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DISPLAYCONFIG_PATH_TARGET_INFO

構造体
サイズx64: 56 バイト / x86: 48 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
adapterIdLUID8+0+0ターゲットが属する表示アダプタのLUID。
idDWORD4+8+8ターゲット(出力先)を識別する番号。
Anonymous_Anonymous_e__Union8/4+16+12モードインデックス情報を保持する無名共用体。
outputTechnologyDISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY4+24+16出力技術(HDMI/DVI/DisplayPort等)を示す値。
rotationDISPLAYCONFIG_ROTATION4+28+20表示の回転方向(0/90/180/270度)。
scalingDISPLAYCONFIG_SCALING4+32+24スケーリング方式(同一/中央寄せ/ストレッチ等)。
refreshRateDISPLAYCONFIG_RATIONAL8+36+28リフレッシュレートを有理数で表す(Hz)。
scanLineOrderingDISPLAYCONFIG_SCANLINE_ORDERING4+44+36走査線の順序(プログレッシブ/インターレース)。
targetAvailableBOOL4+48+40ターゲットが現在利用可能かを示すBOOL。
statusFlagsDWORD4+52+44ターゲットの状態を示すフラグ群(接続/有効等)。

共用体: _Anonymous_e__Union x64 8B / x86 4B

フィールドサイズx64x86説明
modeInfoIdxDWORD4+0+0
Anonymous_Anonymous_e__Struct8/4+0+0モードインデックス情報を保持する無名共用体。

各言語での定義

#include <windows.h>

// LUID  (x64 8 / x86 8 バイト)
typedef struct LUID {
    DWORD LowPart;
    INT HighPart;
} LUID;

// DISPLAYCONFIG_RATIONAL  (x64 8 / x86 8 バイト)
typedef struct DISPLAYCONFIG_RATIONAL {
    DWORD Numerator;
    DWORD Denominator;
} DISPLAYCONFIG_RATIONAL;

// DISPLAYCONFIG_PATH_TARGET_INFO  (x64 56 / x86 48 バイト)
typedef struct DISPLAYCONFIG_PATH_TARGET_INFO {
    LUID adapterId;
    DWORD id;
    _Anonymous_e__Union Anonymous;
    DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
    DISPLAYCONFIG_ROTATION rotation;
    DISPLAYCONFIG_SCALING scaling;
    DISPLAYCONFIG_RATIONAL refreshRate;
    DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
    BOOL targetAvailable;
    DWORD statusFlags;
} DISPLAYCONFIG_PATH_TARGET_INFO;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct LUID
{
    public uint LowPart;
    public int HighPart;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DISPLAYCONFIG_RATIONAL
{
    public uint Numerator;
    public uint Denominator;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DISPLAYCONFIG_PATH_TARGET_INFO
{
    public LUID adapterId;
    public uint id;
    public _Anonymous_e__Union Anonymous;
    public int outputTechnology;
    public int rotation;
    public int scaling;
    public DISPLAYCONFIG_RATIONAL refreshRate;
    public int scanLineOrdering;
    [MarshalAs(UnmanagedType.Bool)] public bool targetAvailable;
    public uint statusFlags;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure LUID
    Public LowPart As UInteger
    Public HighPart As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DISPLAYCONFIG_RATIONAL
    Public Numerator As UInteger
    Public Denominator As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DISPLAYCONFIG_PATH_TARGET_INFO
    Public adapterId As LUID
    Public id As UInteger
    Public Anonymous As _Anonymous_e__Union
    Public outputTechnology As Integer
    Public rotation As Integer
    Public scaling As Integer
    Public refreshRate As DISPLAYCONFIG_RATIONAL
    Public scanLineOrdering As Integer
    <MarshalAs(UnmanagedType.Bool)> Public targetAvailable As Boolean
    Public statusFlags As UInteger
End Structure
import ctypes
from ctypes import wintypes

class LUID(ctypes.Structure):
    _fields_ = [
        ("LowPart", wintypes.DWORD),
        ("HighPart", ctypes.c_int),
    ]

class DISPLAYCONFIG_RATIONAL(ctypes.Structure):
    _fields_ = [
        ("Numerator", wintypes.DWORD),
        ("Denominator", wintypes.DWORD),
    ]

class DISPLAYCONFIG_PATH_TARGET_INFO(ctypes.Structure):
    _fields_ = [
        ("adapterId", LUID),
        ("id", wintypes.DWORD),
        ("Anonymous", _Anonymous_e__Union),
        ("outputTechnology", ctypes.c_int),
        ("rotation", ctypes.c_int),
        ("scaling", ctypes.c_int),
        ("refreshRate", DISPLAYCONFIG_RATIONAL),
        ("scanLineOrdering", ctypes.c_int),
        ("targetAvailable", wintypes.BOOL),
        ("statusFlags", wintypes.DWORD),
    ]
#[repr(C)]
pub struct LUID {
    pub LowPart: u32,
    pub HighPart: i32,
}

#[repr(C)]
pub struct DISPLAYCONFIG_RATIONAL {
    pub Numerator: u32,
    pub Denominator: u32,
}

#[repr(C)]
pub struct DISPLAYCONFIG_PATH_TARGET_INFO {
    pub adapterId: LUID,
    pub id: u32,
    pub Anonymous: _Anonymous_e__Union,
    pub outputTechnology: i32,
    pub rotation: i32,
    pub scaling: i32,
    pub refreshRate: DISPLAYCONFIG_RATIONAL,
    pub scanLineOrdering: i32,
    pub targetAvailable: i32,
    pub statusFlags: u32,
}
import "golang.org/x/sys/windows"

type LUID struct {
	LowPart uint32
	HighPart int32
}

type DISPLAYCONFIG_RATIONAL struct {
	Numerator uint32
	Denominator uint32
}

type DISPLAYCONFIG_PATH_TARGET_INFO struct {
	adapterId LUID
	id uint32
	Anonymous _Anonymous_e__Union
	outputTechnology int32
	rotation int32
	scaling int32
	refreshRate DISPLAYCONFIG_RATIONAL
	scanLineOrdering int32
	targetAvailable int32
	statusFlags uint32
}
type
  LUID = record
    LowPart: DWORD;
    HighPart: Integer;
  end;

