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D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1

構造体
サイズx64: 120 バイト / x86: 104 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
pOutputTexture2DID3D12Resource*8/4+0+0デコード結果を書き込む出力テクスチャ(ID3D12Resource)へのポインタ。
OutputSubresourceDWORD4+8+4出力テクスチャのサブリソースインデックス。
ConversionArgumentsD3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS140/28+16+8出力時の色変換引数を示すD3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1。
HistogramsD3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM64+56+40出力ヒストグラム設定を示すD3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM配列の先頭。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1  (x64 40 / x86 28 バイト)
typedef struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 {
    BOOL Enable;
    ID3D12Resource* pReferenceTexture2D;
    DWORD ReferenceSubresource;
    DXGI_COLOR_SPACE_TYPE OutputColorSpace;
    DXGI_COLOR_SPACE_TYPE DecodeColorSpace;
    DWORD OutputWidth;
    DWORD OutputHeight;
} D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1;

// D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM  (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM {
    ULONGLONG Offset;
    ID3D12Resource* pBuffer;
} D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM;

// D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1  (x64 120 / x86 104 バイト)
typedef struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 {
    ID3D12Resource* pOutputTexture2D;
    DWORD OutputSubresource;
    D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 ConversionArguments;
    D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM Histograms[4];
} D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
{
    [MarshalAs(UnmanagedType.Bool)] public bool Enable;
    public IntPtr pReferenceTexture2D;
    public uint ReferenceSubresource;
    public int OutputColorSpace;
    public int DecodeColorSpace;
    public uint OutputWidth;
    public uint OutputHeight;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM
{
    public ulong Offset;
    public IntPtr pBuffer;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
{
    public IntPtr pOutputTexture2D;
    public uint OutputSubresource;
    public D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 ConversionArguments;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM[] Histograms;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
    <MarshalAs(UnmanagedType.Bool)> Public Enable As Boolean
    Public pReferenceTexture2D As IntPtr
    Public ReferenceSubresource As UInteger
    Public OutputColorSpace As Integer
    Public DecodeColorSpace As Integer
    Public OutputWidth As UInteger
    Public OutputHeight As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM
    Public Offset As ULong
    Public pBuffer As IntPtr
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
    Public pOutputTexture2D As IntPtr
    Public OutputSubresource As UInteger
    Public ConversionArguments As D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=4)> Public Histograms() As D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1(ctypes.Structure):
    _fields_ = [
        ("Enable", wintypes.BOOL),
        ("pReferenceTexture2D", ctypes.c_void_p),
        ("ReferenceSubresource", wintypes.DWORD),
        ("OutputColorSpace", ctypes.c_int),
        ("DecodeColorSpace", ctypes.c_int),
        ("OutputWidth", wintypes.DWORD),
        ("OutputHeight", wintypes.DWORD),
    ]

class D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM(ctypes.Structure):
    _fields_ = [
        ("Offset", ctypes.c_ulonglong),
        ("pBuffer", ctypes.c_void_p),
    ]

class D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1(ctypes.Structure):
    _fields_ = [
        ("pOutputTexture2D", ctypes.c_void_p),
        ("OutputSubresource", wintypes.DWORD),
        ("ConversionArguments", D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1),
        ("Histograms", D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM * 4),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 {
    pub Enable: i32,
    pub pReferenceTexture2D: *mut core::ffi::c_void,
    pub ReferenceSubresource: u32,
    pub OutputColorSpace: i32,
    pub DecodeColorSpace: i32,
    pub OutputWidth: u32,
    pub OutputHeight: u32,
}

#[repr(C)]
pub struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM {
    pub Offset: u64,
    pub pBuffer: *mut core::ffi::c_void,
}

