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D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| pOutputTexture2D | ID3D12Resource* | 8/4 | +0 | +0 | デコード結果を書き込む出力テクスチャ(ID3D12Resource)へのポインタ。 |
| OutputSubresource | DWORD | 4 | +8 | +4 | 出力テクスチャのサブリソースインデックス。 |
| ConversionArguments | D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 | 40/28 | +16 | +8 | 出力時の色変換引数を示すD3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1。 |
| Histograms | D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM | 64 | +56 | +40 | 出力ヒストグラム設定を示すD3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM配列の先頭。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 (x64 40 / x86 28 バイト)
typedef struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 {
BOOL Enable;
ID3D12Resource* pReferenceTexture2D;
DWORD ReferenceSubresource;
DXGI_COLOR_SPACE_TYPE OutputColorSpace;
DXGI_COLOR_SPACE_TYPE DecodeColorSpace;
DWORD OutputWidth;
DWORD OutputHeight;
} D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1;
// D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM {
ULONGLONG Offset;
ID3D12Resource* pBuffer;
} D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM;
// D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 (x64 120 / x86 104 バイト)
typedef struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 {
ID3D12Resource* pOutputTexture2D;
DWORD OutputSubresource;
D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 ConversionArguments;
D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM Histograms[4];
} D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
{
[MarshalAs(UnmanagedType.Bool)] public bool Enable;
public IntPtr pReferenceTexture2D;
public uint ReferenceSubresource;
public int OutputColorSpace;
public int DecodeColorSpace;
public uint OutputWidth;
public uint OutputHeight;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM
{
public ulong Offset;
public IntPtr pBuffer;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
{
public IntPtr pOutputTexture2D;
public uint OutputSubresource;
public D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 ConversionArguments;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM[] Histograms;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
<MarshalAs(UnmanagedType.Bool)> Public Enable As Boolean
Public pReferenceTexture2D As IntPtr
Public ReferenceSubresource As UInteger
Public OutputColorSpace As Integer
Public DecodeColorSpace As Integer
Public OutputWidth As UInteger
Public OutputHeight As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM
Public Offset As ULong
Public pBuffer As IntPtr
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
Public pOutputTexture2D As IntPtr
Public OutputSubresource As UInteger
Public ConversionArguments As D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=4)> Public Histograms() As D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1(ctypes.Structure):
_fields_ = [
("Enable", wintypes.BOOL),
("pReferenceTexture2D", ctypes.c_void_p),
("ReferenceSubresource", wintypes.DWORD),
("OutputColorSpace", ctypes.c_int),
("DecodeColorSpace", ctypes.c_int),
("OutputWidth", wintypes.DWORD),
("OutputHeight", wintypes.DWORD),
]
class D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM(ctypes.Structure):
_fields_ = [
("Offset", ctypes.c_ulonglong),
("pBuffer", ctypes.c_void_p),
]
class D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1(ctypes.Structure):
_fields_ = [
("pOutputTexture2D", ctypes.c_void_p),
("OutputSubresource", wintypes.DWORD),
("ConversionArguments", D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1),
("Histograms", D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM * 4),
]#[repr(C)]
pub struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 {
pub Enable: i32,
pub pReferenceTexture2D: *mut core::ffi::c_void,
pub ReferenceSubresource: u32,
pub OutputColorSpace: i32,
pub DecodeColorSpace: i32,
pub OutputWidth: u32,
pub OutputHeight: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM {
pub Offset: u64,
pub pBuffer: *mut core::ffi::c_void,
}
#[repr(C)]
pub struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 {
pub pOutputTexture2D: *mut core::ffi::c_void,
pub OutputSubresource: u32,
pub ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1,
pub Histograms: [D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM; 4],
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 struct {
Enable int32
pReferenceTexture2D uintptr
ReferenceSubresource uint32
OutputColorSpace int32
DecodeColorSpace int32
OutputWidth uint32
OutputHeight uint32
}
type D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM struct {
Offset uint64
pBuffer uintptr
}
type D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 struct {
pOutputTexture2D uintptr
OutputSubresource uint32
ConversionArguments D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
Histograms [4]D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM
}type
D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 = record
Enable: BOOL;
pReferenceTexture2D: Pointer;
ReferenceSubresource: DWORD;
OutputColorSpace: Integer;
DecodeColorSpace: Integer;
OutputWidth: DWORD;
OutputHeight: DWORD;
end;
D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM = record
Offset: UInt64;
pBuffer: Pointer;
end;
D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 = record
pOutputTexture2D: Pointer;
OutputSubresource: DWORD;
ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1;
Histograms: array[0..3] of D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM;
end;const D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 = extern struct {
Enable: i32,
pReferenceTexture2D: ?*anyopaque,
ReferenceSubresource: u32,
OutputColorSpace: i32,
DecodeColorSpace: i32,
OutputWidth: u32,
OutputHeight: u32,
};
const D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM = extern struct {
Offset: u64,
pBuffer: ?*anyopaque,
};
const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 = extern struct {
pOutputTexture2D: ?*anyopaque,
OutputSubresource: u32,
ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1,
Histograms: [4]D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM,
};type
D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 {.bycopy.} = object
Enable: int32
pReferenceTexture2D: pointer
ReferenceSubresource: uint32
OutputColorSpace: int32
DecodeColorSpace: int32
OutputWidth: uint32
OutputHeight: uint32
D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM {.bycopy.} = object
Offset: uint64
pBuffer: pointer
D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 {.bycopy.} = object
pOutputTexture2D: pointer
OutputSubresource: uint32
ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
Histograms: array[4, D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM]struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
{
int Enable;
void* pReferenceTexture2D;
uint ReferenceSubresource;
int OutputColorSpace;
int DecodeColorSpace;
uint OutputWidth;
uint OutputHeight;
}
struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM
{
ulong Offset;
void* pBuffer;
}
struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
{
void* pOutputTexture2D;
uint OutputSubresource;
D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 ConversionArguments;
D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM[4] Histograms;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 サイズ: 104 バイト(x86)
dim st, 26 ; 4byte整数×26(構造体サイズ 104 / 4 切り上げ)
; pOutputTexture2D : ID3D12Resource* (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; OutputSubresource : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; ConversionArguments : D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 (+8, 28byte) varptr(st)+8 を基点に操作(28byte:入れ子/配列)
; Histograms : D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM (+40, 64byte) varptr(st)+40 を基点に操作(64byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 サイズ: 120 バイト(x64)
dim st, 30 ; 4byte整数×30(構造体サイズ 120 / 4 切り上げ)
; pOutputTexture2D : ID3D12Resource* (+0, 8byte) qpoke st,0,値 / qpeek(st,0) ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; OutputSubresource : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ConversionArguments : D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 (+16, 40byte) varptr(st)+16 を基点に操作(40byte:入れ子/配列)
; Histograms : D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM (+56, 64byte) varptr(st)+56 を基点に操作(64byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
#field bool Enable
#field intptr pReferenceTexture2D
#field int ReferenceSubresource
#field int OutputColorSpace
#field int DecodeColorSpace
#field int OutputWidth
#field int OutputHeight
#endstruct
#defstruct global D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM
#field int64 Offset
#field intptr pBuffer
#endstruct
#defstruct global D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
#field intptr pOutputTexture2D
#field int OutputSubresource
#field D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 ConversionArguments
#field D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM Histograms 4
#endstruct
stdim st, D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 ; NSTRUCT 変数を確保
st->OutputSubresource = 100
mes "OutputSubresource=" + st->OutputSubresource