  DISPLAYCONFIG_RATIONAL = record
    Numerator: DWORD;
    Denominator: DWORD;
  end;

  DISPLAYCONFIG_PATH_TARGET_INFO = record
    adapterId: LUID;
    id: DWORD;
    Anonymous: _Anonymous_e__Union;
    outputTechnology: Integer;
    rotation: Integer;
    scaling: Integer;
    refreshRate: DISPLAYCONFIG_RATIONAL;
    scanLineOrdering: Integer;
    targetAvailable: BOOL;
    statusFlags: DWORD;
  end;
const LUID = extern struct {
    LowPart: u32,
    HighPart: i32,
};

const DISPLAYCONFIG_RATIONAL = extern struct {
    Numerator: u32,
    Denominator: u32,
};

const DISPLAYCONFIG_PATH_TARGET_INFO = extern struct {
    adapterId: LUID,
    id: u32,
    Anonymous: _Anonymous_e__Union,
    outputTechnology: i32,
    rotation: i32,
    scaling: i32,
    refreshRate: DISPLAYCONFIG_RATIONAL,
    scanLineOrdering: i32,
    targetAvailable: i32,
    statusFlags: u32,
};
type
  LUID {.bycopy.} = object
    LowPart: uint32
    HighPart: int32

  DISPLAYCONFIG_RATIONAL {.bycopy.} = object
    Numerator: uint32
    Denominator: uint32

  DISPLAYCONFIG_PATH_TARGET_INFO {.bycopy.} = object
    adapterId: LUID
    id: uint32
    Anonymous: _Anonymous_e__Union
    outputTechnology: int32
    rotation: int32
    scaling: int32
    refreshRate: DISPLAYCONFIG_RATIONAL
    scanLineOrdering: int32
    targetAvailable: int32
    statusFlags: uint32
struct LUID
{
    uint LowPart;
    int HighPart;
}

struct DISPLAYCONFIG_RATIONAL
{
    uint Numerator;
    uint Denominator;
}

struct DISPLAYCONFIG_PATH_TARGET_INFO
{
    LUID adapterId;
    uint id;
    _Anonymous_e__Union Anonymous;
    int outputTechnology;
    int rotation;
    int scaling;
    DISPLAYCONFIG_RATIONAL refreshRate;
    int scanLineOrdering;
    int targetAvailable;
    uint statusFlags;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; DISPLAYCONFIG_PATH_TARGET_INFO サイズ: 48 バイト(x86)
dim st, 12    ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; adapterId : LUID (+0, 8byte)  varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; id : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; Anonymous : _Anonymous_e__Union (+12, 4byte)  varptr(st)+12 を基点に操作(4byte:入れ子/配列)
; outputTechnology : DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; rotation : DISPLAYCONFIG_ROTATION (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; scaling : DISPLAYCONFIG_SCALING (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; refreshRate : DISPLAYCONFIG_RATIONAL (+28, 8byte)  varptr(st)+28 を基点に操作(8byte:入れ子/配列)
; scanLineOrdering : DISPLAYCONFIG_SCANLINE_ORDERING (+36, 4byte)  st.9 = 値  /  値 = st.9   (lpoke/lpeek も可)
; targetAvailable : BOOL (+40, 4byte)  st.10 = 値  /  値 = st.10   (lpoke/lpeek も可)
; statusFlags : DWORD (+44, 4byte)  st.11 = 値  /  値 = st.11   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DISPLAYCONFIG_PATH_TARGET_INFO サイズ: 56 バイト(x64)
dim st, 14    ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; adapterId : LUID (+0, 8byte)  varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; id : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; Anonymous : _Anonymous_e__Union (+16, 8byte)  varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; outputTechnology : DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; rotation : DISPLAYCONFIG_ROTATION (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; scaling : DISPLAYCONFIG_SCALING (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; refreshRate : DISPLAYCONFIG_RATIONAL (+36, 8byte)  varptr(st)+36 を基点に操作(8byte:入れ子/配列)
; scanLineOrdering : DISPLAYCONFIG_SCANLINE_ORDERING (+44, 4byte)  st.11 = 値  /  値 = st.11   (lpoke/lpeek も可)
; targetAvailable : BOOL (+48, 4byte)  st.12 = 値  /  値 = st.12   (lpoke/lpeek も可)
; statusFlags : DWORD (+52, 4byte)  st.13 = 値  /  値 = st.13   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global LUID
    #field int LowPart
    #field int HighPart
#endstruct

#defstruct global DISPLAYCONFIG_RATIONAL
    #field int Numerator
    #field int Denominator
#endstruct

#defstruct global DISPLAYCONFIG_PATH_TARGET_INFO
    #field LUID adapterId
    #field int id
    #field byte Anonymous 8
    #field int outputTechnology
    #field int rotation
    #field int scaling
    #field DISPLAYCONFIG_RATIONAL refreshRate
    #field int scanLineOrdering
    #field bool targetAvailable
    #field int statusFlags
#endstruct

stdim st, DISPLAYCONFIG_PATH_TARGET_INFO        ; NSTRUCT 変数を確保
st->id = 100
mes "id=" + st->id
; ※union フィールドは byte 列で確保(NSTRUCT は union 非対応)。必要に応じ手動でアクセス。