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SpatialAudioHrtfActivationParams2
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| ObjectFormat | WAVEFORMATEX* | 8/4 | +0 | +0 | 各オーディオオブジェクトの波形フォーマットへのポインタ。 |
| StaticObjectTypeMask | AudioObjectType | 4 | +8 | +4 | 使用する静的オブジェクトのスピーカー位置マスク(AudioObjectType)。 |
| MinDynamicObjectCount | DWORD | 4 | +12 | +8 | 必要とする動的オブジェクトの最小数。 |
| MaxDynamicObjectCount | DWORD | 4 | +16 | +12 | 使用する動的オブジェクトの最大数。 |
| Category | AUDIO_STREAM_CATEGORY | 4 | +20 | +16 | オーディオストリームのカテゴリ(AUDIO_STREAM_CATEGORY)。 |
| EventHandle | HANDLE | 8/4 | +24 | +20 | バッファ処理タイミング通知用のイベントハンドル。 |
| NotifyObject | ISpatialAudioObjectRenderStreamNotify* | 8/4 | +32 | +24 | ストリーム状態変化を受け取る通知インターフェイスへのポインタ。NULL可。 |
| DistanceDecay | SpatialAudioHrtfDistanceDecay* | 8/4 | +40 | +28 | HRTF距離減衰設定へのポインタ。NULLで既定値。 |
| Directivity | SpatialAudioHrtfDirectivityUnion* | 8/4 | +48 | +32 | HRTF指向性設定へのポインタ。NULLで既定(無指向性)。 |
| Environment | SpatialAudioHrtfEnvironmentType* | 8/4 | +56 | +36 | 音響環境(部屋の大きさ)種別へのポインタ。NULLで既定。 |
| Orientation | FLOAT* | 8/4 | +64 | +40 | オブジェクトの向きを表す3x3回転行列(float配列)へのポインタ。NULL可。 |
| Options | SPATIAL_AUDIO_STREAM_OPTIONS | 4 | +72 | +44 | ストリームの追加オプション(SPATIAL_AUDIO_STREAM_OPTIONS)。 |
各言語での定義
#include <windows.h>
// SpatialAudioHrtfActivationParams2 (x64 76 / x86 48 バイト)
#pragma pack(push, 1)
typedef struct SpatialAudioHrtfActivationParams2 {
WAVEFORMATEX* ObjectFormat;
AudioObjectType StaticObjectTypeMask;
DWORD MinDynamicObjectCount;
DWORD MaxDynamicObjectCount;
AUDIO_STREAM_CATEGORY Category;
HANDLE EventHandle;
ISpatialAudioObjectRenderStreamNotify* NotifyObject;
SpatialAudioHrtfDistanceDecay* DistanceDecay;
SpatialAudioHrtfDirectivityUnion* Directivity;
SpatialAudioHrtfEnvironmentType* Environment;
FLOAT* Orientation;
SPATIAL_AUDIO_STREAM_OPTIONS Options;
} SpatialAudioHrtfActivationParams2;
#pragma pack(pop)using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct SpatialAudioHrtfActivationParams2
{
public IntPtr ObjectFormat;
public int StaticObjectTypeMask;
public uint MinDynamicObjectCount;
public uint MaxDynamicObjectCount;
public int Category;
public IntPtr EventHandle;
public IntPtr NotifyObject;
public IntPtr DistanceDecay;
public IntPtr Directivity;
public IntPtr Environment;
public IntPtr Orientation;
public int Options;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure SpatialAudioHrtfActivationParams2
Public ObjectFormat As IntPtr
Public StaticObjectTypeMask As Integer
Public MinDynamicObjectCount As UInteger
Public MaxDynamicObjectCount As UInteger
Public Category As Integer
Public EventHandle As IntPtr
Public NotifyObject As IntPtr
Public DistanceDecay As IntPtr
Public Directivity As IntPtr
Public Environment As IntPtr
Public Orientation As IntPtr
Public Options As Integer
End Structureimport ctypes
from ctypes import wintypes
class SpatialAudioHrtfActivationParams2(ctypes.Structure):
_pack_ = 1
_fields_ = [
("ObjectFormat", ctypes.c_void_p),
("StaticObjectTypeMask", ctypes.c_int),
("MinDynamicObjectCount", wintypes.DWORD),
("MaxDynamicObjectCount", wintypes.DWORD),
("Category", ctypes.c_int),
("EventHandle", ctypes.c_void_p),
("NotifyObject", ctypes.c_void_p),
("DistanceDecay", ctypes.c_void_p),
("Directivity", ctypes.c_void_p),
("Environment", ctypes.c_void_p),
("Orientation", ctypes.c_void_p),
("Options", ctypes.c_int),
]#[repr(C, packed(1))]
pub struct SpatialAudioHrtfActivationParams2 {
pub ObjectFormat: *mut core::ffi::c_void,
pub StaticObjectTypeMask: i32,
pub MinDynamicObjectCount: u32,
pub MaxDynamicObjectCount: u32,
pub Category: i32,
pub EventHandle: *mut core::ffi::c_void,
pub NotifyObject: *mut core::ffi::c_void,
pub DistanceDecay: *mut core::ffi::c_void,
pub Directivity: *mut core::ffi::c_void,
pub Environment: *mut core::ffi::c_void,
pub Orientation: *mut core::ffi::c_void,
pub Options: i32,
}import "golang.org/x/sys/windows"
type SpatialAudioHrtfActivationParams2 struct {
ObjectFormat uintptr
StaticObjectTypeMask int32
MinDynamicObjectCount uint32
MaxDynamicObjectCount uint32
Category int32
EventHandle uintptr
NotifyObject uintptr
DistanceDecay uintptr
Directivity uintptr
Environment uintptr
Orientation uintptr
Options int32
}type
SpatialAudioHrtfActivationParams2 = packed record
ObjectFormat: Pointer;
StaticObjectTypeMask: Integer;
MinDynamicObjectCount: DWORD;
MaxDynamicObjectCount: DWORD;
