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SetDlgItemTextW
関数ダイアログコントロールのテキストを設定する(Unicode)。
シグネチャ
// USER32.dll (Unicode / -W)
#include <windows.h>
BOOL SetDlgItemTextW(
HWND hDlg,
INT nIDDlgItem,
LPCWSTR lpString
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hDlg | HWND | in |
| nIDDlgItem | INT | in |
| lpString | LPCWSTR | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll (Unicode / -W)
#include <windows.h>
BOOL SetDlgItemTextW(
HWND hDlg,
INT nIDDlgItem,
LPCWSTR lpString
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool SetDlgItemTextW(
IntPtr hDlg, // HWND
int nIDDlgItem, // INT
[MarshalAs(UnmanagedType.LPWStr)] string lpString // LPCWSTR
);<DllImport("USER32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetDlgItemTextW(
hDlg As IntPtr, ' HWND
nIDDlgItem As Integer, ' INT
<MarshalAs(UnmanagedType.LPWStr)> lpString As String ' LPCWSTR
) As Boolean
End Function' hDlg : HWND
' nIDDlgItem : INT
' lpString : LPCWSTR
Declare PtrSafe Function SetDlgItemTextW Lib "user32" ( _
ByVal hDlg As LongPtr, _
ByVal nIDDlgItem As Long, _
ByVal lpString As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetDlgItemTextW = ctypes.windll.user32.SetDlgItemTextW
SetDlgItemTextW.restype = wintypes.BOOL
SetDlgItemTextW.argtypes = [
wintypes.HANDLE, # hDlg : HWND
ctypes.c_int, # nIDDlgItem : INT
wintypes.LPCWSTR, # lpString : LPCWSTR
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
SetDlgItemTextW = Fiddle::Function.new(
lib['SetDlgItemTextW'],
[
Fiddle::TYPE_VOIDP, # hDlg : HWND
Fiddle::TYPE_INT, # nIDDlgItem : INT
Fiddle::TYPE_VOIDP, # lpString : LPCWSTR
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "user32")]
extern "system" {
fn SetDlgItemTextW(
hDlg: *mut core::ffi::c_void, // HWND
nIDDlgItem: i32, // INT
lpString: *const u16 // LPCWSTR
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool SetDlgItemTextW(IntPtr hDlg, int nIDDlgItem, [MarshalAs(UnmanagedType.LPWStr)] string lpString);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_SetDlgItemTextW' -Namespace Win32 -PassThru
# $api::SetDlgItemTextW(hDlg, nIDDlgItem, lpString)#uselib "USER32.dll"
#func global SetDlgItemTextW "SetDlgItemTextW" wptr, wptr, wptr
; SetDlgItemTextW hDlg, nIDDlgItem, lpString ; 戻り値は stat
; hDlg : HWND -> "wptr"
; nIDDlgItem : INT -> "wptr"
; lpString : LPCWSTR -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global SetDlgItemTextW "SetDlgItemTextW" sptr, int, wstr
; res = SetDlgItemTextW(hDlg, nIDDlgItem, lpString)
; hDlg : HWND -> "sptr"
; nIDDlgItem : INT -> "int"
; lpString : LPCWSTR -> "wstr"; BOOL SetDlgItemTextW(HWND hDlg, INT nIDDlgItem, LPCWSTR lpString)
#uselib "USER32.dll"
#cfunc global SetDlgItemTextW "SetDlgItemTextW" intptr, int, wstr
; res = SetDlgItemTextW(hDlg, nIDDlgItem, lpString)
; hDlg : HWND -> "intptr"
; nIDDlgItem : INT -> "int"
; lpString : LPCWSTR -> "wstr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procSetDlgItemTextW = user32.NewProc("SetDlgItemTextW")
)
// hDlg (HWND), nIDDlgItem (INT), lpString (LPCWSTR)
r1, _, err := procSetDlgItemTextW.Call(
uintptr(hDlg),
uintptr(nIDDlgItem),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(lpString))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetDlgItemTextW(
hDlg: THandle; // HWND
nIDDlgItem: Integer; // INT
lpString: PWideChar // LPCWSTR
): BOOL; stdcall;
external 'USER32.dll' name 'SetDlgItemTextW';result := DllCall("USER32\SetDlgItemTextW"
, "Ptr", hDlg ; HWND
, "Int", nIDDlgItem ; INT
, "WStr", lpString ; LPCWSTR
, "Int") ; return: BOOL●SetDlgItemTextW(hDlg, nIDDlgItem, lpString) = DLL("USER32.dll", "bool SetDlgItemTextW(void*, int, char*)")
# 呼び出し: SetDlgItemTextW(hDlg, nIDDlgItem, lpString)
# hDlg : HWND -> "void*"
# nIDDlgItem : INT -> "int"
# lpString : LPCWSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。