#[repr(C)]
pub struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 {
    pub pOutputTexture2D: *mut core::ffi::c_void,
    pub OutputSubresource: u32,
    pub ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1,
    pub Histograms: [D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM; 4],
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 struct {
	Enable int32
	pReferenceTexture2D uintptr
	ReferenceSubresource uint32
	OutputColorSpace int32
	DecodeColorSpace int32
	OutputWidth uint32
	OutputHeight uint32
}

type D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM struct {
	Offset uint64
	pBuffer uintptr
}

type D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 struct {
	pOutputTexture2D uintptr
	OutputSubresource uint32
	ConversionArguments D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
	Histograms [4]D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM
}
type
  D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 = record
    Enable: BOOL;
    pReferenceTexture2D: Pointer;
    ReferenceSubresource: DWORD;
    OutputColorSpace: Integer;
    DecodeColorSpace: Integer;
    OutputWidth: DWORD;
    OutputHeight: DWORD;
  end;

  D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM = record
    Offset: UInt64;
    pBuffer: Pointer;
  end;

  D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 = record
    pOutputTexture2D: Pointer;
    OutputSubresource: DWORD;
    ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1;
    Histograms: array[0..3] of D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM;
  end;
const D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 = extern struct {
    Enable: i32,
    pReferenceTexture2D: ?*anyopaque,
    ReferenceSubresource: u32,
    OutputColorSpace: i32,
    DecodeColorSpace: i32,
    OutputWidth: u32,
    OutputHeight: u32,
};

const D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM = extern struct {
    Offset: u64,
    pBuffer: ?*anyopaque,
};

const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 = extern struct {
    pOutputTexture2D: ?*anyopaque,
    OutputSubresource: u32,
    ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1,
    Histograms: [4]D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM,
};
type
  D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 {.bycopy.} = object
    Enable: int32
    pReferenceTexture2D: pointer
    ReferenceSubresource: uint32
    OutputColorSpace: int32
    DecodeColorSpace: int32
    OutputWidth: uint32
    OutputHeight: uint32

  D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM {.bycopy.} = object
    Offset: uint64
    pBuffer: pointer

  D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 {.bycopy.} = object
    pOutputTexture2D: pointer
    OutputSubresource: uint32
    ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
    Histograms: array[4, D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM]
struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
{
    int Enable;
    void* pReferenceTexture2D;
    uint ReferenceSubresource;
    int OutputColorSpace;
    int DecodeColorSpace;
    uint OutputWidth;
    uint OutputHeight;
}

struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM
{
    ulong Offset;
    void* pBuffer;
}

struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
{
    void* pOutputTexture2D;
    uint OutputSubresource;
    D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 ConversionArguments;
    D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM[4] Histograms;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 サイズ: 104 バイト(x86)
dim st, 26    ; 4byte整数×26(構造体サイズ 104 / 4 切り上げ)
; pOutputTexture2D : ID3D12Resource* (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; OutputSubresource : DWORD (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; ConversionArguments : D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 (+8, 28byte)  varptr(st)+8 を基点に操作(28byte:入れ子/配列)
; Histograms : D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM (+40, 64byte)  varptr(st)+40 を基点に操作(64byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 サイズ: 120 バイト(x64)
dim st, 30    ; 4byte整数×30(構造体サイズ 120 / 4 切り上げ)
; pOutputTexture2D : ID3D12Resource* (+0, 8byte)  qpoke st,0,値 / qpeek(st,0)  ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; OutputSubresource : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; ConversionArguments : D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 (+16, 40byte)  varptr(st)+16 を基点に操作(40byte:入れ子/配列)
; Histograms : D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM (+56, 64byte)  varptr(st)+56 を基点に操作(64byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1
    #field bool Enable
    #field intptr pReferenceTexture2D
    #field int ReferenceSubresource
    #field int OutputColorSpace
    #field int DecodeColorSpace
    #field int OutputWidth
    #field int OutputHeight
#endstruct

#defstruct global D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM
    #field int64 Offset
    #field intptr pBuffer
#endstruct

#defstruct global D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1
    #field intptr pOutputTexture2D
    #field int OutputSubresource
    #field D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 ConversionArguments
    #field D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM Histograms 4
#endstruct

stdim st, D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1        ; NSTRUCT 変数を確保
st->OutputSubresource = 100
mes "OutputSubresource=" + st->OutputSubresource