Category: Integer;
EventHandle: Pointer;
NotifyObject: Pointer;
DistanceDecay: Pointer;
Directivity: Pointer;
Environment: Pointer;
Orientation: Pointer;
Options: Integer;
end;const SpatialAudioHrtfActivationParams2 = extern struct {
ObjectFormat: ?*anyopaque,
StaticObjectTypeMask: i32,
MinDynamicObjectCount: u32,
MaxDynamicObjectCount: u32,
Category: i32,
EventHandle: ?*anyopaque,
NotifyObject: ?*anyopaque,
DistanceDecay: ?*anyopaque,
Directivity: ?*anyopaque,
Environment: ?*anyopaque,
Orientation: ?*anyopaque,
Options: i32,
};type
SpatialAudioHrtfActivationParams2 {.packed.} = object
ObjectFormat: pointer
StaticObjectTypeMask: int32
MinDynamicObjectCount: uint32
MaxDynamicObjectCount: uint32
Category: int32
EventHandle: pointer
NotifyObject: pointer
DistanceDecay: pointer
Directivity: pointer
Environment: pointer
Orientation: pointer
Options: int32align(1)
struct SpatialAudioHrtfActivationParams2
{
void* ObjectFormat;
int StaticObjectTypeMask;
uint MinDynamicObjectCount;
uint MaxDynamicObjectCount;
int Category;
void* EventHandle;
void* NotifyObject;
void* DistanceDecay;
void* Directivity;
void* Environment;
void* Orientation;
int Options;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; SpatialAudioHrtfActivationParams2 サイズ: 48 バイト(x86)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; ObjectFormat : WAVEFORMATEX* (+0, 4byte) varptr(st)+0 を基点に操作(4byte:入れ子/配列)
; StaticObjectTypeMask : AudioObjectType (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; MinDynamicObjectCount : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; MaxDynamicObjectCount : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; Category : AUDIO_STREAM_CATEGORY (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; EventHandle : HANDLE (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; NotifyObject : ISpatialAudioObjectRenderStreamNotify* (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; DistanceDecay : SpatialAudioHrtfDistanceDecay* (+28, 4byte) varptr(st)+28 を基点に操作(4byte:入れ子/配列)
; Directivity : SpatialAudioHrtfDirectivityUnion* (+32, 4byte) varptr(st)+32 を基点に操作(4byte:入れ子/配列)
; Environment : SpatialAudioHrtfEnvironmentType* (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; Orientation : FLOAT* (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; Options : SPATIAL_AUDIO_STREAM_OPTIONS (+44, 4byte) st.11 = 値 / 値 = st.11 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; SpatialAudioHrtfActivationParams2 サイズ: 76 バイト(x64)
dim st, 19 ; 4byte整数×19(構造体サイズ 76 / 4 切り上げ)
; ObjectFormat : WAVEFORMATEX* (+0, 8byte) varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; StaticObjectTypeMask : AudioObjectType (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; MinDynamicObjectCount : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; MaxDynamicObjectCount : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; Category : AUDIO_STREAM_CATEGORY (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; EventHandle : HANDLE (+24, 8byte) qpoke st,24,値 / qpeek(st,24) ※IronHSPのみ。3.7/3.8は lpoke st,24,下位 : lpoke st,28,上位
; NotifyObject : ISpatialAudioObjectRenderStreamNotify* (+32, 8byte) qpoke st,32,値 / qpeek(st,32) ※IronHSPのみ。3.7/3.8は lpoke st,32,下位 : lpoke st,36,上位
; DistanceDecay : SpatialAudioHrtfDistanceDecay* (+40, 8byte) varptr(st)+40 を基点に操作(8byte:入れ子/配列)
; Directivity : SpatialAudioHrtfDirectivityUnion* (+48, 8byte) varptr(st)+48 を基点に操作(8byte:入れ子/配列)
; Environment : SpatialAudioHrtfEnvironmentType* (+56, 8byte) qpoke st,56,値 / qpeek(st,56) ※IronHSPのみ。3.7/3.8は lpoke st,56,下位 : lpoke st,60,上位
; Orientation : FLOAT* (+64, 8byte) qpoke st,64,値 / qpeek(st,64) ※IronHSPのみ。3.7/3.8は lpoke st,64,下位 : lpoke st,68,上位
; Options : SPATIAL_AUDIO_STREAM_OPTIONS (+72, 4byte) st.18 = 値 / 値 = st.18 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global SpatialAudioHrtfActivationParams2, pack=1
#field intptr ObjectFormat
#field int StaticObjectTypeMask
#field int MinDynamicObjectCount
#field int MaxDynamicObjectCount
#field int Category
#field intptr EventHandle
#field intptr NotifyObject
#field intptr DistanceDecay
#field intptr Directivity
#field intptr Environment
#field intptr Orientation
#field int Options
#endstruct
stdim st, SpatialAudioHrtfActivationParams2 ; NSTRUCT 変数を確保
st->StaticObjectTypeMask = 100
mes "StaticObjectTypeMask=" + st->StaticObjectTypeMask