String ' LPCSTR
) As Boolean
End Function' hDlg : HWND
' nIDDlgItem : INT
' lpString : LPCSTR
Declare PtrSafe Function SetDlgItemTextA Lib "user32" ( _
ByVal hDlg As LongPtr, _
ByVal nIDDlgItem As Long, _
ByVal lpString As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetDlgItemTextA = ctypes.windll.user32.SetDlgItemTextA
SetDlgItemTextA.restype = wintypes.BOOL
SetDlgItemTextA.argtypes = [
wintypes.HANDLE, # hDlg : HWND
ctypes.c_int, # nIDDlgItem : INT
wintypes.LPCSTR, # lpString : LPCSTR
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
SetDlgItemTextA = Fiddle::Function.new(
lib['SetDlgItemTextA'],
[
Fiddle::TYPE_VOIDP, # hDlg : HWND
Fiddle::TYPE_INT, # nIDDlgItem : INT
Fiddle::TYPE_VOIDP, # lpString : LPCSTR
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn SetDlgItemTextA(
hDlg: *mut core::ffi::c_void, // HWND
nIDDlgItem: i32, // INT
lpString: *const u8 // LPCSTR
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool SetDlgItemTextA(IntPtr hDlg, int nIDDlgItem, [MarshalAs(UnmanagedType.LPStr)] string lpString);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_SetDlgItemTextA' -Namespace Win32 -PassThru
# $api::SetDlgItemTextA(hDlg, nIDDlgItem, lpString)#uselib "USER32.dll"
#func global SetDlgItemTextA "SetDlgItemTextA" sptr, sptr, sptr
; SetDlgItemTextA hDlg, nIDDlgItem, lpString ; 戻り値は stat
; hDlg : HWND -> "sptr"
; nIDDlgItem : INT -> "sptr"
; lpString : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global SetDlgItemTextA "SetDlgItemTextA" sptr, int, str
; res = SetDlgItemTextA(hDlg, nIDDlgItem, lpString)
; hDlg : HWND -> "sptr"
; nIDDlgItem : INT -> "int"
; lpString : LPCSTR -> "str"; BOOL SetDlgItemTextA(HWND hDlg, INT nIDDlgItem, LPCSTR lpString)
#uselib "USER32.dll"
#cfunc global SetDlgItemTextA "SetDlgItemTextA" intptr, int, str
; res = SetDlgItemTextA(hDlg, nIDDlgItem, lpString)
; hDlg : HWND -> "intptr"
; nIDDlgItem : INT -> "int"
; lpString : LPCSTR -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procSetDlgItemTextA = user32.NewProc("SetDlgItemTextA")
)
// hDlg (HWND), nIDDlgItem (INT), lpString (LPCSTR)
r1, _, err := procSetDlgItemTextA.Call(
uintptr(hDlg),
uintptr(nIDDlgItem),
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpString))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetDlgItemTextA(
hDlg: THandle; // HWND
nIDDlgItem: Integer; // INT
lpString: PAnsiChar // LPCSTR
): BOOL; stdcall;
external 'USER32.dll' name 'SetDlgItemTextA';result := DllCall("USER32\SetDlgItemTextA"
, "Ptr", hDlg ; HWND
, "Int", nIDDlgItem ; INT
, "AStr", lpString ; LPCSTR
, "Int") ; return: BOOL●SetDlgItemTextA(hDlg, nIDDlgItem, lpString) = DLL("USER32.dll", "bool SetDlgItemTextA(void*, int, char*)")
# 呼び出し: SetDlgItemTextA(hDlg, nIDDlgItem, lpString)
# hDlg : HWND -> "void*"
# nIDDlgItem : INT -> "int"
# lpString : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。